Xyanide: 2006 shmup release for Xbox
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ROBOTRON
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GIANT SQUID
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I got it just a little while ago. Pretty nice. it plays like a mix of robotron, ikaruga with some level building in it.
break down.
*move with left analog, shoot with right. (robotron)
*r-trigger to switch from "organic" to "mechanic"
*L-trigger switches to missles. (move a cursor on the screen to lock onto enemies, # of locks based on level of ship.)
*face buttons are specials that recharge with time. specials change based on ship level.
-level stuff-
ship level is dictated by pickups. as you pick up mutation power ups, the ship raises level in whatever mode it is in currently. (organinc/mechanic)
as you raise levels weapons, specials and missles power up and change.
it is a pretty nice little system, but i need more time with it. buy this game though. support this shit.
THIS GAME HAS REALLY HIGH PRODUCTION FOR SUH A BARGIN PRICE
seriously. this is how indi games should be done. very sexy. good art, music, design and stuff. box art is nice, good instruction book. nice little package.
break down.
*move with left analog, shoot with right. (robotron)
*r-trigger to switch from "organic" to "mechanic"
*L-trigger switches to missles. (move a cursor on the screen to lock onto enemies, # of locks based on level of ship.)
*face buttons are specials that recharge with time. specials change based on ship level.
-level stuff-
ship level is dictated by pickups. as you pick up mutation power ups, the ship raises level in whatever mode it is in currently. (organinc/mechanic)
as you raise levels weapons, specials and missles power up and change.
it is a pretty nice little system, but i need more time with it. buy this game though. support this shit.
THIS GAME HAS REALLY HIGH PRODUCTION FOR SUH A BARGIN PRICE
seriously. this is how indi games should be done. very sexy. good art, music, design and stuff. box art is nice, good instruction book. nice little package.
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jp
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antron
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i think he means some guy at the factory with broadband outed it.ROBOTRON wrote:Really?
I pre-ordered it weeks ago and it says 8/17 now for a release date.
Originally, the release date was 7/26.
edit: but i don't see it anywhere
Last edited by antron on Wed Aug 16, 2006 10:13 pm, edited 1 time in total.
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GIANT SQUID
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- Location: Phoenix, AZ
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GIANT SQUID
- Posts: 88
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XYANIDE STUFF CONTINUED
okay, i played it a little more. it has some cool elements, it is very different but feels pretty good. levels feel just a hair long but i think they will get shorter as i get better. enemies come in from all sides and the player has free range of movement on all the screen. you die if you touch an enemy but you DO have a life meter so you can take a couple shots but NO enemy contact. as enemies come out you can start to shoot at them, the game automatically points the fire at the enemy even if it is in the background as long as you are aiming at it. the enemies do not fire till the are in "locked" mode, which means the come into the play field. they glow red at this point. from here on out they can shoot and run into the player.
it seems like the power up system is a little on the slow side. it carries over from level to level and after dying or continuing.
it seems like it would be better if the power up sysem affect was more noticable on your fire power and what not. as it stands you notice it mostly in special move usage.
The use of the 2 modes, (organic/mechanic) are as follows.
organic is for smaller enemies, swarm stuff.
the missles are heat seeking and will automatically follow enemies tat are in "locked" mode"
mechanic is for larger enemies, mid - boss, and the missles need o be locked on first, so you have to move the curser over the attack points.
The pick ups are as follows
yellow
orange
pink(multiple types)
Yellow gives you an extra life for a max of 4. you get a score bonus for every life ater 4.
orange is the mutatuion level pick up. it will raise the level of whatever mode you are in, (organic/mechanic)
pink is the random power up that affects the player ship and varies from stuff like raised fire power, invincibility, temporary cloaking( while not firing) temporary mutation max out, faster missle loading, etc. there are quite a few power ups, like 11 of them. when you pick them up they take effect and they have a little icon on the HUD that tells you how long it will last.
