Night Striker Gear announced!

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Sweatlord_STG
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

Jonpachi wrote: Sat Aug 16, 2025 4:38 pm
Sweatlord_STG wrote: Sat Aug 16, 2025 3:17 pm
Jonpachi wrote: Sat Aug 16, 2025 2:49 pm

I really wanted the LE, but it was nearly double the price for that paper Uzi and prototype code. Not saying I don't look at my normal edition copy with a bit of spite now thoug;I really want to play Gear.
So the code is for an early version of Night Striker Gear??? That people can play NOW?

Sorry but it's a MAC-10, not an Uzi :P
I'm only playing on Switch, so I don't have access to the Steam release.

I didn't realize they were doing a whole separate physical just for Gear, but then again it would be nice to have it on a cart.

https://www.play-asia.com/night-striker ... DVfDxuG0Th
This is not related to Steam. The code only comes with the LE of the Switch version of Operation Night Strikers. You said:
Jonpachi wrote: Sat Aug 16, 2025 2:49 pm
Sweatlord_STG wrote: Sat Aug 16, 2025 10:29 am Has nobody tried out their MAC-10 that comes with the LE?

And what about the code for Night Striker Gear? Is it already possible to redeem it to ensure you get the game once it's out?
I really wanted the LE, but it was nearly double the price for that paper Uzi and prototype code. Not saying I don't look at my normal edition copy with a bit of spite now thoug;I really want to play Gear.
So my question is: What exactly is the code for? I thought the code was for a digital copy of Night Striker Gear (once it is out), but you made it sound like the code was for a prototype of Night Striker Gear, which made me wonder whether people can play that version now already, if they have the code from the LE. Please explain.
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Re: Night Striker Gear announced!

Post by Jonpachi »

I assume the "Gear" distinction in the title is meant to brand it as something like R-Gear, or Haunted Castle Revisited, an experimental "what if" that you should assume is arriving in a bare-bones state and is intended mainly for series enthusiasts.
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Re: Night Striker Gear announced!

Post by Danmaku Dussault »

i will for sure be picking this up
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Re: Night Striker Gear announced!

Post by hamfighterx »

I have been playing some Night Striker Gear tonight, on Switch via the code with the Special Edition retail box. To confirm some things from my fairly brief initial play and explain what you get with the download code:

* The title screen and the Switch app icon note "Operation Night Strikers Edition", which could imply changes/additions in the eventual wider scale release. It's a separate app from Operation Night Strikers, it's not accessed as DLC for that game.

* It's a full featured game, with stages A-G, along with stages B', C', D', E', F' (I'm not quite sure how these differ, just played a little bit for the first time tonight). Darius-style branching path system, like you finish stage A and can choose to go on to stage B, or stage D'.

* There are two main modes to pick from when you start a game, normal or a "pacifist" mode where you have no weapons at all. Just dodging, and bosses have a timer that you have to survive. The digital manual also notes there is a "B-Side Mode" that becomes available only after certain conditions are met.

* Has in-game "Achievements", which are a 1CC of the true ending, all stages clear, clearing each individual stage in normal and pacifist modes, handful of specific gameplay related ones (destroy certain enemy types), a "Secret" achievement.

* Current version is 1.1.0. Options are somewhat sparse, but complete with typical control config, BGM/Sound effect volume sliders, rankings/leaderboards, screen options (which is just Bilinear filtering on/off), language selection (Japanese or English).

* Works fine on Switch 2, which is the only way I've played it so far.

Will update if there's anything more of interest as I get more time playing it and learn the levels, compare to Switch 1, etc.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

So the code unlocks the actual game... Well, when will it really come out?
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

hamfighterx wrote: Mon Aug 18, 2025 7:12 am I have been playing some Night Striker Gear tonight, on Switch via the code with the Special Edition retail box. To confirm some things from my fairly brief initial play and explain what you get with the download code:

* The title screen and the Switch app icon note "Operation Night Strikers Edition", which could imply changes/additions in the eventual wider scale release. It's a separate app from Operation Night Strikers, it's not accessed as DLC for that game.

