Dodonpachi Saidaioujou general thread

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Strikers1945guy
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

Squire Grooktook wrote:
Strikers1945guy wrote:Same as I'm a Psikyo fan people have the right to hate on the games. They do some stuff poorly as well.
Do they? The point is, a "wrong" that Psikyo does could be a "right" to someone else.

There are objective elements to game analysis though, like...
How could horrible audio be a plus to someone else?
Squire Grooktook wrote:
Strikers1945guy wrote:I also think Ikaruga has horrible gameplay because for survival it's dot eater
This is objectively, provably wrong, as we discussed before. If you have a 1cc of the game playing pacifism, I'd like to see it, because not shooting anything makes the game FAR harder then shooting things carefully, IMO. I don't know why you keep saying this, when pacifist play is the easiest way to get yourself murdered past the first stage.
Not dot eater in the sense of trying to clear it without shooting, but making survival play ridiculously easy because everytime a crazy pattern comes "oh shit switch polarity" and absorb the otherwise scary looking pattern.
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Re: Dodonpachi Saidaioujou general thread

Post by Squire Grooktook »

Strikers1945guy wrote: Not dot eater in the sense of trying to clear it without shooting, but making survival play ridiculously easy because everytime a crazy pattern comes "oh shit switch polarity" and absorb the otherwise scary looking pattern.
That's like saying Mars Matrix is easy because every time a scary pattern comes "oh shit mosquito". Or R-Type is easy because you can just block everything in front of you with the Force pod.

The whole game is built around making switching polarities confusing and scary and is designed to get you killed if you do it thoughtlessly or in a panic. The stage 3 miniboss, all of stage 4, everything on stage 5 even if you have a route...polarity switching makes the game even more confusing and hectic if you don't have a perfect plan, and even then there are still a few rng spots which are pure reaction. The only time you can literally just switch polarities to null everything is the bonus score-enemies on stage 5. But those are supposed to be more like free points before the final boss.

We've had this discussion before, and IIRC you ignored this point entirely.
Last edited by Squire Grooktook on Wed Feb 24, 2016 3:48 am, edited 2 times in total.
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Re: Dodonpachi Saidaioujou general thread

Post by NTSC-J »

Squire Grooktook wrote:If you're just not into a style of gameplay, best to keep quite about it. Not everything can be fun for everyone, but nobody wants to hear someone say a fun game sucks because it wasn't fun for them.
Seriously? You really only want positive comments? If a game comes out and it blows, I want to hear about it. Clearly not everyone is going to like the same stuff, but I want to know why people don't like a game just as much as I want to know why people do like it.

It's one thing to see a thread called "How has Milestone improved your life?" and jump in and squeeze a lemon on everyone's happy thoughts just to be snarky (admittedly, I would have a hard time restraining myself from posting something like "Whenever I'm out of Nyquil, I just pop in Radrigy. Puts me right out"), but in a "general thread", you have to prepare yourself that you may read things you disagree with.

The whole "But that's just your opinion!" complaint reminds me of a Christopher Hitchens quote when he was on a news show and some harpy screeched that at him and he said, "Well, guess who's saying it? Perhaps I should have answered with your opinion? What a fatuous demand."
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Re: Dodonpachi Saidaioujou general thread

Post by Squire Grooktook »

NTSC-J wrote: Seriously? You really only want positive comments?
No, I want analytical comments. If you don't like something, that's fine. But "it's bad because it's so bad and it sucks LOL" is worthless. If you find the game boring because of xyz reasons, that's a lot more interesting to read then just "the game sucks because it's bland". What the hell is bland? What makes it bland? Why does it feel that way to you? Maybe I should revise that quote up there: if you don't like a game and don't have a well thought out opinion that you can express about it beyond "it sucks" then don't bother. You're not saying anything interesting, and it's just annoying.

There are games I don't like, but you wouldn't hear me just coming in and saying "THIS SUCKS". I used to do that when I was 14, and people in threads would (rightfully) laugh at my expense. If I don't like something today, and wanted to talk about it, my post would be more like "I don't like this game because of x design choice, it makes it feel more like a game about y then z, and I prefer z". That might actually provoke an insightful conversation in which people discuss and analyze the game, and potentially learn more about it and each-other. Compare: "lol this sucks" very interesting read.