INTERESTING STUFF
there are mid bosses and end bosses in all the levels. all have timers and they can escape, at least mid bosses can. you get more points based on time spent killing them.
there is player controled level pathing. the player can choose what part of the level they go to. you have seen the vids and it looks like you are going through large corridors. if a corridor splits, you can choose which way you go by moving towards your desired path. enemies and waves are different in different paths, so some are harder while others are easier. in the first level alone i counted like 5 of them at least.
there IS a score attack mode that allows you to do a score attack on a specific level and on your choice of difficulty and there is xboxlive score boards. (nice)
you can name you player file and choose the color of your ship. blue, red, pink, yellow,green white.. only green and red come available.
as you beat levels in story mode. (yes, there is a story mode.) you will unlick that level in score attack.
there are various scoring options and techniques. the end level score breakdown calculation has bonuses for
waves killed
enemy kills
enemies avoided
mid boss kills
boss kills
time bonus for bosses
total bonus
there is a coulple others but it goes by REALLY fast.
yeah i think i like this game.
okay, i played it a little more. it has some cool elements, it is very different but feels pretty good. levels feel just a hair long but i think they will get shorter as i get better. enemies come in from all sides and the player has free range of movement on all the screen. you die if you touch an enemy but you DO have a life meter so you can take a couple shots but NO enemy contact. as enemies come out you can start to shoot at them, the game automatically points the fire at the enemy even if it is in the background as long as you are aiming at it. the enemies do not fire till the are in "locked" mode, which means the come into the play field. they glow red at this point. from here on out they can shoot and run into the player.
it seems like the power up system is a little on the slow side. it carries over from level to level and after dying or continuing.
it seems like it would be better if the power up sysem affect was more noticable on your fire power and what not. as it stands you notice it mostly in special move usage.
The use of the 2 modes, (organic/mechanic) are as follows.
organic is for smaller enemies, swarm stuff.
the missles are heat seeking and will automatically follow enemies tat are in "locked" mode"
mechanic is for larger enemies, mid - boss, and the missles need o be locked on first, so you have to move the curser over the attack points.
The pick ups are as follows
yellow
orange
pink(multiple types)
Yellow gives you an extra life for a max of 4. you get a score bonus for every life ater 4.
orange is the mutatuion level pick up. it will raise the level of whatever mode you are in, (organic/mechanic)
pink is the random power up that affects the player ship and varies from stuff like raised fire power, invincibility, temporary cloaking( while not firing) temporary mutation max out, faster missle loading, etc. there are quite a few power ups, like 11 of them. when you pick them up they take effect and they have a little icon on the HUD that tells you how long it will last.
INTERESTING STUFF
there are mid bosses and end bosses in all the levels. all have timers and they can escape, at least mid bosses can. you get more points based on time spent killing them.
there is player controled level pathing. the player can choose what part of the level they go to. you have seen the vids and it looks like you are going through large corridors. if a corridor splits, you can choose which way you go by moving towards your desired path. enemies and waves are different in different paths, so some are harder while others are easier. in the first level alone i counted like 5 of them at least.
there IS a score attack mode that allows you to do a score attack on a specific level and on your choice of difficulty and there is xboxlive score boards. (nice)
you can name you player file and choose the color of your ship. blue, red, pink, yellow,green white.. only green and red come available.
as you beat levels in story mode. (yes, there is a story mode.) you will unlick that level in score attack.
there are various scoring options and techniques. the end level score breakdown calculation has bonuses for
waves killed
enemy kills
enemies avoided
mid boss kills
boss kills
time bonus for bosses
total bonus
there is a coulple others but it goes by REALLY fast.
yeah i think i like this game.
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GIANT SQUID
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sammaza
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I have a Standard Neogeo Control panel...
i have xbox buttons Blue,Red,Yellow,Green mapped to my 4 neogeo buttons...and I have the White xbox button mapped to the "select game" button on the neogeo...
will it work? can i switch to missiles with white button? or will I NEED the trigger button to play?
