Espgaluda II

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Necronopticous
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Re: Espgaluda II

Post by Necronopticous »

I like 'em.
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Cuilan
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Re: Espgaluda II

Post by Cuilan »

http://cave-game.cocolog-nifty.com/blog ... -9601.html

A new blog post. Not much new info, except that the OST CD included with the port will be a bit different from the retail OST already out. The voice collection will be taken out, with a bonus track consisting of 2 songs from Black Label included.
Shelcoof wrote:WTF where did they get that!!!
Uh, from Asada's blog post (posted on page 2 of this thread). Or did you mean something else?
Last edited by Cuilan on Fri Dec 04, 2009 6:33 am, edited 1 time in total.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

So Black Label has a remix soundtrack then?

Also the boxart is great but that faceplate really doesn't look good. Shame because I'd rather have the LE boxart because I'd rather not have something else with Asagi on it.
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Re: Espgaluda II

Post by adversity1 »

Gwyrgyn Blood wrote:So Black Label has a remix soundtrack then?

Also the boxart is great but that faceplate really doesn't look good. Shame because I'd rather have the LE boxart because I'd rather not have something else with Asagi on it.
Not an Asagi fan?

I really hope they remix the soundtrack. One of the reasons I never picked up Esp2 was because I wasn't a fan of the music.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

adversity1 wrote:Not an Asagi fan?
Nope. Got the damn short poster too. Just my luck.
I really hope they remix the soundtrack. One of the reasons I never picked up Esp2 was because I wasn't a fan of the music.
I would like a remix just because I hate the final boss track so much.
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Re: Espgaluda II

Post by t0yrobo »

Ehhh, not feeling the art at all on seeing it bigger. I'm certain it's a business decision so whatever, I can't fault them for wanting to make money. But it bothers me that they're blowing off the nice mechanical designs in favor of generic manga characters.
Actually that's a problem I have with most manga art, there's a bunch of top notch mech artists and the samey characters get all the attention.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

t0yrobo wrote:Ehhh, not feeling the art at all on seeing it bigger. I'm certain it's a business decision so whatever, I can't fault them for wanting to make money. But it bothers me that they're blowing off the nice mechanical designs in favor of generic manga characters.
It's supposed to be the old Seseri and she has what appears to be mechanical legs anyway. And she still has her old mechanical wings. So I'm not sure what you're complaining about.

Edit: I guess if you're referring to the backdrop of the original boxart being better than yeah I agree there. The LE background isn't nearly as interesting.
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Re: Espgaluda II

Post by t0yrobo »

Gwyrgyn Blood wrote:
t0yrobo wrote:Ehhh, not feeling the art at all on seeing it bigger. I'm certain it's a business decision so whatever, I can't fault them for wanting to make money. But it bothers me that they're blowing off the nice mechanical designs in favor of generic manga characters.
It's supposed to be the old Seseri and she has what appears to be mechanical legs anyway. And she still has her old mechanical wings. So I'm not sure what you're complaining about.

Edit: I guess if you're referring to the backdrop of the original boxart being better than yeah I agree there. The LE background isn't nearly as interesting.
I think it's all pretty meh, there's just nothing very interesting about any of it. I don't want to go off into a rant about it though, it just makes me disappointed that they have a ton of nice work in the enemy and environmental designs for both the games but they put some generic shit on the covers.
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elvis
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Re: Espgaluda II

Post by elvis »

From Neo-Arcadia:

Original
Le fans de shoot viennent tout juste de se ruer sur Mushihime Sama Futari ver.1.5 sur Xbox 360 (qui, je le rappelle, n'est pas zoné bien que le jeu ne sorte qu'au Japon) que Cave vient déjà d'annoncer la sortie de Esp Galuda II sur le même support. Le jeu sortira le 25 février 2010, et proposera 5 modes: une version 360, les classiques Original, Black Label et Arrange, et pour finir un mode novice pour les personnes découvrant le jeu. Une édition limitée proposant une façade collector sera également mise en vente, et toutes les versions du jeu seront accompagnée d'un CD en proposant la bande-son. La présence de Seseri en personnage jouable pour le mode de jeu exclusif à la Xbox 360 a d'ores et déjà été confirmé.
Google Translation:
The fans come shoot just rush on Mushihime Sama futari Ver.1.5 on Xbox 360 (which, I repeat, is not zoned although the game does so in Japan) that has already Cave d ' announce the release of Esp Galuda II on the same medium. The game will be released February 25, 2010, and will offer 5 modes: version 360, Original Classic, Black Label and Arrange, and finally a novice mode for people discovering the game offering a limited edition collector facade will also be in sale, and all versions of the game will be accompanied by a CD providing the soundtrack. The presence of Seseri playable character in the game mode exclusive to the Xbox 360 has already been confirmed.
I'm can't figure out if that confirms region-free, or merely that it's also going to be on XBox360.
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Re: Espgaluda II

