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 Post subject: RQ: Layer Section II/Raystorm
PostPosted: Mon Mar 28, 2005 6:28 am 



Joined: 28 Mar 2005
Posts: 10
Location: Tokyo, Japan
I have had this game for a while but am just getting into it after seeing a chap in the arcades get what must have been a near perfect run on the first 5 levels. I have a couple of questions about the game if anyone would be kind enough to help, I generally use the RG2 if that makes any difference.

- With the Percentage bonus at the end I seem to have HUGE variance in my percentages. Lock on percentage seems straight forward enough, how the total percent of enemies destroyed with the lock on laser. The problem I have is with the total enemies destroyed. Talking about the first level only I seem to vary from about 60 percent to about 95 percent even though my runs seem pretty much identical.

- How do the percentages equate to your final score bonus for each level?

- Lastly I dont know if these are appropriate questions for this forum but I have the Saturn version, is there any major difference between Saturn ps1? Also does anyone have any idea what a top level score for each of the craft is so I have something to aim for? Not that I expect to reach top level any time soon by the way.


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PostPosted: Mon Mar 28, 2005 6:56 pm 


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Ofhand supposedly the graphics are better on the PS, but there's an extra ship available in the Saturn version...I think there are a few other differences, but I don't recall what they are.

Not sure how such big discrepancies in the Total Enemies Destroyed count could happen...the more stuff you manage to blow up, the higher it goes, so thus, if you want the count to go higher, blow more stuff up. At least that's how it works to the best of my knowledge...
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 Post subject: Re: RQ: Layer Section II/Raystorm
PostPosted: Tue Mar 29, 2005 10:17 am 



Joined: 25 Jan 2005
Posts: 2835
tabithaboof wrote:

- With the Percentage bonus at the end I seem to have HUGE variance in my percentages. Lock on percentage seems straight forward enough, how the total percent of enemies destroyed with the lock on laser. The problem I have is with the total enemies destroyed. Talking about the first level only I seem to vary from about 60 percent to about 95 percent even though my runs seem pretty much identical.

- How do the percentages equate to your final score bonus for each level?



Both percentage bonuses can give you up to 500k points if you get 100% (and thus: 500k*2=1M).. About the enemies destroyed: i'm not completely sure ( i will post tomorrow to confirm) but you you should destroy all bosses' parts, they should be included in the enemy count for percentage purposes.

Quote:
Also does anyone have any idea what a top level score for each of the craft is so I have something to aim for? Not that I expect to reach top level any time soon by the way.


The records should be around 18M for R-gray 1 and 28M for R-gray 2. The huge difference lies in the scoring system, which works like in Rayforce (so please check my ST on said game for an explanation): since the R-Gray 2 has 16 instead of 8 lasers, the last laser hits can be extremely rewarding.

Also, when you bomb, if a chain is going on, all enemies on screen are worth the value of current laser (i.e. if you're at the seventh hit with the lock-on laser and its value is, for instance, 12,8k points, by releasing a bomb you will get 12,8k points per every target hit). This basically means that in some key spots you can get A LOT of points by bombing: also, you can replenish more quickly the bomb metre with R-Gray 2, especially if do long chains (the higher the number of hits, the more energy you get back in your bomb bar).

Other things worth of note: the fourth stage alone can be worth up to 10M (for R-Gray 2, about 6M for R-Gray 1), since there are many possible max chains (i.e. 16 lock-ons) and you can place a couple of very rewarding bombs.

Hope this helps a bit, please let me know if you have other doubts.
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 Post subject:
PostPosted: Wed Mar 30, 2005 5:15 pm 



Joined: 28 Mar 2005
Posts: 10
Location: Tokyo, Japan
Thanks very much for the info. Very helpful. I was thinking about starting a Hi score thread for Raystorm but if the top score is around the 28 000 000 mark I think i need to do alot more work. I havent reached 10 percent of that yet. I think it might be the sort of game you need to watch a super play of (if there are any known ones?) to learn the optimum bombing locations and some of the harder chains.

Also one other thing, I seem to have trouble with the length of some of my chains. For example at the start of level 1 using the R Gray 2, I kill the 5 ships at the beginning, then 2 lock ons to the large green ship then the little triangluar formation of three ships, kill them.

Then I lock onto the next green ship,(total 2) the next triangle formation (total 5) then wait until the little squad of 5 ships comes in from the left, sometimes I seem to be able to continue my chain on through all 5 of these for a total of 10 lock ons, sometimes i cant chain the last ship in the squad of 5. The wierd thing is at this point I havent upgraded my lock on laser so it has a total of 8 lock ons but I can get a 10 lock chain. Any idea what is going on?

Sorry re reading that ist not really very clear is it?


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 Post subject:
PostPosted: Thu Mar 31, 2005 2:15 pm 



Joined: 25 Jan 2005
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I think you need a video to get a full grasp of the possible tricks you can do. The r-gray 2 has a TRAVELLING LASER, in the sense that you shoot one laser and it goes from target to target on lock-on order.Consider that the gameplay completely exploits the 3D settings, so if you lock-on a target which is very low in the back-ground, the laser will take some time to hit it: in the meanwhile, some enemies can appear on the screen and you can exploit this effect to extend your chains. Also, it's *fundamental* to know which parts of the scenery you can lock-on, most of the time they're here for the sole purpose of letting you extend the chain (end of the second stage, for instance). I don't have any access to videos right at the moment, however...one general trick is this, though: try to lock-on distant enemies once you have a chain going, so you have time to get back (in the lowe part of the screen) and thus chain incoming enemies. The laser tends to be slower than you, especially if it goes in the background, so you have to exploit this factor a lot. Hope it helps a bit.
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 Post subject:
PostPosted: Thu Mar 31, 2005 3:43 pm 


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Actually, now that I'm thinking about it, does "scenery" type stuff that you can lock on and blow up count as "enemies," i.e. if you miss some of it your shoot down % at the end of the level will be lower? Or is it just "extra?"
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 Post subject:
PostPosted: Sat Apr 01, 2006 1:30 pm 



Joined: 09 Jan 2006
Posts: 278
Location: Caserta, Italy
I think that woul'd be better if I don't open another Raystorm thread, so we can keep all the information regaarding this game in one only discussion (even if it's an old one).


So, I have some questions about the boss parts chaining: as said in the Rayforce ST, if you do a chain the more enemiens you kill in it, bigger is the multiplier. But, in boss battles, you can hit the same boss part with a lot of laser hits or multiple parts without destroing them.

How work the multiplier in these situations? What shoul'd be the most profitable strategy in boss dissection?


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 Post subject:
PostPosted: Sat Apr 22, 2006 7:26 pm 


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As for Total Enemies Destroyed count, and Total Enemy Lock-Ons, the boss does count. I think the boss is 25%. To get 100% for Lock-Ons you must finish off the boss with a lock-on. I think only objects that shoot at you count, not buildings or ships that don't fire. You can lock-on buildings and stuff to increase your multiplier. Normally I get 100% and 100% in stage 1 just by making sure that I blow up everything with a lock-on. On the bigger ships, use your regular laser for a while and then shoot a couple lock-on missles at it. Also, R-Grey 1 is good for a change of pace or for total beginners, but R-Grey 2 >> R-Grey 1. And use Manual not Auto.


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