Monthly Shmup Club - March 2023 - Gradius 2
Re: Monthly Shmup Club - April 2020 - Steel Vampire
I don't want to come over all "tutorial" and end up in your bad books, but I'm gonna risk my arm here and suggest that it might be worth another look if you've written it off.
Normal mode (called "very hard") feels a bit too easy, but I think that's intentional, beckoning players of all skill levels further up the screen where they belong. The later difficulties are much more interesting. You really have to watch how far you're pushing rank in those modes. You unlock different game modes and difficulties as you play.
I can't remember playing the tutorial. I don't know how in depth it goes, but picking up the red orbs raises your rank/score multiplier by 5, and collecting the green orbs lowers it by 1.
Your rank is always rising automatically, slowly at first, but then faster as it gets higher. Bombing or getting hit also makes you drop rank, so it's all about the risk/reward of pushing it as far as you can, or finding your sweet spot and riding the wave.
I did have a few gripes with it. The player ship is huge, though the hitbox seems to be a small portion at the top of the middle third of the sprite. It all seems intentional, what with the game being about all or nothing risk taking, and getting up close and personal. Everything's a lot more zoomed in than most shmups, it definitely feels like they've gone for a claustrophobic feel.
Because it's so zoomed in, the play area in some stages can be wider than the screen so the background scrolls horizontally when you move left and right and this can make trying to dodge some of the bullets in the foreground a frickin nightmare, though it does seem to become more readable the more you play.
Screenshake is a little overdone, but again, seems intentional, it's all purposefully in your face and rocking your world. I think the screenshake was toned down in a patch but with no patch notes, it might have just been my imagination.
Sorry if I'm teaching you how to suck eggs there. I know it's not for everyone but I had a great time with it.
Normal mode (called "very hard") feels a bit too easy, but I think that's intentional, beckoning players of all skill levels further up the screen where they belong. The later difficulties are much more interesting. You really have to watch how far you're pushing rank in those modes. You unlock different game modes and difficulties as you play.
I can't remember playing the tutorial. I don't know how in depth it goes, but picking up the red orbs raises your rank/score multiplier by 5, and collecting the green orbs lowers it by 1.
Your rank is always rising automatically, slowly at first, but then faster as it gets higher. Bombing or getting hit also makes you drop rank, so it's all about the risk/reward of pushing it as far as you can, or finding your sweet spot and riding the wave.
I did have a few gripes with it. The player ship is huge, though the hitbox seems to be a small portion at the top of the middle third of the sprite. It all seems intentional, what with the game being about all or nothing risk taking, and getting up close and personal. Everything's a lot more zoomed in than most shmups, it definitely feels like they've gone for a claustrophobic feel.
Because it's so zoomed in, the play area in some stages can be wider than the screen so the background scrolls horizontally when you move left and right and this can make trying to dodge some of the bullets in the foreground a frickin nightmare, though it does seem to become more readable the more you play.
Screenshake is a little overdone, but again, seems intentional, it's all purposefully in your face and rocking your world. I think the screenshake was toned down in a patch but with no patch notes, it might have just been my imagination.
Sorry if I'm teaching you how to suck eggs there. I know it's not for everyone but I had a great time with it.
Re: Monthly Shmup Club - April 2020 - Steel Vampire
Thanks for the good info, clippa! I hadn't looked too much into the game yet, because I kind of wanted to experience it on the fly, but this is good to know up front, regarding the rank. That will definitely inform how I approach the game this month 

Re: Monthly Shmup Club - April 2020 - Steel Vampire

Fantasy Zone was a success in the arcade, and appeared on many consoles and home computers during the 1980's and early 90's, including the Famicom, NES, Sega Master System, MSX, Sharp X68000, TurboGrafx-16, and more. It received an arcade-perfect port on the Sega Saturn in 1997, as well as receiving multiple iterations on the PlayStation 2. The arcade version is unlockable in Sonic's Ultimate Genesis Collection for PS3 and Xbox 360, received a 3D port on the Nintendo 3DS, and has now been given the M2 Sega Ages treatment on the Nintendo Switch. With so many ways to play, there's no excuse to sit this one out. Join the RF Generation Shmup Club as we team up with Opa-Opa, and fight off an enemy invasion on multiple planets, as we play Fantasy Zone in May 2020!
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Re: Monthly Shmup Club - June 2020 - Cannon Spike

