XRGB-3

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Fudoh
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Re: XRGB-3

Post by Fudoh »

I doesn't look like the Lumigen Radience series can achieve what the latest B0 mode from the XRGB-3 has already done.
but let's be honest: the XRGB-3's 480i deinterlacing (in B0 mode) is the worst available anywhere. *EVERY* single many years old linedoubler does a way better on deinterlacing. The problem for Micomsoft is that with every step towards better 480i deinterlacing and scaling they risk the fabulous job they do on 240p material. It's quite a hard task to optimize both.

What they need to do in the first place is to make the usability way easier. There are way too many options which shouldn't be user-adjustable in the first place. Then they need to work on the input filtering. Other processors show analogue filtering isn't too hard. There shouldn't be the need for a LPF mode, no matter which system's connected.

The 1080p incompatibility with most displays should be fixable on the current system. With the added updates and resolutions over the past two years, it's clear that the output timings of the video chip are adjustable and freely programmable.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Speaking of too many options. Option 5.11 what does it do? The translations says:

描画方式 Drawing method
疑似インター / ノンインター Interlaced (fake scanlines) / Non-interlaced

But it doesn't seem to change anything when switching to Non-interlaced :/
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:but let's be honest: the XRGB-3's 480i deinterlacing (in B0 mode) is the worst available anywhere. *EVERY* single many years old linedoubler does a way better on deinterlacing. The problem for Micomsoft is that with every step towards better 480i deinterlacing and scaling they risk the fabulous job they do on 240p material. It's quite a hard task to optimize both.
Yes, 480i in B0 could use much improvement. I suppose I was only referring to 240p sources. However, I've used other VPs in the past that have worse 480i de-interlacing than the XRGB-3 in B0... :)
Fudoh wrote:What they need to do in the first place is to make the usability way easier. There are way too many options which shouldn't be user-adjustable in the first place. Then they need to work on the input filtering. Other processors show analogue filtering isn't too hard. There shouldn't be the need for a LPF mode, no matter which system's connected.
I concur! :wink:
Fudoh wrote:The 1080p incompatibility with most displays should be fixable on the current system. With the added updates and resolutions over the past two years, it's clear that the output timings of the video chip are adjustable and freely programmable.
Well... if Micomsoft was contacted, do you think they'd fix the issue? :?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Konsolkongen wrote:Speaking of too many options. Option 5.11 what does it do? The translations says:

描画方式 Drawing method
疑似インター / ノンインター Interlaced (fake scanlines) / Non-interlaced

But it doesn't seem to change anything when switching to Non-interlaced :/
I've played around with that setting as well and have not determined what exactly it does either.... :?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:Jail bars of some degree are inevitable with the NES RGB mod. Using a 1100pF or 1000pF cap (film/non-ceramic) to ground on the RGB outputs works well to reduce the jail bar artifact (better than using LPF -> On). I didn't really notice much of a difference using the NES amplification of csync or the NJM2267 amplification... :? Also, lowering the "Black Level" adjustment (not the brightness or gamma setting) helps reduce visible JBs, especially on black backgrounds.
Thanks for info, going to try the cap on output after Xmas. Unfortunately I don't have the option for black level on the VGA input on my Panny G15. This TV is great but the lack of useful config setting on the VGA input is a bit frustrating.....
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:
RGB32E wrote:Jail bars of some degree are inevitable with the NES RGB mod. Using a 1100pF or 1000pF cap (film/non-ceramic) to ground on the RGB outputs works well to reduce the jail bar artifact (better than using LPF -> On). I didn't really notice much of a difference using the NES amplification of csync or the NJM2267 amplification... :? Also, lowering the "Black Level" adjustment (not the brightness or gamma setting) helps reduce visible JBs, especially on black backgrounds.
Thanks for info, going to try the cap on output after Xmas. Unfortunately I don't have the option for black level on the VGA input on my Panny G15. This TV is great but the lack of useful config setting on the VGA input is a bit frustrating.....
Picture setting on the XRGB-3, not your TV!!! :P Menu -> Down -> Enter -> Down -> Down -> Enter --- Will get you to the "Blacklevel" setting (Item 2.3 - http://retrogaming.hazard-city.de/xrgb3 ... lation.pdf). It's default value is 128. Lowering it to around 120 helps in addition to the caps.

