Deathsmiles PAL release (DATED: Feb 18th)

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NzzpNzzp
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Re: Deathsmiles PAL release...

Post by NzzpNzzp »

TrevHead (TVR) wrote:As that you tube vid shows the jap version with slowdown is a longer game which pleases all those "the games too short" naysayers.
Pretty certain that's not what people are asking for when they complain about games being too short.
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njiska
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Re: Deathsmiles PAL release...

Post by njiska »

NzzpNzzp wrote:
TrevHead (TVR) wrote:As that you tube vid shows the jap version with slowdown is a longer game which pleases all those "the games too short" naysayers.
Pretty certain that's not what people are asking for when they complain about games being too short.
No, but it certainly would be interesting if that appeased them.
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TrevHead (TVR)
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Re: Deathsmiles PAL release...

Post by TrevHead (TVR) »

I ment that the game will be 10 mins or so longer in length from start to finish. And with shmups been so short compared to other games, every little helps.
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Re: Deathsmiles PAL release...

Post by Zeron »

People bitching about arcade games being too short would not exist if the arcades never died out in west..
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TrevHead (TVR)
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Re: Deathsmiles PAL release...

Post by TrevHead (TVR) »

personally i think unlimited continues in Mame and modern console ports is as much to blame. Old arcade ports on the 8 / 16bit consoles limited players to 3 or 5 credits per game for a reason.
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krokodil_final
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Re: Deathsmiles PAL release...

Post by krokodil_final »

TrevHead (TVR) wrote:BTW why does RSG page for DS say the release date is winter 2011?
Because Jan, Feb and March are Winter 2011 not 2010 or even Spring 2011 ;)
Yes, it's irretating at first.
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StarCreator
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Re: Deathsmiles PAL release...

Post by StarCreator »

I still hold to my original theory, in that Cave switched DS to the engine they used for Espgaluda II Black Label (evidence being the presence of the "smoothing" option, which wasn't present in the original release but something introduced later), believing it to be more accurate to the arcade hardware in general than the original. DS being their first ever 360 port, it stands to reason they would think it to be inferior, but they probably didn't really test it very thoroughly.

And honestly, unless a stink huge enough to actually affect sales arises (doubtful), I don't see why RSG wouldn't get exactly what Aksys got.
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Re: Deathsmiles PAL release...

Post by Zeron »

Rising Star Games is not being really clear with us on what version we are getting...



http://www.risingstargames.com/forum/vi ... 6&start=10
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phrenzee
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Re: Deathsmiles PAL release...

Post by phrenzee »

They're probably not quite sure themselves :?
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Re: Deathsmiles PAL release...

Post by Zeron »

t's an update to the Japanese build, localised to English.
Smells like the NTSC-U version
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phrenzee
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Re: Deathsmiles PAL release...

Post by phrenzee »

Zeron wrote:
t's an update to the Japanese build, localised to English.
Smells like the NTSC-U version
risingstargames wrote:no
at least that's what they're saying.
The sky above the port was the color of television, tuned to a dead channel.
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Re: Deathsmiles PAL release...

Post by Zeron »

Ceroror wrote:
torisu wrote:
No

I see, so what are the differences in the PAL version then In comparison to the two other ones?


I can't say until nearer to the release date, sorry.

Seems fishy to me
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Taylor
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Re: Deathsmiles PAL release...

Post by Taylor »

torisu wrote:Please forget the American version - it doesn't have any relevance to what we will publish.

Our version is an update to the Japanese version and the game will be as CAVE intends it to be. The slowdowns for example are the CAVE-intended slowdowns, not removed or altered to suit what we think our audience will prefer.

That's what we are about: authentic-as-possible Japanese games.

/gratuitous plug
In during this quote.
Cave wanted to fix some unintended slowdown in the original, which compromised the level of difficulty in those sections. They upgraded the production environment of the graphics engine, so the U.S. version handles the graphic assets better. They're now working as originally intended, so things will be more difficult.
But this was clearly BS so w/e.
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Ebbo
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Re: Deathsmiles PAL release...

Post by Ebbo »

Suddenly PAL gets "the superior" version? Now I've seen it all.