* It's a full featured game, with stages A-G, along with stages B', C', D', E', F' (I'm not quite sure how these differ, just played a little bit for the first time tonight). Darius-style branching path system, like you finish stage A and can choose to go on to stage B, or stage D'.

* There are two main modes to pick from when you start a game, normal or a "pacifist" mode where you have no weapons at all. Just dodging, and bosses have a timer that you have to survive. The digital manual also notes there is a "B-Side Mode" that becomes available only after certain conditions are met.

* Has in-game "Achievements", which are a 1CC of the true ending, all stages clear, clearing each individual stage in normal and pacifist modes, handful of specific gameplay related ones (destroy certain enemy types), a "Secret" achievement.

* Current version is 1.1.0. Options are somewhat sparse, but complete with typical control config, BGM/Sound effect volume sliders, rankings/leaderboards, screen options (which is just Bilinear filtering on/off), language selection (Japanese or English).

* Works fine on Switch 2, which is the only way I've played it so far.

Will update if there's anything more of interest as I get more time playing it and learn the levels, compare to Switch 1, etc.
Wow!!!

Did you have to create a JP account to redeem the code, hamfighterx?

I can't believe we already get to play the new game! And only on Switch, not on Steam!
It's also strange that there is no YT video of this so far! We live in times where people usually put anything new on to YT immediately.

My copy was finally sent again today, together with Gradius LE, after they had sent both to the wrong country and it was returned. So in a few days I should finally have it too.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

Sweatlord_STG wrote: Mon Aug 18, 2025 10:40 am It's also strange that there is no YT video of this so far!
Actually, there is. But beware of spoilers.
Spoiler
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Re: Night Striker Gear announced!

Post by eksratu »

xEbb1993x wrote: Mon Aug 18, 2025 12:45 pm
Sweatlord_STG wrote: Mon Aug 18, 2025 10:40 am It's also strange that there is no YT video of this so far!
Actually, there is. But beware of spoilers.
Spoiler
Yo thanks for posting this, I was SUPER curious what Gear looked like.
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Re: Night Striker Gear announced!

Post by WarpZone »

hamfighterx wrote: Mon Aug 18, 2025 7:12 am * The title screen and the Switch app icon note "Operation Night Strikers Edition", which could imply changes/additions in the eventual wider scale release. It's a separate app from Operation Night Strikers, it's not accessed as DLC for that game.
Thanks for the impressions. According to M2's site, there's basically no version differences except the trailer music is in the earlier version's sound test:

https://m2stg.com/night-striker-gear/
There is no difference in the basic game content between this software bundled with the Nintendo Switch special edition of "Operation Night Strikers" sold by Taito Corporation and this software sold separately by M2 at a later date. However, please note that each is a separate piece of software.

The name of the software bundled with "Operation Night Strikers" is "Night Striker GEAR Operation Night Strikers Edition." The differences from the standalone version are as follows:

1. The app icon and game title screen will say "OPERATION NIGHT STRIKERS EDITION"
2. The music that can be listened to in the in-game "BGM PLAYER" includes the song "NSG TRAILER" used in the teaser PV for this game.
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Sweatlord_STG
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

WarpZone wrote: Mon Aug 18, 2025 4:25 pm
hamfighterx wrote: Mon Aug 18, 2025 7:12 am * The title screen and the Switch app icon note "Operation Night Strikers Edition", which could imply changes/additions in the eventual wider scale release. It's a separate app from Operation Night Strikers, it's not accessed as DLC for that game.
Thanks for the impressions. According to M2's site, there's basically no version differences except the trailer music is in the earlier version's sound test:

https://m2stg.com/night-striker-gear/
There is no difference in the basic game content between this software bundled with the Nintendo Switch special edition of "Operation Night Strikers" sold by Taito Corporation and this software sold separately by M2 at a later date. However, please note that each is a separate piece of software.

