Jeff Minter's Space Giraffe

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MJR
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Post by MJR »

antares wrote:
I don't meant it literally I just wished he would have worked on the new game instead of rereleasing an old one.

I understood that all right :) And since I don't intend to buy an xbox, I'm really glad that he spent some time on porting this over. I loved SG quite a bit on 360, when I was playing it at my friend's place.
Last edited by MJR on Mon Dec 15, 2008 3:33 pm, edited 1 time in total.
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bcass
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Post by bcass »

antares wrote:I don't meant it literally I just wished he would have worked on the new game instead of rereleasing an old one.
He has been. Jeff has been working on GR+++ while Giles has been working on SG PC.
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Post by antares »

bcass wrote: He has been. Jeff has been working on GR+++ while Giles has been working on SG PC.
Well, then everyone can be happy :D

Also I found this on the homepage:

VIC-20 version and C64 version of the original Gridrunner included. :!:
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Mischief Maker
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Post by Mischief Maker »

Not including mouse support was a retarded move of epic proportions.
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Post by bcass »

Works perfectly fine with a wired 360 joypad. Mouse control would be horrendous (and that's coming from someone who completed the 360 original).
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IronGiant
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Post by IronGiant »

Works fine with a humble keyboard too. :D

I see it's been DUGG too:

http://digg.com/pc_games/Space_Giraffe_ ... ased_on_PC
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Post by 320x240 »

It's perfectly understandable that they want to earn a little cash on a pc version too. I have a feeling they wanted to focus on just the 360 though, concidering the time it took before they released this version (and the fact that the specs are so that I can't even run a 'simple Temepest-clone' on my computer).

As an aside, what's up with the British obsession with early arcade shmups? They keep on churning out versions/rip-offs of Space Invaders, Galaga, Tempest, Asteroids, Robotron and Defender like there's no tomorrow. It's like every other shmup developed since then is 'just another R-Type clone' to them.
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Post by bcass »

320x240 wrote:It's perfectly understandable that they want to earn a little cash on a pc version too. I have a feeling they wanted to focus on just the 360 though, concidering the time it took before they released this version (and the fact that the specs are so that I can't even run a 'simple Temepest-clone' on my computer).
To be fair to the developers, much of the dev time on the PC version was spent making it require as little hardware as possible. Some people are reporting that it runs well on less than the recommended specs, so in that respect they succeeded.
320x240 wrote:As an aside, what's up with the British obsession with early arcade shmups? They keep on churning out versions/rip-offs of Space Invaders, Galaga, Tempest, Asteroids, Robotron and Defender like there's no tomorrow. It's like every other shmup developed since then is 'just another R-Type clone' to them.
Sigh. Rip offs? What, in the way that Cave keep ripping off earlier verts? You obviously haven't played Space Giraffe much if you think it's a rip-off of Tempest. The two games are very very different. What fascinating new shmups are emerging from Norway these days?
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Post by E. Randy Dupre »

It's also amusing that you think it's a British "obsession". Besides Llamasoft, who else is there developing and releasing this stuff commercially?
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Post by 320x240 »

E. Randy Dupre wrote:It's also amusing that you think it's a British "obsession". Besides Llamasoft, who else is there developing and releasing this stuff commercially?
Maybe you should check out the indie scene? Start with Puppygames and work your way from there.
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Post by bcass »

You basically listed most types of shumps in your list. 99.9% of shmups could basically be traced back to those games, so it's a bit daft to say that it's just the British that are using those genres as inspiration.
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Post by 320x240 »

bcass wrote:To be fair to the developers, much of the dev time on the PC version was spent making it require as little hardware as possible. Some people are reporting that it runs well on less than the recommended specs, so in that respect they succeeded.
Maybe it's just something to do with directx. I'll try again later.
320x240 wrote:Sigh. Rip offs? What, in the way that Cave keep ripping off earlier verts? You obviously haven't played Space Giraffe much if you think it's a rip-off of Tempest. The two games are very very different. What fascinating new shmups are emerging from Norway these days?
There's a difference between refining what you have had a part in creating earlier yourself and basing you're life's work on other peoples ideas. Besides, I wasn't critisizing Minter, it was just a general comment, though some of his (better) games are total rip-offs.
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Post by bcass »

Tempest 2000 is 100 times better than the original coin-op Tempest.
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Post by Zuhzuhzombie!! »

Go buy it.

If you don't like it keep playing.

