What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Shoryukev
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Re: What [not shmup] game are you playing now?

Post by Shoryukev »

Square_Air wrote:I played 5 once Co-op with a friend in highschool when it was still new and thought it was decent as a 2 player arcade-type experience that helped quench my thirst for more of 4's style, but It seems underwhelming as a single player experience. From what i've seen of Resident Evil 6, I'm probably better off doing something more productive with my time, such as drinking a can of paint, or seeing how many HU-cards I can fit up my ass. 7 looks interesting, but I can't help but feel their thought process went something like "People really liked PT, so let's just do that". I've seen some pretty mixed opinions of Zero, but i'm going to stay open minded. I'm really in the dark about Code: Veronica, but a few people have praised that game and compared it favourably to REmake, so it will probably be what I tackle after 3.
I agree with you about 5. Fun with a friend in local co-op if you both have a console and a TV handy,but single player....blah.

The rest of your post made me laugh, the way you structured a couple of those sentences I thought for a second 7 was the number of hu-cards.
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Mischief Maker
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Re: What [not shmup] game are you playing now?

Post by Mischief Maker »

Square_Air wrote:
Ed Oscuro wrote:12.49% done with Spider-Man 2, GameCube version via Dolphin. It used to have some terrible slowdown, but the last year's optimizations have got it running fullspeed all the time.
Oh man, what an odd game. I just very recently played through this game again for the first time in almost 10 years, and i'm pretty happy that I can still find a lot of the joy I got from it as a kid still. There are so many things in Spiderman 2 that I despise in almost every other game like how the focus of it is "move from point A to point B in a relatively empty world, punch a few dudes, rinse, repeat" but the mechanic of just moving is such a blast that if the game was built around anything else I would still probably spend most of my time just dicking around and going fast. The movement doesn't fare too well indoors as the speed was obviously meant for moving quickly around a vast cityscape, but luckily the indoor segments are brief and mostly centered around the combat which while not perfect, is pretty fun once you upgrade it enough. It's not a game I would marathon for long periods of time, but works great as a stress reliever. The movement can seem a little obtuse at first, but once you get some essential upgrades (*cough*web zip*cough*) and put the time into honing your precision, wall sliding, and jumping it's very rewarding. The game has quite a few shortcomings, but with a bit of skill, you do honestly feel agile like Spiderman, which is something the rest of the Spiderman games seem to strangely forget.
The designer of the web-slinging mechanic created a spiritual sequel called Energy Hook that came out just recently (also DRM-free at Humble Store). It's like a cross between Spiderman 2 and a Tony Hawk game. The production values are not impressive, but if you enjoyed the swinging mechanics I'd definitely pick it up on sale.
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Ed Oscuro
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

I'm finding the precision movement (like picking what direction to spring off a pole) really difficult in Spiderman 2, and I tend to just default to charge jumping and then web-hopping. It's giving my wrists a workout because this afterglow 360 controller has some really stiff shoulder buttons :lol: I'm only on chapter 5, however, so I don't have all the upgrades. Almost have all the skyscraper tokens, and I picked up all the buoy tokens, but with some savestate help...

Story still sucks big time, having some odd framerate drops and graphical corruption occasionally (of the Spiky Polygon Variety seemingly; maybe depth related? I'd make sure to use the in-game save if anybody tries this in Dolphin now).
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Re: What [not shmup] game are you playing now?

Post by gameoverDude »

I finished Deus Ex: Mankind Divided (PC version) recently. Like other Deus Ex games, this is what you make of it- a first person stealth title, or a FPS. One neat thing is how you can find a bunch of side missions to rack up extra XP toward Praxis upgrades.

Some new "augmentations" that turned out to be cool include the Icarus Dash, like Blink in Dishonored. If you upgrade that, you get a charged version that can be used to tackle enemies for a non-lethal KO. And then there's Remote Hacking that can come in handy to shut off laser gates or temporarily disable turrets/cameras. Beside slapping on attachments like silencers or holo-scopes, weapons can also be customized to improve magazine capacity, rate of fire, and damage.

Finding multiple ways to an objective is a big part of what makes this good. There are a few conversation events with NPCs, at least one of which can turn into a boss battle if you botch it.

Overall, not a bad FPS/ARPG/Stealth mix.
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Re: What [not shmup] game are you playing now?

Post by Square_Air »

Ed Oscuro wrote:I'm finding the precision movement (like picking what direction to spring off a pole) really difficult in Spiderman 2, and I tend to just default to charge jumping and then web-hopping. It's giving my wrists a workout because this afterglow 360 controller has some really stiff shoulder buttons :lol: I'm only on chapter 5, however, so I don't have all the upgrades. Almost have all the skyscraper tokens, and I picked up all the buoy tokens, but with some savestate help...

Story still sucks big time, having some odd framerate drops and graphical corruption occasionally (of the Spiky Polygon Variety seemingly; maybe depth related? I'd make sure to use the in-game save if anybody tries this in Dolphin now).
It took me a long time to utilize all the movement. Wall running seems complex at first, but is really fun and smooth once you get the hang of it. It's nice that you can have fun with every increment though, simply sprint jumping in that game is fun and dynamic without being difficult to grasp. I can't restate enough how useful the web zip is though, it really tops off your movement arsenal perfectly. Don't expect anything special from the story.
Mischief Maker wrote:The designer of the web-slinging mechanic created a spiritual sequel called Energy Hook that came out just recently (also DRM-free at Humble Store). It's like a cross between Spiderman 2 and a Tony Hawk game. The production values are not impressive, but if you enjoyed the swinging mechanics I'd definitely pick it up on sale.
This seems interesting. Noted.
Shoryukev wrote:the way you structured a couple of those sentences I thought for a second 7 was the number of hu-cards.
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Ed Oscuro
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

I did Quentin Berk's big showdown and it was disappointing to find how hard it is to web-sling push somebody to a target area (which is the point of the event's first half). However the whole thing seems easily doable by just reeling in prisoners.