The name of the software bundled with "Operation Night Strikers" is "Night Striker GEAR Operation Night Strikers Edition." The differences from the standalone version are as follows:

1. The app icon and game title screen will say "OPERATION NIGHT STRIKERS EDITION"
2. The music that can be listened to in the in-game "BGM PLAYER" includes the song "NSG TRAILER" used in the teaser PV for this game.
So this is already the final game! :o

It took so long to figure this out lol so thanks for posting this! :lol:
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Re: Night Striker Gear announced!

Post by xEbb1993x »

eksratu wrote: Mon Aug 18, 2025 4:15 pm
xEbb1993x wrote: Mon Aug 18, 2025 12:45 pm
Sweatlord_STG wrote: Mon Aug 18, 2025 10:40 am It's also strange that there is no YT video of this so far!
Actually, there is. But beware of spoilers.
Spoiler
Yo thanks for posting this, I was SUPER curious what Gear looked like.
You're welcome.
Spoiler
So, there is a true final stage, boss, and ending... But how do you reach it? It looked like the VTuber playing was able to reach it despite using a continue in the penultimate stage.
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Re: Night Striker Gear announced!

Post by Jonpachi »

I feel like the LE was a big rip-off since the game is not on the cart. For the same price, you could buy the normal version and the separate release of Gear and have both games physical.
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

Jonpachi wrote: Tue Aug 19, 2025 5:07 pm I feel like the LE was a big rip-off since the game is not on the cart. For the same price, you could buy the normal version and the separate release of Gear and have both games physical.
LEs are about pretty boxes and other stuff like a small art book or soundtrack or whatever, not about getting more bang for the buck.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

I'm just a bit peeved it's only releasing on the Switch and Steam. I mean, why not Switch 2 and PS5?
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Re: Night Striker Gear announced!

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xEbb1993x wrote: Tue Aug 19, 2025 8:49 pm I'm just a bit peeved it's only releasing on the Switch and Steam. I mean, why not Switch 2 and PS5?
You can use a mouse with a PS5, but it's not a widely known/accepted control method. I presume that was the reasoning. Switch has IR pointer functionality. I assumed it was going to be Switch branded with the understanding that it'd work with Switch 2 JoyCon mouse, but apparently that's not the case.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

I still want there to be a PS5 version.
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Re: Night Striker Gear announced!

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The Switch pointer controls are garbage anyway if you want to play seriously. I've tried them now on both a Switch 1 and a Switch 2, and while passable for kids (or the Arcade 1-Up dads) they hardly replicate the accuracy of a real light-gun. We set up the Switch 2 at work last week, and within minutes everyone was asking if they could use the analog stick instead.

RELEASE THE PS5 CUT!
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

AGermanArtist wrote: Tue Aug 19, 2025 9:27 pm
xEbb1993x wrote: Tue Aug 19, 2025 8:49 pm I'm just a bit peeved it's only releasing on the Switch and Steam. I mean, why not Switch 2 and PS5?
You can use a mouse with a PS5, but it's not a widely known/accepted control method. I presume that was the reasoning. Switch has IR pointer functionality. I assumed it was going to be Switch branded with the understanding that it'd work with Switch 2 JoyCon mouse, but apparently that's not the case.
I think so too. They wanted to make it a thing where you control the light gun games either with mouse (PC) or the motion controls (Switch) so no PS4 or PS5.
Jonpachi wrote: Tue Aug 19, 2025 11:39 pm The Switch pointer controls are garbage anyway if you want to play seriously.
That's a shame. But also what I assumed. Guess I won't even build my MAC-10 :(
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Re: Night Striker Gear announced!

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I bought it on PC and it's super baffling that you can't use any lightgun currently available with the lightgun games*, because M2 never thought of testing for absolute positioning pointing devices (this includes touchscreens too!). It was defeating to have this game load on Steam only to jump into Mame 4 minutes in to use my Retroshooter.

