Donpachi (new thread)
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stuminator
- Posts: 337
- Joined: Tue Jan 30, 2007 8:22 pm
- Location: Kansas, USA
Donpachi (new thread)
Taking over the old thread from Randorama. The table is now limited to 70 places, which is still plenty of room compared to most games, so post away!
Randorama's strategy guide
Please post scores as in the table below:
name - score - stage - max hit - ship type
OK! Good luck!
1. The Armchair General - 46,422,760 - ALL - Max Hit 148 - Type B
2. Plasmo - 42,402,560 - 2-5 - Max Hit: 148 - Type C
3. menoslug - 39,946,160 - ALL - Max Hit: 83 - Type A
4. SSK - 24,479,620 - ALL - Max Hit: 106 - Type A
5. bestcellar - 23,578,140 - 2-4 - Max Hit: ? - Type C
6. Smraedis - 23,137,180 - 2-5 - Max Hit: 81 - Type C
7. Dr. Sage - 21,486,750 - 2-4 - Max Hit: ? - Type C
8. backdoorfred - 21,340,430 - 2-4 - Max Hit: ? - Type C
9. Javel - 20,510,410 - 2-5 - 107 Hit - Type C
10 zlk - 20,078,030 - ALL - Max Hit: 61 - Type A
11. Jaimers - 19,441,170 - ALL - 62 Hit - Type A
12. stuminator - 19,435,710 - 2-5 - max hit: 50 - Type B
13. Ast-Kot 19,258,780 2-5 Type C Max 79
14. ADI - 18,690,510 - 2-5 - 65 - Type A
15. destructor - 17,964,000 - ALL - Max Hit: 60 - Type A
16. Style-0 - 17.769.660 - 2-3 - Max Hit: 114 - Type C
17. Necronopticous - 16,769,840 - 2-4 - Max Hit: 129 - Type C
18. stanski - 15,262,990 - 2-4 - 113 - Type-A
19. THE ALLETT - 15,106,710 - 2-4 - 70 - Type-C PCB
20. Ravid - 14,586,460 - 2-4 - 66 - A
21. Icarus - 14,523,780 - 2-3 - Type C
22. CRI - 14,273,290 - 2-4 - Max Hit: 81 - Type C
23. Landshark - 13,923,300 - C - 2-4
24. Weak Boson - 13,503,650 - 2-3 - 88 - Type C
25. Erppo - 13,268,210 - 2-4 - Max Hit: 50 - Type C
26. Buttman - 12,877,310 - 2-4 - 63 Max Hit - Type C
27. Mero - 12,845,020 - 2-2 - 62 - Type C
28. shoe-sama - 12,596,790 - 2-3 - 58 - C
29. drunkninja - 12,392,670 - 2-3 - Max Hit: 72 - Type C
30. DocHauser - 11,996,360 - 2-3 - Max Hit: 61 - Type C
31. CDexWard - 11,995,610 - 2-3 - Max Hit: 76 - Type C
32. plasticXO - 11,827,740 - Stage 2-2 - 67 Hits - Type C
33. Kidpanda - 11,459,430 - 2-3 - Max Hit 67 - Type C
34. AGK - 11,320,080 - 2-2 - Max Hit:83 - Type A
35. Kiken - 11,280,380 - 2-2 - 56 - Type B
36. Sapz - 11,225,320 - 2-4 - 34 - Type A
37. yatzr - 11,101,070 - 2-3 - max hit: 57 - Type C
38. Edge - 10,959,480 - 2-2 - 66 Max Hit - Type C
39. drboom - 10,681,380 - 2-3 - Max Hit 47 - Type C
40. Akrarten 10,620,440 - 2-2 - Max Hit: 63 - Type C
41. Ltc - 10,584,190 - 2-2 - 58 - C
42. Deca - 10,373,650 - 2-3 - 67 Hit - Type C
