shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun Jul 22, 2018 12:44 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: RQ: R-Type Final - Level 6
PostPosted: Tue Mar 22, 2005 6:54 am 


User avatar

Joined: 26 Jan 2005
Posts: 394
Location: San Carlos, CA
Ok, I often get what I can only describe as a mental block to certain levels in certain games. Perhaps I start to over-think and second guess myself but, well, who knows?

I'm having a really tough time with level 6! I'm playing for "Score", so I'm starting the level from scratch each time. I generally make it through to the point where a whole line of the "shielded" enemies go past, and you navigate up and through a narrow crevasse - there's a rocket shooting thingy on the other side, waiting for you and a "bit" POW as well. I just can't make it past here.

Any tips? Other than hypnotism? :)

Thanks,

Bill


Top
 Offline Profile  
 
 Post subject:
PostPosted: Mon Mar 28, 2005 8:33 am 


User avatar

Joined: 09 Feb 2005
Posts: 1253
Location: Wisconsin...burr...
One thing you might want to consider is the Weapon Array you have set up. If you unlocked most/all the ships, getting a better score will be easier with certain weapon setups.

For example Anchor Force DX has a Powerful Double Yellow Laser that arcs above and below the ship at 90 degrees and then downward in front of it in a sweeping motion. This can wipe out the shielded monsters easily if you place your ship in specific spots. Certain Wave Cannons are more effective as well, depending on your playing style.
_________________
The world would be a better place if there were less shooters and more dot-eaters.

Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire


Top
 Offline Profile  
 
 Post subject:
PostPosted: Mon Mar 28, 2005 8:49 am 


User avatar

Joined: 28 Mar 2005
Posts: 42
Location: Atlanta, GA
*concurs with Blade*

The boss behaves differently depending on which POW armors you blow up and which ones you leave alone. I suggest, if you're having trouble, destroying only the first two POWs (blue laser and bit powerups) to begin with. That way the boss will give you some breathing room to maneuver in when it does its first big "tidal wave" of stones.

Also, the faster you kill the boss, the easier that stage is to complete.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu Mar 31, 2005 12:06 am 


User avatar

Joined: 26 Jan 2005
Posts: 362
Location: Arkansas, USA
Gallop Force DX with blue if possible. The angles are killer.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Apr 02, 2005 1:02 am 


User avatar

Joined: 26 Jan 2005
Posts: 394
Location: San Carlos, CA
Thanks, I'll be spending some time on that this weekend then.

Bill


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group