Once again PC is an afterthought for Japanese devs.

*Wolf and Thunderbolt ARE lightgun games despite being mounted guns on original cabs, believe it or not.
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

RoboArmy wrote: Wed Aug 20, 2025 5:09 am Once again PC is an afterthought for Japanese devs.
They are slowly getting better at this. But maybe they thought that not enough people own those guns to make it an option.
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Re: Night Striker Gear announced!

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xEbb1993x wrote: Mon Aug 18, 2025 9:29 am So the code unlocks the actual game... Well, when will it really come out?
The wait is killing me. Apparently still no release date announced, even though it's 100% done and ready for rollout.
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

velo wrote: Fri Aug 22, 2025 8:10 pm
xEbb1993x wrote: Mon Aug 18, 2025 9:29 am So the code unlocks the actual game... Well, when will it really come out?
The wait is killing me. Apparently still no release date announced, even though it's 100% done and ready for rollout.
Just to clarify: You don't have to wait if you have the code from the LE. You can already redeem it and play the game now.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

I don’t know how or where to get it.
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Re: Night Striker Gear announced!

Post by Steven »

xEbb1993x wrote: Sat Aug 23, 2025 10:36 am I don’t know how or where to get it.
https://www.play-asia.com/operation-nig ... /13/70ig33
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Re: Night Striker Gear announced!

Post by xEbb1993x »

So downloading it on the eShop is not an option?
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

xEbb1993x wrote: Sat Aug 23, 2025 2:41 pm So downloading it on the eShop is not an option?
No.
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Re: Night Striker Gear announced!

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xEbb1993x wrote: Sat Aug 23, 2025 2:41 pm So downloading it on the eShop is not an option?
Not YET. There's a separate release coming up for just Gear, and it's getting its own physical release. I would assume we'll see a digital download pop up at that time. It seems they wanted to give the LE some added value by having it be exclusive to that version for a while. No date has been announced yet for the stand-alone Gear release.
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Re: Night Striker Gear announced!

Post by Sweatlord_STG »

Yeah sorry I meant not yet.
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Re: Night Striker Gear announced!

Post by xEbb1993x »

I’ll just wait for Gear to come out, then.
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Re: Night Striker Gear announced!

Post by hamfighterx »

Been playing quite a bit more of Gear (Switch, I did buy the big Japan retail box set of Operation Night Strikers that came with the early release DL code), some more thoughts:

1) I'm not sure what I think of the main mechanic: you have a "gear" meter that fills by killing enemies and serves as your only way to power up your shot. At MAX rank 5, that means a fast and powerful auto shot. At rank 1, your maximum shot frequency goes way down (and might even be weaker damage per shot, I can't confirm but would not be surprised). It feels a little awkward to drop to rank 1, to the point that the first couple times I played it I wondered if I was having a controller connectivity issue or a glitch (nope, I wasn't).

Anyway, a power-up system is all fine and good. But your ONLY button other than shot is to transform into powered up robot form, where your shots gain homing properties (and maybe a damage increase?). But when you transform, your Gear gauge is consumed quickly. It can take you from your max shot rank all the way to pea-shooter mode by staying in robo-form for just a few seconds. It tends to either (a) make me want to avoid going into robot mode, where during the levels I mostly opt for not risking the loss to offensive power (exception being I'll sometimes use it for the homing shot to ensure I hit the shield-giving ship that appears once per stage), or (b) in some situations where it IS effective (like, it decimates the mid-bosses and you have a lot of chance to refill on normal enemies right after) it can feel a little cheap and cheesy. Oh, and defeating stage bosses automatically refills you to Max - just don't exhaust your whole meter without killing the boss, or you're stuck grinding the end out with your weakest weapon.