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Re: Monthly Shmup Club - June 2020 - Cannon Spike

Shin Kazama has a dilemma: he's an amazing pilot, but was duped by a friend to sign up to work for the mercenary military force, Area 88. Shin's no fan of killing fellow human beings, but he's under contract now. He can either suck it up, and do his 3-year tour of duty, or earn $1.5 million and buy out his contract, so he can utilize his skills in an arena where he won't have to take another life unjustly. You can help Shin, along with Mickey Simon, and Greg Gates take on the terrorist organization Project 4, to keep them from taking over the country of Kutal. Take flight, and join the RF Generation Shmup Club, as we explore Area 88, and it's Western counterpart, UN Squadron!
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Re: Monthly Shmup Club - July 2020 - UN Squadron/Area 88

Rather than copying the formula of previous games, instead, it contains a lot of subtle references and Easter Eggs that pay tribute to many classic shooters over the years. It also brings a minimalist graphical style, and a unique look and feel. Take off in your fighter, and face off against the alien menace, ORANGE GREEN! Join the RF Generation Shmup Club in August 2020, as we take on the indie shooting game Zer0Ranger!
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Re: Monthly Shmup Club - August 2020 - ZeroRanger

Despite being the 3rd and final game in the story canon of the ALLTYNEX TRILOGY of games, Kamui was released first, and draws heavy inspiration from Taito's RayForce. Not only does it resemble Taito's double-layer shooting game, but it uses it's primary mechanic as a major driving element. Join the RF Generation Shmup Club in September 2020, as we dive into PC shmup Kamui! Use your vulcan cannon, lightning weapon, and super beam to take out enemies, and rid the galaxy once and for all, of the ALLTYNEX OS, so humanity can finally have some peace.
KAMUI is available on Steam here.
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Re: Monthly Shmup Club - September 2020 - Kamui

A thousand years ago, legendary pilots Proco and Tiat repelled the Belser forces from the planet Darius, bringing peace to their world. In the centuries since, their descendants colonized other planets in the galaxy, including the resource-rich world of Orga. They established a galactic federation, based on this planet, that would govern peaceful colonies across the galaxy. However, the Belser forces decided to expand their empire, and once again set out to conquer the galaxy. The Federation has enlisted its two best pilots to meet the Belser threat head on. Jump in the cockpit of your Silver Hawk, and join the RF Generation Shmup Club as we blast off in October 2020, and play Darius Twin!
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Re: Monthly Shmup Club - November 2020 - Jamestown+

In 2011, Final Form Games brought this vision to life, as Jamestown: Legend of the Lost Colony, debuting on PC. Just 4 years later, it was updated with new levels, and new modes, and came to PlayStation 4 as Jamestown+. More recently, Jamestown+ has made its way to Nintendo Switch, and is also available on Steam. A loving homage to CAVE-style danmaku games, with some flavor all its own, and a very different visual approach, with it's "vertizontal" orientation. Join the RF Generation Shmup Club in November 2020, as we play Jamestown+ and discover an alternate timeline!
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Re: Monthly Shmup Club - November 2020 - Jamestown+

While caravan shooters might not be as popular as they once were, there's still love for them in the scene. A more modern example is the homebrew Sega Master System game, Flight of Pigarus. Developed by Kagesan, and released in 2018, it's a free to download game ROM where you control a flying pig, and shoot everything that moves, and everything that doesn't! The game has both 2 minute, and 5 minute modes, and gives players that short burst of gameplay that sometimes fits the bill. The game is free to download via SMS Power, and is playable via emulators, most Sega Genesis and Master System flash carts, and FPGA devices like the MiSTer. Join the RF Generation Shmup Club in December 2020, as we play Flight of Pigarus!
Keep in mind, the game was designed to run at 50Hz, like classic PAL games, so if you have the ability to set your emulator/console/device to use that, it may be best to do so.
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Re: Monthly Shmup Club - January 2021 - Battle Garegga

