PSP vs. NDS

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PaCrappa
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Post by PaCrappa »

Ya know what I like to do? I like to go on the internet and list all of the games I'm not into for a system and then say that the system sucks based on that list of games.

To this day, I've never owned a videogame system. They all have at least a half a dozen bad games that I can handily list in a flash, right here on the worldwide web, so therefore they all suck.

Pa
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Post by UnscathedFlyingObject »

LOL, I just want me some solid 2D platformers with true gameplay to back it up and no stopping to grab a pen. I mean, there were many in the GBA. Maybe Nintendo is putting a ban on anything that's not innovative because if it isn't "innovative" it can be done better on the PSP.
Last edited by UnscathedFlyingObject on Tue Feb 14, 2006 6:06 am, edited 2 times in total.
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Post by PaCrappa »

That makes total sense! I get it now! You don't like the DS.

Pa
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Post by sethsez »

Nintendogs is a mini-game game, for example, because it doesn't know how it wants to play. The gameplay changes every couple minutes from throwing balls, petting dogs, buying groceries, etc all of which are well, mini-games.

Console RPGs are just mini-game games. You walk for a bit, then you fight for a bit, then you walk for a bit, then you get into a town and talk for a bit, then you have to buy stuff, then you might have to mess around with a sphere grid or some shit.

As for platformers, the DS has Sonic Rush, Castlevania (suck it up, the seals are annoying but not game-killing and, total, take up less than a minute of total playing time), and Super Princess Peach and the new Mario game coming up.

The PSP has remakes of Mega Man and Mega Man X, and a new GnG game coming up.

Neither system is particularly stunning for platformers right now.
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Post by UnscathedFlyingObject »

PaCrappa wrote:That makes total sense! I get it now! You don't like the DS.

Pa
I have no bad feelings against the DS. I wish the best for it, really; I feel it has to lay off the gimmicks.
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Post by sethsez »

You're seriously overstating what kind of gimmicks there are. What was the last DS game you even played? Most games drag the touch screen out for a minute at most over the entire course of the game or utilize it as a central part of the gameplay (which, for games like Age of Empires and Phoenix Wright, makes perfect sense).
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Post by PaCrappa »

UnscathedFlyingObject wrote: I feel it has to lay off the gimmicks.
Again, you focus on the games you're not into and then say the system's no good because of those games. You could just say "I'm not into the DS" instead of putting forth ambiguous and unsubstantiated reasons. I ain't playing no Castlevania either. The gimmick is friggin stupid. So why should I focus on that game or all the umpteen thousand billion other games for the fucking thing that most definitely, obviously, clearly, suck? I play the good shit man.

Me not liking the Metal Gear franchise or thinking that Metal Gear Acid is probably just as dumb as the rest isn't what's keeping me away from the PSP. There just isn't enough games I want to play for the thing. As soon as I amass a list of about ten games that I think I'll be better off having in my life, I'm sure I'll be on board. But I'm not in here like "Oh that 3D stuff is gimmicky and I'm not into gimmicks..." Please! Every game that ever had its own identity had a gimmick of some sort. A touch screen is just a different flavor of gimmick, no more or less gimmicky than any other unique control scheme.

Open minded, so...

Pa
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Post by UnscathedFlyingObject »

The last few games I've played on the DS are Mario Kart DS, Castlevania DS, and Nanostray. I love action games, and in serious action games, there's no place for cute uses of the touch screen. I liked most everything about Castlevania DS and Nanostray except drawing seals and selecting weapons with the touch screen. So am I hating the system because of games I don't like? No, I just don't like badly implemented gimmicks. I'd like those games better on the PSP since all action games benefit from one big screen. However, very few action games benefit from a touch screen and two screens separated by a huge gap. Next time I go to church, I'll confess all the sins I've commited for liking the PSP more (at the moment, at least.)
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Post by Neo Rasa »

The touch screen could have been put to so much better use in Dawn of Sorrow. Ideally the seal drawing crap would be excised completely and the main gameplay would be on the top screen. The bottom touch screen could be used while the game is paused in conjunction with a more refined inventory/status screen.

I think Sonic Rush is the only thing on there that really benefits from being two screens high. No more stopping and holding up for a second like in the old games. :D
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Post by sethsez »

Personally I think Castlevania benefits a hell of a lot more from the map being constantly on than it would from a wider view.
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Post by Neo Rasa »

sethsez wrote:Personally I think Castlevania benefits a hell of a lot more from the map being constantly on than it would from a wider view.
PSP Castlevania? That would be awful. I freaking hate all PSP related marketing. I can only imagine a CV game.