Oh well, I'm sure they will screw up this port somehow, like by removing those precious dialogue scenes :wink:
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Re: Deathsmiles PAL release...

Post by Zeron »

Ebbo wrote:Suddenly PAL gets "the superior" version? Now I've seen it all.

Oh well, I'm sure they will screw up this port somehow, like by removing those precious dialogue scenes :wink:
It's better to be pessimistic about it, if it turns out good you are impressed if it goes down the can you can always go "Told you so guys"
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TrevHead (TVR)
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Re: Deathsmiles PAL release...

Post by TrevHead (TVR) »

But it does seem that Cave are responding to its fans which is a good thing imo.
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Re: Deathsmiles PAL release...

Post by spadgy »

So am I right there's an uncertainty as to whether 'how Cave originally intended things' means:

- As the game is on the PCB

Or

- As they wanted the game to be on the PCB (ie: a potentially BS excuse to explain away the lack of slowdown)
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njiska
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Re: Deathsmiles PAL release...

Post by njiska »

spadgy wrote:So am I right there's an uncertainty as to whether 'how Cave originally intended things' means:

- As the game is on the PCB

Or

- As they wanted the game to be on the PCB (ie: a potentially BS excuse to explain away the lack of slowdown)
Bang on. No one seems to know if it means PCB or Bullshit faster game.
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Re: Deathsmiles PAL release...

Post by Zeron »

njiska wrote:
spadgy wrote:So am I right there's an uncertainty as to whether 'how Cave originally intended things' means:

- As the game is on the PCB

Or

- As they wanted the game to be on the PCB (ie: a potentially BS excuse to explain away the lack of slowdown)
Bang on. No one seems to know if it means PCB or Bullshit faster game.


One can only hope for build with slowdowns
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Re: Deathsmiles PAL release...

Post by Tyjet »

I'm pretty sure it would be the Ntsc-US version.
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Zeron
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Re: Deathsmiles PAL release...

Post by Zeron »

Tyjet wrote:I'm pretty sure it would be the Ntsc-US version.


Probably but maybe they will pull a""PAL" and give us the superior version
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Re: Deathsmiles PAL release...

Post by Phoenix »

Zeron wrote:People bitching about arcade games being too short would not exist if the arcades never died out in west..


Hmmm. Arcadegame too short?

Maybe , maybe not.

When we look at the arcade games and what the meaning of those games was in the beginning: earning money. In those years games looked far better then the first games at home. I played an ugly space invaders clone on my phillips videopac when at the time i could play galaga with unbelievable sounds and ''grafix''. So , to play the best games we had to go to the play hall's.

So, games were very difficult, cause more loose of lives is more credit feeding. When the game was to easy, the cabinet just earned not enough money to make a profit out of it.

So, very difficult games. And very difficult games dont need to be very long, consideriding most players dont had their own arcade hall at the time, so they played once a while, so playing difficult games once a while, you will never reach the end. Plus, and this is the main reason arcade games with only a few levels were just fine, because when you wre tired of playing a game you just go to the next game/cabinet.

Off course we had the arcade junkys, i was one of them, and played every cabinet until i mastered it. It costed me dearly, but what a fun did i have.

summary so far:


- arcadegames were made for earning money
- they were made very difficult to keep a good credit flow into the cabinet
- very difficult games played away from home dont need more stages.
- if you want more stages just play the next cabinet in the arcade hall/amusement centre


But time has changed. Off course, we still have arcade halls, but they are mostly smaller and fewer. The main reason is that we have now our own console's and good pc's at home for playing games with same or better quality as in the arcade's.


So, this changes the ''why make arcade games'' completely. You are selling a game now instead of play time for a game. You sell 1 copy of a game to each player instead of collecting many microcredits from alot of players.

This has some very important side effects

1. players have the game at home. So they play the game much more then in the old arcade formule. They have more time, it dont costes them extra coins to start a new game.
2. because players spend more time with the game, they will become better in the game, so they get bored sooner as when only playing at the arcades. But because you have the game at home, you can play as long as you want, you can try everything, it wont cost you any money. So, a fast learner, with plenty of time to master the game.