Of course jokes are fine, but when your joke isn't funny, and you repeat it several times, then the joke stops being fine.

And of course, I'm not demanding anyone post anything, but if your going to post something worthless to get a rise out of people, I'm going to point it out.
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

NTSC-J wrote:
Squire Grooktook wrote:If you're just not into a style of gameplay, best to keep quite about it. Not everything can be fun for everyone, but nobody wants to hear someone say a fun game sucks because it wasn't fun for them.
Seriously? You really only want positive comments? If a game comes out and it blows, I want to hear about it. Clearly not everyone is going to like the same stuff, but I want to know why people don't like a game just as much as I want to know why people do like it.

It's one thing to see a thread called "How has Milestone improved your life?" and jump in and squeeze a lemon on everyone's happy thoughts just to be snarky (admittedly, I would have a hard time restraining myself from posting something like "Whenever I'm out of Nyquil, I just pop in Radrigy. Puts me right out"), but in a "general thread", you have to prepare yourself that you may read things you disagree with.

The whole "But that's just your opinion!" complaint reminds me of a Christopher Hitchens quote when he was on a news show and some harpy screeched that at him and he said, "Well, guess who's saying it? Perhaps I should have answered with your opinion? What a fatuous demand."
Exactly. I hate milestone games for a variety of reasons. If those reasons appeal to you then take heed. If not then move along and enjoy !! Ive never said because I hate chaos field no one can like it. I simply said I think it's shit. I know that one DRM crazy guy loves him some milestone, that's cool. You guys get so upset about opinoon.
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Strikers1945guy
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

Also Squire a game can suck because it's bland. Radirgy? Shit music shit art style boring as hell survival gameplay and scoring that would make you rather watch paint dry.
It's bland in EVERY aspect. It has nothing going for it other than its a shmup and we need more as a niche community.

Again since you always miss this, if people like it AWESOME !! I'm not hating on them but apparently having an opinion is bad
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Re: Dodonpachi Saidaioujou general thread

Post by Squire Grooktook »

Strikers1945guy wrote: Exactly. I hate milestone games for a variety of reasons. If those reasons appeal to you then take heed. If not then move along and enjoy !! Ive never said because I hate chaos field no one can like it. I simply said I think it's shit. I know that one DRM crazy guy loves him some milestone, that's cool. You guys get so upset about opinoon.
I'm not upset, but if you're going to bring it up multiple times across multiple threads, then you need to realize that people are going to start picking at the holes in your arguments.

For example, this is how the conversation has gone and where it is now:

> Milestone sucks because survival is easy

> But scoring is demanding

> Scoring is bland

> Why is it bland? What makes it bland? What is bland?

> ...

> ...

> LET'S CHANGE THE SUBJECT
Strikers1945guy wrote:Also Squire a game can suck because it's bland. Radirgy? Shit music shit art style boring as hell survival gameplay and scoring that would make you rather watch paint dry.
It's bland in EVERY aspect. It has nothing going for it other than its a shmup and we need more as a niche community.
And what is bland? What makes it bland? Why is the scoring, in particular, bland?

I might think a game is bland because, say, it repeats the same enemy wave too many time. Or maybe it has too many static patterns and not enough improvisation. Or maybe it just doesn't have anything unique to set it apart from more polished games. What's your reasoning? Saying something is "bland" is like saying "it's fun". It's meaningless. Why it's bland or fun, is what's interesting.
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

We are going to disagree forever man I don't want to make enemies or drag this out. I don't like milestone, I feel their shmups are shit. Many people love them. Done :D
I will stop mentioning them so often.
Last edited by Strikers1945guy on Wed Feb 24, 2016 3:58 am, edited 1 time in total.
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Re: Dodonpachi Saidaioujou general thread

Post by Squire Grooktook »

Sure, no hard feelings :3
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

Squire Grooktook wrote:Sure, no hard feelings :3
<3
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Re: Dodonpachi Saidaioujou general thread

Post by pestro87 »

I thought that life was bland but then I did Illvelo.

As for SDOJ, I liked it a lot initially and thought that the hyper refill mechanic was quite clever but the overflow bug just killed it for me. Like KAI stated, I also really wish that they would have done a BL iteration.

