GaijinPunch wrote:Please tell us how, master business man.
I'll chime in, if for no other reason than to play devil's advocate.
I agree with you that making the game region-free isn't the smartest business move. Your argument is that Cave stands to make more money selling the game to a publisher; if so, then why haven't they effectively done so in the past?
The argument is that Donpachi, Progear, especially, with their minuscule print runs as arcade boards, likely represent huge losses to the Western publisher. This decreases the chances that future publishers will take on a game from Cave. It's likely that Cave has asked for exorbitant amounts of cash for games that are likely to receive small print runs. The arcade scene was dying, and Cave likely got a fistfull of cash up front. We don't know this, because Cave has never successfully sold a game
themselves to an overseas console publisher. SSS was published by Sega and co-developed with another company, so bringing that game up is a moot point.
That, or Cave has been asking very little for the publishing rights to their games, which negates the entire argument of Cave's financial prowess. If they asked for very little, otaku's wet dreams like the PS2 Ibara port would have been sold 10,000 copies in the states no problem. Maybe Cave isn't looking to expand their sales? Maybe their publisher in Japan has bought exclusive rights?
So either Cave:
1) overprices their right of distribution contracts, or
2) doesn't wish for the hassle to distribute outside of Japan any longer.
GaijinPunch wrote:Not sure about your neighborhood, but money is money in mine.
You only make money when you actually sell something, don't you? Most developers have no problems selling their games; why does Cave? It sounds to me that you are sticking up for a company that isn't as business-savvy as your 19-month old.
Though if Cave has their "eureka" moment, the 360 release of DeathSmiles would be a great time to do it.