Debuting in arcades in February, 1996, Battle Garegga was helmed by famed shmup programmer Shinobu Yagawa, who had previously cut his teeth on the Famicom, with the impressive shooter Recca. After joining Raizing, he developed Garegga, alongside programmers Yasunari Watanabe and Yūichi Ochiai. The game was well received among shooting game fans, and quickly became a favorite for players. The game's infamous rank system has become legendary in shmup circles, because of how everything you do in the game affects your rank, which in turn, affects the difficulty. Whereas in most games, you don't want to ever lose a life, Garegga often requires you to sacrifice one periodically, in a strategic fashion, to keep the game's rank under control. This is just one of the many layers the game has to offer, which is why it has become a popular title for scoring.
Starting in January 2021, the RF Generation Shmup Club will begin our 2nd annual, year-long scoring competition! January's game of the month will be Battle Garegga, and that will remain the overall scoring competition game for the entire year. All available versions of the game will be viable for scoring, including the arcade original (via PCB, MAME, Retroarch, etc.), the Sega Saturn version, and the more recent port from the M2 ShotTriggers team, Battle Garegga REv.2016. We'll get details together as to the different scoring categories, but competition will be available for multiple iterations and skill levels. Currently, the game is available digitally on both the PlayStation Network and the Microsoft Xbox Live online store for Xbox One. A physical PS4 version was released in Asian regions, and is still available through some online retailers, though the North American release was only available through Limited Run Games, and is sold out, though it can still be purchased on the secondary market. If you're a savvy collector, or feeling expensive, there's always the highly lauded Sega Saturn version. And for those who prefer playing on PC, emulation will be an acceptable means of participation. And of course, if you own or have access to a PCB or cabinet, we'd love to have your input and see some score submissions!
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Re: Monthly Shmup Club - January 2021 - Battle Garegga

The exiled princess Amelia has turned into a succubus and joined the peaceful monstergirl tribe. Then invaders arrive led by her sister Angelina. Fighting back with her newfound powers of hypnosis and demonization she departs to take on the kingdom in a desperate bid to save her new people. Demonizer is available on Steam, as well as on Itch.io as a DRM-free release, and there are versions for Windows, MacOS, Linux, and even Android. Join the RF Generation Shmup Club in March 2021, as we take on humanity in Demonizer!
If you'd like to participate, you can sign up here: http://www.rfgeneration.com/forum/index.php?topic=19499.0
Also, apologies, that I completely forgot to post our February game, which is Under Defeat.
Re: Monthly Shmup Club - April 2021 - Vritra Complete Editio

Vritra's return spawned evil creatures and cast a cloud of despair over the world, bringing it to the brink of total decay.
Sensing the aura of his arch-enemy Vritra, the Hero God Indra clutched the treasure Vajra and headed to Earth.
The countless wars of the gods that have been fought since ancient times is about the begin again.
Join the RF Generation Shmup Club in April 2021, as we take on Vritra Complete Edition for PC! Check out a trailer for the game here:
http://www.youtube.com/watch?v=4yiRIxq7dsE
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http://www.rfgeneration.com/forum/index.php?topic=19531.0
Re: Monthly Shmup Club - May 2021 - Gunbird

Psikyo's second shmup was the now-legendary Gunbird. Select one of a ragtag group of characters, to seek out pieces of a magic mirror. Once obtained, they can make a wish. However, their task won't be easy, because The Trump are a group of sky pirates, who are also after the magic mirror pieces! They will try and thwart your every move along your journey.
Gunbird was released in arcades in 1994, and came to the Sega Saturn and Sony PlayStation in Japan in 1995. A European PlayStation release followed in 2002, and a rather clumsily localized version reached North America on the PlayStation, rebranded as the budget title Mobile Light Force. The game was added to the North American PlayStation Network in 2009, as well. Most recently, most of the Psikyo shooter catalog has been released on the Nintendo Switch, and also Steam, and is available in the West via NIS America, bundled in the Psikyo Shooting Stars Bravo package. There were also physical Psikyo releases for Nintendo Switch in Japan, and an Asian region release was available through retailers like Play Asia. Join the RF Generation Shmup Club in May 2021, as we tackle Psikyo's second shooter, and our second Psikyo game, Gunbird!
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Re: Monthly Shmup Club - July 2021 - Project Starship X

