RAIDEN

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Mills
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Post by Mills »

PlasmaBlooD wrote:
Mills wrote:This highscore/thread is a joke! it should be littered with 1-8 scores up to multiple looped scores, esspecially for a game that literally 20years old.
sorry ,but your character is a joke too !!this game is not good enough for me to play weeks or month.I played 4 hours.And not everbody plays so good as you !let so shit comments and stay out !!just let the people their fun!!!
Well im sorry and surprised to say that your skills must be a joke if you cant even loop a 17yr old shump title. esspecially with the knowledge and experience you have acquired from playing todays techincally demanding shumps titles.
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doctorx0079
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Post by doctorx0079 »

Mills has a point, this game is certainly loopable. Now that I have a joystick I may have to do it myself.

I think most people on this board just prefer Latest Import-Only Loli Shmup over old games like this.
Last edited by doctorx0079 on Tue Jan 15, 2008 9:47 pm, edited 1 time in total.
SWY: Games are just for fun
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shoe-sama
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Post by shoe-sama »

Kaiser wrote:
shoe-sama wrote:raiden's counter stops?
on 9,999,999, it's listed on WR records! :D finish 3 loops and it's enough to pull that off
it goes past 10M lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
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malik11
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Post by malik11 »

unsane wrote:
Mills wrote:This highscore/thread is a joke! it should be littered with 1-8 scores up to multiple looped scores, esspecially for a game that literally 20years old.

Feel free to post yours. ;) I'm not surprised there's so few scores, this game is a bitch - most ppl here don't seem to like it at all. I love it because i spent all my teenage years playing the Raiden series - it's my bread and butter. It was my shmup introduction. :D
If you ask me, that's what it's all about. I find it easier to succeed in games I enjoy more. That might be the key factor at play in this thread, in fact (assuming that people do in fact prefer the newer games). The simpler projectile patterns are countered by the larger hitbox, so that factor may be more or less nullified. Plus, it may not be reasonable to assume everyone posting has been playing this game since it came out.
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Post by lgb »

Mills wrote:Well im sorry and surprised to say that your skills must be a joke if you cant even loop a 17yr old shump title. esspecially with the knowledge and experience you have acquired from playing todays techincally demanding shumps titles.
Now I'm all for having fun and not caring, but this is just hilarious.

Raiden Trad is its own game it seems.
Last edited by lgb on Fri Aug 01, 2008 4:32 pm, edited 1 time in total.
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Dave_K.
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Post by Dave_K. »

Dave_K. - 940,250 - 1-6 - PCB
kemical
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Post by kemical »

scores updated... got 686,080 on pcb! http://www.t-mobilepictures.com/photos/ ... ss9uu9k903
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nZero
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Post by nZero »

I feel so rusty.

TVR - 1,582,240 - 1-7 - PSX General/Hard
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nZero
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Post by nZero »

Nevermind.

TVR - 3,329,130 - 2-2 - MAME
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malik11
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Post by malik11 »

nZero wrote:Nevermind.

TVR - 3,329,130 - 2-2 - MAME
Very nice! You're well on your way to getting the second extend on our local cabinet... :wink:
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The Coop
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Post by The Coop »

Any chance of adding the Genesis version? If so...

The Coop - 1,754,750 - Special Stage (Stage 1-9) - Genesis (Normal)
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Mills
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Post by Mills »

The Coop wrote:Any chance of adding the Genesis version? If so...

The Coop - 1,754,750 - Special Stage (Stage 1-9) - Genesis (Normal)
dont see why that should be a problem.
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kemical
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Post by kemical »

best game of raiden ever... got to 1-6 without dying.

1,235,150 - 1-7 - pcb

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Post by kemical »

bump...
I tried Raiden Project to see how it compared to the arcade version of Raiden, the difficulty is different to what I assumed... Playing on Colonel is easier than the arcade defaults, and playing on General the bullets go slightly faster than the arcade defaults.

