
There's something wrong with me. I have major respect for all the folks here that seem be able pick one game and stick with it.
But does it have Dante from the Devil May Cry series in it??Klatrymadon wrote:Really don't need Nocturne HD (I have US and PAL copies for the PS2), but I couldn't resist. My review: it's Nocturne in HD.
What else to expect from half-assed "remaster" made through redoing the game in Unity3d?Blinge wrote:Wasnt the Nocturne remaster a bit of a shitshow? Music still has ps2 compression..
..framerates actually worse than the original etc are the rumours I've heard.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
I don't mind the former, but I can confirm the latter. Any high impact spells feel like they're going to make the game crash, lol.Blinge wrote:Wasnt the Nocturne remaster a bit of a shitshow? Music still has ps2 compression..
..framerates actually worse than the original etc are the rumours I've heard.
M.Knight wrote:Haha, aren't those kind of lines the ones that age the worst, especially because they try to stay close to current slang?
I've been playing a bit of the original game here and there, and the line in it was doing the job very well.
[snip]
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
WHY is it so hard for translators to just do their jobs without adding shit like this?qmish wrote:Well, cringeworthy new translation, of course, "culturally changed for north america"
https://twitter.com/CEOofRufus/status/1 ... 3757630465
Great to hear!cj iwakura wrote:it's still my favorite RPG of all time. I can forgive a lot.
Emulation is dicey, but then again, so's the new one... The newer version has more QoL, but the original is a classic, so it depends on what you have the patience for, really.Blinge wrote:Great to hear!cj iwakura wrote:it's still my favorite RPG of all time. I can forgive a lot.
So would you recommend this new version, or Emulating the original?
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
RegalSin wrote:You can't even drive across the country Naked anymore
I think the new translation is fine, and it largely kept most of the dialogue untouched.Vanguard wrote:That's a huge quality of life improvement, yeah. Probably worth enduring a bad translation for it, not like Nocturne is heavy on talking.
Hikawa and his "world of stillness" too, from the who was running with the damn Gaians and is just as quick to stab his own people in the back when they're no longer useful. Look how quick he turns around on the MC once he realizes how strong he is, when he just tried to kill him not a few hours before. And with a Baphomet! Mid-tier at best.BryanM wrote:It does say so much with so little. The hypocrisy of all the Reason bearers is crystal clear. That scene where the Nazi Girl is talking down to literal mud people as she's murdering them all, mocking them for being weak when she was in their literal same position, arguably lower on the totem pole even, just a few moments ago.
The message would be muddied up with long discussions full of "hellos" and "how was your last thursday going" ("it's always thursday, it's the end of the world jackass") and such.
At least our protagonist is consistent: "As long as I wander around like the homeless hobo I am, and punch things hard enough, things will be O-K."
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
This is actually one of those things where I have to admit my rose-colored glasses semi-trumps my good sense; on the merits I completely agree with this, and am glad that more recent SMT games ditched the random skill assignments, but at the same time this is one of the few times I kind of "get" what Dark Souls fans are talking about when they say that the oppressive parts of a game's design help define its world and overall personality. The same goes for the "game over if the protagonist dies" mechanic; on paper I hate it, but it's a notable part of my memories of playing Nocturne on the PS2 and eventually feeling like you've "conquered a world that actively hates you". I definitely wouldn't want Atlus to go backwards in either of those areas, but in spite of myself I have to say their departure is a little bit bittersweet for the likes of me.Mortificator wrote:I think the one factor that might get me to switch to the remaster is selectable skill inheritance, it's so tedious to back out of and re-enter the fusion menu to shuffle what they get (or just have subpar demons).
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
It was a pretty good combination of cartoonishly evil and completely realistic.BryanM wrote:It does say so much with so little. The hypocrisy of all the Reason bearers is crystal clear. That scene where the Nazi Girl is talking down to literal mud people as she's murdering them all, mocking them for being weak when she was in their literal same position, arguably lower on the totem pole even, just a few moments ago.
There are reasonable alternatives. I like the idea of assigning each skill a skill point cost and when you fuse a demon you can only buy skills up to what they can afford, so you can get some of what you want but probably not everything. If you have one super great skill you can ensure it'll be inherited but beyond that you'll have to rely on their natural abilities. That's more or less how Nocturne turns out anyway if you don't want to spend an hour rerolling. Maybe their max skill points are equal to their experience level or something so that your options open up more over time until you can get everything you want at endgame.Klatrymadon wrote:I share that unease about the way demon skill inheritance is seemingly going to work going forward, BulletMagnet. Far from being a straightforward, unarguable improvement, IV's approach to inheritance (i.e. giving you full freedom to determine what they get) killed any personality the demons had as expressed through the mechanics, for me. They became mere character portraits for you to attach whatever you like to. I understand Apocalypse addressed this somewhat by adding type affinities (e.g. if you give Jack Frost the Agi spell it just won't be very good), but previously the skills and affinities were about all the "fleshing out" the demons received as characters, so I might be alone in this, but I hope V goes back to defining its demons more rigidly...
(Of course, I'm not suggesting it's a bad thing that you don't have to back out of fusion 99999 times in Nocturne any more, just that I hope certain trends aren't around for good...)
And then you enable the "I'm old-school!" option and are left without skill inheritance entirely. There wasn't any in MT1, MT2, or SMT1. SMT2 and Soul Hackers had inheritance via internal mathematical computation. I think Nocture's where shuffling started, and it's the worst of both words; now inheritance is player-influenced but the way the player influences it flicking back and forth between menus ad nauseum. And that carried over to Persona 3 & 4 and Raidou's games and Strange Journey (but not to DDS, which also thumbed its nose at protagonist-down game overs) before being discarded. So it was only a thing from like... 2003 to 2009.BulletMagnet wrote:It sounds like the perfect candidate for a feature that used to be standard but has since become optional: folks who are used to the old-school games could enable it, while others could switch it off (I seem to recall that Fire Emblem has been doing this with its signature character permadeath of late). Hopefully Atlus is willing to put that little bit of extra effort in going forward.
I like how this sounds.Vanguard wrote:There are reasonable alternatives. I like the idea of assigning each skill a skill point cost and when you fuse a demon you can only buy skills up to what they can afford, so you can get some of what you want but probably not everything. If you have one super great skill you can ensure it'll be inherited but beyond that you'll have to rely on their natural abilities. That's more or less how Nocturne turns out anyway if you don't want to spend an hour rerolling. Maybe their max skill points are equal to their experience level or something so that your options open up more over time until you can get everything you want at endgame.
RegalSin wrote:You can't even drive across the country Naked anymore
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Skill inheritance very much does that inherently. It's a min/maxy kind of system where there are just optimized loadouts. I certainly always felt the only difference between demons was their base resistance line (and in Devil Survivor, the racial class skill).IV's approach to inheritance (i.e. giving you full freedom to determine what they get) killed any personality the demons had as expressed through the mechanics, for me. They became mere character portraits for you to attach whatever you like to.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
pfft ha, just be honest and admit there is no theoretical dub that you'd prefer over the subMX7 wrote:cus Atlus's dubbing of Megaten games is terrifyingly bad (still have flashbacks of SMTIV and Persona 3&4...).