Project Starship is back with a wacky take on cosmic horror. In this rogue-lite shooter, you’ll take the role of the tentacled-yet-hip Swagthulhu as you CRASH-KILL comical abominations in flashy 16-bit style! With multi-purpose dodge mechanics and tons of crazy pick-ups, you’ll be able to crash your ship straight through the enemy and emerge unscathed. Project Starship X celebrates genre conventions by turning them upside-down! Join the RF Generation Shmup Club in July 2021, as we fire up Project Starship X on PC, PS4, Xbox One, and Nintendo Switch!
If you'd like to participate with us, check out the forum thread to sign up:
http://www.rfgeneration.com/forum/index.php?topic=19565.0
Re: Monthly Shmup Club - August 2021 - Galaga 88-90-91
When you make a successful game, and it's beloved by millions, what do you do next? Make a sequel, of course! That seems to be the formula, and while sequels don't always replicate the commercial success of their predecessor, sometimes they do enough to improve upon the original that they stand alone. Namco had success with Galaxian in 1979, and quickly followed that up with the massive hit Galaga in 1981. Gaplus followed in 1984, and while it wasn't as successful as the previous games, it did do relatively well. In 1987, Namco brought us the 4th entry in the series, the oddly titled Galaga 88.
Galaga 88 continues to iterate on the fixed shooter formula by adding new elements, and also...by not staying fixed! This time around, there are some scrolling levels, and boss fights, as well as new upgrades, the ability to warp past levels, and more. The game received a PC Engine port in 1988, and in 1990, was rebranded as Galaga '90 for the TurboGrafx-16 release. It has been included on several Namco compilations, such as Namco Museum 50th Anniversary (PS2, GameCube, Xbox, PC), Namco Museum Virtual Arcade (Xbox 360), and Namco Museum Switch. The TurboGrafx version is also included on the TurboGrafx Mini console. Join the RF Generation Shmup Club in August 2021, as we play Galaga 88!
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Galaga 88 continues to iterate on the fixed shooter formula by adding new elements, and also...by not staying fixed! This time around, there are some scrolling levels, and boss fights, as well as new upgrades, the ability to warp past levels, and more. The game received a PC Engine port in 1988, and in 1990, was rebranded as Galaga '90 for the TurboGrafx-16 release. It has been included on several Namco compilations, such as Namco Museum 50th Anniversary (PS2, GameCube, Xbox, PC), Namco Museum Virtual Arcade (Xbox 360), and Namco Museum Switch. The TurboGrafx version is also included on the TurboGrafx Mini console. Join the RF Generation Shmup Club in August 2021, as we play Galaga 88!
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http://www.rfgeneration.com/forum/index.php?topic=19577.0
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Sengoku Strider
- Posts: 2497
- Joined: Wed Aug 05, 2020 6:21 am
Re: Monthly Shmup Club - July 2021 - Project Starship X
I must keep missing this thread being bumped, I would have totally got in on Gunbird. I’m definitely up for Galaga ‘88 though. The original is quite possibly my favourite game of the golden age, and I was pleasantly surprised by what I played of ‘88 on Switch Namco Museum.
Re: Monthly Shmup Club - July 2021 - Project Starship X
Very nice! Always happy to have new participants on board. And yeah, sometimes I think because this forum is actually busy, my monthly bump doesn't stay on the front page very long. I'm excited to compare the arcade version to the TurboGrafx/PC Engine release, and see how much of the game they were able to cram into the Game Gear with Galaga '91.Sengoku Strider wrote:I must keep missing this thread being bumped, I would have totally got in on Gunbird. I’m definitely up for Galaga ‘88 though. The original is quite possibly my favourite game of the golden age, and I was pleasantly surprised by what I played of ‘88 on Switch Namco Museum.
Re: Monthly Shmup Club - August 2021 - Galaga 88-90-91
Galaga became my game for awhile. My friends were hanging out at a local bar a lot that was terrible, but it had an anniversary Galaga machine, that I spent a lot of time on. if I can find some free time this month I'm going to play some of this!
Re: Monthly Shmup Club - August 2021 - Galaga 88-90-91
I've been out of the loop for a bit, but it's nice you're still doing this FRO. I'll be participating in your next game, as long as I have it. BTW, have you done Crimson Clover, Esprade and ProGear?
Re: Monthly Shmup Club - August 2021 - Galaga 88-90-91
Excellent! Curious to hear your thoughts on Galaga '88 in comparison. I've played the original Galaga a ton over the years, but haven't spent much time with this one.Johnpv wrote:Galaga became my game for awhile. My friends were hanging out at a local bar a lot that was terrible, but it had an anniversary Galaga machine, that I spent a lot of time on. if I can find some free time this month I'm going to play some of this!
We covered Crimzon Clover fairly early on, playing the game through March 2019, and then podcasting about it for our April episode, which is still available to download/stream. ESP Ra.De and Progear we haven't covered yet. Now that Capcom Arcade Stadium is available, the latter is more accessible, and of course M2's port of the former we definitely want to get into at some point. Not sure when we'll look at either in detail, but they'll definitely make an appearance at some pointGamer707b wrote:I've been out of the loop for a bit, but it's nice you're still doing this FRO. I'll be participating in your next game, as long as I have it. BTW, have you done Crimson Clover, Esprade and ProGear?