You're using a DVI to HDMI connection to your G15, using B0 at 1080p, right?

EDIT: you stated VGA input.... You should try connecting via DVI to HDMI. That way you'll remove the 1366x768 resolution cap, get a potentially sharper image, and have more picture setting controls to fiddle with!

...I do not understand why Panasonic plasmas to this date limit their analog PC input to a max resolution of 1360x768... the Pioneer plasmas (Elite, KRP, ect) all have this limitation as well.... meh....
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:
RGB32E wrote:Jail bars of some degree are inevitable with the NES RGB mod. Using a 1100pF or 1000pF cap (film/non-ceramic) to ground on the RGB outputs works well to reduce the jail bar artifact (better than using LPF -> On). I didn't really notice much of a difference using the NES amplification of csync or the NJM2267 amplification... :? Also, lowering the "Black Level" adjustment (not the brightness or gamma setting) helps reduce visible JBs, especially on black backgrounds.
Thanks for info, going to try the cap on output after Xmas. Unfortunately I don't have the option for black level on the VGA input on my Panny G15. This TV is great but the lack of useful config setting on the VGA input is a bit frustrating.....
Picture setting on the XRGB-3, not your TV!!! :P Menu -> Down -> Enter -> Down -> Down -> Enter --- Will get you to the "Blacklevel" setting (Item 2.3 - http://retrogaming.hazard-city.de/xrgb3 ... lation.pdf). It's default value is 128. Lowering it to around 120 helps in addition to the caps.

You're using a DVI to HDMI connection to your G15, using B0 at 1080p, right?

EDIT: you stated VGA input.... You should try connecting via DVI to HDMI. That way you'll remove the 1366x768 resolution cap, get a potentially sharper image, and have more picture setting controls to fiddle with!

...I do not understand why Panasonic plasmas to this date limit their analog PC input to a max resolution of 1360x768... the Pioneer plasmas (Elite, KRP, ect) all have this limitation as well.... meh....
Ha ok :s lol

I've try DVI to HDMI connection once but didn't played with it much cause the picture was all messup. But I didn't tried much to tweak it correcly. Will give it another try.

How do you connect your XRGB btw? HDMI?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:Ha ok :s lol

I've try DVI to HDMI connection once but didn't played with it much cause the picture was all messup. But I didn't tried much to tweak it correcly. Will give it another try.

How do you connect your XRGB btw? HDMI?
I use analog out to the PC input on my XBR8 @ 1920x1080 in B0 mode. Using the "frame" setting on the XRGB-3, I'm able to center the signal down to the pixel, so that I have no over/under-scan and 1:1 pixel mapping! The highest resolution from the digital output (DVI-D) from the XRGB-3 my TV will display is 1360x768/1280x1024. When using DVI to HDMI connection from the XRGB-3, my TV will not accept 1920x1080. I'm hoping this is addressed in the next FW update. Using an analog connection does have the benefit of easily switching between B0 and B1 mode without having to swap cables.

However, when connecting either of my PCs using the same DVI-D to HDMI cable, I am able to display a crystal clear 1920x1080 image! Try the different HDMI inputs on your TV to see if that makes any difference. You could also try changing the HDMI audio settings on your TV so that one of the analog inputs is used for audio input (for DVI + analog audio setup... it's in the manual for your TV).
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:Ha ok :s lol

I've try DVI to HDMI connection once but didn't played with it much cause the picture was all messup. But I didn't tried much to tweak it correcly. Will give it another try.

