It doesn't state anything like that in that blog entry. My guess is the player will get the option. Just a hunch.Taylor wrote:http://cave-game.cocolog-nifty.com/blog ... -5a83.html
I can't read this myself, but I hear the HD graphics are just for the obligatory Arrange Mode, and the original game will be in its SD blocky glory.
Death Smiles: Countdown to North America Invasion
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GaijinPunch
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RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
If this kind of remake had been proposed by 5pb with their conversions (as well as including the original graphics mode), then I guess they would have had a much easier time getting published Worldwide on XBLA (as has been the case with the new R-Type Dimensions).RackGaki wrote:http://www.digitalmonkeybox.com/deathsm ... rrange.htm
It's nice to see that this game will be getting a visual boost. Good deal, I say.
And no antares, I don't actually think Ikaruga was ruined.
It's getting a physical release only. The guy in charge of handling the conversion has expressed interest in releasing at least one Cave game through XBLA (but it needs to be stressed that it's simply him stating what he would like to do, and not in any way an official anouncement).dmzach wrote:I don't think I understand... is this getting both an xbla and physical release? Because there has been talk about both.
It could be a catch 22 situation. If they don't inlcude a HD graphics mode, then it won't be considered different enough to publish on XBLA by Microsoft, yet if they include a HD mode, it might be too big to distribute online. I think the XBLA limit is 150MB, but Microsoft have been known to make exceptions.
There's another example of improved (menu) graphics put on Cave's blog


Also there's short interview with Ikeda put on blog aswell, he mentions he would like to make Ketsui 2


Also there's short interview with Ikeda put on blog aswell, he mentions he would like to make Ketsui 2

http://cave-game.cocolog-nifty.com/blog ... -c08a.htmlQ 今後やりたいことは?
A ケツイ2
ここからしばし、理想の未来図の二人の妄想がしばらく続いたので
カットします(笑)
OMG!hirounder wrote:Also there's short interview with Ikeda put on blog aswell, he mentions he would like to make Ketsui 2![]()
http://cave-game.cocolog-nifty.com/blog ... -c08a.htmlQ 今後やりたいことは?
A ケツイ2
ここからしばし、理想の未来図の二人の妄想がしばらく続いたので
カットします(笑)



Emph

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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CStarFlare
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oh man, if cave dont up to hires for their next arcade game i dont know whathirounder wrote:There's another example of improved (menu) graphics put on Cave's blog
http://cave-game.cocolog-nifty.com/phot ... 0/24/2.jpg
http://cave-game.cocolog-nifty.com/phot ... 0/24/1.jpg

the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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CStarFlare
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CStarFlare
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Do you think they re-drew the art or did they draw it in high-res first and then scaled it down and cleaned it up? I suppose the latter but then again I have no idea how these things work. Looks really neat! (In the case of the rendered enemies like the ogre they certainly just re-rendered it in hi-res, right?)
I think they usually render them from 3d models.Frederik wrote:Do you think they re-drew the art or did they draw it in high-res first and then scaled it down and cleaned it up? I suppose the latter but then again I have no idea how these things work. Looks really neat! (In the case of the rendered enemies like the ogre they certainly just re-rendered it in hi-res, right?)
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BulletMagnet
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Hmmm...maybe I'm reading too far into the screens posted above, but considering that they're all surrounded by the same "wallpaper," does this suggest that both a low- and high-res mode will in fact be included? If nothing else that should offer something for both the videophiles and the purists.
I also noticed a counter up in the corner of the blog, it looks like it'll be at zero in about six days...what's it counting down to, the next blog update?
I also noticed a counter up in the corner of the blog, it looks like it'll be at zero in about six days...what's it counting down to, the next blog update?
That would make sense. I remember reading an interview with one of the people in Vanillaware (Princess Crown, Odin Sphere) and he lamented how difficult it was to find artists who could draw 2D sprites - well.dmauro wrote:I think they usually render them from 3d models.Frederik wrote:Do you think they re-drew the art or did they draw it in high-res first and then scaled it down and cleaned it up? I suppose the latter but then again I have no idea how these things work. Looks really neat! (In the case of the rendered enemies like the ogre they certainly just re-rendered it in hi-res, right?)
Odin Sphere was drawn at a very high resolution, and had to be scaled down there to work on the PS2. Since they actually draw every frame, it costs a fortune compared to simply manipulating a 3D model and making it a 2D sprite.
If you find a 2D game with graphic-novel grade visuals, it was probably hand-drawn frame by frame (see Blazeblue, Guilty Gear, SSFII Turbo HD).
Makes sense that everyone else just renders from 3D. Saves money. Lots of it.
Of all the things I've lost, I miss my mind the most.
Well have you played some of the latest Cave shmups? Mushihimesama Futari for example looks absolutely stunning and awesome, one of the best "oldschool sprite SD graphics" I've ever had the pleasure to see. I certainly hope Cave will stick to LoRes in their arcade games for a very long time to comesven666 wrote: oh man, if cave dont up to hires for their next arcade game i dont know whatwhat a world of difference!

