Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
I think the point here is if its a good idea to start manufacturing games for home consumption in the price range of £1300. If you buy a 360 port it costs $60+, which isn't a great deal of money to lose. £1300/$2000 is a lot of money to lose. If you were a Cave collector and Cave released 10 LE kits which fancy glossy packaging you've spent the cost of a brand new car on 10 games.
So, do those who can afford $2000 buy in and consequently start a trend of "must having it" when each one is released? Or do they not buy the LE's and send Cave a message of discontent. It matters nothing what 99.5% of this forum think because they have opted out by default.
So, do those who can afford $2000 buy in and consequently start a trend of "must having it" when each one is released? Or do they not buy the LE's and send Cave a message of discontent. It matters nothing what 99.5% of this forum think because they have opted out by default.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
^ The £1300 is for regular PCBs that will/could be sold to operators. The only Home PCB currently for sale is £1660. Go figure.

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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
It defies logic doesn't it. I don't know what game i've played most in my life. Probably something like Zelda Ocarina of time. But even that I wouldn't pay £1660 for it. If I were a videogame museum i'd get one.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
At Cave, "logic" is spelled with dollar signs.neorichieb1971 wrote:It defies logic doesn't it.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
At CAVE, "Cave" is spelled CAVE.Skykid wrote:At Cave, "logic" is spelled with dollar signs.neorichieb1971 wrote:It defies logic doesn't it.

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Drachenherz
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
emphatic wrote:At CAVE, "Cave" is spelled "Cavity check with bare hands fishing for your £££".Skykid wrote:At Cave, "logic" is spelled with dollar signs.neorichieb1971 wrote:It defies logic doesn't it.
FTFY
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Special World
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Welcome to companies and businesses.Skykid wrote:At Cave, "logic" is spelled with dollar signs.neorichieb1971 wrote:It defies logic doesn't it.
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Good news from Cave, Mushihimesama deserves some more effort! Here's hoping for a XBLA or maybe even a retail port.
Off-topic, I wish more shooter companies rerelased their old games with tons of new modes. Imagining Tecmo rereleasing Eight Forces Black Label with 10 new modes, tweaked medal scoring systems (maybe one that makes sense) and additional DLC characters, plus we'd get 10 more strategy guides by macaw.
Off-topic, I wish more shooter companies rerelased their old games with tons of new modes. Imagining Tecmo rereleasing Eight Forces Black Label with 10 new modes, tweaked medal scoring systems (maybe one that makes sense) and additional DLC characters, plus we'd get 10 more strategy guides by macaw.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)

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mesh control
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Original mode looks like it plays identically to Futari BL, with proximity based gem shedding.



lol
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Special World
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
I yearn for this game

Dunno how the soundtrack could possibly be any better than the original, though. I loved that chill music in the caves.
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Teufel_in_Blau
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
OK, maybe it's just me. But I don't like the music at all! It sounds like someone took one of the best OST from a game and raped it with cheap Lady GaGa-esque beats.
They can keep this for the collectors and just make an awesome 360-port from the original.
They can keep this for the collectors and just make an awesome 360-port from the original.
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Yeah, it does sound very tinny, lacks the original warmth. Bit of a cheap sounding arrange OST, but then that's only 2 tracks could get better.Teufel_in_Blau wrote:OK, maybe it's just me. But I don't like the music at all! It sounds like someone took one of the best OST from a game and raped it with cheap Lady GaGa-esque beats.
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ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Well I just watched the youtube on the front page. It looks like the original a little too much. The music doesn't have bullet fx mixed in so I guess it would sound better with the explosions and bullet sounds, but on its own it sounds like a remix (worse one at that).
448 hits? Thats a bit low isn't it.
448 hits? Thats a bit low isn't it.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
The soundtrack sucks big eggs, but man, I want to play it!
So is this the new thing from CAVE, remaking older games. Can't wait.
So is this the new thing from CAVE, remaking older games. Can't wait.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
You may as well be asking why there are $100,000 record players or $50,000 speakers. Cave aren't stupid. They know that a significant, not to mention vocal, portion of their fanbase is made up of hyper critical nerds that pick apart every release and port. They also know that a significant part of their popularity is due to the home arcade market and that there are plenty of people who are willing to pay a premium to own their games in the format and on the hardware they are designed for. Is it really that mysterious as to why they'd cater to the audience with stuff like this?neorichieb1971 wrote:I think the point here is if its a good idea to start manufacturing games for home consumption in the price range of £1300. If you buy a 360 port it costs $60+, which isn't a great deal of money to lose. £1300/$2000 is a lot of money to lose. If you were a Cave collector and Cave released 10 LE kits which fancy glossy packaging you've spent the cost of a brand new car on 10 games.
Feedback will set you free.
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
You know, maybe they're just doing this to sell off SH3 remainders. In the Cave ustream last night, they were talking about directing their attention towards Kinect, and they have a Kinect oriented game in experimental stages (which wasn't for public view). I'm guessing they'll cater any arcade related material towards the NESICA Live program, as it'll be significantly cheaper compared to producing physical hardware.
Just my prediction.
Just my prediction.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Nice , I fully expect a home port on the 360 within a year !
Also I hope CAVE will reprint some complete Instosets instead of just new Toresetsu from the older games .
PS,
Less bitterness please !
Also I hope CAVE will reprint some complete Instosets instead of just new Toresetsu from the older games .
PS,
Less bitterness please !
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Mine too, from page 1:Elixir wrote:You know, maybe they're just doing this to sell off SH3 remainders. In the Cave ustream last night, they were talking about directing their attention towards Kinect, and they have a Kinect oriented game in experimental stages (which wasn't for public view). I'm guessing they'll cater any arcade related material towards the NESICA Live program, as it'll be significantly cheaper compared to producing physical hardware.
Just my prediction.
Skykid wrote:As I posted on Cave-stg, to me this appears to be Cave clearing out their remaining SH3 PCB stock with tweaked versions of games. I expect we may see a few more of these until stock is depleted, but perhaps no more original SH3 based games ever.
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ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Watching the video, it looks like it still has the same busted jerky slowdown, which was one of the things that kept me from enjoying original Mushi and still irks me from time to time in Futarl BL. Also, if this does mean a 360 port that includes the original game, we'd better hope that Cave overhauls their control options.

Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
The jerky slowdown does get frustrating, but when I'm in the zone and able to anticipate it I think it's an intended part of the gameplay. It gives me the feeling that they wanted a certain amount of stress when fighting bosses and the patterns are dodgeable when the screen is full but as the pattern fades and the screen clears up it's always those last bullets that seem to get you when they speed back up.
Ya, the music is chincy compared to the original, I wish instead of making it more trancey they went the opposite direction and made it more orchestral. The melodies and rhythms in the original were epic and technofying it is just lame. Worked in espg2, but not here.
Ya, the music is chincy compared to the original, I wish instead of making it more trancey they went the opposite direction and made it more orchestral. The melodies and rhythms in the original were epic and technofying it is just lame. Worked in espg2, but not here.
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Weak Boson
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
There's nothing I like more than Futari Black Label's gem shedding proximity madness. I really hope this gets a port. I wonder to what extent choosing max power up will alter scoring potential.
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
fuck all that nonsense! I love the new music! I love the new look. That vid just drove my hype meter up to max!
they have to port this!!!
they have to port this!!!
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
It would have been very nice if virt got to handle this OST instead. The Ketsui remix work he did for DDP-DFK BL might be the best shmup music I've heard. The stage 5 James Bond horns are beyond awesome. While I think the ESPGALUDA II BL soundtrack is superb (better than original), I agree, this is no way better. Of course, we haven't heard it in-game or more than stage 1 and boss theme, but I don't think they chose the lamest tracks for the video.chempop wrote:Ya, the music is chincy compared to the original, I wish instead of making it more trancey they went the opposite direction and made it more orchestral. The melodies and rhythms in the original were epic and technofying it is just lame. Worked in espg2, but not here.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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DragonInstall
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
We haven't really heard about anything new after Akai Katana.. I'm guessing the next 360 port we'll see is this.
Espgaluda III needs to happen.
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StarCreator
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Don't forget the idea of an M2-developed port of Dangun Feveron was floating around.
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TrevHead (TVR)
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Elixir wrote:In the Cave ustream last night, they were talking about directing their attention towards Kinect, and they have a Kinect oriented game in experimental stages (which wasn't for public view).

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DragonInstall
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Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
CAVE seems to be exploring a lot of different things lately... I hope they aren't going to stop making new shmups because of all these other projects.
It's cool that they're doing reboots of their old games, but I much prefer new ones to be honest.
It's cool that they're doing reboots of their old games, but I much prefer new ones to be honest.
Espgaluda III needs to happen.
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Really, I wouldn't count on it. At least not for a very long time.DragonInstall wrote:We haven't really heard about anything new after Akai Katana.. I'm guessing the next 360 port we'll see is this.
I think it's time to accept the company are entering a new commercial chapter. They've been the darling of a niche arcade scene for over a decade and they've actually accumulated enough capital (which is remarkable for a company making primarily 2D arcade games) to start developing the company into wider markets.TrevHead (TVR) wrote:Elixir wrote:In the Cave ustream last night, they were talking about directing their attention towards Kinect, and they have a Kinect oriented game in experimental stages (which wasn't for public view).Pls say youre joking
Unfortunately, I predict this spells the end of the 'old' Cave and marks the start of one which will probably churn out a bunch of new console based IP's we don't care for much (like Instant Brain and Nin Nin Jump.) I wouldn't be surprised if their arcade development was all but done for, with only the odd game (and the odd new shmup) turning up on rare occasion.
I can't see them churning out 2-3 new 2D shmups a year ever again, but we'll probably see lots of offshoots of existing IP's, like Ibara the fighting game, Dodonpachi the FPS and Mushihimesama the GTA style free-roaming adventure.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Arcade: Mushihimesama Cave Matsuri ver 1.5 (2011)
Wasn't there talk of Deathsmiles 3 a while back?DragonInstall wrote:We haven't really heard about anything new after Akai Katana.. I'm guessing the next 360 port we'll see is this.