43. SIK-07 - 10,338,060 - 2-3 - 57 - Type C
44. CPN - 10,240,660 - 2-2 - 57 - Type C
45. seattlexc - 10,172,830 - 2-2 - max hit: 54 - Type C
46. mulletgeezer - 10,128,320 - 2-2 - Max Hit: 67 - Type C
47. jepjepjep - 10,045,310 - 2-2 - Max Hit: 58 - Type C
48. spadgy - 10,043,980 - 2-2 - 49 - Type C
49. Nemo - 9,905,280 – 2-2 – 66 Max - Type C
50. burgerkingdiamond - 9,852,450 - 2-1 - 55 - Type C
51. Ruldra - 9,806,730 - 2-1 - 66 Hits - Type C
52. stratos - 9,736,720 - 1-5 - max hit: 71 - Type C
53. yukin - 9,633,420 - 2-2 - max hit 43 - type C
54. malik11 - 9,345,690 - 2-2 - Max Hit: 59 - Type A
55. ookitarepanda - 9,199,870 - 2-1 - Max Hit: 49 - Type C
56. PlasmaBlooD - 9,169,320 - 2-2 - Max Hit: 67 - Type C
57. Redsun - 8,778,030 - 2-2 - Max Hit: 61 – Type C
58. Lego - 8,749,150 - 1-5 - Max Hit: 54 - Type C
59. KoopaTGR - 8,608,570 - 2-1 - 56 hits - Type-C
60. BareKnuckleRoo - 8,567,120- 2-2 - Max Hit: 54 - Type B
61. Andi - 8,532,920 - 2-2 - 53 - Type C
62. gabe - 8,420,590 - 2-1 - 63 - Type C
63. Salem Witch Trials! - 8,194,820 - 2-2 - Max Hit 78 - Type C
64. winteR - 8,192,140 - 2-2 - Max Hit: 54 - TypeB
65. Shepardus - 8,058,690 - 2-1 - 55 hits - Type B
66. Nailgun - 7,752,620 - 1-5 - 46 - Type A
67. RGC - 7,599,930 - 1-5 - max hit: 61 - Type C
68. Ransom - 7,573,440 - 1-5 - Max Hit: 59 - Type C
69. Ghegs - 7,337,690 - 1-5 - max hit: 99 - Type C
70. battlegorge - 7,280,680 - 1-5 - Max Hit: 58 Type C
Randorama's strategy guide
Please post scores as in the table below:
name - score - stage - max hit - ship type
OK! Good luck!
1. The Armchair General - 46,422,760 - ALL - Max Hit 148 - Type B
2. Plasmo - 42,402,560 - 2-5 - Max Hit: 148 - Type C
3. menoslug - 39,946,160 - ALL - Max Hit: 83 - Type A
4. SSK - 24,479,620 - ALL - Max Hit: 106 - Type A
5. bestcellar - 23,578,140 - 2-4 - Max Hit: ? - Type C
6. Smraedis - 23,137,180 - 2-5 - Max Hit: 81 - Type C
7. Dr. Sage - 21,486,750 - 2-4 - Max Hit: ? - Type C
8. backdoorfred - 21,340,430 - 2-4 - Max Hit: ? - Type C
9. Javel - 20,510,410 - 2-5 - 107 Hit - Type C
10 zlk - 20,078,030 - ALL - Max Hit: 61 - Type A
11. Jaimers - 19,441,170 - ALL - 62 Hit - Type A
12. stuminator - 19,435,710 - 2-5 - max hit: 50 - Type B
13. Ast-Kot 19,258,780 2-5 Type C Max 79
14. ADI - 18,690,510 - 2-5 - 65 - Type A
15. destructor - 17,964,000 - ALL - Max Hit: 60 - Type A
16. Style-0 - 17.769.660 - 2-3 - Max Hit: 114 - Type C
17. Necronopticous - 16,769,840 - 2-4 - Max Hit: 129 - Type C
18. stanski - 15,262,990 - 2-4 - 113 - Type-A
19. THE ALLETT - 15,106,710 - 2-4 - 70 - Type-C PCB
20. Ravid - 14,586,460 - 2-4 - 66 - A