Wall running and sliding annoy me for some reason I can't put my finger on; for some reason it seems I'm always doing the opposite of what I want to. Being able to alternate button presses to keep wall running is an interesting...hack, I guess is what it might be called.
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Re: What [not shmup] game are you playing now?

Post by Square_Air »

Ed Oscuro wrote:I did Quentin Berk's big showdown and it was disappointing to find how hard it is to web-sling push somebody to a target area (which is the point of the event's first half). However the whole thing seems easily doable by just reeling in prisoners.

Wall running and sliding annoy me for some reason I can't put my finger on; for some reason it seems I'm always doing the opposite of what I want to. Being able to alternate button presses to keep wall running is an interesting...hack, I guess is what it might be called.
The ideal method for moving the prisoners is to web grapple them, jump over the lit pit, and just kick them straight down. A bit of the game is trial and error since there are so many moves, but there is usually one move that does a specific task better than others. Sliding and wall running are mainly tools for keeping your momentum when swinging straight into a wall is immanent (sliding/slide jumping and wall running for keeping horizontal and vertical momentum respectively). Once you get a high enough speed level and a few wall running upgrades it can be great for finishing scaling buildings faster than crawl jumping when you undershoot your vertical height. The web-zip is your ultimate "OH SHIT" button when all else fails and you just want to be pulled straight in the direction your facing (though it's not foolproof, more of a jack of all trades move). Learning how to use the sprint button while swinging and timing your charge jumps at the right point in your swing are essential for most of those mega challenges.
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Re: What [not shmup] game are you playing now?

Post by Durandal »

Just liberated Wolfenstein: The New Order
Spoiler
MachineGames certainly tried with this game, and there are many things about this game which are excellent, but there are also many things which drag this game down more than necessary. Some guys called this a retro shooter because you don't have regenerating health and because you can dool-wield, but TNO is a FPS more in the style of 1999-2006 shooters such as FEAR, HL2, Doom 3, and so on. Yet it still throws some more modern things in the mix.

A premise where the Nazis won WW2, have conquered the entire Earth, erected concrete monstrosities, set foot on the Moon, nuked America first, and crushed all forms of resistance, is fairly interesting. The art guys must've been really proud of their work, as the game gladly shows you all kinds of concept art and designs as you play through the game by shoving an concept art unlocked reminder in your face every five minutes or so. But their pride is not unjustified, the retro-futuristic art design with a tinge of Nazi Germany (Aharoni fucking everywhere) is really what sets apart TNO from other games visually. The team really worked hard on envisioning such a future and all the technological advancements which would come with it. What also sets apart TNO from other games is MEGATEXTURES, which ensures you will never see the same texture twice. Every environment is visually distinct from another as each environment is packed to the brim with unique details (perhaps too much), though a downside to Megatextures is that they only look good from a distance. Shove your face in the wall and everything will look like a PS2 game.

The music for TNO is alright. It is composed by Mick Gordon, who also composed D44M's OST, which I didn't think was alright, and another famous heavy metal guy called Fredrik Thordendal. Right from the main menu a theme plays where you can tell straight away SHIT IS FUCKED, through masterful use of distorted guitars and choirs which excellently set the feel of the game. The more noisy songs like this one can be attributed to Mick Gordon, that's really his trademark style by now. Just like D44M, I like his songs when I hear less dubsteppish sounds and more rocking guitars. I bet the more heavy metal-ish songs can be attributed to Fredrik. The most stand-out track has to be the theme when you raid Deathheads' HQ in the last level, just listen to that shit. Unfortunately the sound options for this game only have a Master Volume rather than separate volume sliders for sound, music, and so on. Overall, there's some really good shit in here and some more average stuff.

I wouldn't say that TNO is a mix of retro and new, rather less-retro and new. There's really three ways you can play this game, like a stealth game, a popamole cover shooter, and John Rambo wielding two guns at a time. However, you can never stick to one playstyle for the entire game due to the way the game is set up. There are thankfully no forced stealth sections, as stabbing everyone in the face works just as well in levels where nobody has guns. There are forced combat sections, however, but that's not really that bad with this kind of game. Playing stealthily lets you take down less enemies with less hassle as a silenced pistol absolutely trivializes stealth (though the game does frequently take away your weapons), and doing so is really the easy way through. Playing the game like your standard cover shooter lets you hide behind rocks and shoot enemies safely, as most nazis go down fairly easily, but it's not that fun. You can dual-wield at any time, which gives you increased firepower at closer ranges, but exposes you to danger greatly as almost all enemies are hitscan and will shred your ass if you aren't behind cover, so dual-wielding is only recommended to do in close ranges. Of course, since most enemies aren't really that aggressive and will stick behind cover too, dual-wielding is at its best when the levels allow you to flank the enemy through many tight passageways, like in FEAR. Unfortunately, this is not always the case, and as a result the best moments of TNO are few and far between.

The story goes as follows: nazis stole some Jew technology, nazis won, you got knocked into a coma for 17 years, wake up as everything's changed, and then kill nazis, find the resistance, kill nazis, kill nazis, kill nazis and kill na
Along your path you will find many characters, especially the villains get a good amount of screen time. I did like the Tarantino-esque approach to the villains where you get introduced to them in one way or another before fighting them, and they end up being more memorable than most generic Nazi lieutenants. Deathshead's smile has to be one of the most genuine smiles I've seen in any videogame.
Allied characters are also written in ways which make them stand out from others. Not great, but good enough.
B.J. is pretty much what you'd expect from a Nazi-killing badass who's been stuck in a crazy house for 17 years. All he cares about is killing all the nazis and Deathshead in particular, which tends to have adverse effects on one's psyche. Sometimes he tells stories of his childhood to himself which are somewhat related to what's happening on screen, and everyone comments on him being a rather crazy fuck. When people in-game told me to flat-out KILL THE NAZIS!, I couldn't help but smile with glee. And that's why I think all the effort placed in the story feels wasted. There's alot of supplementary story tidbits in the form of letters, concept art, diaries, and all kinds of shit. Not even Marathon throws that much at you to read at once. A lot of effort is placed into worldbuilding, but the gameplay treats all of that as just a background setpiece for you to kill Nazis in. In the end, it's really just about killing a lot of Nazis, and all those personal letters pale in comparison. If TNO were a different kind of game where you actually got the time to talk to the people, see the effects of a Nazi empire on the people, basically a game where all that worldbuilding can be properly explored other than combat, we'd also have a setting that's interesting to explore and find out more about it. There just isn't much that makes you care about the deeper parts of the world because you are a badass who must kill all the nazis.