Re: Monthly Shmup Club - November 2021 - R-Type III
The dark forces of the BYDO Empire threaten humanity yet again, with more powerful weapons than ever. Over the past few years, they have crept close to Earth, building hidden bases for their fleets. The Earth Science Center had believed that all of the BYDO Empire was destroyed. Now they know that somewhere a BYDO mother ship carries the remnants of that foul civilization. Earth will be overthrown unless the latest R-series vessel, the R-90, can defeat BYDO's armies. Equipped with the mighty Round, Shadow, or Cyclone Forces of power, the R-90 can warp into different dimensions and meet the enemy ships and ground troops on an equal basis. As the Captain of the R-90, you must seek out the mysterious mother ship and destroy it to save humanity.
R-Type III initially saw release on the Super Famicom, and made its way to the west on the Super NES in 1993. A Game Boy Advance version followed 2004. Because it has long been a sought after and expensive game, Retro-Bit licensed the game for re-release (alongside its SNES counterpart Super R-Type), and released R-Type Returns in a single cartridge, which allows you to choose between the 2 games. Join the RF Generation Shmup Club in November 2021 as we take off and strike the evil Bydo empire in R-Type III!
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Re: Monthly Shmup Club - December 2021 - Jackal/Top Gunner

You take command of a unit of elite soldiers, on a mission to rescue POWs behind enemy lines. You take the fight to hostile territory, with only your wits, and your heavily equipped military Jeep. As you rescue some POWs, they can help outfit you with better weaponry, to give you a better tactical advantage. But the fight won't be easy, as you'll encounter soldiers on foot, turrets and cannon emplacements, tanks, and other enemy forces, all vying for your destruction. Join the RF Generation Shmup Club as we play something a bit more shmup-adjacent for December. Whether you play the arcade original Top Gunner, the Famicom release Akai Yousai: Final Commando, or the NES release of Jackal, you're sure to have a good time!
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http://www.rfgeneration.com/forum/index.php?topic=19626.0
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Sengoku Strider
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Re: Monthly Shmup Club - December 2021 - Jackal/Top Gunner
Gah, I'd love to get in on Jackal, but weirdly it seems to have never been reissued. Not on any collection, not on Virtual Console (how?). I don't Xbox, Wikipedia says it was on XBLA at some point? Weird that Konami sat on a treasure like this while putting stuff like Bayou Billy on Wii U VC.
Re: Monthly Shmup Club - December 2021 - Jackal/Top Gunner
Yeah, it does seem odd that Konami kind of forgot about this game. It's such a good title. And even with Arcade Archives, Top Gunner still hasn't seen a release. It's been in MAME for a long time, and has recently come to the MiSTer, so that helps, but it really should get an official release, and it's a shame that it hasn't happened. It would have made a good addition to the "Arcade Classics Collection" that came out a while back.Sengoku Strider wrote:Gah, I'd love to get in on Jackal, but weirdly it seems to have never been reissued. Not on any collection, not on Virtual Console (how?). I don't Xbox, Wikipedia says it was on XBLA at some point? Weird that Konami sat on a treasure like this while putting stuff like Bayou Billy on Wii U VC.
Re: Monthly Shmup Club - 2022 Focus Shot - Mushihimesama

