Cagar wrote:Squire Grooktook wrote: You don't really seem to have a critical argument against the developer beyond "it's easy" which has been refuted several times by score play being challenging. For me "I don't have a reasonable argument that hasn't been logically countered several times" is usually the time I let something go or *gasp* acknowledge that I'm wrong on the internet.
This might come as a surprise to you and a few others based on what I've read here, but game/music/style and even difficulty are all very subjective things that usually cannot and shouldn't be "logically countered".
You've implied that when strikersguy says that the games are too easy, he's "wrong". The thing is, when we're talking about shmup difficulty, it's pretty much always assumed that by that we mean the difficulty to beat the game. Therefore "b-but score play is hard!" is not very reasonable counter-argument, and in general not a good card to play in any difficulty discussion. Not even when specifically talking about scoring difficulties, because pretty much all shmups are super hard to score in.
You have completely misinterpreted everything I've said. I did not imply that his dislike of the game for being too easy is "wrong". What I outright stated is that the game cannot be objectively bad (as
he implied) simply because survival is easy.
If survival play is important to him for excitement, that's completely fine. However:
1: he did not imply that it his merely his taste, but that the games were outright trash for failing to conform to a certain survival difficulty quota.
2: In his further responses, he did not insist on needing survival difficulty to find the game fun, but then moved on to the scoring. Saying it was bland, but refusing to define why it was bland (objectively speaking) or why it felt bland to him (the truthful, subjective way of seeing it).
Yes games are subjective and yes different people have different tastes.
That's the point. The game can't be "an atrocity" just because it doesn't conform to his tastes. If you don't like it, that's fine. But you if you're going to run around saying it's an atrocity and then not acknowledge other peoples tastes and reasons for liking them, you're gonna get called on it.
Cagar wrote:Therefore "b-but score play is hard!" is not very reasonable counter-argument, and in general not a good card to play in any difficulty discussion. Not even when specifically talking about scoring difficulties, because pretty much all shmups are super hard to score in.
The thing is though, lowered survival difficulty can be a perfectly acceptable trade off for a unique gameplay mechanic or scoring system, as long as
that part of the game holds up. It is again subjective, and does not make the game an objective "atrocity" which is what I was pointing out from the beginning.
"Pretty much all shmups are super hard to score in" is not true though. Many shmups (particularly older ones) have very low scoring ceilings above simply clearing them.