What's also kind of a bother is the stop-start-stop-start method of storytelling TNO, as after every two-three fights or so you end up having to deal with more STORY. And the STORY present isn't all that engaging as it mostly involves people talking, some cutscene, or whatever action you are performing which you have no control over. Compare this to the horror sequences of FEAR which served as an intermission for the combat, which weren't pantsshittingly scary, but they were subtle and freaky enough to keep the player on his toes and engaged. Both do the same thing by not having me kill things, but one of them keeps my attention.

Most enemies you face are nazis with light or medium armor. They die fast, but on Über difficulty you'll be torn to shreds if they flank you. There's Kampfhunden which are armored dogs who lock you in a ridiculous QTE where you repeatedly stab each other in the shoulder until one of you gives up (same goes for melee nazis), and is inevitably how most melee encounters end up as most melee enemies inevitably pull you into doing so. You can block, but it is pointless as it only reduces damages rather than nullifying it entirely. Then there's Commanders, who you can take out stealthily, or just make some noise so they can call in reinforcements. They're a neat way of controlling how much opposition you want to face (if you want to face any enemy that is). They tend to hide and stay in the back, which is a nice touch.
Each FPS also needs heavy enemies, which in TNO comes in the shape of Übersoldaten and heavy armored shotgun guys, and on Über diffculty those guys are SHIIIIIIIIIT. Loads of HP + highly-damaging hitscan = FUCK YOU. Initially I thought TNO was easy despite me playing it on the second hardest difficulty (Über), that is until those guys came along. Even if you are blasting two auto-shotguns in their face, they will still wreck your shit because they do not know the meaning of hitstun. These fuckers are more dangerous in open areas where you have barely anywhere to cower behind. Sometimes the game straight up gives you a heavy machine gun to just deal with the problem like some kind of band-aid, but most of the time fighting them is not fun. You should have been able to kill them quicker with a rocket launcher or the Laserkraftwerk, but you only get them way later in the game. Had the heavier enemies been projectile-based, this wouldn't have been as much of an issue. Later on there's rocket-launching heavy guys who are precisely less of a bother because they fire PROJECTILES.

Your weapon arsenal consists of pistols which you'll mostly use for stealth, a knife whose usefulness pales in comparison to a silenced pistol, two assault rifles which you'll use for pretty much everything, a sniper marksman rifle which you'll never find any ammo for, two auto-shotguns which are AWESOME if there's any non-heavy enemies not hiding in range, a Laserkraftwerk which is upgraded over the course of the game from a laser cutting tool to a harbinger of death which requires to be recharged after every shot, there's detachable machine gun emplacements, and later on the Marksman gets a laser attachment whereas the Assault Rifle gets a rocket launcher attachment. The shotgun also gets bouncing pellet ammo which ricochets around walls, but I didn't find it to be that useful. The grenades in TNO rarely kill anything and work better as a stun, but at the same time their range tends to feel too small in order to feel useful. The weapon balance is -ok-, there's reason enough to change weapons time to time, but still feels rough around the edges considering how efficient most guns already are by themselves at killing nazis. The universality of the assault rifles (and dual assault rifles) makes other weapons feel like their situational uses are not as useful when (dual) ARs can do the job well enough on their own.
But the gunplay is just HNNNNNNNNNGH. It feels great to fire your guns, it feels great so hit something with your guns, your guns look great, your guns sound great, unleashing your dual auto-shotguns on a pack of confused nazis is the greatest thing. Unfortunately your guns don't have much effect on the backgrounds, as MEGATEXTURES turned everything in the background in one giant background decoration with no individual moving parts.

Another thing that needs to be talked about is the items, of which there are shittons. It's unlikely you'll ever run out of ammo for the assault rifle, while using shotguns have to be used in moderation considering that shotgun ammo is relatively sparse. There's always enough health items so you'll be walking with 100 HP in and out of every enemy encounter, though the same can't always be said for armor. Most enemies do drop a helmet on death, which grant you +5 armor every time you pick one up, just don't fret over how that works. With the abundance of health items, someone must've come up with the idea to let the player overcharge their health, meaning you can sacrifice using medkits in the long term in favor of higher chances of survival in the short term by temporarily boosting your health, which is a neat idea. I think your boosted health drains a bit too quickly, but that's just my opinion.
However, the overcharging mechanic's potential is diminished by how you pick up any items in TNO, as you do not pick them up by walking over them like in any other FPS, but you have to look in the vicinity of the item and press E. Not only does this slow down whatever it is you're doing in order to patch yourself up or pick up some ammo, and is a massive pain in the ass, but having to mash E while on an overcharged killing spree doesn't exactly keep one in the zone.

Thankfully there's no limit on the weapons you can carry, your stamina is infinite, your health regenerates in segments (which begs the question why items which heal +4 aren't just +20 because of how the regeneration works), so tiny mistakes are forgiven and you at least have a little bit fight in you when your health regenerates to 20 HP (which is gone in a flash on Über, mind you). Additionally there's a sprint slide, though I never used it because it limits your ability to aim to just in front of you, and doesn't seem to reduce the chances of you getting hit. Save for a few platforming sections, it's quite useless really other than looking cool in front of your friends and promo footage.

