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 Post subject: RQ: Zero Gunner 2 Rotation question...
PostPosted: Sat Apr 02, 2005 12:05 am 


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Joined: 26 Jan 2005
Posts: 5630
Location: Denver, Colorado, USA
Is rotation in this game any easier when using a Saturn controller or a Joystick?

I love this game, but I wish there was a control option that let you set the L and R buttons to rotate.


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 Post subject:
PostPosted: Sat Apr 02, 2005 12:17 am 


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I couldn't imagine any controller would make it easier unless it's just more comfortable for you to use. You'll still be pressing a button and moving a d-pad around to move it.

I think if you play the game awhile you'll really appreciate the way it is set up. Using L and R you would have slower control.


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 Post subject:
PostPosted: Sat Apr 02, 2005 12:19 am 


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Joined: 17 Mar 2005
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Location: Denver
Unless they used analog control for the rotation.

Really, though, you just have to try and remember that the 'rotation' button is really a 'set aim point' button.


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 Post subject:
PostPosted: Sat Apr 02, 2005 12:20 am 


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Location: Denver, Colorado, USA
"remember that the 'rotation' button is really a 'set aim point' button."

I know that, but how will it help my rotation skills?


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 Post subject:
PostPosted: Sat Apr 02, 2005 1:22 am 


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Joined: 01 Feb 2005
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With more practice, you'll get used to it. I mean, there's just shot and bomb, and turn. It'll become very intuitive once you give it more time.

Imagine if Psikyo used rotation buttons instead; either slowed turning or imprecise turning depending on how long you held the button down. I think the free turn system works far smoother.


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 Post subject:
PostPosted: Sat Apr 02, 2005 1:30 am 


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Well, you don't have to be rotating all of the time, especially on the first 3-4 stages. There's really no need to spin around in complete circles often, so what you need to do is make short tapping movements for quick turns (but not tapping too quickly to switch target distances). Turning the exact degree you want should take a split second. Note you can spin the ship completely around by pushing in the opposite direction while the target button is held. Try to collect the e-cubes while turning.


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 Post subject:
PostPosted: Sat Apr 02, 2005 6:45 pm 


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Joined: 26 Jan 2005
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i love this games rotation mechanics (simply love the game for that matter). i play with a stock controller. doing simple sweeps with some timed button presses is so much fun when you nail the move. it's the little things that matter. :P
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 Post subject:
PostPosted: Sat Apr 02, 2005 6:50 pm 


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Joined: 26 Jan 2005
Posts: 5630
Location: Denver, Colorado, USA
Yeah, I love this game too, I guess I just need more practice. Thanks for the good advice guys! :D -Dave


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 Post subject:
PostPosted: Mon Apr 25, 2005 7:50 am 


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Joined: 16 Apr 2005
Posts: 525
Location: RIDING ON
If you tap the rotation button after pressing it once, your turn marker will move forward a little more and you'll rotate even slower. I didn't know about that until I saw the 1CC double loop demo.


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 Post subject: Re: RQ: Zero Gunner 2 Rotation question...
PostPosted: Thu Aug 06, 2009 12:52 pm 


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Joined: 27 Jun 2007
Posts: 897
Location: Nashville , TN
I have a quick question about this game,
anyone know if there are Maintenance codes for this one like there are for dragon blaze?
thanks
:D


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