RETRO FEATURES JUST LIKE THE OLD SCHOOL

+ PRESS TRIANGLE ALL THE DAMN TIME FOR MAP!
+ GET INTO THE GAME JUST AS FAST AS A CDI!
+ GROUNDBREAKING REFRESH RATE ON PAR WITH THE APPLE IIe!
+ STAGGERED MUSIC LOADING JUST LIKE THE PLAYSTATION CLASSIC!
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Post by BrianC »

BIG wrote:
UnscathedFlyingObject wrote:
BrianC wrote: Even though many of the games on the DS actually use the touch screen in innovative and non gimmicky ways. And yes, the PSP is getting a lot of rehashes and ports. Don't agree that they are without gimmicks, though. Mega Man X with polygonal graphics and the ability to play as Vile? A remake of the original Mega Man with a level editor? Ports of console games with extras added to make them seem more attractive? Sounds pretty gimmicky to me.
I think the meaning of gimmick just got expanded. Space Invaders would be gimmicky if it had more levels and new graphics according to you. For me, gimmicks are: drawing seals in Castlevania DS (pretty much useless 'cept for marketing purposes), picking weapons with the touch screen in Nanostray (pretty much useless 'cept for marketing purposes), and the countless games about minigames on the DS.
Quoted for clarity.

This man speaketh teh truth!

Preach on,youngblood.

B-
Actually, that's not what I was saying. There are games like PoP that tack on new features to make them seem more attractive. Maybe the Megaman games were a poor example (and despite what I said about them, they will probably be one of the first games I get if I get a PSP), but the PSP does have some gimmicky games.

Yes, the DS does have some games with touch screen gimmicks. However, this doesn't prevent them from being great games. Nanostray can be played with the L button for shooting, so the touch screen isn't a game killing element. The touch screen elements in Dawn of Sorrow are gimmicky, but are by no means gamekillers. There is a practice feature for the seals and they become second nature once they are gotten used to.

IMO, the most gimmicky use of the touch screen was for Goemon DS, but I actually didn't mind it too much, for the most part, since poking around different places to find stuff is rather fun. Also, it was usually used in places where you don't need to use it along with the buttons, but I do feel it isn't needed. There are some places where it is annoying like the pot making mini game and some places where it's fun like the mole game and the Mr. Potato mini game. It doesn't prevent the game from being awesome, though.

As for mini games, that statement sounds rather ironic coming from shmups.com. Some of the best games are ones that are simple and fun. Some of these "mini games" actually have some depth to them. Trauma Center is arcade like, but it has a good variety of instrements to work with and a varied levels. Ouendan is a rythm/music game, which are usually best kept simple. Wario Ware was always about mini games and wouldn't be the same if it wasn't. From what I heard, the DS Wario Ware isn't as good as the two GBA games, though. Heck, there are mini game or so called mini game like games for PS2, GCN, PSP, and PSX. They are not somthing that is made just for the DS.
sethsez wrote:As for platformers, the DS has Sonic Rush, Castlevania (suck it up, the seals are annoying but not game-killing and, total, take up less than a minute of total playing time), and Super Princess Peach and the new Mario game coming up.
I'm not sure if Goemon DS counts as a platformer, but it does have platform stages, though it's more of a Zelda like game. As for upcoming DS platformers, there are also Kaito Wario, Denetsu no Stafi 4, and Rockman ZX coming out.
Last edited by BrianC on Tue Feb 14, 2006 10:04 pm, edited 3 times in total.
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Post by FatCobra »

For those complaining about the Magic Seals in Castlevania DS:

They only show up during the boss fights, and they're not that hard to do. The rest of the time, it's old school SOTN-style gameplay.
Shmups: It's all about blowing stuff up!
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Post by jp »

UnscathedFlyingObject wrote:LOL, I just want me some solid 2D platformers with true gameplay to back it up and no stopping to grab a pen. I mean, there were many in the GBA. Maybe Nintendo is putting a ban on anything that's not innovative because if it isn't "innovative" it can be done better on the PSP.

Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
RABBLE RABBLE RABBLE!!!!!!
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Post by BrianC »

jp wrote:
UnscathedFlyingObject wrote:LOL, I just want me some solid 2D platformers with true gameplay to back it up and no stopping to grab a pen. I mean, there were many in the GBA. Maybe Nintendo is putting a ban on anything that's not innovative because if it isn't "innovative" it can be done better on the PSP.

Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
Super Princess Peach uses the touch pad for emotions and it looks like SMB will use it for power ups.
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Post by BIG »

jp wrote: Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
Why Nintendo decided on releasing these (sans SR) on the DS as opposed to the GBA is beyond me :(

Castlevania could've been done on the GBA as well....what gives?

B-
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Post by BrianC »

BIG wrote:
jp wrote: Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
Why Nintendo decided on releasing these (sans SR) on the DS as opposed to the GBA is beyond me :(

Castlevania could've been done on the GBA as well....what gives?

B-
Maybe becuase the DS has better graphics, better music quality, higher resloution, and a faster processor? Just compare Castlevania AoS and DoS side by side and you'll notice the difference in graphics. Considering how good the graphics in DoS are, I honestly don't think they could be done on GBA.
Last edited by BrianC on Tue Feb 14, 2006 5:46 pm, edited 1 time in total.
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Post by BIG »

BrianC wrote:
BIG wrote:
jp wrote: Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
Why Nintendo decided on releasing these (sans SR) on the DS as opposed to the GBA is beyond me :(

Castlevania could've been done on the GBA as well....what gives?

B-
Maybe becuase the DS has better graphics, higher resloution, and a faster processor? Just compare Castlevania AoS and DoS side by side and you'll notice the difference in graphics.
It isn't all that much different than AoS,imo.

The only noticeable difference between those two would be sound,if anything.

B-
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Post by UnscathedFlyingObject »

BrianC wrote:
BIG wrote:
jp wrote: Super Princess Peach, Sonic Rush, New Super Mario Bros., etc. are/are going to be great platformers that don't use the touch pad...
Why Nintendo decided on releasing these (sans SR) on the DS as opposed to the GBA is beyond me :(

Castlevania could've been done on the GBA as well....what gives?

B-
Maybe becuase the DS has better graphics, better music quality, higher resloution, and a faster processor? Just compare Castlevania AoS and DoS side by side and you'll notice the difference in graphics. Considering how good the graphics in DoS are, I honestly don't think they could be done on GBA.
Those games should be made for the PSP because of the exact same reasons you're giving.
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Post by jp »

UnscathedFlyingObject wrote:
BrianC wrote:
BIG wrote: Why Nintendo decided on releasing these (sans SR) on the DS as opposed to the GBA is beyond me :(

Castlevania could've been done on the GBA as well....what gives?

B-
Maybe becuase the DS has better graphics, better music quality, higher resloution, and a faster processor? Just compare Castlevania AoS and DoS side by side and you'll notice the difference in graphics. Considering how good the graphics in DoS are, I honestly don't think they could be done on GBA.
Those games should be made for the PSP because of the exact same reasons you're giving.

:roll:

Now that I don't have to stop my game to figure out where I'm going in Castlevania games, I don't ever want to go back.

And DoS had much better graphics than AoS, as well as better sound.
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Post by UnscathedFlyingObject »

jp wrote:
UnscathedFlyingObject wrote:
BrianC wrote: Maybe becuase the DS has better graphics, better music quality, higher resloution, and a faster processor? Just compare Castlevania AoS and DoS side by side and you'll notice the difference in graphics. Considering how good the graphics in DoS are, I honestly don't think they could be done on GBA.
Those games should be made for the PSP because of the exact same reasons you're giving.

:roll:

Now that I don't have to stop my game to figure out where I'm going in Castlevania games, I don't ever want to go back.

And DoS had much better graphics than AoS, as well as better sound.
Am I the only one who cannot fight three enemies and look at a map at the same time? When I look at the map, I find a safe place, stop banging the buttons and look at it. I'm stopping anyways, so I'd rather have almost everything in a Castlevania game better instead of a map. Besides, I don't look at the map that much after the first play. I don't even look at the map at all in SoTN.
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Post by PaCrappa »

UnscathedFlyingObject wrote:Next time I go to church, I'll confess all the sins I've commited for liking the PSP more (at the moment, at least.)
Oh boy. I never said it was a sin to like the PSP better than the DS. All I said was you're focusing on what you don't like about the DS. And based on everything that you've posted in this thread, I got it 100% right. I used a game like MGA as an example of something I could cite if I was focusing on what I don't like about the PSP and explained that that isn't my style because I prefer to focus on what I do like. In fact other than hypothetically, to illustrate my point (which apparently sailed right over your head) I have not mentioned a single game that I dislike in this thread. If I was to focus on what I don't like about the DS, I surely wouldn't even have one. My reason for not owning the PSP is not because I don't like the gimmicks present in those games developed for PSP or because I am focusing on games that I'm not interested in, but simply because it hasn't shown me enough games that I persoanlly desire for me to pay the kind of money that the hardware commands at the moment. When I see enough must haves I will add the PSP to my quiver wherein it will be no greater or lesser than any system that I own because I only own them to play the worthwhile games, at which point I'm forgetting about the system and thinking only about the game itself (see sig for more info).