As with most modern games, there must also be upgrades, which comes in the form of perks. However, rather than obtaining points as you play the game, unlocking these perks usually involves requirements which you must fulfill like killing a bunch of guys from cover, shooting a bunch of guys in the head, stabbing this many people from behind, overcharging your health over a 200, killing multiple guys with one grenade, and so on. These aren't required by any means, but they do make things easier. Initially I was constantly switching to the perk screen to see if there's something I could do to complete perk challenges, though that's just me being a completionist, and thankfully you won't have to worry about perks too much later on once you've completed most basic perks anyways. But I like that for once getting upgrades involves playing the game rather than obtaining arbitrary points.
Somewhere around the first act, you must make a decision which places you in one of two timelines. What this does is change some cutscenes, decide whether you get the lockpicking or hotwiring minigame, and decides whether you get maximum health or armor upgrades (hint: health upgrades are more useful). It does add a bit more replay value, though I ended up liking Fergus more because he's a pretty cool guy with an accent.

The level design is a mixed bag, really. Sometimes you get to choose your own approach when commanders appear, who you can kill stealthily, or have them set off an alert so more cannon fodder can appear for you to shoot. Sometimes you are in an enclosed space with a lot of winding hallways which let you flank the enemy in many ways FEAR-style which are by far the better levels. Sometimes you are funneled in an outdoor linear area where you can't move anywhere without being shot. Sometimes you are stripped of your weapons and have to temporarily stealth your way through before you get some weapons. Sometimes you are forced in a setpiece moment where you are piloting some kind of vehicle or some big beast chasing you. The levels with the commanders are the best, which is probably unintentional by design, as forced combat sections don't give you much space to move around, whereas you can use passages meant for stealth in order to flank the opponent. Thankfully the AI in TNO isn't psychic and will only focus at your last known position, otherwise flanking wouldn't even be possible at all.

One thing I think all games should keep in mind that you should be able to play offensively and defensively. Playing defensively means picking the safest options for your survival while not being able to use all mechanics in the game to your disposal, which in TNO's case is playing the game like your standard cover shooter. Playing offensively implies high risk and high reward, using all mechanics of the game to your advantage, and usually implies high-level play. Which in TNO's case is moving around efficiently, using the right weapons, using grenades as a distraction or a stun, and so on. In the olden days, a balance between offense and defense was achieved with fast player movement and projectile weapons, amongst other things. If you got hit, you didn't dodge right. If you missed, you didn't aim right. In modern first-person shooters, being hit is a matter of staying out of cover for longer than a second because of how every FPS uses hitscan now (because it is realistiiiic) and turns most combat encounters into a game of whack-a-mole. Hitscan and regenerating health encourage defensive play rather than offensive, and as such the skill ceiling (in singleplayer modes) feels rather low. And that's where level layouts come into play.

I keep comparing this game to FEAR because FEAR got it right and TNO almost seems to realize that unlike most contemporaries. Flanking a bunch of nazis with double shotguns is more fun than sitting behind a wall only to pop some heads with your AR every now and then. Defense in FEAR relies on constantly changing positions and outwitting the opponent rather than dodging projectiles or hiding behind cover. Even more fun is when the enemy is capable of doing the same thing to you, which is the very reason why FEAR's AI is held in such high regard. When both parties are trying to outwit eachother, what can you expect behind that corner? Unfortunately TNO's AI's doesn't really come close to that, but in terms of level design it manages to nail that feeling every now and then. Modern hitscan-reliant shooters need to take a good look at FEAR and at what it did right, and expand on that. Perhaps I'm deepthroating FEAR right now, but if you can name me a hitscan-reliant FPS released after 2004 which makes the same use of level layout as FEAR did, I'm all ears. I can only think of the first half of FarCry 1 and Black. I don't know if I should count predator games like FarCry 3 and MGS V considering their open-world nature and relatively overpowered nature of the players.

Overall, Wolfenstein: The New Order is a game with great visuals, an ambitious story, and gameplay which is great every now and then. We were left on a cliffhanger, so maybe we might see more of TNO in the future. It's an ok game which might be a worthwhile purchase in a sale, depending on what you like most in videogames.


And after that, I also played Wolfenstein: The Old Blood

Needless to say, I liked TOB more than TNO. First off, level design is better all around, it has much more of those open commander levels I liked so much in TNO. Second, there's comparatively less story intermissions. After you escape from your jail cell, it's pretty much running and gunning your way through Castle Wolfenstein with a minor torture sequence to break things up until you get to the Bavarian village. Third, the bulletsponges are gone. Shotgun guys now reasonably die within half of a shotgun clip, and Übersoldaten can be taken down with stealth (considering the difficulty of taking an Übersoldat down, you'll be more likely to consider the stealth option). Fourth, the first half of the game you are running around half naked, which is pretty damn cool actually. Fifth, The Old Blood can be considered a reimagining of Return to Castle Wolfenstein, with the same amount of Wolfenstein-escaping and supernatural involved, and I kinda liked RtCW.

The weapons are also somewhat different. Your regular ARs have been replaced with older version whose magazines are smaller, your shotguns are semi-automatic, you obtain a bolt-action rifle for long distance sniping with plentiful ammo this time around, and you also get a flare gun which fires explosive projectiles, which are somehow more effective at blowing things up than a grenade. You do get the sniper and explosive weapon earlier in the game than TNO, so in my book the weapon arsenal of TOB feels better than the TNO arsenal as visually they are on an equal level.

