Xyanide: 2006 shmup release for Xbox

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

its " out " now... :roll:
User avatar
ROBOTRON
Remembered
Posts: 1670
Joined: Wed Jun 01, 2005 4:36 pm
Location: Eastpointe, MI...WE KILL ALIENS.
Contact:

Post by ROBOTRON »

Really?

I pre-ordered it weeks ago and it says 8/17 now for a release date.

Originally, the release date was 7/26.
Image
Fight Like A Robot!
User avatar
GIANT SQUID
Posts: 88
Joined: Thu Mar 10, 2005 6:01 pm
Location: Phoenix, AZ

Post by GIANT SQUID »

I got it just a little while ago. Pretty nice. it plays like a mix of robotron, ikaruga with some level building in it.

break down.

*move with left analog, shoot with right. (robotron)
*r-trigger to switch from "organic" to "mechanic"
*L-trigger switches to missles. (move a cursor on the screen to lock onto enemies, # of locks based on level of ship.)
*face buttons are specials that recharge with time. specials change based on ship level.

-level stuff-
ship level is dictated by pickups. as you pick up mutation power ups, the ship raises level in whatever mode it is in currently. (organinc/mechanic)

as you raise levels weapons, specials and missles power up and change.

it is a pretty nice little system, but i need more time with it. buy this game though. support this shit.

THIS GAME HAS REALLY HIGH PRODUCTION FOR SUH A BARGIN PRICE

seriously. this is how indi games should be done. very sexy. good art, music, design and stuff. box art is nice, good instruction book. nice little package.
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

I'm guessing this isn't backwards compatible with the 360... :?
RABBLE RABBLE RABBLE!!!!!!
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Post by antron »

ROBOTRON wrote:Really?

I pre-ordered it weeks ago and it says 8/17 now for a release date.

Originally, the release date was 7/26.
i think he means some guy at the factory with broadband outed it.

edit: but i don't see it anywhere
Last edited by antron on Wed Aug 16, 2006 10:13 pm, edited 1 time in total.
User avatar
GIANT SQUID
Posts: 88
Joined: Thu Mar 10, 2005 6:01 pm
Location: Phoenix, AZ

Post by GIANT SQUID »

i don't know if it is backwards compatible. all the gamestops here in phoenix have it, so it doesn't seem to hard to find.
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

16x9 only or does it do 4x3 also and if so how will the 4x3 look on my NeoGeo MVS-2 arcade cab with xbox inside??? :)
User avatar
GIANT SQUID
Posts: 88
Joined: Thu Mar 10, 2005 6:01 pm
Location: Phoenix, AZ

Post by GIANT SQUID »

XYANIDE STUFF CONTINUED

okay, i played it a little more. it has some cool elements, it is very different but feels pretty good. levels feel just a hair long but i think they will get shorter as i get better. enemies come in from all sides and the player has free range of movement on all the screen. you die if you touch an enemy but you DO have a life meter so you can take a couple shots but NO enemy contact. as enemies come out you can start to shoot at them, the game automatically points the fire at the enemy even if it is in the background as long as you are aiming at it. the enemies do not fire till the are in "locked" mode, which means the come into the play field. they glow red at this point. from here on out they can shoot and run into the player.

it seems like the power up system is a little on the slow side. it carries over from level to level and after dying or continuing.
it seems like it would be better if the power up sysem affect was more noticable on your fire power and what not. as it stands you notice it mostly in special move usage.

The use of the 2 modes, (organic/mechanic) are as follows.

organic is for smaller enemies, swarm stuff.
the missles are heat seeking and will automatically follow enemies tat are in "locked" mode"

mechanic is for larger enemies, mid - boss, and the missles need o be locked on first, so you have to move the curser over the attack points.

The pick ups are as follows

yellow
orange
pink(multiple types)

Yellow gives you an extra life for a max of 4. you get a score bonus for every life ater 4.

orange is the mutatuion level pick up. it will raise the level of whatever mode you are in, (organic/mechanic)

pink is the random power up that affects the player ship and varies from stuff like raised fire power, invincibility, temporary cloaking( while not firing) temporary mutation max out, faster missle loading, etc. there are quite a few power ups, like 11 of them. when you pick them up they take effect and they have a little icon on the HUD that tells you how long it will last.