How do you connect your XRGB btw? HDMI?
I use analog out to the PC input on my XBR8 @ 1920x1080 in B0 mode. Using the "frame" setting on the XRGB-3, I'm able to center the signal down to the pixel, so that I have no over/under-scan and 1:1 pixel mapping! The highest resolution from the digital output (DVI-D) from the XRGB-3 my TV will display is 1360x768/1280x1024. When using DVI to HDMI connection from the XRGB-3, my TV will not accept 1920x1080. I'm hoping this is addressed in the next FW update. Using an analog connection does have the benefit of easily switching between B0 and B1 mode without having to swap cables.

However, when connecting either of my PCs using the same DVI-D to HDMI cable, I am able to display a crystal clear 1920x1080 image! Try the different HDMI inputs on your TV to see if that makes any difference. You could also try changing the HDMI audio settings on your TV so that one of the analog inputs is used for audio input (for DVI + analog audio setup... it's in the manual for your TV).
When using the xrgb with vga I really got a good picture, and I can see each pixel cleary (I don't mean 1:1 but just I see big and well defined pixel).

I tried 1080p but the picture just look bad. 480p over hdmi look fine however, but It's not as good as VGA. The picture look a little blurry like if some pixel got missed together instead of just displaying a clear separation between the two like it did with VGA.

Maybe that frame option could make this better.
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lmn4096
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Re: XRGB-3

Post by lmn4096 »

I there, I have a xrgb2-plus it work nicely on a old computer screen tube. but if I connect a lcd screen on it (or vga input of my LCD TV) the picture show a kind of horizontal distortion like a vibration (wavy picture).

is this a normal behavior?
or is there a way to filter this problem?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

Setting black level on xrgb to 120 did help to remove vertical bar from black background which is nice. It's not perfect but it's good enough for me, still looking better than composite.

On my TV I find VGA@1024x768 on B0 the best looking btw. Will try caps on output after xmas anyway, might improve thing a bit who know, thanks RGB32E for help!

Btw that's weird but 1080P was working yesterday but now I can't get my xrgb in that mode again, anyway that res do not worth it, my TV handle scaling better than that!
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RGB32E
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Re: XRGB-3

Post by RGB32E »

lmn4096 wrote:I there, I have a xrgb2-plus it work nicely on a old computer screen tube. but if I connect a lcd screen on it (or vga input of my LCD TV) the picture show a kind of horizontal distortion like a vibration (wavy picture).

is this a normal behavior?
or is there a way to filter this problem?
What is the make and model number of your LCD TV?
Does this happen with all sources and signal formats (RGB/Component) connected to your XRGB-2+?
Have you tried using a different/better cable to connect your XRGB-2+ to the LCD TV?
If the TV is old enough, it's analog PC input might not be very good - poor compatiblity and noisy analog to digital conversion (ADC).

Depending upon your location, you could try picking up a second hand (through auction sites) Extron RGB interface to reprocess the output signal from the XRGB-2+ before connecting to your TV. (XRGB-2+ output -> Extron RGB -> LCD TV PC input)

Do other sources connected to the PC input on your TV show the described problem?

I have not used an XRGB-2+, other than the B1 functionality of the XRGB-3.

Try adjusting any available sync settings on the XRGB-2+. :?
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lmn4096
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Re: XRGB-3

Post by lmn4096 »

RGB32E wrote: What is the make and model number of your LCD TV?
Does this happen with all sources and signal formats (RGB/Component) connected to your XRGB-2+?
Have you tried using a different/better cable to connect your XRGB-2+ to the LCD TV?
If the TV is old enough, it's analog PC input might not be very good - poor compatiblity and noisy analog to digital conversion (ADC).

Depending upon your location, you could try picking up a second hand (through auction sites) Extron RGB interface to reprocess the output signal from the XRGB-2+ before connecting to your TV. (XRGB-2+ output -> Extron RGB -> LCD TV PC input)

Do other sources connected to the PC input on your TV show the described problem?

