Progear
Progear
Green Japanese version Default difficulty(4), 1 credit.
Name, Score, Stage, Pilot/Gunner:
1) SiKrAiKeN - 78,798,150 - 2-4 - Bolt/Rivet (B-Gamma)
2) nj - 27,909,390 - 2-2 - Ring/Nail - JP
3) NTSC-J - 16,540,480 - 2-1 - B-Nail
4) Landshark - 13,162,370 - 1-ALL - B-Gamma
5) Nemo - 13,000,060 - 1-ALL - Bolt/Nail
6) Matt - 12,583,140 - 1-5 - B-Beta
7) Gaijin Punch - 10,559,150 - 1-5 - Ring/Nail JP
8 ) Darkcomet72 - 8,598,810 - 1-4 - B Nail.
9) Kiel - 8,005,430 - 1-5 - Bolt/Rivet
10) ill6 - 6,844,820 - 1/4 - Bolt/Nail
Blue US version default difficulty (2), 1 credit.
1) ArrogantBastard - 26,132,840 - 2-2 - Bolt/Nail
2) ~Kid Icarus~ - 14,251,060 - Cleared - Bolt/Rivet
3) SNKJorge - 7,385,510 - 1-5 - Bolt/Nail
4) freddiebamboo - 5,295,380 - 1-4 - Bolt/Nail
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8 )
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10)
Name, Score, Stage, Pilot/Gunner:
1) SiKrAiKeN - 78,798,150 - 2-4 - Bolt/Rivet (B-Gamma)
2) nj - 27,909,390 - 2-2 - Ring/Nail - JP
3) NTSC-J - 16,540,480 - 2-1 - B-Nail
4) Landshark - 13,162,370 - 1-ALL - B-Gamma
5) Nemo - 13,000,060 - 1-ALL - Bolt/Nail
6) Matt - 12,583,140 - 1-5 - B-Beta
7) Gaijin Punch - 10,559,150 - 1-5 - Ring/Nail JP
8 ) Darkcomet72 - 8,598,810 - 1-4 - B Nail.
9) Kiel - 8,005,430 - 1-5 - Bolt/Rivet
10) ill6 - 6,844,820 - 1/4 - Bolt/Nail
Blue US version default difficulty (2), 1 credit.
1) ArrogantBastard - 26,132,840 - 2-2 - Bolt/Nail
2) ~Kid Icarus~ - 14,251,060 - Cleared - Bolt/Rivet
3) SNKJorge - 7,385,510 - 1-5 - Bolt/Nail
4) freddiebamboo - 5,295,380 - 1-4 - Bolt/Nail
5)
6)
7)
8 )
9)
10)
Last edited by Kiel on Fri Sep 30, 2005 2:39 pm, edited 36 times in total.
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freddiebamboo
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Darkcomet72
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freddiebamboo
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snap monkey
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snap monkey - 8,385,790 - 1-5 - Bolt/Rivet (split) - US version(MAME)
Wow, I'm having a lot of fun with this game. Made it to the 5th level, but from what I've seen of the final stretch it'll be a while before I clear the game, if ever.
I'm also trying the split gunner formation (hit A and B simultaneously while selecting your gunner). I think it complements the narrow Bolt shot nicely by making it a bit wider, though I can't really say how it affects gem collection. Neat little secret though.
Wow, I'm having a lot of fun with this game. Made it to the 5th level, but from what I've seen of the final stretch it'll be a while before I clear the game, if ever.
I'm also trying the split gunner formation (hit A and B simultaneously while selecting your gunner). I think it complements the narrow Bolt shot nicely by making it a bit wider, though I can't really say how it affects gem collection. Neat little secret though.
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BulletMagnet
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BulletMagnet
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chtimi-CLA
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I'm not sure which he meant, but I often use save states to practice, I never use it in a high score run. I don't watch replays either (except my own).chtimi wrote:do you mean he used save states for practice or in the hi-score run? if it's the latter isn't there a rule against that? it seems obvious to me there should be one.NTSC-J wrote:Goddamn save states...
Good work, tho.
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BulletMagnet
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For some reason I remember it being said that the difficulty levels in the US and Japan versions were somehow different, and that the settings were in actuality the same...maybe I'm wrong.Kiel wrote:US default difficulty=2
JPN default difficulty=4
Also, not like it's a big deal, but I think that the gunner for my high score was actually Chain (whichever one shoots straight ahead), I always get the names mixed up.
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I meant to practice with. I'm playing this on PCB so I don't have the luxury.SiKrAiKeN wrote:I'm not sure which he meant, but I often use save states to practice, I never use it in a high score run. I don't watch replays either (except my own).chtimi wrote:do you mean he used save states for practice or in the hi-score run? if it's the latter isn't there a rule against that? it seems obvious to me there should be one.NTSC-J wrote:Goddamn save states...
Good work, tho.
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chtimi-CLA
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