Post by Elixir »

Did you.. even read the translated text? It doesn't say anything about it being region free.
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Re: Espgaluda II

Post by angrycoder »

Elixir wrote:Did you.. even read the translated text? It doesn't say anything about it being region free.
It depends on what is meant by 'zoned'
Google wrote:(which, I repeat, is not zoned although the game does so in Japan)
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Re: Espgaluda II

Post by TLB »

Which was in reference to Futari.
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Elixir
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Re: Espgaluda II

Post by Elixir »

The fans came out for Mushihimesama Futari on the 360 (which, I repeat, is not region-locked despite being sold in Japan-only), and already Cave has announced the release of ESPGaluda II on the same console. The game will be released on February 25th, 2010, and will offer 5 modes: 360 mode, Original, Black Label and Arrange, and finally a novice mode for people discovering the game for the first time [etc]

I don't speak French but that's what I gather it is. So, Seseri is playable huh? Is that in Original or Arrange only?
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Re: Espgaluda II

Post by adversity1 »

Elixir wrote:The fans came out for Mushihimesama Futari on the 360 (which, I repeat, is not region-locked despite being sold in Japan-only), and already Cave has announced the release of ESPGaluda II on the same console. The game will be released on February 25th, 2010, and will offer 5 modes: 360 mode, Original, Black Label and Arrange, and finally a novice mode for people discovering the game for the first time [etc]

I don't speak French but that's what I gather it is. So, Seseri is playable huh? Is that in Original or Arrange only?
Arrange = Yagawa
Black Label = Ikeda

Seseri only usable in Black Label according to Famitsu 360
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elvis
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Re: Espgaluda II

Post by elvis »

Elixir wrote:Did you.. even read the translated text? It doesn't say anything about it being region free.
They mention that Futari is region free on XBox 360 , and then ESP Galuda II is "sur le même support". As I already said, it's not clear if they are referring to the two being on the same console/platform, or if it extends to them both being region free. English or French, it's a poorly constructed sentence (they state two different facts about the first game, and then say the next game is going to be the same - ambiguous at best).

They reference gamekult.com as their source which doesn't have any further confirmation, and given that Cave haven't seemed to have said anything official yet, I'm guessing it's referring to the console only.
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Re: Espgaluda II

Post by Geezer »

Cave have posted a promo vid of Espgaluda II.
DL links here.
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Schrodinger's cat
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Re: Espgaluda II

Post by Schrodinger's cat »

Wow, that looks incredible! The arrange music sounds really good too.
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Re: Espgaluda II

Post by evil_ash_xero »

I'm not sure what's going on when you go into slow-mo. Are you invincible?

I'll say this, if you are invincible when you are in slow-mo, and you have auto-bomb when not...i'm gonna puke.

Thank goodness the normal version is on there.
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Elixir
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Re: Espgaluda II

Post by Elixir »

Vid up for those who don't wish to download: http://www.youtube.com/watch?v=8t4xt8S2mvk
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Re: Espgaluda II

Post by Observer »

That's some serious punchi-punchi music right there.

I didn't quite get what the hell was going on with all the slowdown (if you take it out the stage appears to last less than a minute?), pretty numbers and explosions. It does look great though and I like those over the top chain reactions and explosions.
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Re: Espgaluda II

Post by Keade »

I'm confirming Neo arcadia's piece of news say nothing about Esp Galuda II being region free, and sorry but the sentence construction is okay (at least before the automatic translation)
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Re: Espgaluda II

Post by Dave_K. »

I'm kinda put off that these black label characters look nothing like the original game artist designs...not even close. Otherwise BL mode does look very interesting.
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Re: Espgaluda II

Post by honorless »

This looks keen as hell, but...they replaced Asagi with Seseri for Black Label? >:(
Is there a reason Japan has such a hard-on for that character? Sadistic meganekko is superior >:(
evil_ash_xero wrote:I'm not sure what's going on when you go into slow-mo. Are you invincible?

I'll say this, if you are invincible when you are in slow-mo, and you have auto-bomb when not...i'm gonna puke.
ESPGaluda already has an auto-barrier system that activates when you're in either of the "slow-mo" modes. Check out the ST. I really doubt there'll be any more of an auto-barrier than that, except maybe in Novice mode. But that temporary invincibility bit where they hover over the bullets is new to Black Label.