I have not used an XRGB-2+, other than the B1 functionality of the XRGB-3.

Try adjusting any available sync settings on the XRGB-2+. :?
Ok my TV is a Sony Bravia KDL 42Z4500, if a computer is plugged on the VGA it's perfectly stable.
I also tested every input on the xrgb2+, using Video, S-Video, Component and RGB scart.
with different console, Megadrive Gamecube PCengine... same behavior :(

I also have an Extron and when using it the picture is not wavy.
I think there is something wrong in the synch signal of the xrgb2+.

here is a video I found on youtube that show the same behavior, even the guy is using an xrgb3 I have the same effect on my xrgb2+, and I don't use a lm1881 sync converter as him.
http://www.youtube.com/watch?v=zYXkhi5yEpo
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RGB32E
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Re: XRGB-3

Post by RGB32E »

lmn4096 wrote:Ok my TV is a Sony Bravia KDL 42Z4500, if a computer is plugged on the VGA it's perfectly stable.
I also tested every input on the xrgb2+, using Video, S-Video, Component and RGB scart.
with different console, Megadrive Gamecube PCengine... same behavior :(

I also have an Extron and when using it the picture is not wavy.
I think there is something wrong in the synch signal of the xrgb2+.

here is a video I found on youtube that show the same behavior, even the guy is using an xrgb3 I have the same effect on my xrgb2+, and I don't use a lm1881 sync converter as him.
http://www.youtube.com/watch?v=zYXkhi5yEpo
I saw your post on the nfggames forum and have seen those videos before. ;) So, you could just use the Extron interface or start replacing parts in the XRGB-2+ that are on the h and v sync output signal paths! :) Or, you could just upgrade to a XRGB-3! :P

BTW, which Extron RGB unit do you have?
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Artemio
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Re: XRGB-3

Post by Artemio »

lmn4096 wrote: here is a video I found on youtube that show the same behavior, even the guy is using an xrgb3 I have the same effect on my xrgb2+, and I don't use a lm1881 sync converter as him.
http://www.youtube.com/watch?v=zYXkhi5yEpo
I was the guy who shot that video. And the purpose was to show that an LM1881 could worsen teh signal. When removing the LM1881, the video looks perfecta s shown in that series of videos.

I also have an XRGB-2 (non plus) which I tested on the same setup and it is rock solid stable.
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lmn4096
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Re: XRGB-3

Post by lmn4096 »

@Artemio: thanks for posting your video it was well informative.

@RGB32E: My Extron is an Emotia Plus.

I find IT! :mrgreen:
From the nfggames forum I find a post of someone who had a similar problem and he said he changed the power supply of the xrgb2+ to a more power full one.
http://nfggames.com/forum2/index.php?topic=2460.0

the wavy disappear, not perfect but the picture is much better. after tweaking the potentiometer inside the xrgb2 and the settings I finally have a decent picture.
There is some little vertical flicker if I'm looking at a still picture, or in game scores. the numbers move a little bit, but it's really nothing compared with before.

Thank you every one! :D
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Re: XRGB-3

Post by CrackLtd »

Its astounding, the craziests parameters, you surly never ever have thought of ever before, can affect the quality of the output picture. Some of those are close to voodoo myst since there seem no logical explaination. I doubt that one ever will have control over all that wiered shit to make a single unit like the XRGB-3 a perfect solution for multi console platforms since in fact you need to alter the parameters for each system to get at least a near to good result. Its unbelievable timeconsuming to tweak shit to have satisfying results and still there is others with better solutions. I cannot buy a separate deinterlacer, upscanner, enhancer, whatnot for each console system i have and i don't think anyone will. I have the strong feeling, and this thread shows proves it surly, upscanning techniques and all whats related with it, is FAR AWAY from being perfect or at least only satisfactionary in any way.
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Artemio
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Re: XRGB-3

Post by Artemio »

I am really satisfied with all my systems and boards running through the Xrgb-2 or 3. It might not be perfect in some cases, but it is quite close to running them on my Impress Arcade cabinet.

