pja wrote:Steven wrote:Saturn Batsugun itself is mostly running on emulation instead of being a true port, so you actually have whatever system you are playing it on emulating the Saturn at least partially emulating the PCB
I'm sorry but do you have any source for the first claim (that Batsugun Saturn is not a native port but it uses some sort of emulation)? I would personally be very surprised if any Saturn port of the era was actually running an emulator (maybe except emulating some very old systems like these MSX Antiques collections), since I have serious doubts that a Saturn is even remotely powerful enough to emulate a Toaplan board.
Yeah, it was an interview with Uemura-san that was on Gamengai. The website is down now, but there should be an archive of the interview somewhere.
Found it:
https://web.archive.org/web/20201010170 ... d=2332&p=5
[The End of Gazelle Was More Dramatic Than Toaplan]
Iona: Did Gazelle have any plans to port other Toaplan games?
Uemura: Well, it was titled Shooting Battle 1, after all (laughs).
Iona: Anyone would assume there would be a 2.
Uemura: I think that was the plan, yes.
Iona: And they only put out one arcade shooter.
Uemura: Akuu Galette. That was made by the staff that I brought from Toaplan.
Iona: Did the same team develop the Toaplan console ports?
Uemura: No. There was a different team that handled the console game line, but even then the same people didn't make Batsugun and Toaplan Shooting Battle. They were all fantastic technicians. They basically copied the game over exactly like it was.
Iona: So the ports weren't in fact made by Toaplan using techniques and knowledge gained on previous Toaplan projects.
Uemura: It was mostly done with emulation, and done well, so even the most hardcore will be pleased with it.