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 Post subject: Raiden II
PostPosted: Wed Apr 13, 2005 8:30 pm 


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Joined: 26 Jan 2005
Posts: 911
any version, PSX jp version as default (normal), dont know about the US and PC one, default autofire allowed, suffice to say, default lives and the rest.
those that have the arcade board, apparently the PSX and PC versions are based off the "hard" board, so you may only be able to compete off this one (or i can split the scores)
ill change the rules according to your imput, people, if something is wrong with the chart, dont be afraid to say so.
unlimited spots cause i feel like it.
differences between the easy and hard board are explained on this faq: http://www.gamefaqs.com/coinop/arcade/game/564388.html (cant link directly)

1) The vagrant - 1233440 - 1-6

2) kemical - 423150 - 1-3

3) ---

4) ---

5) ---


Last edited by TVG on Sat May 21, 2005 12:38 pm, edited 5 times in total.

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 Post subject:
PostPosted: Wed Apr 13, 2005 8:35 pm 


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590360 - stage 1-3

just got the game today, traded off DX for it, dont mind the sucky score ^^
anyway this is quite harder than DX (on novice course arcade difficulty) but it makes up with the fact that you dont have to worry about flashing medals etc.
also i just cant play on a pad without an autofire, seems the game was designed for it, or either for a stick.
without autofire i cant even keep the pace for the purple lazer to stay "toothpaste" for long time.


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 Post subject:
PostPosted: Wed Apr 13, 2005 8:44 pm 


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Location: Scotland
I'll get a score for this as soon as i've had my fill with souky, then layer section, then dodonpachi.. :D
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 Post subject:
PostPosted: Sat Apr 16, 2005 3:34 am 


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this game is no joke...
probably one of the hardest games i ever played, being used to the different ennemy placement of DX doesnt help either -_-


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 Post subject:
PostPosted: Thu Apr 21, 2005 9:32 pm 


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732950 - 1-4

about ****in time!!

i could have made it further, next time ill remember NOT to try to grab the 1 up -_-, it always costs me 2 lives. anyone knows a sureproof way to grab it?


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 Post subject:
PostPosted: Fri Apr 22, 2005 12:45 am 


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I would usually sit in the corner and have and have a yellow scatter bomb at the ready if it gets heated... But waiting for that tank to pop open that 1up is really a pain in the neck. Gotta have nerves of steel.
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 Post subject:
PostPosted: Fri Apr 22, 2005 1:33 am 



Joined: 26 Jan 2005
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Location: Seattle, WA
kemical - 423150 - 1-3


*edit again* 8)


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 Post subject:
PostPosted: Sat May 21, 2005 12:18 pm 


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w00t

1233440 - 1-6

this score would have been funnier if the last digit was a 5.

as expected, getting to 1-6 without red at full power = death

it's funny how the second part of 1-3 is harder than anything at 1-4 or 1-5, i lost my first life life there, as always.


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 Post subject:
PostPosted: Wed Aug 10, 2005 4:45 pm 


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FraGMarE - 5,245,710 - 2-6 - Colonel difficulty (PC version)

I'm a Raiden II fan. What can I say? :)

I will go for All Clear next. I screwed up and bit the dust on the stage 6 boss. Bleh.


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 Post subject:
PostPosted: Wed Nov 16, 2005 2:11 am 



Joined: 14 Nov 2005
Posts: 7
Eon Blue Apocalypse - PC Version - Major dif. - 739700 - 1-4

This is my week's personal best, I started playing again on Sunday. These are the week's best so far:

727320 - 1-4
565750 - 1-3
516830 - 1-3

I always make some stupid mistake on 1-3 that totally screws up my concentration. I want to hit 1000000 by the end of the week, but I think I'll need to snag that 1-up on 1-3.
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 Post subject:
PostPosted: Wed Nov 16, 2005 11:27 pm 



Joined: 14 Nov 2005
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Posted a new high today:

Eon Blue Apocalypse - PC - Major - 875000 - 1-4

Getting closer to the million mark.
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 Post subject:
PostPosted: Thu Nov 17, 2005 12:06 am 


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Posts: 499
Location: England
there is also a PAL version of this, but since this guy hasnt updated the scores in 6months i guess he dont care...
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 Post subject:
PostPosted: Thu Nov 17, 2005 8:14 am 



Joined: 14 Nov 2005
Posts: 7
Eh fine with me, its what I'm working on right now so I'll keep posting.