Under that light, there is no way to display video correctly on a TV set. Very few people calibrate their sets to each source, and we could go on an on. The same can be said of audio reproduction, and even fewer go into that.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

....is FAR AWAY from being perfect or at least only satisfactionary in any way.
I concur that's it hard, especially for a development team not involved into non-standard video equipment like videogames, but it would - on the other hand - be possible after all to create a unit which achieves top results in all areas. I've talked *in depth* to so many engineers at Anchor Bay Technologies, Lumagen and Cinemateq others and it's always been the problem that they've just not been aware of the problems which might be there with various video sources.

There IS perfect input filtering, there IS perfect deinterlacing and there IS perfect scaling - at this moment just not in one machine - just as you previously noted.

Let's keep out fingers crossed for a XRGB-4 in 2010 :)
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RGB32E
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Re: XRGB-3

Post by RGB32E »

CrackLtd wrote:...is FAR AWAY from being perfect or at least only satisfactionary in any way.
Running the XRGB-3 in B0 mode @ 1920x1080 is relatively close to perfect IMO. Could the scaling be a tad bit better, yes. Could settings like AFC and LPF be unnecessary, yes. Could HDMI compatibility be improved in FW updates, yes. However, for any sort of video processor, tweaking settings is always going to be part of the equation. I'm still extremely impressed by the PQ the XRGB-3 can deliver with most all 240p RGB sources in B0 mode @ 1080p on my XBR8!!! :o
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Today I finally got around to test two more Saturn units on my XRGB-3 unit. If anyone remembers, I had a problem with a "hint of a wave" on top of the screen, looking like this:

Image

This was using a Model 2 Hitachi unit plus an original japanese Sega RGB cable (which uses Composite video, not pure sync). I also have to turn on the LPF using this combination. Without the LPF I have visible noise on the background plus the typical jailbar effects on single colored areas. Today I tried another Model 2 Hitachi unit with the exact same results, so I can at lease rule out this single Saturn unit to be faulty. At the same time I tried a Model 1 Hitachi unit and all issues were wiped away. Not the slightest hint of a wave on top of the picture and practically the best RGB signal I've encountered. Absolutely clean and stable without the need for the LPF function. And this was using the same "Composite Video" RGB cable I used before.

Was anybody using a Saturn RGB cable with real C-Sync signal ?? RGB32E ?
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Re: XRGB-3

Post by Konsolkongen »

My Saturn is a model 2 as well and i don't have the problem you have. Could the problem be with the Hitachi Saturns? There are many different motherboards for model 2 Saturns so its possible that some are better than others. My model 2 Saturn does however need the LPF option or the picture is as you described, bad and with jailbars :/
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Re: XRGB-3

Post by Fudoh »

Of course it's possible that the problem's limited to the Model 2 Hitachi units. Right now, I'd like to find a Saturn cable using the sync wire instead of comp. video and retry it with the two Model 2 units I have. I don't have a problem using the Model 1 unit instead, it's just a shame as I have two new Model 2 units while the Model 1 machine is quite beaten up...
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Re: XRGB-3

Post by cfx »

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Last edited by cfx on Thu May 29, 2025 9:05 am, edited 1 time in total.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:Was anybody using a Saturn RGB cable with real C-Sync signal ?? RGB32E ?
Yes, my Saturn RGB cable is wired for CSync, and not composite video. Also, the Y signal of S-Video could be used in leu of composite video for RGB inputs that strip sync (e.g. Sony PVM monitors and the XRGB units). I wonder if using Y would be better than composite video, since it does not contain any chroma info.