With that in mind, we're covering the Cave classic Mushihimesama as our 2022 "Focus Shot" game. With its recent digital release on the Nintendo Switch, and forthcoming physical pressing from Limited Run Games, in addition to the long available Steam release, Mushihimesama has quickly become much more well-known over the last year than it has been for some time, particularly outside the shmup fan base. This "bullet hell" style shoot-em-up takes ideas Cave had implemented in previous games and refines them, as well as paring down the game play experience a bit to a tighter approach, eschewing the 2-loop system many previous games had, and sticking to a really well designed, core set of stages that scale in difficulty in a way that allows players to scale with it as they learn. Mushihimesama also sees Cave exploring new territory at the time, shifting focus from military-style shooters to the much more colorful and vibrant world of insects and nature scenes. Beyond the original arcade version, there have been other iterations on the formula, with the later 1.5 version, which changes enough to make it a different experience, as well as the Arrange mode, and of course, multiple difficulty levels for each mode that further add replayability. And there's also a Novice mode to help bring players into the world who might be less familiar with this style of shooting game, and help players learn some fundamentals. Join the RF Generation Shmup Club during 2022 as we play Mushihimesama throughout the year!
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Re: Monthly Shmup Club - January 2022 - Air Zonk

On April 4, 2999, the evil scientist Count King Tamago Sandrovich performed a remodeling operation on Genhead in order to act as a trump card for the ZZ project (Earth Evil Deterioration Plan), modeling him after the strongest rival Bonk who afflicted his ancestor King Drool. Thus, he was named Zonk. Recognizing the Count's ZZ plan, Zonk escapes from the laboratory, forms a family of electricians (Punkic Cyborgs) with his friends, and confronts the count's cyber robot army. Join the RF Generation Community in January 2022, as we play Air Zonk!
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Re: Monthly Shmup Club - March 2022 - Salamander & Life Forc

Latis was a planet covered by water with a beautiful sparkle. There, a prophecy of fire has been passed down since a long time ago: Thousands of light years away, when a giant dragon born and living in a sea of flames wakes up, a crazy force will approach, swallowing heaven and earth in the darkness and eventually breaking the light. Here in planet Latis, the Bacterion cluster continues to spread, beginning its invasion with the Salamander Army. The Latis Army, however, didn't have any way of fighting against Salamander. The prince of Latis threw himself at battle with the Space-Time Fighter Lord British, named after himself, and requested help from the planet Gradius, which was said to have faced and defeated the cluster's forces before. The Gradius Army receives British's distress call. Extending their support, they fly to the Salamander Army's mother star. Super Space-Time Fighter Vic Viper, launch!! Join the RF Generation Shmup Club in March 2022 as we take on Konami's Salamander and Life Force!
If you'd like to participate, follow the podcast account on Twitter and tweet at us there, or click the link below to post directly in the thread for the games:
http://www.rfgeneration.com/forum/index.php?topic=19644.0
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Sengoku Strider
- Posts: 2497
- Joined: Wed Aug 05, 2020 6:21 am
Re: Monthly Shmup Club - March 2022 - Salamander & Life Forc
I don't know that I have time ATM to participate, but I might try. I discovered PC Engine Salamander last year. I have the Hamster ACA release with Salamander/Life Force/Life Force JP and I tried to get into it, but it didn't click. So for me the NES version had always been the definitive one since back in the day. But the PCE version is just joyful, recommended for anyone with access to it.
Re: Monthly Shmup Club - March 2022 - Salamander & Life Forc
I've heard a lot of good things about the PCE version. I haven't messed with it much, other than playing a little on the TurboGrafx Mini after I bought it. But I will be exploring that version a bit through the month. Right now I'm concentrating on the Salamander Deluxe Pack on Saturn, and will be playing Life Force NES and the ACA version to make sure I can get a taste of all the major iterations. Right now I've been able to reach stage 5 in the arcade version.Sengoku Strider wrote:I don't know that I have time ATM to participate, but I might try. I discovered PC Engine Salamander last year. I have the Hamster ACA release with Salamander/Life Force/Life Force JP and I tried to get into it, but it didn't click. So for me the NES version had always been the definitive one since back in the day. But the PCE version is just joyful, recommended for anyone with access to it.