TOB is a prequel to TNO, where you must Find The Files to Deathshead's Compound from a fat lady called Helga who has a penchant for the supernatural. It starts off with you and a fellow Brit infiltrating Castle Wolfenstein undercover, until scripted sequence happens and you get thrown into jail by Rudi, some big guy who likes dogs. What follows is obtaining The Pipe, which this game seems very keen on forcing as something essential to the game, yet is never seen in TNO (probably because the Laserkraftwerk had that role). You can use the pipe to takedown enemies, and there are two modes where you take the pipe apart so you can use the head and the sharp end for stabbing, or just stick them together in order to transform the pipe into a pipe and hit harder, which is probably what you'll be doing most of the time. The pipe is used to open things, and climb walls with a particularly unengaging QTE. It's also used for breaking weak walls.

After that follows a stealth section. While TNO didn't outright FORCE stealth on you, having to sneak up on Übersoldaten without any decent weapons doesn't leave you with much choice. You can take one out stealthily and assault the rest with their miniguns, but doing so tends to leave you exposed to minigun fire of other Übersoldaten. Taking down Übersoldaten involves powering down a power source by holding a lever for five second, as you finish them off with a takedown. Rinse and repeat. These stealth sections aren't really well designed as they could have been, you'd think that patrolling hulks of steel with their weakness in the middle of the route would prompt more interesting layouts, but alas. Then you find yourself some guns and break outta prison. What follows is a terrifying journey into the world of magic, mystery, and violence.

Just killing squads and squads of nazis in Castle Wolfenstein without any hassle feels good. You briefly get tortured by Rudi, but break out again and kill his dog, and after that you escape on the railcar to the snowy Bavarian village wearing nothing but pants and shoes. More shootouts ensue in the village and its underground mines, until you reach a bar where you must help fellow allies escape by fighting off Nazis. This ends in a boss battle against the aforementioned Rudi wearing a powersuit because he's fucking PISSED that you killed his favourite dog and openly laments about how great and happy that augmented half-dog half-killing machine was as it tore the flesh of many prisoners. In retrospect the boss battle wasn't that hard, but a man treating a trained killer as his best friend is pretty hilarious.

And so you escape with your allies in order to make your way to a tavern where Helga is residing. You don a waiter outfit, enter a tavern where a Nazi party is going on, get stabbed in the hand because of your terrible German, when suddenly zombies happen. Apparently everyone who dies gets turned in a flaming zombie now, also known as 'shamblers', because of the underground gas (oh the irony). Dealing with zombies is fairly easy, even in groups. Just dual-wield ARs and aim for the heads. Zombies hit really hard and can unpredictably start to charge towards you, so you can't exactly hold down the trigger buttons and let go. It's a decent break from shooting Nazis, sort of like popping Clot heads in Killing Floor, but there's no special zombies aside from the occasional Nazi zombie which is able to inaccurately fire a gun at you. Also worth noting is that there are zombies falling from the sky. There's even a sequence where BJ saws off the barrel off a coach shotgun because no zombie killing is complete without a sawed-off shotgun.

What's more interesting is how the zombies interact with Nazis during gunfights with you, as anyone who dies get turns into a zombie, so you can turn people into zombies and have them distract the Nazis, and then sneak up on the rest of the Nazi bastards. Unfortunately the game is near its end at that point, so there aren't that many levels which involve Nazi-zombie infighting. The game ends with some more tomb raiding and a final boss fight against a massive blind monster which responds to sound, which is rather easy. You kill the monster, grab the folder, and get ready to assault Deathshead's compound in the sequel...

While some might consider the campy B-movie story a bad thing compared to TNO's story, I preferred TOB's less intrusive story which accepted its own nature. Sure, there's not as many characters, dramatic storytelling, or as much shit to read, but it suits the journey of an American Nazi-killing lunatic in more ways than TNO did. The visuals are still amazing, with a beautifully detailed Castle Wolfenstein and the captured beauty of a snowy Bavarian village before and after everything went to shit. It has more of TNO's best with less of the fat, and that's why I prefer TOB over TNO.
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Sir Ilpalazzo
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Re: What [not shmup] game are you playing now?

Post by Sir Ilpalazzo »

Dungeons and Dragons: Shadow over Mystara

I can't believe the game throws you from the Harpy fight straight into the dark elf fight without any health refill or recovery items. Insane lol.

Trying to get into this game. It seems like something that would really appeal to me (I love the character variety, art, branching paths, etc.) but have never been able to really understand it - it seems like one of the most unforgiving and impenetrable of Capcom's brawlers. Like, Final Fight and Armored Warriors are really hard games, but at least they give you recovery items and effective mobility options.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

^Totally agree with you. People say Shadow over Mystara is pretty easy but after many hours I never managed to figure out the combat myself. I can do fine against regular enemies but the bosses completely demolish me. Dark Warrior -> Harpy -> Shadow Elf is a wall that I never managed to break through with any character. The scorpion boss also kicks my ass. Heck even Warmachine does.

Hagane has been pretty helpful with tips and all but this game is still a major struggle for me. Meanwhile people say Tower of Doom is super hard and I proceed to beat that...

I recorded this for fun: My hilarious sttempts at beating Dark Warrior.
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Re: What [not shmup] game are you playing now?

Post by Vludi »

You just need some consistency with the Harpy, the rest of the game isn't more difficult. The cleric is the best character for beginners imo, tons of health and support spells and they replenish quite often. Dark Warrior 1 is tricky but the scorpion is pretty easy, just never give him a chance.
Clearing SoM with the Cleric took me less time than Tower of Doom, but playing as other characters like Thief is a better challenge.
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Re: What [not shmup] game are you playing now?

Post by Sir Ilpalazzo »

I can buy that there's something I'm missing about the game (and I'm sure it gets easier as you go along and start gathering powerful equipment, so maybe the beginning is the toughest). I'm just a little frustrated because I'm having a crazy amount of trouble with the very start, and it's not like I'm new to trying to seriously clear arcade brawlers (even if I'm not great at them either). It's mostly just because the man-scorpion, dark warrior, and harpy are all really difficult early bosses (and the war machine, while usually not too bad, can do a ton of damage to you quickly if he gets out of control), and healing is extremely limited. I absolutely can't stand how picking up items work either.