IDK, it makes the game feel rather simplistic to just have your normal shot, and kind of disappointing to lose your power by using the ONE other ability at your disposal. I could see a game designed in a way to lean into those elements of risk/reward, and encourage you that you really want to use the transformation in some spots then quickly refill your meter - but the design here doesn't really do much with that idea, IMO.

2) I do like a lot of the stuff M2 did here to make the stages feel kinetic and full of 3D action. The highway stage feels closer to the road and more like a fast driving game, with highway guardrails really making stuff like the boss fight feel you're racing down the road while fighting. The sky stages feel more like a shooter up in the air and have a different feel. There's a boss where you're shooting down a series of rotating rings, and it really gives a good feeling of depth (somewhat reminiscent to me of Taito's effective use in the Ray series of using 2D elements that give a 3D-feeling perspective in some moments). Same for the final level, it's in a mechanical tube like thing, and really does a nice job of making it feel like you're zooming through a pipe in 3D space.

3) I don't know how to get to the "true" final stage and True Last Boss, but I've managed to do it a few times, always in Pacifist Mode (choosing that mode from the menu, you get no shots at all). Have done it on Pacifist on a non-1CC on Easy difficulty too. Not sure if that's a quirk of Pacifist Mode always providing access to the true last stage, but feels like that might be the case (I don't recall ever NOT getting the final stage when playing Pacifist Mode).

Have not yet been successful in reaching the stage in Normal/arcade mode. I tried playing "pacifist style" in that mode by just not firing the entire game, even 1CCed the full 4 stages/bosses doing route A-B-C-D, that didn't work. So it does not appear that just not killing certain enemies is the key, nor is it a simple 1CC. I've also completed each stage/final stage in separate playthroughs, so it doesn't seem to be some sort of cumulative result of getting through all levels. If anyone is aware of the requirements, I'd sure like to know!

4) Once you clear the TLB (including through Pacifist Mode), a third game mode is unlocked on the main menu, B-Side Mode. That is a mode where you have to play arranged versions of all 11 levels in order, with no Outrun/Darius style branching stage select. You just move on to the next stage and have to do them all. I've yet to clear that, it's pretty tough.

5) Game feels a bit short in a normal Arcade run, it only takes like 10 minutes to do the 4 stages and get an ending. Adding the optional/unlockable 5th stage & TLB, we're talking like 15ish minutes. Now, I usually never complain about short run times, give me a 20min short and sweet game over a 1-hour shooter epic any day. But this feels a little light even for me. In comparison, the B-Side Mode doing all 11 levels feels a little excessively long. I think I'd prefer something like the original Night Strikers, where a run is 6 branching stages (A-U).

6) 1 additional credit is unlocked per every 1 hour of total gameplay, not counting time in menus or paused. I assume eventually it gets up to free play, I'm not there yet.

7) On the Switch, I've played with an arcade stick and it feels nice. No Cyber Stick USB support out of the box was a bit disappointing for me. But the controller I've settled on as my favorite for this game was a bit of a surprise - the Gamecube wireless NSO pad! The analog stick has just the right amount of tension to re-center strongly but smoothly (it's tighter than, say, the Switch Pro Controller stick), it's ergonomic as heck, and the one big A button that just begs to be pressed is perfect for this mainly one-button game, with the smaller B button being perfect for your Gear transformation.
Jonpachi wrote: Tue Aug 19, 2025 5:07 pmI feel like the LE was a big rip-off since the game is not on the cart. For the same price, you could buy the normal version and the separate release of Gear and have both games physical.
I would have bought the LE box even if it didn't come with a Gear DL code. Same as how I bought the Ray'Z box set even though that had no exclusive download. It's a Taito+M2 shooter (or at least shooter-adjacent) release, I'm always up for springing for a special version with stuff like music CDs, a nice book, the little physical art cards. Don't really care about a papercraft submachine gun Joycon holder, but it also doesn't bother me.

Sure, it would have been even better to have Gear physically on the cart too, but not a dealbreaker for me.
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