I have 3 model 2 and 1 model 1 US Saturns. I've only tried out one of them with my XRGB-3. With this particular system I get jailbars every other column of pixels. HOWEVER, when playing Radiant Silvergun, they NEVER appear for some reason??? Very strange. When booting the system through an Action Replay, Sega firmware splash screen, or playing PA Taromaru (examples), I get the "every other column is brighter" JBs - different than say, the NES JBs. So, from what you've described, and my experience so far, the RGB output quality from the Saturn can differ from one Saturn to another (likely by different production revisions). I would be curious to see the topology and component differences around the video encoder IC and the output connector. Perhaps some systems use the Sony CXA1645 and others use the CXA2075 with different parts that affects RGB output performance.

I'll try the other Saturn systems with the same cable and see if my results differ. Also, I was thinking about connecting a series 10uF electrolytic capacitor on the CSYNC signal in my cable to see if the noise and JBs can be removed that way, instead of LPF.

Another note. Since I'm using the VGA connector on the D2 input instead of the game input, picture noise is virtually eliminated if I select separate sync instead of composite sync for the D2 input mode setting on the XRGB-3. The only bad side of this is that from time to time on the title screen for Radiant Silvergun (is in 480i) that the screen gets corrupted - blacked out areas and thick black scanlines. If I change the D2 mode from separate to composite, the picture is corrected, but I get picture noise. :S After fiddling with AFC and D2 mode, the title screen will display correctly again. :S

So, I'm hoping that the 10uF cap will be an all around solution. The cable I'm using is a generic Saturn RGB cable that is wired for red, green, blue, csync, +5VDC, Left, Right, and ground. The ground wire is fairly thin and the insulated conductors are surrounded by a foil shield. I ended up cutting the cable fairly short (~10") and terminating it with a DB9F connector. The Saturn RGB cable did not include any ferrite cores, so I added a snap on one myself, though it doesn't seem to improve anything. I had built a sturdier cable with a DB9M connector on one end, and has separate cables for the audio leads (from a nintendo cable), and a separate shielded cable for the RGBS signals going to a HDDB15M connector.

I'm thinking about building something like Lawrence did for my next Saturn cable to replace the 10" breakout I use right now (using my existing pinout):
Image
This pic shows the adaptor I made to convert the Saturn's output to something a little more useful: my custom DB-9 multi-AV adaptor. To make it, I hacked the end off off a Nuby Saturn RF adaptor. Peeling the black plastic stress relief left the silver barrel, which I split open and peeled back, removing the white plastic silicon lump which was attached to the small black disk holding the pins on the Saturn connector. I then attached the wires to the appropriate pins and then to the DB-9.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

cfx wrote:I no longer have any XRGB units to do any tests with now though.
It seems like a decent number of people have been selling the 2+ used on eBay recently. With auctions getting above the $200 mark, it seems that the current going price is $220 :shock: :? Pretty damn obsurd considering what I paid for my XRGB-3 brand new from Amazon JP. :S

$220 :shock: http://cgi.ebay.com/Micomsoft-XRGB-2-PL ... 0398565714
$250 :shock: :shock: http://cgi.ebay.com/Micomsoft-XRGB2-XRG ... 0413732313

From what's been said about the 2 vs 2+, I think I'd prefer the 2, especially if the B1 mode of the 3 has all of the same idiosyncracies of the 2+... :|
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Re: XRGB-3

Post by cfx »

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Last edited by cfx on Thu May 29, 2025 9:05 am, edited 1 time in total.
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Re: XRGB-3

Post by Fudoh »

I get the "every other column is brighter" JBs - different than say, the NES JBs.
yes, that's what I got as well on my model 2 units. Since your cable is using CSync already, I'm wondering if it makes a difference after all compared to the CVideo. The effect reminds me of the Mega Drive RGB signal. On a MD1 with RGB cables using CVideo I had a similar effect while the picture was clean once the CSync signal was used instead.

