TRP-STGT 2015 Conversation Week 1: Sand Scorpion

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horaceappleton
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by horaceappleton »

trap15 wrote: Nostradamus, a far superior game that we were going to play until I noticed it had an infinite score problem.
what a pity I was hoping the change in rules was going to make it easier to include games with infinites

rip galmedes week
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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by EmperorIng »

I can't be the only one that thinks 1-5 is a clusterfuck of bad design, right? It's a haphazard slapdash of a shitton of enemies that you do not possibly have enough fire-power to kill before they snipe you, unless everyone else is abusing the bomb glitch to cheese their way through the stage. So many shitty aspects of this game, holy fuck. Bosses that take forever to kill. Awful weapons that make K-Tiger's selection look progressive. Hack-job stage design.
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KAI
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by KAI »

This game is not good at all.
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Squire Grooktook
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by Squire Grooktook »

EmperorIng wrote:I can't be the only one that thinks 1-5 is a clusterfuck of bad design, right? It's a haphazard slapdash of a shitton of enemies that you do not possibly have enough fire-power to kill before they snipe you, unless everyone else is abusing the bomb glitch to cheese their way through the stage. So many shitty aspects of this game, holy fuck. Bosses that take forever to kill. Awful weapons that make K-Tiger's selection look progressive. Hack-job stage design.
I don't have any problems with it. At full power and with auto fire, you can kill everything fairly fast. Might need some point blanking for the last part of the stage before the boss.
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Gemant
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by Gemant »

trap15 wrote:
chum wrote:At least it ain't no Hacha Mecha Fighter. second loop in that game is impossible in the last few stages, even with TAS, I'm sure. you can spam X over and over and over and the enemies will still flood the screen.
The WR in that game is a counterstop in 4-3, so the loop must be possible lol.
Counter Stop is loop 4-6.

3 hours 30 minuts.
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ProjectAKo
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by ProjectAKo »

Funny thing about this sand scorpion game is, my man HKR has the No Autofire WR of 6.3m, and he's the same guy who held every sonic wings 2 WR. He must be a mad man to play this without autofire.
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by emphatic »

ProjectAKo wrote:He must be a mad man to play this without autofire.
https://youtu.be/_D9lGsdVMoA?t=367
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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by EmperorIng »

I have reflected with some bemusement this past week that this must be the first time in Sand Scorpion's HISTORY that there has been a number of determined players dedicated to deciphering and clearing the game.
ProjectAKo wrote:Funny thing about this sand scorpion game is, my man HKR has the No Autofire WR of 6.3m, and he's the same guy who held every sonic wings 2 WR. He must be a mad man to play this without autofire.
He probably doesn't even have hands anymore.
Squire Grooktook wrote: I don't have any problems with it. At full power and with auto fire, you can kill everything fairly fast. Might need some point blanking for the last part of the stage before the boss.
Bomb spam did the trick. "Offensive bombs," lol.
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ProjectAKo
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by ProjectAKo »

Look at this clear bonus I just got

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They didn't even bother to test this.
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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by EmperorIng »

lol

sasuga, Sankindou-san
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CptRansom
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by CptRansom »

EmperorIng wrote:I have reflected with some bemusement this past week that this must be the first time in Sand Scorpion's HISTORY that there has been a number of determined players dedicated to deciphering and clearing the game.
You have discovered the true purpose of TRP-STGT.
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<trap15> I'm just pulling shit out of my ass tbh
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by Captain »

I'm gonna be late with this due to irl busyness, hope lord trap will spare T_T
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by trap15 »

Sorry, I'm being a stickler this year. The latest I will even consider is the before the next week starts; once the next week starts, the current week is locked.

Reminder: this week ends in 7 minutes, and the next week begins in up to an hour after that; I may start the next week a bit earlier if I feel particularly antsy.
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Captain
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by Captain »

ah well, I'll make up for it by obliterating another game.
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Re: TRP-STGT 2015 Conversation Week 1: Sand Scorpion

Post by Dave_K. »

Haha! Trap, i was thinking of bringing this pcb to the warehouse meet a week or two ago. I know the slowdown makes it nearly unplayable, but wasn't aware of the other issues brought up in this thread.
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