New indie shmup: Pulsarius

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Fost
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New indie shmup: Pulsarius

Post by Fost »

You know how I keep saying one day a small independent company will release a truly great shmup? Yeah - that day still hasn't arrived...


Pulsarius, by alawar:

Download: http://www.alawar.com/download/Pulsarius.exe

screenshots:

Image

Image

Image
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Kaspal
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Post by Kaspal »

not impressive.... but yet another Shmup to try... thx for postin it.... lets give it a try, since i like shmups... and i mostly play on the PC.
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Post by postman »

You know how I keep saying one day a small independent company will release a truly great shmup? Yeah - that day still hasn't arrived...
Kamui by Siter Skain! If you haven't played this yet, you are missing out! And the upcoming Reflex too, if the demo is any indication. :wink:

As for Pulsarius, I tried it out for a few quick seconds, and it was just so-so. Mouse based and kinda slow paced.
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Re: New indie shmup: Pulsarius

Post by black mariah »

Fost wrote:You know how I keep saying one day a small independent company will release a truly great shmup? Yeah - that day still hasn't arrived...
ABA Games, Twinkle Soft, and Alfa System may have something to say about that statement. :wink:
Blow up self to involve enemies.
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Post by SheSaidDutch »

Cho Ren Sha 8)

very oldskool, looks very PCE graphic-wise
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Post by Fost »

postman wrote:Kamui by Siter Skain!
Ahh yes, of course! I am sometimes so absorbed in the Western indie games market I forget there's an entire asian market (which is a pretty dumb thing to do on this forum :oops: )
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Post by RedKnight »

One day A south american/Caribean Indie game company is
going to do the same. 8)

* act just Like Naruto *
One day! I'm going to be a great hokage!!
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Sundance
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Post by Sundance »

SheSaidDutch wrote:Cho Ren Sha 8)

very oldskool, looks very PCE graphic-wise
I just DL'd that from a friend along w/ Every Extend, Torus Trooper and Warning Forever. All good indie shooters!
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Post by BrianC »

No mention of Shanghai Arisu?
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Post by Andi »

There is a museum show in Chicago about the history of games (with lots of shooters in it) and for some reason, Warning Forever is there. Weird since it isn't a commercial release.
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Post by Shatterhand »

http://www.sikraiken.com/shatterhand/sd.zip

Made in Brazil (South America!) :D
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Vexorg
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Post by Vexorg »

I don't know exactly where this one comes from, but I think that based on what I've seen recently, European shmups tend to come from a different formula than Japanese ones do. They seem to almost always have shields, and with a few exceptions, they all seem to have basically the same "10 minutes in a 3D modeler with the shininess cranked up way too high" look to the sprites (in a lot of cases, they use a 3D engine.) And they always seem to have bullet patterns that when combined with shields make the goal to not get hit too much, rather than to not get hit at all.
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Post by RedKnight »

http://www.sikraiken.com/shatterhand/sd.zip

Made in Brazil (South America!)
Dammit. Now I can only go with, the first one in Caribean. unless some jerk from Trinidad or Barbados release one too. :o

But I'll test it later when I have time.


Western Shmups (europe and Usa):

1. Lots of Techno music in it.

2. You have to use Money to buy upgrades for better weapon & shields

3. Same story behind the game. (alien invasion crap)
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Post by Fost »

Vexorg wrote:I don't know exactly where this one comes from
I think Alawar (who are publishing it) are based in Russia, and I'd hazzard a guess whoever developed it for them are too.

I agree with your comments on the use of shields - they always seem like a patch up job over a gameplay wound. I've played games where shields were ok, but not many (Blood Money on the amiga iirc had shields and that was ok in my book)
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Post by Herr Schatten »

Fost wrote:I agree with your comments on the use of shields - they always seem like a patch up job over a gameplay wound. I've played games where shields were ok, but not many (Blood Money on the amiga iirc had shields and that was ok in my book)
Well, the shields in Blood Money were so small that virtually every hit depleted them anyway.

And I don't think that shields are a bad thing per se (although they are indeed often used to cover up bad game design). Wings of Death, for example, made pretty creative use of shields.
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Post by Kaspal »

or samidare, where theres a shield instead of a bomb ... but u have to use it carefully, or ull be out in the cold w/o it (since the bullet patterns are manic!) ... in this case, its not a bad design, its another way of playin the game....

and yes, i agree, that most western shmup have the shield thing to cover somethin up, since there are not very good elaborated patterns to show ... so most attacks seem to be random (so i think)...
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