Discovering how to properly play the game is half the fun.
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Post by Mischief Maker »

I dunno. I find it to be disappointing. All these months of hype and reviewers saying that the game is INDESCRIBABLE and now that I finally play it I get... a tube shooter with a tension bar that allows you to ram basic enemies for a multiplier bonus. Was that so hard?

I already ranted at the2bears about this, but I find the visual noise to be a pointless irritant. It does nothing to affect the gameplay and doesn't look any more impressive than a windows media player visualization. Yes, it makes you rely on the various animal sound effects to keep tabs on what the hell is going on, but that's like making a game designed to be played blindfolded.

Compare this with a bullet hell shooter, like a Shanghai Alice spell card, forming a gorgeous kalidoscope of colors and sound, and forming it from the game's bullets and requiring the player to maneuver through the visual spectacle. SG is just visual mess whose only purpose is to obfuscate. And if that's the main draw, it's already been outdone years ago by Spheres of Chaos.

But I suspect I'm in the minority here.
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Post by bcass »

Mischief Maker wrote:And if that's the main draw, it's already been outdone years ago by Spheres of Chaos.
Also made by a Brit, interestingly. First released on the Acorn Archimedes.

A number of things make SG great IMO. It isn't all just about bulling, multipliers, minimising jump use, or actually anything to do with scoring (although those elements are as deep and involved as anything you'll ever find in a JPN shmup). It really comes alive in the 2nd half of the game, where there is so much tension and chaos, it just all melts together in probably my favourite ever shmup experience. When I say intense, I mean a kind of tension that magnifies event Caves best efforts, but without the difficult. Surprised you're having difficulty with the new NUXX mode. It's substantially dumbed-down (visuals-wise) compared to the 360 original.
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Post by Mischief Maker »

I was playing in Acid mode.

The other problem is that while the tutorial levels ran smooth as silk, level 2 ran slow as molasses. Hard to get any tension when the whole game's running like it's underwater. They should have added a Frame skip option.

I'll take your word for it on the later levels.
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Post by bcass »

You must have a pretty old PC/graphics card if it's not running full speed. Some people have it running at full speed on cards that are 5 years old.
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Post by Mischief Maker »

It's an Nvidia quadro. They're a goofy card. Some things they run lightning fast, other effects (usually shadow) will absolutely cripple them.

Cloudphobia runs like a dream, so I'm happy.
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Post by MJR »

Mischief Maker wrote:I was playing in Acid mode.

The other problem is that while the tutorial levels ran smooth as silk, level 2 ran slow as molasses. Hard to get any tension when the whole game's running like it's underwater. They should have added a Frame skip option.

I'll take your word for it on the later levels.
Frame skip would ruin the playability. There is an option to scale down the resolution. This being said, the game does not even need a high end PC to run properly.
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Post by bcass »

Mischief Maker wrote:Not including mouse support was a retarded move of epic proportions.
Actually, I've just discovered this:

giraffe move: hold left mouse button + mouse move
aim hoof shot: hold right mouse button + mouse move

Might be worth a try if you really hate using a joypad so much.
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Post by antares »

@bcass
Is your XBL gamertag bcass in space?

I've just taken your #1 place in the weekly leaderboard 8)
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Post by bcass »

Bugger! That score was me starting from level 50 though as I need to practice the last 50 levels as I still need to get the 1CC achievement.
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Post by antares »

I started from 1, also still trying for the 1CC. The last 20 levels are no fun anymore ;)
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Post by bcass »

My best from level 1 is up to level 96 so far. I was gutted that day, I can tell you!
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Post by antares »

Does anyone know is the PC version just download or a "real" game on CD/DVD with box?
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Post by bcass »

Download only although there are no restrictions - you can install it on any number of PCs/laptops.
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Post by IronGiant »

I see that the latest issue of PC Gamer has awarded the PC version of Space Giraffe a massive score of 92% ! :D
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Post by bcass »

Well deserved.
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Post by antares »

Here is an interesting interview from Eurogamer with Jeff Minter:

http://www.eurogamer.net/article.php?article_id=342895

The most interesting part when asking about Gridrunner:

Eurogamer: Oh! Have you got a release date?

Jeff Minter: No. We sent it off to [Microsoft] months ago, but they've just not said anything - we're just waiting for them. Basically I'm going to carry on with the PC version of it if I don't hear from them soon, because they're just sitting on the demo we sent them three or four months ago. We haven't heard a thing.


Doesn't sound like we will see the game anytime soon :(
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