Of course it makes sense to redraw the sprites in HD for the XBox 360. Seeing RFA you either have the option to have a blurry filter over the game or without the filter the graphics look very blocky compared to the actual PCB. New consoles and new TVs sadly just aren't good enough for SD graphics

WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
Actually, Vanillaware's style is all about not having to draw every frame. What they seem to do is draw one frame and then manipulate that frame in different ways. The final result is achieved by combining many individually animated/transformed objects into one. It's not unlike what is done in Flash. They probably draw some in-between frames for the more advanced animations though. The point is that they too try to get away with as few frames as possible.RackGaki wrote:Since they actually draw every frame, it costs a fortune compared to simply manipulating a 3D model and making it a 2D sprite.
I really wish some developer would make a modern 'fully animated', high resolution action game, as I believe that is where the strenght of 2d graphics lie, though I realise that there is probably no way to get financial support for such a project.
Making a 3D model is very expensive, it’s just the animation time is reduced. This doesn’t really apply to Cave games because the models are low-poly and sprites have very few frames. I imagine they do it for the helping hand with perspective, there’s definitely a fair bit of 2D work done on them post-render.
The new KOF seems to be 2D sprites made from tracing a 3D model, which is maybe a compromise but to me lacks the caricature that makes 2D animation great.
The new KOF seems to be 2D sprites made from tracing a 3D model, which is maybe a compromise but to me lacks the caricature that makes 2D animation great.
Thanks for clearing that up. Given how expensive it is for them to animate even with tools like this, I don't want to think about how much it would cost them otherwise. I can picture in my head what you are talking about too, with scale armor expanding and contracting on the king at the start of the game. Kind of ridiculous to draw that over and over, and still have more parts of the character left to draw, animate and manipulate.
Money definitely plays into why Udon was only commissioned to redraw the original animation of Street Fighter II, and not to add any new frames in between.
Money definitely plays into why Udon was only commissioned to redraw the original animation of Street Fighter II, and not to add any new frames in between.
Of all the things I've lost, I miss my mind the most.
antares wrote:Well have you played some of the latest Cave shmups? Mushihimesama Futari for example looks absolutely stunning and awesome,sven666 wrote: oh man, if cave dont up to hires for their next arcade game i dont know whatwhat a world of difference!

i agree cave are masters of lo-res but they have really come to the end as far as lo-res graphics can go, if you look at say guilty gear playing next to the latest cave game you will too notice it is a world of difference, one that seriously doesnt favour the cave game im afraid

and dont say cave cant do it for whatever reason, that picture of deathsmiles is obviously proof they can.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
I doubt they're redrawing anything. All of the originall art assets were mostly likely done at higher resolutions and then scaled down to fit the arcade hardware.antares wrote:Of course it makes sense to redraw the sprites in HD for the XBox 360. Seeing RFA you either have the option to have a blurry filter over the game or without the filter the graphics look very blocky compared to the actual PCB. New consoles and new TVs sadly just aren't good enough for SD graphics
RFA's problems stem more from the fact that the games run at 54 htz, which is an awkward frequency. Also, the 360 can't output 240p, but the games look fair on an SD TV through S-Video.
Wow... Go away for a few months and they release another Black Label!
Has anyone bought / played this and if so is it any good? I have looked twice but can only see chat about XBOX...
Can someone do me a favour and remind me of the PCB store to get this FJCOM or something? I can't seem to find the info any more... Sorry for being a fuckwit.
Anyone know if this is sold out?
Has anyone bought / played this and if so is it any good? I have looked twice but can only see chat about XBOX...
Can someone do me a favour and remind me of the PCB store to get this FJCOM or something? I can't seem to find the info any more... Sorry for being a fuckwit.
Anyone know if this is sold out?