HAHAHAHAHAHAHA!jpj wrote:oh, and you should sell me your MMP
No.
That's good, I was going to request that all my scores be removed, anyway.
Sounds like you're entering the Doldrums, but seeing as you're the most dedicated shoot'em up player I know, you'll be back with a vengeance.Lots of things have stopped me from playing Pink and Pork since the start of December, including work; advances in my studies; a lack of interest in competing on the forum now; and the fact that whenever I do get enough time to play them, I always end up doing something more productive.
That, and I am finding Every Extend and the two sequels far more enjoyable to play, given my now limited amount of free time.
Plasmo was advocating that I don't exploit the 6 lives bug and he's basically right (in the ethical sense), but I'll alternate my credits and give it a go. ie. 1 cred Lace (A) regular score play / 1 cred going for the bug.Go for the 6 lives bug Del, nobody has yet 1CC'd this with the bug! It would be a Western first. Its actually much more difficult to accomplish than I thought (coming from a guy who put some time into this a few months ago only to get stomped by an english bloke who says he sucks and only played a few credits to get > 5M. ).
I really do not think this is a bug at all. Considering all the WR scores in Japan use this "bug" and Arcadia does not even mention it by the score.DEL wrote: Plasmo was advocating that I don't exploit the 6 lives bug and he's basically right (in the ethical sense),
I'm starting to think the same thing. Its kinda of like a lure, max out the rank early on and try to reach this goal, or avoid rank as much as possible for the normal 1cc through to end. Two ends of the spectrum.EOJ wrote:I really do not think this is a bug at all. Considering all the WR scores in Japan use this "bug" and Arcadia does not even mention it by the score.DEL wrote: Plasmo was advocating that I don't exploit the 6 lives bug and he's basically right (in the ethical sense),
It's more likely a feature of the game. A very unique feature!
This certainly would explain why the heck Arcadia is allowing these infiniate live scores, if its supposed to be part of the game. And also explain why people don't care about this game anymore as an infinate lives score is easily more than a low rank 1cc score. If true, this would really be a unique take on game rank, but perhaps Yagawa didn't tweak it enough since the low rank 1cc is more difficult to obtain than the infinate lives rollover.EOJ wrote: More evidence is the fact that the "fixed" PS PCB fixes the Stage 6 freeze bug. I have not seen any confirmation it fixes the supposed "infinite lives bug".
I leave this forum ,too !!My English is not good enough to communicate with other Members and í have no fun here.Please delete !!jpj wrote:hi plasmablood,
i deleted icarus's scores, but that's because he is (perhaps) leaving the forum.
i'd rather leave your scores up, as it gives other players targets to beat. the tables aren't very full anyway, and if everyone who isn't playing it anymore wanted their scores deleted, the table would be very empty. i hope you don't think i'm being unfair
PlasmaBlooD wrote:I leave this forum ,too !!My English is not good enough to communicate with other Members and í have no fun here.Please delete !!jpj wrote:hi plasmablood,
i deleted icarus's scores, but that's because he is (perhaps) leaving the forum.
i'd rather leave your scores up, as it gives other players targets to beat. the tables aren't very full anyway, and if everyone who isn't playing it anymore wanted their scores deleted, the table would be very empty. i hope you don't think i'm being unfair
Wait, so the sixth life didn't roll you over to multiply mode? Were there actually 6 ships showing up top or was it still showing 5 ships after you collected the sixth?DEL wrote:Got closer to the bug, arriving at Stage 5 with 5 lives up top, collected the sixth early on in the stage then did my usual trick of getting slaughtered by the ranked-up trains.
I was surprised too. There were indeed 5 lives displayed up top at the beginning of Stage 5. Then when I saw the sixth floating down the screen I got excited, BUT when I collected it there was no roll overWait, so the sixth life didn't roll you over to multiply mode? Were there actually 6 ships showing up top or was it still showing 5 ships after you collected the sixth?
Wow, that's weird. Are you sure everything is on defaults on the board? Go to the test menu to check. That's the only way I can see you being able to have 6 lives at top. Even then it's sorta weird - Yagawa games max out at 5 lives up top (6 lives total), so it shouldn't let you get 6 unless it's a glitch. Check out Pink Sweets' score attack mode. You have 5 lives up top.DEL wrote: I was surprised too. There were indeed 5 lives displayed up top at the beginning of Stage 5. Then when I saw the sixth floating down the screen I got excited, BUT when I collected it there was no roll over
It displayed 6 lives up top.
MHK wrote:However I don't know how to transfer the jpg document from my computer to here.)