21. Icarus - 14,523,780 - 2-3 - Type C
22. CRI - 14,273,290 - 2-4 - Max Hit: 81 - Type C
23. Landshark - 13,923,300 - C - 2-4
24. Weak Boson - 13,503,650 - 2-3 - 88 - Type C
25. Erppo - 13,268,210 - 2-4 - Max Hit: 50 - Type C
26. Buttman - 12,877,310 - 2-4 - 63 Max Hit - Type C
27. Mero - 12,845,020 - 2-2 - 62 - Type C
28. shoe-sama - 12,596,790 - 2-3 - 58 - C
29. drunkninja - 12,392,670 - 2-3 - Max Hit: 72 - Type C
30. DocHauser - 11,996,360 - 2-3 - Max Hit: 61 - Type C
31. CDexWard - 11,995,610 - 2-3 - Max Hit: 76 - Type C
32. plasticXO - 11,827,740 - Stage 2-2 - 67 Hits - Type C
33. Kidpanda - 11,459,430 - 2-3 - Max Hit 67 - Type C
34. AGK - 11,320,080 - 2-2 - Max Hit:83 - Type A
35. Kiken - 11,280,380 - 2-2 - 56 - Type B
36. Sapz - 11,225,320 - 2-4 - 34 - Type A
37. yatzr - 11,101,070 - 2-3 - max hit: 57 - Type C
38. Edge - 10,959,480 - 2-2 - 66 Max Hit - Type C
39. drboom - 10,681,380 - 2-3 - Max Hit 47 - Type C
40. Akrarten 10,620,440 - 2-2 - Max Hit: 63 - Type C
41. Ltc - 10,584,190 - 2-2 - 58 - C
42. Deca - 10,373,650 - 2-3 - 67 Hit - Type C
43. SIK-07 - 10,338,060 - 2-3 - 57 - Type C
44. CPN - 10,240,660 - 2-2 - 57 - Type C
45. seattlexc - 10,172,830 - 2-2 - max hit: 54 - Type C
46. mulletgeezer - 10,128,320 - 2-2 - Max Hit: 67 - Type C
47. jepjepjep - 10,045,310 - 2-2 - Max Hit: 58 - Type C
48. spadgy - 10,043,980 - 2-2 - 49 - Type C
49. Nemo - 9,905,280 – 2-2 – 66 Max - Type C
50. burgerkingdiamond - 9,852,450 - 2-1 - 55 - Type C
51. Ruldra - 9,806,730 - 2-1 - 66 Hits - Type C
52. stratos - 9,736,720 - 1-5 - max hit: 71 - Type C
53. yukin - 9,633,420 - 2-2 - max hit 43 - type C
54. malik11 - 9,345,690 - 2-2 - Max Hit: 59 - Type A
55. ookitarepanda - 9,199,870 - 2-1 - Max Hit: 49 - Type C
56. PlasmaBlooD - 9,169,320 - 2-2 - Max Hit: 67 - Type C
57. Redsun - 8,778,030 - 2-2 - Max Hit: 61 – Type C
58. Lego - 8,749,150 - 1-5 - Max Hit: 54 - Type C
59. KoopaTGR - 8,608,570 - 2-1 - 56 hits - Type-C
60. BareKnuckleRoo - 8,567,120- 2-2 - Max Hit: 54 - Type B
61. Andi - 8,532,920 - 2-2 - 53 - Type C
62. gabe - 8,420,590 - 2-1 - 63 - Type C
63. Salem Witch Trials! - 8,194,820 - 2-2 - Max Hit 78 - Type C
64. winteR - 8,192,140 - 2-2 - Max Hit: 54 - TypeB
65. Shepardus - 8,058,690 - 2-1 - 55 hits - Type B
66. Nailgun - 7,752,620 - 1-5 - 46 - Type A
67. RGC - 7,599,930 - 1-5 - max hit: 61 - Type C
68. Ransom - 7,573,440 - 1-5 - Max Hit: 59 - Type C
69. Ghegs - 7,337,690 - 1-5 - max hit: 99 - Type C
70. battlegorge - 7,280,680 - 1-5 - Max Hit: 58 Type C
Last edited by stuminator on Tue Jun 06, 2017 12:46 pm, edited 143 times in total.