:?
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malik11
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Post by malik11 »

kemical wrote:bump...
I tried Raiden Project to see how it compared to the arcade version of Raiden, the difficulty is different to what I assumed... Playing on Colonel is easier than the arcade defaults, and playing on General the bullets go slightly faster than the arcade defaults.

:?
You know, I find them to be completely different games altogether. For example, in Raiden Project, those first green aircraft can be point blanked with guaranteed success, using subweapon M, no matter what the difficulty setting; but in MAME, using subweapon M, you will need evasive action unless the subweapon is timed just right.
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Post by kemical »

[/quote]
You know, I find them to be completely different games altogether. For example, in Raiden Project, those first green aircraft can be point blanked with guaranteed success, using subweapon M, no matter what the difficulty setting; but in MAME, using subweapon M, you will need evasive action unless the subweapon is timed just right.[/quote]

I was noticing the same thing, I pulled the jamma/mame scores out into their own category, most people here are playing that version instead of a harder difficulty PS1 version.

If there are any problems with Major = normal, and Colonel = Hard, let me know. (maybe we need a General difficulty one also)
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Milkgoat
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Post by Milkgoat »

Milkgoat - 1,067,720 - 1-6 (PS1 Colonel)

I have no idea what was up with me yesterday. Usually when I play this game, I can't even make it past the third level in 1 credit. Yet I was kicking ass until those fucking asshat planes that come up from behind at stage 6. Maybe it was the fact that I drank a whole pot of coffee.

Also, does that player 2 no rank increase work on the PS1 version of the game?
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Jockel
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Post by Jockel »

Jockel - 656,120 - 1-5 PCB (real, not Mame)
yippieee, first time i make it into a list here \\(^3^)//
i've only played the game roughly 10 times :>
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Ed Oscuro
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Post by Ed Oscuro »

Is there any chance of Raiden Densetsu for FM Towns getting a board?

It seems to be a straight port of the arcade game, with fake tate (bordered).

I haven't played it much because I haven't been able to find my good controller for the X68000 to try it on the Marty (and the bundled-in Car Marty wired remote thing is hilarious to try using).
kemical
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Post by kemical »

sure, I'll add any version of Raiden
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Ed Oscuro
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Post by Ed Oscuro »

I'll try to get a decent (i.e. not dead last place) score up for the regular Raiden first though, just to keep things tidy.
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Guardians Knight
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Post by Guardians Knight »

Guardians Knight 1,267,990 - lvl 1-7 ps1 ver normal difficulty
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yojo!
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Post by yojo! »

to kemical: my score (1`273`540 - 1-7) was achieved on the PCB with difficulty set to Hard; so it should be moved to the PS1- Hard section.
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Guardians Knight
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Post by Guardians Knight »

bumpety bump, any chance of an update? Thanks!
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Kollision
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Post by Kollision »

Kollision - 4,437,350 - 2-10 - PC Engine CD [Super Raiden]
Last edited by Kollision on Sun Sep 04, 2011 4:59 am, edited 1 time in total.
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PlasmaBlooD
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Post by PlasmaBlooD »

PSX Normal
PlasmaBlooD - 3'355'940 - 2-3

PSX Hard

PlasmaBlooD - 1'075'580 - 1-6

i played this Week Raiden again :)
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kemical
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Post by kemical »

very nice, updated scores !
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malik11
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Post by malik11 »

malik11 - 3`485`630 - 2-3
As 2nd player (blue ship), on default difficulty, PS1, NTSC-U
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By the way, kemical, it seems the default difficulty is Colonel, and it looks like the harder one is General. (in NTSC-U, anyway)
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Post by lgb »

What are the differences between Turbo Raiden and Super Raiden, if any?
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nZero
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Post by nZero »

lgb wrote:What are the differences between Turbo Raiden and Super Raiden, if any?
I guess by Turbo Raiden you mean the PCE/TG16 card version of Raiden? Gameplay-wise, Super Raiden gets a couple of extra levels and bosses at the end that are exclusive to it. Cosmetically, it has redbook CD audio music instead of the PCE chiptunes.
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