shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Mon Oct 22, 2018 2:04 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: RQ: Blue Wish Resurrection scoring mechanics
PostPosted: Fri Jan 12, 2007 1:03 pm 



Joined: 09 Jan 2006
Posts: 278
Location: Caserta, Italy
The title is preatty self explanatory: I'd like to know how score works in this wonderful doujin shooter.

I think it's all about point blanking enemies, discovering secret ingot springs and bullet canceling, but a bunch of more specific details shoul'd help better.

Thanks in advance to all contributors


Top
 Offline Profile  
 
 Post subject: Re: RQ: Blue Wish Resurrection scoring mechanics
PostPosted: Fri Jan 12, 2007 5:09 pm 


User avatar

Joined: 26 Jan 2005
Posts: 12007
Location: Wherever.
stratos wrote:
I think it's all about point blanking enemies, discovering secret ingot springs and bullet canceling, but a bunch of more specific details shoul'd help better.

To the best of my knowledge those are the main things...keeping close to enemies when you kill them to get the most points for the items they leave, killing screen-clearing enemies when there's lots of crap around, and finding the treasure chests.

Otherwise, about all I can think of is killing bosses quickly as possible (your point item total continually decreases during boss fights) and not bombing or dying.
_________________
"Everybody down here is rooting for him. They figure he'll screw the Chinese the way he screwed us. He'll probably screw some Arabs, too."
Glossary / Discussion / The Bizaar / Vasara HS


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jan 12, 2007 6:10 pm 


User avatar

Joined: 30 Jan 2005
Posts: 1367
Location: UK
You also get 1 million for every life you have on completion.

Edit: Stage 3 1up replay in original (stage only):

http://www.uploading.com/files/5UC3994P ... 5.dat.html
_________________
Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Jan 13, 2007 1:23 am 



Joined: 09 Jan 2006
Posts: 278
Location: Caserta, Italy
Tnx


Top
 Offline Profile  
 
 Post subject:
PostPosted: Tue Jan 16, 2007 5:24 pm 


User avatar

Joined: 30 Jan 2005
Posts: 1367
Location: UK
Actually, my mathematics is cack, it seems it's 2 million per life (or is it only for a no miss that it goes up to 2?)
_________________
Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed Jan 17, 2007 5:08 pm 


User avatar

Joined: 07 Jan 2006
Posts: 128
Location: Sweden
Yes, 2 million per life with autoguard on, 2.5 mil with autoguard off.
http://www004.upp.so-net.ne.jp/x_xgameroom/bw_re_link/bw_re_sys.htm


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group