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stuminator
- Posts: 337
- Joined: Tue Jan 30, 2007 8:22 pm
- Location: Kansas, USA
Thank you stuminator for taking the maintenence of this scoreboard. After a ten million run in Batsugun normal I felt a bit more confident in my poor shmup skill, and now I want to try to do something good in a "serious" game like Donpachi. Ok, there are much more difficult games, but I think I coul'd get there gradually, starting from ther first Cave game that is much more accessible, and then move to my beloved games Battle Garegga and DDP DOJ. Not to mention I love all the pachi games (not the pachi slots, however... )
Ok, score coming soon, I use type C and for now I can get to stage four with five mill, and I feel I'm going to improve in a few plays
Ok, score coming soon, I use type C and for now I can get to stage four with five mill, and I feel I'm going to improve in a few plays
stratos - 8,428,380 - stage 5 - 125 - type C
Frankly, I didn't know how I managed to pull off a 125 hit combo in stage 4... it was against the lart big ships near the boss in stage 4. I'm experimenting: I've noticed that if you damage those ships and keep them alive with only few hitpoints, they start to shoot a large amount of missiles at you.
For now, I aim for survival in the last stage, but I consider to develope good scoring strategies after I reach consistency in clearing the first seven or eight stages. Or sooner, I don't know... however I see that other player can pull similar combos with type C: it woul'd be great if expert player will help me to develope a good strategy.
Frankly, I didn't know how I managed to pull off a 125 hit combo in stage 4... it was against the lart big ships near the boss in stage 4. I'm experimenting: I've noticed that if you damage those ships and keep them alive with only few hitpoints, they start to shoot a large amount of missiles at you.
For now, I aim for survival in the last stage, but I consider to develope good scoring strategies after I reach consistency in clearing the first seven or eight stages. Or sooner, I don't know... however I see that other player can pull similar combos with type C: it woul'd be great if expert player will help me to develope a good strategy.
I typed this to ddpx about stage 4 a while ago. The U ship I talk about in the beginning is the 2nd U shaped ship right before the boss.
[10:50:23] <sikraiken> you need to get the U ship down to it's very last couple hits
[10:51:16] <sikraiken> and you have to position yourself (I do it more to the right of the ship, maybe it'd be easier/possible with the left side but I'll check that later) so that all/most the missles rain down and they don't just fly off screen
[10:51:36] <sikraiken> once the missles are released and you see some of them start coming down, kill the U ship
[10:51:51] <sikraiken> then stay under the line of missles and keep moving backward
[10:51:56] <sikraiken> this creates some slowdown in the gmae
[10:51:58] <sikraiken> game
[10:52:16] <sikraiken> which I'm assuming eventually causes the game to skip the 3rd U ship and go straight to all those little enemies
[10:52:34] <sikraiken> this could potentially net you something like a 137combo with ~1.3M
[10:52:52] <sikraiken> oh, and keep the laser on the missles this whole time
[10:53:04] <sikraiken> that is what creates the slowdown
[10:50:23] <sikraiken> you need to get the U ship down to it's very last couple hits
[10:51:16] <sikraiken> and you have to position yourself (I do it more to the right of the ship, maybe it'd be easier/possible with the left side but I'll check that later) so that all/most the missles rain down and they don't just fly off screen
[10:51:36] <sikraiken> once the missles are released and you see some of them start coming down, kill the U ship
[10:51:51] <sikraiken> then stay under the line of missles and keep moving backward
[10:51:56] <sikraiken> this creates some slowdown in the gmae
[10:51:58] <sikraiken> game
[10:52:16] <sikraiken> which I'm assuming eventually causes the game to skip the 3rd U ship and go straight to all those little enemies
[10:52:34] <sikraiken> this could potentially net you something like a 137combo with ~1.3M
[10:52:52] <sikraiken> oh, and keep the laser on the missles this whole time
[10:53:04] <sikraiken> that is what creates the slowdown
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Shatterhand
- Posts: 4043
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- Location: Rio de Janeiro - Brazil
- Contact:
sikraiken wrote:I typed this to ddpx about stage 4 a while ago. The U ship I talk about in the beginning is the 2nd U shaped ship right before the boss.
