Spoiler

Psikyo needs more love in general. Zero Gunner 2 is a wonderfully unique experience compared to the rest of their library. If it has a flaw it is that you can get behind 3 of the first 4 bosses and kill them with minimal risk to yourself.chempop wrote:Changing the subject a little, why is Strikers1945pt2 considered the best in the series and the best overall Psikyo game?
Not saying it isn't, just wondering why people tend to vote for it over the rest of the Psikyo library.
Ok now I'm getting pumped, I currently have a copy of Zero Gunner 2 on its wayStevens wrote:Psikyo needs more love in general. Zero Gunner 2 is a wonderfully unique experience compared to the rest of their library. If it has a flaw it is that you can get behind 3 of the first 4 bosses and kill them with minimal risk to yourself.chempop wrote:Changing the subject a little, why is Strikers1945pt2 considered the best in the series and the best overall Psikyo game?
Not saying it isn't, just wondering why people tend to vote for it over the rest of the Psikyo library.
Wish more people played it.
No fruity theme. War, planes. Not pretty in the real world, but classic for shumps.chempop wrote:Changing the subject a little, why is Strikers1945pt2 considered the best in the series and the best overall Psikyo game?
Not saying it isn't, just wondering why people tend to vote for it over the rest of the Psikyo library.
All of this. My favorite in the series by far. Lots of people seem to enjoy the Strikers series but the Gunbird series is just as good, needs way more love. Gunbird 2 > most cave games any day.Rob wrote:No fruity theme. War, planes. Not pretty in the real world, but classic for shumps.chempop wrote:Changing the subject a little, why is Strikers1945pt2 considered the best in the series and the best overall Psikyo game?
Not saying it isn't, just wondering why people tend to vote for it over the rest of the Psikyo library.
Charge bars so there is more ship variety and minimal waiting to unleash a secondary attack. A Psikyo game should not have a man waiting for anything.
Doesn't stop being a shooter for close-range walloping (Gunbird 2 and Dragon Blaze are awesome, but...).
Patterns that evolved from the waves of dotted arcs of early games, but never turns into anything resembling the slow drifting sludge of a Cave game.
Minimal scoring system, but still satisfying grabbing flashing gold bars. Greed is good - to an extent.
The Psikyo game for moderates and connoisseurs.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
moozooh wrote:I think that approach won't get you far in Garegga.
You won't be disappoint, it's excellent. Particularly the last three stages - Stage 5 is aces.pestro87 wrote:
Ok now I'm getting pumped, I currently have a copy of Zero Gunner 2 on its wayKinda bought it on a whim tbh.
I find Batrider Advanced with a team to be much more difficult than Garegga. But the last I have played more. Maybe it evens out?Eaglet wrote:chum, I disagree with them being similar in difficulty when using a solo character.
As I said before; the margin for error when it comes to high scoring in Garegga is much tighter as the tricks in and of themselves are a lot harder.
Batrider is more lenient in the execution part of scoring but RNG may play an even bigger factor. At least it feels like that to me.
I would say that they're overall pretty similar in difficulty when high level play is considered, just that more stuff is left up to pure luck in Batrider.
Why do they all have similar names? Jeez..chempop wrote:I've use DC-X with Zerogunner 2 just fine. Also, I just looked at mine and saw the 'electronics boutique' sticker and it made me sad.
moozooh wrote:I think that approach won't get you far in Garegga.
mm I don't care to debate solo characters, it may be as you said, I don't know. Basic things like hitbox difference of your fighter and medals, batriders bomb invulnerability, it does make it friendlier too. I think scoring with Car-Pet in Batrider was easier than Gain in Garegga at least, sure, but maybe It's cause I didn't play Garegga very much. My point is just about team play, it is pretty much near the top of the ladder as far as I'm concerned, definitely don't underestimate the tricks/optimizations/milking difficulties or how tight it is to meet quotas! In a full team run (which is over an hour long) there is no time to rest, everything depends on everything you do in every section of the game, it's all made up of things you cannot afford to lose many points in or make a bigger mistake like dying is obviously just prohibited. Luck is just the cream of shitcake, It's HARD as balls to do things well and not fuck up at all even if luck goes your way. I can't even think of following a WR tier route in Batrider it would absolutely drive me insane to even try and it would be a life commitment to ever finish a runEaglet wrote:chum, I disagree with them being similar in difficulty when using a solo character.
As I said before; the margin for error when it comes to high scoring in Garegga is much tighter as the tricks in and of themselves are a lot harder.
Batrider is more lenient in the execution part of scoring but RNG may play an even bigger factor. At least it feels like that to me.
I would say that they're overall pretty similar in difficulty when high level play is considered, just that more stuff is left up to pure luck in Batrider.
moozooh wrote:I think that approach won't get you far in Garegga.
On the contrary it has some of the best visual design in this whole genre. Sure, visual obstructions you don't get in most other "well liked" games (Cave games) can be hard to get used to, but get over that and just look at the game and it is absolutely immense teh amount of details in it.qmish wrote:what questions me, how Garegga managed to be #1 when not-so-few people completely disqualify it because of "bad visual design" aka "i dont see any bullets here help"
It's just a CDX thing, my JP copy works with DC-X and Utopia fine.Stevens wrote: A heads up though - It seems to be unplayable on NTSC Dreamcasts if you're booting the game with a gameshark CDX. The game boots initially, but after a stage or so it will either freeze or hard reset the system. I've tested it with two different DC consoles.
I don't know if it is a CDX thing, or if it is just unplayable on NTSC consoles. Can't speak for a mod chipped NTSC DC.
Word, another reason it was on my list, it's a fucking gorgeous game with great atmosphere and to me that counts for somethingchum wrote: On the contrary it has some of the best visual design in this whole genre. Sure, visual obstructions you don't get in most other "well liked" games (Cave games) can be hard to get used to, but get over that and just look at the game and it is absolutely immense teh amount of details in it.
Haha seriously! I'm getting stressed out just thinking about it, maybe 75% of my runs ended on stage 2Turn the reset-dial up to 11 for Team runs!
Yeah, sorry i needed some other words to what i was referring to. Like "infographics" maybechum wrote:
On the contrary it has some of the best visual design in this whole genre. Sure, visual obstructions you don't get in most other "well liked" games (Cave games) can be hard to get used to, but get over that and just look at the game and it is absolutely immense teh amount of details in it.
moozooh wrote:I think that approach won't get you far in Garegga.
FWIW, I find this to be immensely satisfying for some reason. It's not like you can just camp or something, you have to follow the boss' sometimes erratic movements around the screen. Not that it's especially risky to, but you know, you gotta keep moving, at least.Stevens wrote:If it has a flaw it is that you can get behind 3 of the first 4 bosses and kill them with minimal risk to yourself.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score