Having that said, I enjoy stage 3 and 5 the most. Fantastic bullet patterns and just overall great enemy placements and flow. Lots of really satisfying bullet cancels as well.
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Re: Dodonpachi Saidaioujou general thread

Post by d0s »

I think it's less striker's opinions and more how he presents them with all the tact and finesse of a 14 year old on gamefaqs
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Re: Dodonpachi Saidaioujou general thread

Post by CStarFlare »

pestro87 wrote:I thought that life was bland but then I did Illvelo.

As for SDOJ, I liked it a lot initially and thought that the hyper refill mechanic was quite clever.
This was actually something I disliked, but I've never been a fan of cave's recharging mechanic. I felt it's one thing to have it in a game of deathsmiles' difficulty, and another entirely to slap it on something with SDOJ's bullets, chaining system and hyper cap (as if the game needed to have more you can fuck up).
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Re: Dodonpachi Saidaioujou general thread

Post by Blinge »

Strikers1945guy wrote:I don't want to make enemies
Then stop shitting on ikaruga you filthy psikyo whore!! :x
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Re: Dodonpachi Saidaioujou general thread

Post by Cee »

Strikers1945guy wrote: Radirgy? Shit music
Opinion discarded seriously your taste in music must be fucking wank.
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Re: Dodonpachi Saidaioujou general thread

Post by M.Knight »

Strikers1945guy wrote:I will stop mentioning them so often.
Thanks. Constructive criticism and detailed analysis of why you don't like Milestone shmups would have been appreciated but I'll take what I can get.


On the subject of SDOJ, I only had the opportunity to play it a bit at a convention so I didn't get beyond the stage 2 boss. It is quite a brutal game.
A shame because I really really like the stage 3 theme and would have enjoyed hearing it while playing.
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Re: Dodonpachi Saidaioujou general thread

Post by charlie chong »

this game is so meh that my copy is still in shrink wrap where it's sat for 2 months :lol: (its only the platinum version so don't cry)
i might try it this weekend but input lag and extreme difficulty are not getting me that excited.
wasn't a fan of daifukka og or black really so the series has been tainted somewhat already in my eyes.
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

d0s wrote:I think it's less striker's opinions and more how he presents them with all the tact and finesse of a 14 year old on gamefaqs
I guess I did hurt someone's feelings. Not sure why I need to have ultimate finesse to criticize a game I feel is garbage but apparently that's pretty important. Cmon man, the debate was done and you couldn't let it die. Had to get one last jab in. Classy as well.
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Re: Dodonpachi Saidaioujou general thread

Post by emphatic »

IMHO, they should take Novice Expert and release it as Black Label. It's amazing.
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Re: Dodonpachi Saidaioujou general thread

Post by Kollision »

whoever says Milestone games are shit should be forever condemned to play that shitty game Ikaruga
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Re: Dodonpachi Saidaioujou general thread

Post by Blinge »

^ And so, the countdown until Banana confers the kusothread award has begun..
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Re: Dodonpachi Saidaioujou general thread

Post by Strikers1945guy »

Kollision wrote:whoever says Milestone games are shit should be forever condemned to play that shitty game Ikaruga
I know I hate on Ikaruga too but I would play that game all day over milestone.
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Re: Dodonpachi Saidaioujou general thread

Post by Kollision »

to each his own :)

/ next thread
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Re: Dodonpachi Saidaioujou general thread

Post by Cuilan »

SDOJ is definitely not Cave's best, but it sits comfortably in the top five IMHO.

1.5 is my favorite, 360 mode is ok, don't care for the Novice modes aside from Novice Expert, and I don't touch 1.0

It's unfortunate that the experience is tarnished by input lag, but I can deal with it without much issue.

Also, I really don't think SDOJ is as hard as many others say it is. I actually feel it's easier than Ketsui, though not quite as easy as Futari BL Original.
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Re: Dodonpachi Saidaioujou general thread

Post by Cagar »

Squire Grooktook wrote: You don't really seem to have a critical argument against the developer beyond "it's easy" which has been refuted several times by score play being challenging. For me "I don't have a reasonable argument that hasn't been logically countered several times" is usually the time I let something go or *gasp* acknowledge that I'm wrong on the internet.
This might come as a surprise to you and a few others based on what I've read here, but game/music/style and even difficulty are all very subjective things that usually cannot and shouldn't be "logically countered".