INTERESTING STUFF

there are mid bosses and end bosses in all the levels. all have timers and they can escape, at least mid bosses can. you get more points based on time spent killing them.

there is player controled level pathing. the player can choose what part of the level they go to. you have seen the vids and it looks like you are going through large corridors. if a corridor splits, you can choose which way you go by moving towards your desired path. enemies and waves are different in different paths, so some are harder while others are easier. in the first level alone i counted like 5 of them at least.

there IS a score attack mode that allows you to do a score attack on a specific level and on your choice of difficulty and there is xboxlive score boards. (nice)

you can name you player file and choose the color of your ship. blue, red, pink, yellow,green white.. only green and red come available.

as you beat levels in story mode. (yes, there is a story mode.) you will unlick that level in score attack.

there are various scoring options and techniques. the end level score breakdown calculation has bonuses for

waves killed
enemy kills
enemies avoided
mid boss kills
boss kills
time bonus for bosses
total bonus

there is a coulple others but it goes by REALLY fast.

yeah i think i like this game.
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

can you change the button mapping in options???!!!
User avatar
GIANT SQUID
Posts: 88
Joined: Thu Mar 10, 2005 6:01 pm
Location: Phoenix, AZ

Post by GIANT SQUID »

yeah you can, there are 3 settings, no custom
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

I have a Standard Neogeo Control panel...

i have xbox buttons Blue,Red,Yellow,Green mapped to my 4 neogeo buttons...and I have the White xbox button mapped to the "select game" button on the neogeo...

will it work? can i switch to missiles with white button? or will I NEED the trigger button to play?

The only 5 buttons available to me are X,B,Y,A,White
User avatar
GIANT SQUID
Posts: 88
Joined: Thu Mar 10, 2005 6:01 pm
Location: Phoenix, AZ

Post by GIANT SQUID »

naw man, one analog moves the other fires 8 ways. it is a robotron firing scheme. BUT THE GAME IS NOTHING LIKE ROBOTRON! (or geometry wars) so you need both analogs, blue, red, yellow, green, L&R trigger.
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

LOL this games is CRAP.....who in the hell makes a letterboxed shooter...oh yeah most people who play shooters use a widescreen TV...lol

laughable...this was made by idiots

so stupid...you cant even play on a regular TV...its too small...more fun paying on my cell phone. :evil:
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

Did anyone test this piece of junk???

hallarious...they forgot to scal their code to a 4:3 fram...

amatuer hour programming...This is a JOKE.

You frame a 4:3 image out of your 16:9 full frame image...its pretty basic dude...

Worst programming error ever. :evil:
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Post by antron »

I have a widescreen, so that leaves me no reason not to pick it up (arrived in gamestop this morning). I have been waiting for it for years. Am I wrong or is this the very first modern xbox shmup to be released in the US?
User avatar
Bishamon
Posts: 190
Joined: Thu Apr 28, 2005 2:41 pm
Location: Ontario, Canada
Contact:

Post by Bishamon »

I didn't think this would ever make it out! I've got to locate a copy.
D_Davis
Posts: 20
Joined: Tue May 30, 2006 5:51 pm
Contact:

Post by D_Davis »

Just a few points -

+ feels fresh and different from most shmups - a good thing
+ first shmup I have played since RADIANT SILVERGUN where I actually had to read about the system and how the game plays - I read the manual
+ A near perfect mix of PANZER DRAGOON ORTA, GEOMETRY WARS, ONE, and ROBOTRON, but plays like none of them really...
+ Best analog control ever for a shmup
+ the graphics are amazing, frame rate is SOLID
+ enemy designs are cool, and there are a ton of them
+ multiple paths
- the music is kind of lame
- the sound effects lack oomph
- the environments on the first 2 stages are too similar
- boss battles are a little boring