To explain a little better: the player is in zesshikai (the bullet-spawning mode, which drains gold and gems) when they're hovering over the bullets.

In the normal game, when you go into zesshikai and kill enemies, bullets spawn from the bullets those enemies fired. The spawned bullets are kinda aimed at you and fly around the screen.

It looks like in Black Label you have to fly right up and hover over the bullets to spawn more, and they're not really gunning for you. But it drains the meter on the lower right, and I bet you if that meter hits zero and you're still bullet-whoring, you auto-barrier or die.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

evil_ash_xero wrote:I'm not sure what's going on when you go into slow-mo. Are you invincible?

I'll say this, if you are invincible when you are in slow-mo, and you have auto-bomb when not...i'm gonna puke.

Thank goodness the normal version is on there.
This is probably going to be the easiest Arrange Mode clear yet, but I guess I could be wrong.

Anyway, obvious stuff:

- New chaining bar, it's at the top of the screen. The multiplier for canceling bullets now goes to 1000x, and it will won't reset as long as this chaining bar doesn't drop to zero. You build the chain bar up by killing enemies and canceling bullets. In Kakusei and Zesshikai it drops much slower. In either Over mode it also slows down but not nearly as much.

- In Normal Mode, your shot now bullet cancels like Kakusei mode used to. You still get Gems for killing and more for point blanking. You can cancel respawned bullets this way too.

- Killing stuff in Kakusei mode causes them to shit out a lot of suicide bullets, but it doesn't cancel bullets anymore.
- Kakusei Over doesn't cause enemies to shit out suicide bullets. Also doesn't seem to give you anything for killing enemies.

- New 'Hyper' Meter replaces the P2 bomb meter. It fills up when you collect gold. While in Zesshikai, it appears over you as that dark green circular meter. You seem to be completely invincible during this. It takes a while to start dropping but then drops very fast.
- You can buzz bullets in Zesshikai, but not Zesshikai Over. Causes bullets to split, so you can get a lot more bullets on the screen by doing this. You can make bullets split more than once too.
- No idea what happens when you kill stuff in Zesshikai.
- You can cancel bullets in Zesshikai Over but they don't turn into gold. Seems to cause some limited bullet respawn. Respawned bullets seem to give gold when canceled.

Seseri Stuff:

- Normal Shot is just a strait linear, in Kakusei it has trailing options that seem to slightly arc with your movement and shoot blueish bullets. Seems pretty similar to Asagi.
- Normal Laser is just a strait forward set of small lasers. Kakusei Laser has 'aimable' shots kind of like Sakyura, they aim in the opposite way you are going, like Trace formation from Garegga.
Last edited by Gwyrgyn Blood on Sat Dec 05, 2009 8:40 pm, edited 3 times in total.
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Re: Espgaluda II

Post by Acid King »

Looks pretty great. I just hope it's region free so I can pick it up.
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Re: Espgaluda II

Post by spineshark »

adversity1 wrote:Arrange = Yagawa
So, he is still at Cave then? Weird!
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Re: Espgaluda II

Post by elvis »

Keade wrote:I'm confirming Neo arcadia's piece of news say nothing about Esp Galuda II being region free, and sorry but the sentence construction is okay (at least before the automatic translation)
Thanks for that. And apologies for my machine-translated ignorance. I did learn French as a child from my mother, and I'm sure she'd be disgusted with me for having lost it all. :(
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Re: Espgaluda II

Post by Kiken »

Gwyrgyn Blood wrote:- New 'Hyper' Meter replaces the P2 bomb meter. It fills up when you collect gold. While in Zesshikai, it appears over you as that dark green circular meter. You seem to be completely invincible during this. It takes a while to start dropping but then drops very fast.
- You can buzz bullets in Zesshikai, but not Zesshikai Over. Causes bullets to split, so you can get a lot more bullets on the screen by doing this. You can make bullets split more than once too.
- No idea what happens when you kill stuff in Zesshikai.
- You can cancel bullets in Zesshikai Over but they don't turn into gold. Seems to cause some limited bullet respawn. Respawned bullets seem to give gold when canceled.
So should we call this ESPavariar, or Psygaluda? I bet you can joystick-wiggle the fuck out of those bullets!
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Re: Espgaluda II

Post by GaijinPunch »

This is probably going to be the easiest Arrange Mode clear yet, but I guess I could be wrong.
You've clearly never not played the Futari arrange modes yet.
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Re: Espgaluda II

Post by pixeljunkie »

I really wish they had released a black label PCB of this :(
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