dcharlie wrote:Geometry wars is not a AAA title. It lacks the adventure part of gaming.
Geometry Wars Galaxies adds more elements, but anyways -
I'm not sure why games -have- to be AAA to be considered worthwhile anyways - the game you describe certainly doesn't sound like it would be AAA either in terms of scope, appeal etc !
See it doesn't take 5 mins to come up with a great idea
it's too loose of an idea! there's some bones, but not a lot of meat - what would make it playable? you even fall back into the fail-boat by starting to day dream about how it'll look on next gen consoles rather than worrying about how the power of the new machines would make new as-of-yet-unavailable gameplay mechanics possible.
you also seem to have described a generic action game template for next gen!
without meaning to offend, there's nothing that you've described that would seperate that design from X number of bog standard action games. Bionic Commando would pretty much fit your design brief and it's pretty much garbage.
You need to figure out what it was about the 80s games that made them so special.
Simplicity! Undo what we done.
If I decribed Fzero on the SNES era before it came out. I would say a spaceship like craft going round a circuit with jumps in it. You can't explain in a paragraph or two what the features the game will have. All the games borrow elements from what went before.
I will try to give an example from a different perspective -
SMK - SNES. When it came out it got poor reviews by people who just couldn't control it. But when people clicked that the slide aspect of the game should be used almost as an art form people started raving about it like its the next coming.
5 or so years later Super mariokart 64 came out. People just expected 3D polygons doing the horse work, but keeping the game to its roots. Nintendo didn't do that, they made a game that FELT completely different. Why can't someone make a AAA game today that took that playability from SMK and supe it all up to todays standards?
Its taking something old, suping it up and repackaging it as new. Its what the oldschool crowd wanted in the first place right? Powersliding in 1080p with tight tracks sounds appealling to me. The make your own track style game on Ps3 thats coming out looks more like SMK64.
If you make a game look AAA, you can get todays crowd to overlook some other aspects of the game. If you made a NDS style mariokart and put it on the wii, people would just say "oh its that old stuff again" never to give it a chance.
There is a window to make something marketable thats old. Presentation is the key I think. Its no good keep saying "well, we will poor 150 million into Gear of war 3 but only 500,000 into ((Richies REZ type game))". People wouldn't even hear about it.
I also do not know where BC came from. I've seen videos of it. It has neither the art direction, feel or control system i'm thinking of. I'm not even talking about a game that has a human figure as the main character.
What i'm trying to achieve is leap frogging 80-90's playabilty over this war game FPS craze right now. Without the big budgets supporting a different perspective, you can pretty much say that FPS and sports will stay at the top forever from now on.
This industry has become 2 dimensional as it transcended into a 3D world.