No way i'm touching this POS again. Take anything from it if you want.
.gm6: http://pivostudios.hustej.net/bum.gm6
.exe: http://pivostudios.hustej.net/bum.exe
I'm working on another one that will hopefully suck less.
I give up.
Unfortunately I couldn't play your game, it complained about missing or corrupt data, possible just a bad download. Anyway if I can just make a suggestion. Starting from scratch when a project doesn't turn out well isn't always the best way to go. Unless you explore and fix the problems you have you wont learn anything from them. Chances are you'll just make the same mistakes again in your new project.
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worstplayer
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Shatterhand
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well, I think it depends upon how much work you've put in the game.
If it's not a lot of work, and you feel it really sux... yeah, just start something new. It's not easy to keep working in something you KNOW won't be very good (Unless you are getting paid, and even then it's not THAT easy );
Now if you have done a LOT of work on the game before finding out it sucks.. well.. just do a quick job, finish it quickly with what you have, release it and start over
If it's not a lot of work, and you feel it really sux... yeah, just start something new. It's not easy to keep working in something you KNOW won't be very good (Unless you are getting paid, and even then it's not THAT easy );
Now if you have done a LOT of work on the game before finding out it sucks.. well.. just do a quick job, finish it quickly with what you have, release it and start over
Yep, sometimes just finishing and releasing *something* can help teach alot.Shatterhand wrote:Now if you have done a LOT of work on the game before finding out it sucks.. well.. just do a quick job, finish it quickly with what you have, release it and start over
Bill
the2bears - the indie shmup blog