Herr Schatten wrote:
Umm, no. Actually, what all those pointless threads about Garegga do have in common is that the argument goes nowhere because you, Rando,
This is trolling, because
Nemo, and not me wrote:
Did I write these rules? I'm merely follow the guidelines that were established since the dawn of the genre
You also have no logic skills and the bad habit of putting things in someone's else mouth because
and other Garegga fans assume that one who understands the way Garegga works automatically has to love it.
Somewhere else i wrote " as long as you understand and you don't like, fine, the rest is holy crusades against the infidels" which is based on false myths like "natural ability".
If you assume this, it's clear that, following simple logic, someone who dislikes Garegga necessarily doesn't understand the way it works
Ex falso sequitur quodlibet (from falsehood, anything follows), which is something that i ruled out at the vey beginning. In all honesty, i find offensive that you try to explain logic to me, a graduate student in the field: "Logic" (all various fields, models and variants) works in a given way (better, they all have their specific rules), and it is not subject to "personal opinions". You can change axioms according to a need to explain more things, but you don't just raise one day and make up theories. Uh, unless you're Steve Pinker (ehr...).
.
Since all your logic is based on the first (IMO, wrong) assumptio
Which i never claimed, repetita iuvant (repetitions are useful...)
all those arguments are doomed to ultimately lead to nothing and become simple contradiction ("Yes it is", "No it isn't").
Except that my inferences are based on how Garegga works. Inferences like " I merely follow the will of the shmup God" are based on lunacy. Is it so difficult for you to understand?
Nemo actually summed this up quite well:
Nemo wrote:Your whole thing is that people that don't like Garegga are somehow incompetent, yet the truth is that the people that do like Garegga have a niche sense of enjoyment.
My point is
1)people that don't like Garegga because they don't appreciate things that are not present in the game, clearly don't know what they are talking about;
2)People who invoke unwritten rules, etherodoxy and aim at basic reactions of love-hate to convince other people that they're right, are dangerous bigots and hate-mangers;
3)People that don't like games because of their engines, are the group i belong to, and i accept myself, so to speak.
I wouldn't quite use such drastic words as Nemo, but has it ever occured to you that there are other reasons for people disliking games than simply because they suck at it?
See above...
Take me for example. I don't like Takumi games much, but not because I don't understand the way their systems work, but because the concept of reflecting bullets doesn't appeal to me in the least. I do, however, acccept that those games are just not made for me and leave them alone.
And thus you clearly don't belong to Nemo's set. That's basic set theory, and by this comment you show not to know it. It's not patronizing, but if you pretend to explain things to me in my own field, i can only roll my eyes (i.e. :rolleyes: )
That's very true. And for people who like the rank game, it is a finely crafted game as it is. But certainly the rank game doesn't appeal to everyone. And it doesn't have to. Why should it? It's perfectly acceptable to dislike Garegga because you don't like to play the rank game.
And thus we agree, as you could have found out by reading my posts properly...
On a side note: Seriously, Rando, if anyone here is pretending to have the universal truth, it's you.
This is a very bad example of misunderstanding,as one person (Nemo) goes fire and brimstone (ah, he follows the will of the shmup god, i forgot.Religion is the opium of the masses, i agree with Marx on this) and the other has pointed out the various flaws of the discourse. Now you will tell me that nothing exists and all is relative, i suppose, but then you have completely switched sides. "The universal truth" is a meaningless expression, which is used by religious zealots because of what someone else wrote things on books.
Of course, if you can find where i claim to hold the universal truth, whereas "everyone else" peacefully observes objective facts, you would sound less of a troll. I claim to know well what the rules of first level predicate logic are, if you think that they can be made on spot because, well,"everything is relative", i can only laugh with arrogance. Do you wonder why?
Ah...
Bulletmagnet wrote:The way I see it, Garegga is ridiculously skill-based, and that's part of what makes it inaccessible to non-hardcore players. In order to play the game "properly" you have to both score highly and limit your acquisitions to keep the rank down
No, you're still making a few mistakes.Let me explain why: the basic idea of the game is that you can just blast away stuff (and even a "bullet magnet" can reach stage 5!), or you can learn the basics of scoring (and its perverse twin, rank manipulation) and score some more: these should suffice, if you're quite skilled you can complete the game (lowest clears were about 5M with some planes, i remember).I still have to "proof-read" Icarus' guide, but one advanced tecnique is stock up lives in key spots (example: for Black Heart mk2, last stage) and then use them for scoring purposes (bombing). Historical note: Bakraid is the next step in this approach, as you can read from Icarus' guide.
...If you really want to spend your next decade with the game, you learn to play it at full rank.
One general idea: if the rank is at the lowest level on last boss, the differences are bullet speed (lower, but not too much), and uhm, 20% hit points less, the attack sequence is the same.Rank or not rank,it's a mind-boggling pain in the ass.
One more general idea on difficulty,though: as i said many times (probably not here, just bitching a bit), the late '90s saw an explosion of incredibly complex games. The merit of Giga Wing and other similar shmups is the return to a more minimal set, in which score is the only option that makes games difficult, like in early '90s titles. Since we're here, Raiden Fighters games are about suiciding twice and then clearing the game on the last life, for rank purposes (i may be wrong, i saw the DVD just once). And yes, i'm all for newbie-friendly games, but i don't condemn the Garegga-DDP generation for being the peak of complexity. After all, there were three times the adventors, in japanese arcades, and competition for the "hardcorest!" title had a sense.
Personally, i think that Garegga is perfect, but i have the same opinion of many other games. I'm generous, for sure.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).