You've implied that when strikersguy says that the games are too easy, he's "wrong". The thing is, when we're talking about shmup difficulty, it's pretty much always assumed that by that we mean the difficulty to beat the game. Therefore "b-but score play is hard!" is not very reasonable counter-argument, and in general not a good card to play in any difficulty discussion. Not even when specifically talking about scoring difficulties, because pretty much all shmups are super hard to score in.

I thought that this madness of defending a game to super irrational levels was only limited to Eschatos but hey whatever goes
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Re: Dodonpachi Saidaioujou general thread

Post by qmish »

Eschatos needs to be defended? :roll:
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Re: Dodonpachi Saidaioujou general thread

Post by Squire Grooktook »

Cagar wrote:
Squire Grooktook wrote: You don't really seem to have a critical argument against the developer beyond "it's easy" which has been refuted several times by score play being challenging. For me "I don't have a reasonable argument that hasn't been logically countered several times" is usually the time I let something go or *gasp* acknowledge that I'm wrong on the internet.
This might come as a surprise to you and a few others based on what I've read here, but game/music/style and even difficulty are all very subjective things that usually cannot and shouldn't be "logically countered".

You've implied that when strikersguy says that the games are too easy, he's "wrong". The thing is, when we're talking about shmup difficulty, it's pretty much always assumed that by that we mean the difficulty to beat the game. Therefore "b-but score play is hard!" is not very reasonable counter-argument, and in general not a good card to play in any difficulty discussion. Not even when specifically talking about scoring difficulties, because pretty much all shmups are super hard to score in.
You have completely misinterpreted everything I've said. I did not imply that his dislike of the game for being too easy is "wrong". What I outright stated is that the game cannot be objectively bad (as he implied) simply because survival is easy.

If survival play is important to him for excitement, that's completely fine. However:

1: he did not imply that it his merely his taste, but that the games were outright trash for failing to conform to a certain survival difficulty quota.

2: In his further responses, he did not insist on needing survival difficulty to find the game fun, but then moved on to the scoring. Saying it was bland, but refusing to define why it was bland (objectively speaking) or why it felt bland to him (the truthful, subjective way of seeing it).

Yes games are subjective and yes different people have different tastes. That's the point. The game can't be "an atrocity" just because it doesn't conform to his tastes. If you don't like it, that's fine. But you if you're going to run around saying it's an atrocity and then not acknowledge other peoples tastes and reasons for liking them, you're gonna get called on it.
Cagar wrote:Therefore "b-but score play is hard!" is not very reasonable counter-argument, and in general not a good card to play in any difficulty discussion. Not even when specifically talking about scoring difficulties, because pretty much all shmups are super hard to score in.
The thing is though, lowered survival difficulty can be a perfectly acceptable trade off for a unique gameplay mechanic or scoring system, as long as that part of the game holds up. It is again subjective, and does not make the game an objective "atrocity" which is what I was pointing out from the beginning.

"Pretty much all shmups are super hard to score in" is not true though. Many shmups (particularly older ones) have very low scoring ceilings above simply clearing them.
Last edited by Squire Grooktook on Thu Feb 25, 2016 2:28 pm, edited 5 times in total.
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Dodonpachi Saidaioujou general thread

Post by pestro87 »

CStarFlare wrote:
pestro87 wrote:I thought that life was bland but then I did Illvelo.

As for SDOJ, I liked it a lot initially and thought that the hyper refill mechanic was quite clever.
This was actually something I disliked, but I've never been a fan of cave's recharging mechanic. I felt it's one thing to have it in a game of deathsmiles' difficulty, and another entirely to slap it on something with SDOJ's bullets, chaining system and hyper cap (as if the game needed to have more you can fuck up).
I can see that. Speaking of Deathsmiles, it actually reminded me a lot of the counter recharge trick except a bit more polished perhaps.
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Re: Dodonpachi Saidaioujou general thread

Post by Bananamatic »

the chaining in sdoj is trivial
basically the only way to lose the chain is to to get hit or using only shot with nothing to kill

remove the hyper recharging and there would be no depth left
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Re: Dodonpachi Saidaioujou general thread

Post by Giest118 »

Ikaruga is a bad game because the time you spend playing it could instead be spent researching the cure for horrible baby-killing diseases, which means that Ikaruga is literally killing babies.

There you go. Ikaruga is bad and evil.

SDOJ, however, is a good game that doesn't kill babies. I like 1.5 because it's actually good unlike 1.0.
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