Super Aleste/Space Megaforce
I couldn't imagine not playing with switching shot functions. You really have to take that into account to win big in the game - especially when using the 7 weapon options that you can lock in place to form a defense array.
EDIT - got the other modes added and cleaned up the format for easier reading.
EDIT - got the other modes added and cleaned up the format for easier reading.
Godzilla was an inside job
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BulletMagnet
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BulletMagnet
- Posts: 13901
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Hmm, do those things reappear? That is kind of a bummer...oh well, guess we'll hafta go on an "honor system" or something, heh heh.ED-057 wrote:Don't know if anyone else tried this or not but I was looking for a spot to rack up points by repeatedly dying and restarting at a checkpoint. It turns out that you can do it indefinitely by collecting the 1up (Randar?) each time.
Yeah we can do that. "No Check Point Abuse."BulletMagnet wrote:Hmm, do those things reappear? That is kind of a bummer...oh well, guess we'll hafta go on an "honor system" or something, heh heh.
my scores updated
ED-057 - 1,711,160 - All - normal (short game)
ED-057 - 1,641,450 - All - hard (short game)
ED-057 - 6,300,970 - All - hyper (normal game)
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PlasmaBlooD
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normal game, hard rank
7,010,430 - all clear - ED-057
grrr... if I had taken a few less hits in area 8 I might have taken first for a day or so
oh well here are some fun facts:
In area 1 you can build up a full stock (12) of bombs.
Every bomb after 12 gives you 10K points.
In areas 3 and 9 you can use a bomb to take out some otherwise indestructible doodads in the background and get 3 more bombs.
I use power shot for almost the whole game. MDS for area 4.
7,010,430 - all clear - ED-057
grrr... if I had taken a few less hits in area 8 I might have taken first for a day or so
oh well here are some fun facts:
In area 1 you can build up a full stock (12) of bombs.
Every bomb after 12 gives you 10K points.
In areas 3 and 9 you can use a bomb to take out some otherwise indestructible doodads in the background and get 3 more bombs.
I use power shot for almost the whole game. MDS for area 4.
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PlasmaBlooD
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Yeah. I regret not using them until stage 8 (to escape those dreadful debris), especially since I get to the 12 max around stage 1... What a waste.ED-057 wrote:My strategy was just to destroy everything. Like all the rocks, blocks, spinning triangular prisms, random space trash, the fire-stuff left behind by the enemies on area 4, etc. Sometimes using a bomb will get more points than not using it.
Edit: In Short stage 4 and Standard stage 1, there's one of those little blue Compile alien guys about half-way through the level. When you pick it up, it powers up your weapon and gives you an extra life. You can pick it up all you want; it's still there if you die and restart the level or continue at the Standard checkpoint. It's an infinite milking opportunity.
Unless you can only pick it up a certain amount of times, the only thing I can think of to remedy this is by having a high score entry requirement that states you must put the amount of lives you earned/had throughout the game, and put how many lives you had when you finally finished. Of course, if someone 1LCs it that should be pretty self-explanatory.
I get the feeling you all know this (at least Coop, anyway), seeing as it's not that hard to notice.
Unless you can only pick it up a certain amount of times, the only thing I can think of to remedy this is by having a high score entry requirement that states you must put the amount of lives you earned/had throughout the game, and put how many lives you had when you finally finished. Of course, if someone 1LCs it that should be pretty self-explanatory.
I get the feeling you all know this (at least Coop, anyway), seeing as it's not that hard to notice.
MR_Soren wrote:Short / Normal
MR_Soren - 1,272,140 - All
New Scores: (edited)
Short / Normal
MR_Soren - 1,777,030 - All
Short / Hard
MR_Soren - 1,656,370 - All
Short / Hyper
MR_Soren - 1,097,690 - All
Regular / Normal
MR_Soren - 6,373,760 - All
A few notes about Short Game:
It appears that you get 50,000 per ship and 10,000 per bomb at the end, so fewer deaths can make a big impact on your score. If I don't die, I typically finish with 8 lives which is worth a 400,000 bonus. There is also a stage clear bonus of 50,000 for Stage 4.
I wonder if I can get those last 14,670 points to reach first on Short / Normal?
Last edited by MR_Soren on Thu May 28, 2009 1:39 pm, edited 1 time in total.