Do you know if the Saturn RGB mini-Din port is something standard which is available without hacking a RGB cable ?
Since I'm using the VGA connector on the D2 input instead of the game input, picture noise is virtually eliminated if I select separate sync instead of composite sync for the D2 input mode setting on the XRGB-3
For the Saturn I'm using the back port as well, basically because my PCE signal is so weird and I need to use the 220ohm input setting which is only available on the front port. You're talking about the 7.1 setting (D2: Component/VGA/RGBs), right ? I seem to remember that don't get a picture at all if set to VGA instead of RGBs, but I'll give it a try.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:yes, that's what I got as well on my model 2 units. Since your cable is using CSync already, I'm wondering if it makes a difference after all compared to the CVideo. The effect reminds me of the Mega Drive RGB signal. On a MD1 with RGB cables using CVideo I had a similar effect while the picture was clean once the CSync signal was used instead.
On the Saturn, it does not seem to make a difference between CVideo and CSync unfortunately. :? The Genesis 2 will have JBs as well if CVideo is used instead of CSync. The funny thing about the Genesis 2 is that even if you run composite video through a LM1881 AND Hex buffer to get CSync, you'll still get JBs! I found this out when I was perfecting RGB output from the Genesis 2 for my Kramer FC-14!
Fudoh wrote:Do you know if the Saturn RGB mini-Din port is something standard which is available without hacking a RGB cable ?
No, the 10 pin mini din is not a standard mini din connector (proprietary). Perhaps they can be purchased somewhere in the world, but the only ones I've ever seen are fully molded (factory cable assembly). Like Lawrence stated, getting a cheap generic Saturn RF unit with all 10 pins intact seems to be the best way to source the connector part. I like the idea of mounting the connector in a metallized hood to keep connections short.
Fudoh wrote:For the Saturn I'm using the back port as well, basically because my PCE signal is so weird and I need to use the 220ohm input setting which is only available on the front port. You're talking about the 7.1 setting (D2: Component/VGA/RGBs), right ? I seem to remember that don't get a picture at all if set to VGA instead of RGBs, but I'll give it a try.
From what you've shown me of your PCE, using Csync would fix your issue (add the components to your vid amp to amp csync from the Hu6260)! Yes, I'm talking about the 7.1 setting. For CPS1 and CPS2 arcade boards, selecting VGA/Separate removes noise and stablizes the image. With the Saturn, using VGA removes noise in the image. However, I will try my 10uF cap on csync later today and see what that results in. :? :|
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

RGB32E wrote: The funny thing about the Genesis 2 is that even if you run composite video through a LM1881 AND Hex buffer to get CSync, you'll still get JBs! I found this out when I was perfecting RGB output from the Genesis 2 for my Kramer FC-14!
I have tested 3 or 4 different MegaDrives (both models) on the XRGB3 and they all behave like you describe. But my current MegaDrive 2 has a pretty perfect picture without jailbars when LPF is off and is connected to the D2 input in the back. The picture is a little unstable when LPF is off though...

I bought the console brand new earlier this year from a guy in thailand. The console looks exactly like a JAP one (great for imports) but was set to PAL50 internally. I modified it to play every region and made the cable myself from an old MD1-RGBs cable and shielded it 2tm. The cable is fitted with a LM1881 sync chip and as far as i remember it uses CSYNC.

Maybe there is a difference in motherboards here as well? Here is a picture of an Asian Motherboard i fixed for a friend: http://i40.photobucket.com/albums/e236/ ... 1261252078
- His is a VA0 and mine is a VA1 (there is a difference in the 50/60Hz jumper positions, MB will fry if you follow most guides on the net, so check with a multimeter first!)

As far as i remember the picture was great as well on his machine but that was before i properly shielded my cable. If anyone is interested i can post pictures of my "ASIA VA1" MB as well.
Last edited by Konsolkongen on Sat Dec 19, 2009 8:54 pm, edited 1 time in total.
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