The only 5 buttons available to me are X,B,Y,A,White
i have xbox buttons Blue,Red,Yellow,Green mapped to my 4 neogeo buttons...and I have the White xbox button mapped to the "select game" button on the neogeo...
will it work? can i switch to missiles with white button? or will I NEED the trigger button to play?
The only 5 buttons available to me are X,B,Y,A,White
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GIANT SQUID
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sammaza
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sammaza
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antron
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Bishamon
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D_Davis
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Just a few points -
+ feels fresh and different from most shmups - a good thing
+ first shmup I have played since RADIANT SILVERGUN where I actually had to read about the system and how the game plays - I read the manual
+ A near perfect mix of PANZER DRAGOON ORTA, GEOMETRY WARS, ONE, and ROBOTRON, but plays like none of them really...
+ Best analog control ever for a shmup
+ the graphics are amazing, frame rate is SOLID
+ enemy designs are cool, and there are a ton of them
+ multiple paths
- the music is kind of lame
- the sound effects lack oomph
- the environments on the first 2 stages are too similar
- boss battles are a little boring
All in all, one of THE best shmup-like games released outside of Japan in a long, long, LONG time.
+ feels fresh and different from most shmups - a good thing
+ first shmup I have played since RADIANT SILVERGUN where I actually had to read about the system and how the game plays - I read the manual
+ A near perfect mix of PANZER DRAGOON ORTA, GEOMETRY WARS, ONE, and ROBOTRON, but plays like none of them really...
+ Best analog control ever for a shmup
+ the graphics are amazing, frame rate is SOLID
+ enemy designs are cool, and there are a ton of them
+ multiple paths
- the music is kind of lame
- the sound effects lack oomph
- the environments on the first 2 stages are too similar
- boss battles are a little boring
All in all, one of THE best shmup-like games released outside of Japan in a long, long, LONG time.
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theevilfunkster
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al138
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I'll second everything quoted. It's a pretty good game, but I think I enjoy Under Defeat a little more.D_Davis wrote:+ feels fresh and different from most shmups - a good thing
+ A near perfect mix of PANZER DRAGOON ORTA, GEOMETRY WARS, ONE, and ROBOTRON, but plays like none of them really...
- the sound effects lack oomph
BTW, more Gamestops have the game now, but it seems to be in short supply. I grabbed the second copy of three they were shipped at my local store.
Bought from (via Paypal):
Alien Soldier, Bleem, CMoon, russ, thewestexit
Alien Soldier, Bleem, CMoon, russ, thewestexit
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MadSteelDarkness
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professor ganson
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EOJ
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What are you complaining for? You didn't pay for it. You're just some random bum who illegally downloads games.sammaza wrote:Did anyone test this piece of junk???
hallarious...they forgot to scal their code to a 4:3 fram...
amatuer hour programming...This is a JOKE.
You frame a 4:3 image out of your 16:9 full frame image...its pretty basic dude...
Worst programming error ever.
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Strider77
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"...and I hear that it STILL letterboxes in 16:9"
who cares... I have a wide screen tv... and games in general don't look that odd when stretched to fit a wide screen or vice versa. either way I don't see why this guy is flipping out on that issue so much. sometimes folks want a reason to complain....
[/quote]
who cares... I have a wide screen tv... and games in general don't look that odd when stretched to fit a wide screen or vice versa. either way I don't see why this guy is flipping out on that issue so much. sometimes folks want a reason to complain....
[/quote]
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angrycoder
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The game could be designed as a widescreen game, ie it uses the 16:9 widscreen as part of its level design. As such, chopping it off to make it non letterboxed on 4:3 displays would be the wrong thing to do, as the player would not be able to see the left and right hand portions of the screen.sammaza wrote:Everyone will see soon enough...its not a small detail. I think most people here play on 4:3 Tvs ...and I hear that it STILL letterboxes in 16:9...thats just wrong...(I work at a HD post house)
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TerminasluT
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