All in all, one of THE best shmup-like games released outside of Japan in a long, long, LONG time.
User avatar
theevilfunkster
Posts: 950
Joined: Tue Feb 01, 2005 3:49 pm
Location: Glossop, UK

Post by theevilfunkster »

PAL release anytime soon?
Image
User avatar
al138
Posts: 216
Joined: Sat Jul 02, 2005 10:42 pm
Location: Virginia

Post by al138 »

D_Davis wrote:+ feels fresh and different from most shmups - a good thing
+ A near perfect mix of PANZER DRAGOON ORTA, GEOMETRY WARS, ONE, and ROBOTRON, but plays like none of them really...

- the sound effects lack oomph
I'll second everything quoted. It's a pretty good game, but I think I enjoy Under Defeat a little more.

BTW, more Gamestops have the game now, but it seems to be in short supply. I grabbed the second copy of three they were shipped at my local store.
Bought from (via Paypal):
Alien Soldier, Bleem, CMoon, russ, thewestexit
User avatar
MadSteelDarkness
Posts: 894
Joined: Tue Jan 25, 2005 11:46 pm
Location: Dancing at the penny arcade

Post by MadSteelDarkness »

Well, I'll be damned. I never thought this was actually going to be released.

Guess I'll head over to my local shop tomorrow and see if they have it in.
User avatar
professor ganson
Posts: 5193
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

So far this one hasn't shown its head in my neck of the woods. Maybe tomorrow I'll locate a copy.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

sammaza wrote:Did anyone test this piece of junk???

hallarious...they forgot to scal their code to a 4:3 fram...

amatuer hour programming...This is a JOKE.

You frame a 4:3 image out of your 16:9 full frame image...its pretty basic dude...

Worst programming error ever. :evil:
What are you complaining for? You didn't pay for it. You're just some random bum who illegally downloads games.
User avatar
sammaza
Posts: 74
Joined: Sat Oct 01, 2005 2:08 am

Post by sammaza »

Everyone will see soon enough...its not a small detail. I think most people here play on 4:3 Tvs ...and I hear that it STILL letterboxes in 16:9...thats just wrong...(I work at a HD post house)
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

The CG intro is very well done. Feels like your about to play a sci fi action adventure not a shmup. The greatest thing going for this game is that it is unique in its own way. Not your run of the mill shmup.
User avatar
Savory
Posts: 48
Joined: Thu Jul 06, 2006 3:50 pm
Location: Milwaukee, WI

Post by Savory »

Pretty cool little game. I'm still a little confused about how the power-ups work but I think I'm getting the hang of it. I played for over an hour before I even realized it's letter-boxed, doesn't bother me at all.
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

"...and I hear that it STILL letterboxes in 16:9"

who cares... I have a wide screen tv... and games in general don't look that odd when stretched to fit a wide screen or vice versa. either way I don't see why this guy is flipping out on that issue so much. sometimes folks want a reason to complain....



[/quote]
User avatar
angrycoder
Posts: 232
Joined: Mon Jan 31, 2005 1:34 pm
Location: Pennsylvania, USA

Post by angrycoder »

sammaza wrote:Everyone will see soon enough...its not a small detail. I think most people here play on 4:3 Tvs ...and I hear that it STILL letterboxes in 16:9...thats just wrong...(I work at a HD post house)
The game could be designed as a widescreen game, ie it uses the 16:9 widscreen as part of its level design. As such, chopping it off to make it non letterboxed on 4:3 displays would be the wrong thing to do, as the player would not be able to see the left and right hand portions of the screen.
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Post by Damocles »

Hmmm......it's reverse Yoko.
User avatar
TerminasluT
Posts: 114
Joined: Tue Jul 26, 2005 3:24 pm
Location: Montreal, Canada
Contact:

Post by TerminasluT »

Enjoying this so far! looks really amazing on a widescreen tv. The bosses are a little too long tho and the weapon system is a little confusing...
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

"Be for always Xyanide........"
Post Reply