Is the cleric really that much better than fighter or dwarf in solo play just because of his spells? I've been mainly leaning towards the latter two; I feel a little bit more comfortable with their more natural-feeling special attacks and not having to deal with the alien nightmare that is the magic menu.
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Re: What [not shmup] game are you playing now?

Post by Mortificator »

Just a few turns of Romance of the Three Kingdoms III here and there.
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Interesting write-up, thanks for posting it.
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Re: What [not shmup] game are you playing now?

Post by Vludi »

Sir Ilpalazzo wrote:I can buy that there's something I'm missing about the game (and I'm sure it gets easier as you go along and start gathering powerful equipment, so maybe the beginning is the toughest). I'm just a little frustrated because I'm having a crazy amount of trouble with the very start, and it's not like I'm new to trying to seriously clear arcade brawlers (even if I'm not great at them either). It's mostly just because the man-scorpion, dark warrior, and harpy are all really difficult early bosses (and the war machine, while usually not too bad, can do a ton of damage to you quickly if he gets out of control), and healing is extremely limited. I absolutely can't stand how picking up items work either.

Is the cleric really that much better than fighter or dwarf in solo play just because of his spells? I've been mainly leaning towards the latter two; I feel a little bit more comfortable with their more natural-feeling special attacks and not having to deal with the alien nightmare that is the magic menu.
Fighter and Dwarf are more demanding characters to use than the Cleric, the regular battles in this game are kinda trivial and Cleric's melee is just fine for that, the bosses are the barriers here and Cleric's spells are very useful for them, you just need to get used to the inventory. And yeah the beginning is probably the hardest part of the game, after that you have plenty of resources and the game is kinda easy except for a couple bosses. Oh and go for the Scorpion route in the beginning, it's an easier boss and you get tons of money in the beginning too.

"I absolutely can't stand how picking up items work either", sliding you mean? it works fine to me.
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Re: What [not shmup] game are you playing now?

Post by Sir Ilpalazzo »

It feels like enemies litter the floor with items more than in pretty much any other brawler I've played, even Alien vs. Predator. Like, you're fighting War Machine, and the goblins you kill are spraying coins everywhere - giant-hitbox coins that you can't see because the character sprites are getting in the way, that you have no idea are even there until you go to take a swing at the boss only to have your character bend down and pick up coins three times in a row instead of killing the goblins, letting the boss get away. I understand you can slide to pick things up, but that's not always a safe option, and I feel like having to worry about tripping over coins in the heat of battle really shouldn't be a thing.

I'll probably bail out on the Dark Warrior route for now. I've been kind of beating my head against that wall because his stage is much more fun than the river (even if it's not as lucrative) but I think going up against that boss over and over is just frustrating me.
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Re: What [not shmup] game are you playing now?

Post by Vludi »

That's pretty much the only boss with that problem, you can use heavy attacks or slashes to avoid picking up items.
Good luck with the Dark Warrior, be sure to use all your inventory with him (hammers, oils etc).
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Re: What [not shmup] game are you playing now?

Post by system11 »

I just finished AC Syndicate (liked it, doing dlc next) and I'm addicted to Project Diva Future Tone.
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Re: What [not shmup] game are you playing now?

Post by Mischief Maker »

Saint's Row 3

This is the game GTA would have been if they were more interested in making something fun than engaging in biting social commentary.
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Yeah I played a blue skinned steampunk super villain.

It was great.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Looks like bug report city for Dolphin:

Crystal Caves and Monster Bash: Man, aren't there any Apogee published titles without "one mistake and you're done" level design? MB is the more interesting game (as usual, it's a Frank Maddin game) but I'm not sure how much variety there would be here if I stuck with it. CC levels give some satisfaction on beating them, but to hell with forced map-width platform / elevator rides to start a level. The one I'm on (in Ep 2) starts the level with BOTH, one after the other. That's nice.

Star Fox Adventures: Would have liked "more," but I finished somewhere around 18 hours (16:25 on my last savefile at 86%). The main game was pretty easy - there's some puzzles that require a bit of attention but there's not much that's too obscure, except for one place on the Moon Path which has, of all things, a simplified version of a puzzle that Cyan Worlds also used in next year's Uru: Ages Beyond Myst. For SFA, the difficulty with the rocks / steam vents puzzle comes in knowing that that's even where you should be focusing your attention. This is fairly typical of the game, and some places put obvious puzzle elements in plain sight, and they just refuse to work until you've done some unrelated prerequisite first, which feels like a problem the Legend of Zelda games avoid successfully. In SFA, the difficulty spikes around some timed and shooting segments - no regret for savestate abuse in a few places here. It's interesting that this latest of Rare's third person adventure games for Nintendo actually scales back the wide-open areas quite a bit, especially as the main "hub" is a very cozy feeling place. The endgame is also rather unsatisfying. Poor Dragon Rock - an interesting environment with little to do in it. Guess I'll have to go back and finish up their other titles - I think I've started all of the Banjo / D64 titles but haven't finished them.

SpyHunter - Some more bugs to report here. Not a bad game but the control layout for targeting missiles is awkward, as you're constantly reaching over the A button to switch targets. Cycling weapons and using the machine guns aren't great either. Overall, the combat just isn't as well implemented as it should be, and having so many vital objectives hidden in secret routes made it hard to drive fast.