Ok, when you see differences in time when the first arcade halls came and you could not play this at home compared to 2011. Alot has changed.

Only one thing has not changed: the lenght of a shmup game.


I really think that, seen the evolution to the console's we have now at home, shmups must addept to that new environment. That used to be in the arcade halls. Now it is at home, on a ready for any arcade game systems, on big screens, HD etc etc etc. With all the time to master the game.


I think, and i hope shmups will soon catch up, because i still think that a good full screen HD shmup would sell hugely on any next gen system: just use XBL or PSN, no region shit.


Shmups need to grow up.
Zeron
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Re: Deathsmiles PAL release...

Post by Zeron »

Phoenix wrote:Shmups need to grow up.

Just go play Gunhed on PC ENGINE
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Taylor
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Re: Deathsmiles PAL release...

Post by Taylor »

If you're going to do a big rant on the common misconception that arcade games are made to steal your quarters, then a thread about Deathsmiles - a game that was getting abuse for being too easy on release - might not be the place.
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Domino
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Re: Deathsmiles PAL release...

Post by Domino »

Phoenix wrote:Shmups need to grow up.
That whole wall of text is one of the most stupidest things that I ever read in my life.

Westerns think arcade games are made to eat your money, Easterns don't think this way. A lot of Konami arcade games in the 80s-90s they made the Western releases (Xexex, X-Men, others) much harder than the Japanese versions. The Japanese versions are beatable with practice.

I honestly don't think you ever played an arcade game correctly in your lifetime bud.
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Re: Deathsmiles PAL release...

Post by emphatic »

Domino wrote:stupidest
:lol:
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Re: Deathsmiles PAL release...

Post by Phoenix »

Domino wrote:
Phoenix wrote:Shmups need to grow up.
That whole wall of text is one of the most stupidest things that I ever read in my life.

Westerns think arcade games are made to eat your money, Easterns don't think this way. A lot of Konami arcade games in the 80s-90s they made the Western releases (Xexex, X-Men, others) much harder than the Japanese versions. The Japanese versions are beatable with practice.

I honestly don't think you ever played an arcade game correctly in your lifetime bud.
first: I honoustly think you just dont understand one word i sad.

2nd: i worked at my best friends amusement centre. It is the biggest arcade company in The Netherlands and in many other country 's in Europe. This com[pany was founded way before first arcae games were made. Way befor computers excist. The main reason for making business with arcades is the coin up versions. He knew at that time, he is multi biljonair now. This company founden in 1954, opened with a peanut machine, later jukeboxes, arcades, fruitmachines. At the time they do alot more, like in sound enginering. But the hardcore base: amusementcentre is still alive. The reason for expanding the company with other stuff like arcade's is because the money earned with cabinets is not enough anymore. Just like i said and explained in my post.

I know alot more then you think.

And your last comment is just plain worng/stupid.


But ok, just dream on thinking aracde games were made just to give a fun time to morans like you.
Last edited by Phoenix on Tue Nov 23, 2010 1:06 pm, edited 2 times in total.
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Domino
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Re: Deathsmiles PAL release...

Post by Domino »

The question is have you ever play an arcade game and get a 1CC?
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Re: Deathsmiles PAL release...

Post by Phoenix »

Domino wrote:The question is have you ever play an arcade game and get a 1CC?

So,that is the BIG question?

Because when you are not skilled enough to do 1CC everything you say is wrong?

Pffff, like shmups you need to grow up too.

Oh, yes i did 1 CC alomst every game until a year of 10 ago. I worked there, you know.
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Domino
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Re: Deathsmiles PAL release...

Post by Domino »

Phoenix wrote:
Domino wrote:The question is have you ever play an arcade game and get a 1CC?

So,that is the BIG question?
Yes because if you understand the logic on how the arcade game is design they weren't made to eat your money (that's the western view of this, and this is true on many western developed games of that era). Japanese design doesn't call for quarter munching on their games, they call on balance to make sure the players are able to 1CC it after many different times of plays (they don't want to make the game unfair to the player, they call on skill of the player to overcome challenges).

I don't think you know what you are talking about and clearly don't understand shmup design enough to back up your comments.
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