[10:50:23] <sikraiken> you need to get the U ship down to it's very last couple hits
[10:51:16] <sikraiken> and you have to position yourself (I do it more to the right of the ship, maybe it'd be easier/possible with the left side but I'll check that later) so that all/most the missles rain down and they don't just fly off screen
[10:51:36] <sikraiken> once the missles are released and you see some of them start coming down, kill the U ship
[10:51:51] <sikraiken> then stay under the line of missles and keep moving backward
[10:51:56] <sikraiken> this creates some slowdown in the gmae
[10:51:58] <sikraiken> game
[10:52:16] <sikraiken> which I'm assuming eventually causes the game to skip the 3rd U ship and go straight to all those little enemies
[10:52:34] <sikraiken> this could potentially net you something like a 137combo with ~1.3M
[10:52:52] <sikraiken> oh, and keep the laser on the missles this whole time
[10:53:04] <sikraiken> that is what creates the slowdown
Thanks. It was I thought, anyways I think I need some practice because it seems a killer technique indeed.
Today I found another secret though: when you encounter that midsize ship that shoot you with basically two different pattern plus some missiles, in the first section of stage four, you can kill them with the bomb immediately and get many bonus enemies. You can get a 120 combo this way, I think. But I don't know if the multiplier is very high, hence it coul'd be better to kill the big ship first to get some serious bonus. So, if we coul'd find a way to kill those ship fast pointblanking them with the laser... However, even if you ponitblank, it shoul'd be useless because when the ship goes down you need time to hoard many enemies to chain, and loose the multiplier.
What do you think?
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stuminator
- Posts: 337
- Joined: Tue Jan 30, 2007 8:22 pm
- Location: Kansas, USA
Well, there aren't many of us, but Damocles, winteR, snap monkey, AWJ, ReKleSS, and myself also use type B.Shatterhand wrote:I didn't know I had a score on this board.
Curiously, it's the only Type B score on the chart. I am surprised I am not at the last place
Pointblanking this guy isn't a good idea... you won't be able to kill him before he fires, and being next to him won't stop him from pointblanking you as well. Generally, the best way to chain large enemies is to weaken them, dodge their attacks until they get to the bottom of the screen, then kill them at the last second and chain onto the numerous popcorn enemies that follow.stratos wrote:Today I found another secret though: when you encounter that midsize ship that shoot you with basically two different pattern plus some missiles, in the first section of stage four, you can kill them with the bomb immediately and get many bonus enemies. You can get a 120 combo this way, I think. But I don't know if the multiplier is very high, hence it coul'd be better to kill the big ship first to get some serious bonus. So, if we coul'd find a way to kill those ship fast pointblanking them with the laser... However, even if you ponitblank, it shoul'd be useless because when the ship goes down you need time to hoard many enemies to chain, and loose the multiplier.
What do you think?
I use Type A, so I don't know how different it is with Type C. I recommend point-blanking him so your ship's aura (while you're using the laser) will hit him in order to destroy him as fast as possible. This can be done and isn't risky when you know how to do it. It didn't seem possible to chain him and then continue the chain with the rest of the enemies, unless you waited a while before killing him around the time those triangular green ships came out. Waiting until then didn't seem worth it scoring wise. I'll have to look back into that again. Technically, it is possible to get 150+ (I think 157) hit on this chain. I haven't been able to pull it off in a run (it is difficult to connect the chain between the triangular enemies and the green rectangular enemies that come out in vertical lines).
