Believe it or not, someone has ported BulletML to GameMaker 6. While I still don't fully understand the basics of BulletML, the tools/scripts come with a sample game to show how it can be used. If anyone here's a fan of BulletML and also happens to use GameMaker, this is something to look at!
Scripts/Files to use BulletML in GM6 can be found here:
http://www.geocities.jp/hogehige2005/index_eng.html
BulletML can be found here:
http://shinh.skr.jp/libbulletml/index_en.html
Needless to say, this could make complex bullet patterns a lot easier, though of course there's always something to be said for one's own creativity.
New GameMaker addon/scripts to support BulletML!
New GameMaker addon/scripts to support BulletML!
YOU ARE APPROACHING THE TARGET OF ATTACK! THE MISSION STARTS NOW! ARE YOU READY?!
Re: New GameMaker addon/scripts to support BulletML!
True. I've never really looked into BulletML but I already have my own bullet/weapon systems which I'd imagine are similar.....although no doubt considerably slower and less complicatedForteMP3 wrote: Needless to say, this could make complex bullet patterns a lot easier, though of course there's always something to be said for one's own creativity.
Be worth having a play with though if you have GM6
This is a great program
The work on Rrootage is cool as hell. I know they used Bullet ML for their patterns. I'm having a problem using it in Gamemaker though. I=How do you use ML in the program?