STGT 2k7- Week #1 Twin Bee Yahhoo!
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Shatterhand
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Argh, five hours straight of me juggling bells. I can't hear the level 1 music anymore.
I won't post my score for now....
I just wanted to say that level 4 is PURE MADNESS. My shields don't last more than 15 seconds, and that mid-boss is pure evil.. I've managed to one-life up to him, and then proceed to lose FOUR lives, and beat it without ANY ARMS OR HOSPITALS left. ARGH! At least the boss isn't very hard.
I won't post my score for now....
I just wanted to say that level 4 is PURE MADNESS. My shields don't last more than 15 seconds, and that mid-boss is pure evil.. I've managed to one-life up to him, and then proceed to lose FOUR lives, and beat it without ANY ARMS OR HOSPITALS left. ARGH! At least the boss isn't very hard.
After this I'll try to update only once a day, but I have another question anyways -_^
The score: Arvandor - Team Fremont - 1,549,720 - 4 - MAME32 0.106
The question: Is there anyway to set up autofire in MAME32? I'm getting tendonitis from damn button spam. If not, I'll have to try and get wolfmame or mameplus or something on here.
The score: Arvandor - Team Fremont - 1,549,720 - 4 - MAME32 0.106
The question: Is there anyway to set up autofire in MAME32? I'm getting tendonitis from damn button spam. If not, I'll have to try and get wolfmame or mameplus or something on here.
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Shatterhand
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not slowdown, but sometimes I get some frames skipped. It doesn't happen to often, and it's always at the same spots, so it doesn't annoy me too much.
I am enjoying the game a lot.
The best strategy so far seems to use the first bells to power up your ship. A couple of speed-ups, a couple of white bells for power ups, and a green for the option. Then keep the chain with yellow bells, as they grow in value while you keep getting them.
I am enjoying the game a lot.
The best strategy so far seems to use the first bells to power up your ship. A couple of speed-ups, a couple of white bells for power ups, and a green for the option. Then keep the chain with yellow bells, as they grow in value while you keep getting them.
Nope, need MamePlus or WolfMamePlus. I downloaded the 106 of wolfmame plus here: http://wolfmame.marpirc.net/wolfmameplus-0106.exeArvandor wrote: The question: Is there anyway to set up autofire in MAME32? I'm getting tendonitis from damn button spam. If not, I'll have to try and get wolfmame or mameplus or something on here.
I like mame 106 as its the last to do normal scanlines...every version since then has some crappy antialiased scanline plugin thingy.
On page 3 of the this thread, Twiddle gave instructions to turn it on and set delay to 3. Don't forget to set the extends each time when starting mame.
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professor ganson
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Shatterhand
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3M, 1 life up to stage 5 boss my first run, not quite an ALL... yet. No extends >: OIcarus wrote:Yeah, sorry Edge.
Long day at work combined with no Sexy Paro means I'm quite irritable at the moment.
I bet SiK has already ALLed Yahhoo three times by now.
This extend garbage is just going to make it even easier to 1CC by suiciding at the right places to reduce rank. Plus a potential of 57,300x4 extra per life from the cloud that comes out (depends on what exactly you want to do with the bells...)
Overly conservative play I guess? I'm learning it now though, so I'll see where I get. 1.6M+ is possible on the first stage. (I haven't done it myself yet, I just ran numbers)Icarus wrote:You bastard. >_<SiKrAiKeN wrote:3M, 1 life up to stage 5 boss my first run, not quite an ALL... yet. No extends >: O
How the heck do you do it?
I'm only just short of 3mil at the stage4 boss. Too many mistakes in early stages. :/
Nice job on the ALL, DMC.
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professor ganson
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Because folks on here were still bickering about it at the time when I read the thread. I didn't read it again until much later in the evening. Like I said, I'll switch it back up to 3 (it was kinda nice though instantly bringing up the continue screen if I made a stupid mistake in stage 1).professor ganson wrote:Why change them? We are allowing the extends that come by default on the Saturn.Kiken wrote:Since I couldn't change the extend settings, I turned the default lives down to 1 in order to compensate. I guess I can turn it back up to 3.
Just out of curiosity, what charge type are you guys using? I've been relying on Bakudan since it can target both air and ground targets, plus it comes out the rear of the ship, so it's great for handling those fucking-annoying cats in stage 4.