Also, it was zlk who I told that stuff to, ddpx is just another name. : )
Also, it was zlk who I told that stuff to, ddpx is just another name. : )
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stuminator
- Posts: 337
- Joined: Tue Jan 30, 2007 8:22 pm
- Location: Kansas, USA
This can be done and isn't risky when you know how to do it. It didn't seem possible to chain him and then continue the chain with the rest of the enemies, unless you waited a while before killing him around the time those triangular green ships came out. Waiting until then didn't seem worth it scoring wise.
Yes, it's not, because if you kill tha big ship fast, you get bonus enemies. So, it's probably better to chain 150 little enemies than 30 little enemies plus the big ship multiplier. I have to try pointblank strategy, but if I found it too riski I'll switch to hyper bomb technique
@Stuminator: thanks for the update Hope to post a decent score ASAP
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Shatterhand
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And I am also blind, obviously.stuminator wrote:Well, there aren't many of us, but Damocles, winteR, snap monkey, AWJ, ReKleSS, and myself also use type B.Shatterhand wrote:I didn't know I had a score on this board.
Curiously, it's the only Type B score on the chart. I am surprised I am not at the last place
I ask: is it important the value of the enemies you shoot in the middle of the chain? I'm saying: the enemy you shoot to start the chain determines a value that increase with the chin hits, but the value of the enemies that you shoot to increase the chain doesn't affect the score? Example: I start tha chain with a midsize enemie, that is usually worth more point than small helicopters; then, I shoot ten helicopters and I obtain score X; if, instead, I shoot nine helis and another midsize ship, is the score higher? If so, is it important if I chain the midsize ship in the middle of the combo or at the end?
Thanks to zlk for explaining it to me:
Whatever your chain ends at, that is what your 1st enemy is multiplied by, and your last enemy is multiplied by 1, your second last enemy is multiplied by 2, etc. So let's say you had a 5 hit chain, and your enemy points were normally 100 200 100 100 200 respectively in the chain. You would get 5x100 + 4x200 + 3x100 + 2x100 + 1x200.
In other words, it is best for you to shoot the highest point enemies first and the enemies worth the least last.
Whatever your chain ends at, that is what your 1st enemy is multiplied by, and your last enemy is multiplied by 1, your second last enemy is multiplied by 2, etc. So let's say you had a 5 hit chain, and your enemy points were normally 100 200 100 100 200 respectively in the chain. You would get 5x100 + 4x200 + 3x100 + 2x100 + 1x200.
In other words, it is best for you to shoot the highest point enemies first and the enemies worth the least last.
Thank you very very much Sikraiken, and also to ZLK for explaining this to you, now it's all very clear to me. This is very important when you go for score in this game, because the order in wich you chain enemies does matter.
Yes, if I chain a big enemy in the middle of a chain, if the combo is very long I get the big enemy multiplied for a great number, even if it is not the first enemy but one of the early target (sorry for bad language...). For example, assume I am doing a 50 hit combo, starting with an anemy worth 500k point: I get these 500k miultiplied by 50. But if I chain a 60 hit combo starting with a small heli, and I shoot a 500k enemy as eleventh target in the combo, it is multiplied by 50 the same. So, it shoul'd be worth trying to chain those little copters at the beginning of the enemy port (stage 3), and not necessary starting the chain with the big ship: you get the big ship multiplied the same, but you get the extra point of the little copters also. And I also understand now why ZLK doesn't shoot that big tank at the end of stage one as a chain starter. The reason is that it is very difficult to chain the little tanks near the house after the big tank, so he start the chain with the little tanks and continues with the big one. Obviously, it woul'd be much better to start with the big tank, but it coul'd be nearly impossible, or risky, and also not worth the try, because you shoul'd be capable of much greater scores in the later stages.
Also, if you can, it is really worth to start the chain with as many as possible big targets, because this way you get them multiplied for the biggest number possible.