At any rate, lest I ramble further, my entire point regarding what you've said is that you're denouncing one set of gimmicks to go play with another set of gimmicks and focusing on what you don't like about the system you're less into as your "reasoning". I imagine you'll continue to not understand what I'm saying here so have fun in church.

Pa
Last edited by PaCrappa on Tue Feb 14, 2006 7:56 pm, edited 1 time in total.
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Post by Brian »

Circular logic is the root of all religions.
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Post by judesalmon »

Unsurprisingly, this topic descended into a slagging match pretty quickly.

Good job Shmups Forum!
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Post by Neo Rasa »

BIG wrote: It isn't all that much different than AoS,imo.

The only noticeable difference between those two would be sound,if anything.

B-
I see a pretty substantial increase in graphic quality when they're placed side by side. The sound is much better as well.
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Post by Kron »

judesalmon wrote:Unsurprisingly, this topic descended into a slagging match pretty quickly.

Good job Shmups Forum!
Unfortunately its rare that something stays on topic or people show some sense of courtesy and reply to topics with manners here anymore.
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Post by judesalmon »

Kron wrote:
judesalmon wrote:Unsurprisingly, this topic descended into a slagging match pretty quickly.

Good job Shmups Forum!
Unfortunately its rare that something stays on topic or people show some sense of courtesy and reply to topics with manners here anymore.
True. I remember a time when this place wasn't so similar to GameFAQs.
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Post by UnscathedFlyingObject »

PaCrappa wrote:
UnscathedFlyingObject wrote:Next time I go to church, I'll confess all the sins I've commited for liking the PSP more (at the moment, at least.)
Oh boy. I never said it was a sin to like the PSP better than the DS. All I said was you're focusing on what you don't like about the DS. And based on everything that you've posted in this thread, I got it 100% right. I used a game like MGA as an example of something I could cite if I was focusing on what I don't like about the PSP and explained that that isn't my style because I prefer to focus on what I do like. In fact other than hypothetically, to illustrate my point (which apparently sailed right over your head) I have not mentioned a single game that I dislike in this thread. If I was to focus on what I don't like about the DS, I surely wouldn't even have one. My reason for not owning the PSP is not because I don't like the gimmicks present in those games developed for PSP or because I am focusing on games that I'm not interested in, but simply because it hasn't shown me enough games that I persoanlly desire for me to pay the kind of money that the hardware commands at the moment. When I see enough must haves I will add the PSP to my quiver wherein it will be no greater or lesser than any system that I own because I only own them to play the worthwhile games, at which point I'm forgetting about the system and thinking only about the game itself (see sig for more info).

At any rate, lest I ramble further, my entire point regarding what you've said is that you're denouncing one set of gimmicks to go play with another set of gimmicks and focusing on what you don't like about the system you're less into as your "reasoning". I imagine you'll continue to not understand what I'm saying here so have fun in church.

Pa
I'm focusing my argument in games I don't like? Castlevania DS is the only game that I can say I like a lot in the DS. I recently played Mega Man Maverick Hunter X on the PSP, and it was so awesome I nearly cried. Castlevania and every other platformer, shmup, etc. would be better on the PSP and that's why I like the PSP better (like I've said a million times.) I'm thinking about what system can make the games I like better.
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Post by BrianC »

Even though the longer screen is a gimmick and not necessary for making games good. And personally, I don't understand the deal with tating on the PSP. It's not like it'll give a perfect arcade ratio and it sounds like it may be awkward to use. Some GBA games actually have a tating feature and it worked pretty well, though it still doesn't give a perfect arcade ratio.
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Post by BIG »

BrianC wrote:Even though the longer screen is a gimmick and not necessary for making games good. And personally, I don't understand the deal with tating on the PSP. It's not like it'll give a perfect arcade ratio and it sounds like it may be awkward to use. Some GBA games actually have a tating feature and it worked pretty well, though it still doesn't give a perfect arcade ratio.
Riiiiiiiiiight :roll:

Tate on the PSP is just about as awkward as having to hold the DS with one hand,while using the stylus on the other.

Also,tate makes perfect sense on the PSP,since it's got a widescreen LCD.

Not quite the perfect ratio,but it works.

B-
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