If enough people are willing to contribute scores I would start another thread and we could have a more up-to-date scoreboard.
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 Post subject:
PostPosted: Fri Nov 18, 2005 1:19 am 



Joined: 14 Nov 2005
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I thought for sure on my last run I had it, had a slip though and basically ruined my chances.

851820 - 1-4

Still not a bad run I guess, just thought for sure I would hit the million... Always tommorrow I suppose.
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 Post subject:
PostPosted: Fri Nov 18, 2005 3:20 am 



Joined: 14 Nov 2005
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FINALLY DID IT!

Eon Blue Apocalypse - 1,096,840 - 1-5

Haha and did it with two days to spare! Satisfaction is the death of desire, next goal is to 1CC it. I'll try to do this by the end of December.
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 Post subject:
PostPosted: Fri Nov 18, 2005 11:48 pm 



Joined: 14 Nov 2005
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Eon Blue Apocalypse - 1216460 - 1-5
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 Post subject:
PostPosted: Sun May 28, 2006 4:42 am 


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Location: Dayton, OH
Okay, here's my semi-dumb question : is it actually possible to clear? Because I thought it just loops forever.


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 Post subject:
PostPosted: Sat Jun 03, 2006 11:38 pm 


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Location: Cyberspace, England.
503190 1-3 - this game makes Tatsujin look simple. Not sure if I'll manage to go much further!

Halloween Jack


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 Post subject:
PostPosted: Thu Jun 08, 2006 9:07 am 


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The Coop - 1,267,530 - 1-5 (half way through the damned boss battle)
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 Post subject:
PostPosted: Mon Oct 09, 2006 2:21 am 


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Location: Dayton, OH
doctorx0079 - 1,904,870 - 1-7 - PSX

(all defaults including difficulty)

Does anyone know if there is such a thing as All Clear in this game?? I have credit fed to loop 3 and never seen an ending.


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 Post subject:
PostPosted: Mon Oct 09, 2006 3:44 am 


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Location: England
Multilooping.
Score counter stops I think (10mil?).
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 Post subject:
PostPosted: Mon Oct 09, 2006 5:10 am 


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The counter doesn't stop in any Raiden iteration, but it's customary for Japanese players to stop playing after 10 or 100 million (if the score system has the player scoring more than 10 million per loop) in games that have more than 2 loops.
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 Post subject:
PostPosted: Mon Oct 09, 2006 9:49 am 


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Location: Finland
Please clarify me one thing!
Does japanese version of raiden project have a proper tate mode?
US and european ones only rotate the view, making controlling impossible on vertical monitor.


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 Post subject:
PostPosted: Mon Oct 09, 2006 10:22 am 


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Twiddle wrote:
The counter doesn't stop in any Raiden iteration, but it's customary for Japanese players to stop playing after 10 or 100 million (if the score system has the player scoring more than 10 million per loop) in games that have more than 2 loops.


Ahh right, makes sense.
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 Post subject:
PostPosted: Mon Oct 09, 2006 5:53 pm 


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MJR wrote:
Please clarify me one thing!
Does japanese version of raiden project have a proper tate mode?
US and european ones only rotate the view, making controlling impossible on vertical monitor.


It does but here is how to get TATE mode on the US version using cheat codes.

I don't know if it will work on your version but give it a shot. It works great on my US one.


Last edited by doctorx0079 on Wed Mar 21, 2007 1:22 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Oct 09, 2006 7:21 pm 


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Location: Finland
Thanks for the info! I don't have a cheat device, only ps2 slim with matrix infinity, so it's the play-asia where I'm heading for, then..


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 Post subject:
PostPosted: Tue Oct 10, 2006 10:14 pm 


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MJR wrote:
Thanks for the info! I don't have a cheat device, only ps2 slim with matrix infinity, so it's the play-asia where I'm heading for, then..


I got PS-Xchange version 2 and it works great with my PS1.


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 Post subject:
PostPosted: Wed Oct 11, 2006 8:50 pm 


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It worked!

I had to dust up my old ps1 to make it work, but once the setting was saved, it worked on ps2 as well.

MJR 1.319.620 1-6 PS

After many years of madness with Raiden DX, I love how straightforward this game is.


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 Post subject:
PostPosted: Sat Oct 14, 2006 6:38 pm 


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MJR wrote:
It worked!

I had to dust up my old ps1 to make it work, but once the setting was saved, it worked on ps2 as well.


Verrrry eeeenteresting.


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 Post subject:
PostPosted: Sun Oct 15, 2006 5:05 pm 


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doctorx0079 wrote:

Verrrry eeeenteresting.


It is, isn't it? [insert obligatory monty python reference here]
But real point of my entry, though, was to post new highscore.


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