Yes, if I chain a big enemy in the middle of a chain, if the combo is very long I get the big enemy multiplied for a great number, even if it is not the first enemy but one of the early target (sorry for bad language...). For example, assume I am doing a 50 hit combo, starting with an anemy worth 500k point: I get these 500k miultiplied by 50. But if I chain a 60 hit combo starting with a small heli, and I shoot a 500k enemy as eleventh target in the combo, it is multiplied by 50 the same. So, it shoul'd be worth trying to chain those little copters at the beginning of the enemy port (stage 3), and not necessary starting the chain with the big ship: you get the big ship multiplied the same, but you get the extra point of the little copters also. And I also understand now why ZLK doesn't shoot that big tank at the end of stage one as a chain starter. The reason is that it is very difficult to chain the little tanks near the house after the big tank, so he start the chain with the little tanks and continues with the big one. Obviously, it woul'd be much better to start with the big tank, but it coul'd be nearly impossible, or risky, and also not worth the try, because you shoul'd be capable of much greater scores in the later stages.
Also, if you can, it is really worth to start the chain with as many as possible big targets, because this way you get them multiplied for the biggest number possible.
Played this game for the first time ever last week, lovin' it! Gonna work my way up the ladder. But, boy do i suck at combos... not a fan of memorization. :/
unsane - 4,501,060 - 1-4 - Max hit: 47 - Type C
unsane - 4,501,060 - 1-4 - Max hit: 47 - Type C
Last edited by unsane on Mon Jan 21, 2008 8:21 pm, edited 1 time in total.
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califoreigner
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third_strike
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I did the pointblank strategy on the first midsize enemy in stage four. You have to position and move yourself well, but it can be done with consistency if you train well. The problem is the second midsize enemy, that is more difficult to pointblank.
And also, I can't yet argue how to do the 125 hit combo on the last U ship... However, one thing at time
And also, I can't yet argue how to do the 125 hit combo on the last U ship... However, one thing at time
Here's an old video I encoded for you for the end of 1-4 (xvid required). Ignore the score that I had before the chain (as I said, it's an old video).
http://beatthegame.net/sik-dp-uship[1-4]134hit.zip
http://beatthegame.net/sik-dp-uship[1-4]134hit.zip
Thank you very much, Sikraiken, your video is extremely good stuff, and you encoded it just for me, much appreciated. I have to try that strategy, I also ask if it's required to get there on max rank to get all that stuff... so, you do it on the second U ship, right?
However, at this point I'm curious about your Donpachi score, Sikraiken: what is the board on wich it is?
Thank you
However, at this point I'm curious about your Donpachi score, Sikraiken: what is the board on wich it is?
Thank you
I don't think it needs to be at the highest rank. It's the second U ship, yes.stratos wrote:Thank you very much, Sikraiken, your video is extremely good stuff, and you encoded it just for me, much appreciated. I have to try that strategy, I also ask if it's required to get there on max rank to get all that stuff... so, you do it on the second U ship, right?
However, at this point I'm curious about your Donpachi score, Sikraiken: what is the board on wich it is?
Thank you
I just play the US MAME version. My score isn't anywhere right now.
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stuminator
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- Joined: Tue Jan 30, 2007 8:22 pm
- Location: Kansas, USA
For the first part (the 5-way spread) get all the way at the bottom of the screen and stay between the downward shot and one of the 45 degree angle shots. His fast vulcan also goes straight down so you should be able to avoid everything this way.RGC wrote:How the hell do you dodge boss 4's fireballs with type C? It's annoying since I lifed it to him tonight but the damn ship seems too slow at that point.
As to the part with the homing fireballs, I can't help any here for type C. With type B I use the normal shot here for extra speed. This is probably the attack giving you the most trouble, right?
Yup, and it's not like the green fireballs have a small collision detection zone either. They're just impossible to avoid. I think shoe-sama might have the only solution for C-type - bomba!stuminator wrote: For the first part (the 5-way spread) get all the way at the bottom of the screen and stay between the downward shot and one of the 45 degree angle shots. His fast vulcan also goes straight down so you should be able to avoid everything this way.
As to the part with the homing fireballs, I can't help any here for type C. With type B I use the normal shot here for extra speed. This is probably the attack giving you the most trouble, right?