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 Post subject: SD: Sengeki Striker scoring system deemystified.
PostPosted: Tue Jul 17, 2007 9:14 am 



Joined: 26 Jan 2005
Posts: 777
Location: San Diego, CA, USA
You can get massive points by shooting down aerial enemies to crash into ground targets. Dropping wreckage on tanks can give 96,000 to 192,000 points each. Turrets are worth several million points. The stage 1 tank midboss can give an obscene amount of points by killing everything on it by dropping wreckage on them. Basically, wreckage kills give 64x the point value of normal kills (452,310 x 64 = 28,947,840, as seen in the screenshot).

Destroying targets with your subweapon will multiply the point value by 2x.

Take a look at this screenshot at me getting 91.9 million points in stage 1:

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Last edited by Alluro on Tue Jul 17, 2007 9:30 am, edited 3 times in total.

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 Post subject:
PostPosted: Tue Jul 17, 2007 9:21 am 


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Moved to Strategy, changed the title a bit to reflect this.
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PostPosted: Tue Jul 17, 2007 2:17 pm 


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Hmm, so the "wreckage drop" thing is confirmed? I recall it being theorized way back when, but never solidified.

Now we just need someone to figure out how to make some of the rarer items appear in Shienryu...
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 Post subject: Re: SD: Sengeki Striker scoring system deemystified.
PostPosted: Wed May 28, 2014 9:25 am 


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Joined: 06 Nov 2007
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I see. So that's just a matter of trying not to kill ground enemies (or rather push them to the edge of their health stock, as with Progear?) and just focus on the stuff up in the sky?

Are people finding any useful ways to control where and how enemies land, or is that purely a matter of getting used to a consistent distance in terms of a flying enemy's tumble to the ground? Or just using luck...
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