Chronicles of Narnia - The Wardrobe One: Kind of an interesting title but it is based around a few flawed gameplay concepts. Within an arena-like overview, you control one child out of up to four at the same time, or "team up" in unique combinations of two kids working together, to do stuff. The arena view isn't so bad and allows reasonably high detail landscapes, but sometimes the kids end up offscreen - and sometimes the game isn't very good about letting you know things, so at one junction the game was playing a little cutscene with the smallest child waving her arms, and as I couldn't see her I didn't immediately realize that the game was trying to remind me that I had to do a Team Up action to physically pull her over a snowbank. As it turns out, seeing who you're in control of, or precisely selecting a Team Up partner aren't bulletproof, and the Team Up actions aren't very convincing either - what's up with Peter physically picking up Edmund and swinging him around like an Olympic hammer?! I can get why having each child get unique actions seems sensible, so the smallest child can slide into certain places (and this is thankfully a pretty slick animation), but beyond that the specialization ends up being overbearing, even contrary to the minor story themes of self-sufficiency and working together. What's the point of all that if Peter can't throw a snowball and Edmund's presence determines whether you can climb up things? And, all those things aside, the basic gameplay model - bash around the environment to find useless collectibles - isn't very compelling filler, especially when there's so much effort one can put into finding all the hidden items (which are even sometimes invisible and unobtainable until you get some special whatsit to make them appear). All that said, it's interesting because of the combination of live action video scenes with the gameplay, and quality level is reasonably high. Bug report here: The game really likes to corrupt memory cards.

Dinotopia: The Sunstone Odyssey - right off the bat, some hilarious voice acting in the first cutscene. Not a lot super bad about this game, but not much very good either. I'm not far in - just one mission - but in that time I've seen a very scenic but mazelike and copy-pasted low-poly treetop village, and a very generic farm place. Also, talking dinosaurs, and talking people; hard to tell the two apart sometimes. Basic gameplay is tedious and slow, with awkward lock-on combat, and a lot of fetch questing without much in the way of directions - and with a slow character. On the plus side, I was told to go and study some hidden plaques, but I didn't do it! What's the chances I'd get 3/4 in four-option multiple choice questions? The game is trying to be a bit like a Morrowind, but seems quite linear - items just appear in your status bar to be used shortly after, and my first "optional" quests just happened to be right next to where I was going anyway. Bug report: Game sounds like a broken sound test unless you slap on the low-level audio in Dolphin.
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Re: What [not shmup] game are you playing now?

Post by Chaos Phoenixma »

Achievement Hunting in Relic Hunters Zero.

Got the last of the Legendary Achievements earlier which requires reaching Loop 2 with each character. Keep in mind that the game starts its count at Loop 0, so this actually means clearing the game twice, not just once with the character.


Also got the one for clearing Loop 2 on the same run I got Legendary for Ace/Ass. Loop 2 is a pain. The Elite enemies have a lot of HP, which means having at least a fully upgraded Relic Weapon and the relic that gives Ammo Regen is pretty much a near must for clearing it. My run that cleared it had Relic SMG and Spooky Reaper. Spooky Reaper despite being able to shoot through walls wouldn't be very good for it due to the spread unless you have the relic for perfect accuracy which then changes the spread to a straight line of shots.

The fact that the enemies pretty much become damage sponges and you pretty much need a certain setup means I don't really enjoy that loop, though I do attempt it when I do make it there. The Homing Rockets are also a pain to deal with. Loop 3+ is the same thing as Loop 2 except the buff/debuff challenges come every level instead of every 2 levels, so it didn't really matter that I died on Loop 3 stage 1-1.


Just had a run as Jimmy that was pretty decent until the end of it. Lucked into getting the Spookylands Portal then got Haunted Beam weapon as the random Haunted weapon for clearing it. Then managed to find the Dev Potion relic(the Ammo Regen one), then had some other ones that helped with survival. Unlike most of the Haunted Weapons, the beam one doesn't shoot through walls, but I upgraded it to the max of +9 anyway. Didn't get a decent Relic Weapon at all, so I was using that weapon then got up to Loop 2 again. Surprisingly was having fun with it since that weapon was tearing through the Ducan Elites shields and health, and then in Loop 2 Stage 4-1 pretty much instantly died when 2 sniper enemies hit me at the exact same time(which caused a crash since that's one of the kinds of deaths that can crash the game). Really thought that I'd actually have a shot of clearing Loop 2 a second time that run then just got cheaply killed.


Just have 3 achievements left in the game. There's one for attaining a total of 50 loops overall, I'm currently at 27 times looped(1 run being a 3 loop, not sure how many each of 2 loop and 1 loop), then one for upgrading weapons 360 times(at 245) then one for hacking 200 challenges (currently at 45)
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Re: What [not shmup] game are you playing now?

Post by Obscura »

Playing Tales of Symphonia.

Not liking it as much as I did Zestiria (which is the only other Tales game I've played). On hard difficulty, combat seems both easy and somewhat arbitrary; attacks tend to be really under-telegraphed, so just play as Lloyd and spam your best combo. Against bosses add "hope they don't decide 'nah, I'm tired of getting hit' and break out of your combo" and "lol, it doesn't matter anyways, gels/life bottles". I'm not that deep into the game yet (so far, I have the Fire/Water/Wind seals), and Zestiria took forever for the combat to really open up, so maybe that's true here as well?
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Re: What [not shmup] game are you playing now?

Post by iconoclast »

Tokyo Mirage Sessions #FE

Finished this last night. It's probably the best Atlus RPG since Devil Survivor (2009) and one of the top 5 games of 2016. I don't have any major issues with it. Save anywhere sucks, especially in this game since the combat is very well balanced. EP (this game's SP or mana, whatever) is also kinda worthless since it's so easy to fully recover, but that's fine. It just means you don't have to be too conservative with your skills and can use the more expensive ones more freely. The story is decent and the characters are likable, but they're clearly second-rate in comparison to Atlus' best efforts. And I guess those are all of my complaints. Everything else is great, especially the combat, which is easily the best system Atlus has ever come up with. But I still didn't like it as much as Persona 3, 4, or Devil Survivor because even though their game design is almost entirely inferior to TMS, they have much better stories, characters, and/or world-building. And those aspects are like, equally as important as the game design for an RPG.
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Re: What [not shmup] game are you playing now?

Post by Mischief Maker »

Hyper Light Drifter

Even though it's a completely different genre, I'd say this game delivers more on the promise of No Man's Sky than the actual game did. An aesthetically sumptuous game of exploring a world heavily inspired by the art of pulp science fiction.

The combat's not too shabby, either.
Two working class dudes, one black one white, just baked a tray of ten cookies together.

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Re: What [not shmup] game are you playing now?

Post by BulletMagnet »

iconoclast wrote:Everything else is great, especially the combat, which is easily the best system Atlus has ever come up with. But I still didn't like it as much as Persona 3, 4, or Devil Survivor because even though their game design is almost entirely inferior to TMS, they have much better stories, characters, and/or world-building.
This means I've gotta play the thing eventually, because I'm the sort who's willing to overlook a dumb story if the nuts and bolts are well-executed enough to keep me interested.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

Mischief Maker wrote:Hyper Light Drifter

Even though it's a completely different genre, I'd say this game delivers more on the promise of No Man's Sky than the actual game did. An aesthetically sumptuous game of exploring a world heavily inspired by the art of pulp science fiction.

The combat's not too shabby, either.
I heard mixed things about HLD - mostly regarding the framerate and (IIRC) the finicky nature of the dash; I was really interested when all the trailers were coming out though.
BulletMagnet wrote:I'm the sort who's willing to overlook a dumb story if the nuts and bolts are well-executed enough to keep me interested.
I can't muster the will for that. If an RPG's story or world isn't sucking me in, I can't continue no matter HOW good its battle system is. Case in point: Shadow Hearts Covenant. One of the best Turn-based battle systems I've seen (at least for a PS2 RPG), and it's squandered by an insultingly dumb anime cliche story, which in turn squanders a criminally underused setting (WWI Europe).

Speaking of Shadow Hearts Covenant, a very good or interesting story can be likewise torpedoed by awful mechanics. Case in point: Koudelka. Slow-paced exploratory RE-style game with... constant random battles that take aaaages to complete. Dropped that shit after a few hours... With some regret!

===

I am playing Silent Hill 1 for the first time. As is usually the case with Konami games from this time, it is blowing me away with how good it is. The lighting/shadow graphics alone must be some of the best on the system; it's incredible. The game is also very nerve-wracking (for a first-timer, you see!). Amazing. Just (sorta) in time for the Halloween season.
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Re: What [not shmup] game are you playing now?

Post by Mischief Maker »

EmperorIng wrote:
Mischief Maker wrote:Hyper Light Drifter

Even though it's a completely different genre, I'd say this game delivers more on the promise of No Man's Sky than the actual game did. An aesthetically sumptuous game of exploring a world heavily inspired by the art of pulp science fiction.

The combat's not too shabby, either.
I heard mixed things about HLD - mostly regarding the framerate and (IIRC) the finicky nature of the dash; I was really interested when all the trailers were coming out though.
The framerate is indeed capped at 30fps, but that's not really a problem because despite your ninja-like agility the combat is actually pretty slow and deliberate compared to, say, Ys.

As far as the dash, first of all I'd strongly suggest playing this game with an analog gamepad to avoid any problems with the dash. If you insist on Mouse-WASD controls, they default to dashing toward the mouse pointer which is extremely awkward, but there's an option in the gameplay settings to tie dash direction to the movement keys and that solves the problem.
Two working class dudes, one black one white, just baked a tray of ten cookies together.

An oligarch walks in and grabs nine cookies for himself.

Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Re: What [not shmup] game are you playing now?

Post by BIL »

EmperorIng wrote:I am playing Silent Hill 1 for the first time. As is usually the case with Konami games from this time, it is blowing me away with how good it is. The lighting/shadow graphics alone must be some of the best on the system; it's incredible. The game is also very nerve-wracking (for a first-timer, you see!). Amazing. Just (sorta) in time for the Halloween season.
I always associate the KCET Silent Hill quartet with the darker months - nice long nights, usually a bit of spare time... every couple Januaries I'll clear 'em in release order over a week or so. I've never cared about the (surprisingly meaty) endgame rankings, I take my goddamn time basking in the nightmarish delusion and reading all the clues!

SH1 is most certainly a defining example of grinding hardware limits transmogrified into an unstoppable razor edge... but what I find increasingly compelling these days is the level of detail coexisting with its calculatedly low-vis aesthetic. Despite its innately pixellated, warping look, there's no end of fine-brush TLC in its environments. Just unremarkable stuff like doorframes and license plates and desk clutter, miscellany that accumulates into a convincingly mundane world gone apeshit. The PS2 games are obviously a huge leap forward in graphical fidelity, but the craftsmanship they're lauded for merely reflects that of the original.
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Re: What [not shmup] game are you playing now?

Post by Xyga »

SH1 is still the king of the genre.

On the technical side I'd say the great achievement is that they've mastered the way of the fog and darkness by actually making these conditions absolutely central to the game.
Making it so that for the player they're not seen as obnoxious tricks to save memory, rather they're home to the things you fear, and you're constantly surrounded by that environment.
The sound effects are the icing, again taking advantage of the limited viewing distance, kind of a la Alien; you don't want anything approaching you, well too bad because you're hearing it. :P

brr

PS: I love turning that radio off in some places, you switch to full suprise scare mode.
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Re: What [not shmup] game are you playing now?

Post by BulletMagnet »

EmperorIng wrote:Case in point: Shadow Hearts Covenant. One of the best Turn-based battle systems I've seen (at least for a PS2 RPG), and it's squandered by an insultingly dumb anime cliche story, which in turn squanders a criminally underused setting (WWI Europe).
Heh, we may occupy opposite ends of it, but we're definitely on the same spectrum: Shadow Hearts is one of my favorite series, though my personal pick of the litter is From the New World, whose story and cast are even more ridiculous than Covenant's. :mrgreen:
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