Top 10 Platformers of all time?

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Ganelon
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Post by Ganelon »

Nah, not like Ashram. Boseru's a Dark Master, which is mostly a magic using class (his attack is always magic in every game) although he can also equip swords.

Langrisser on the PCE is simply a port of the Genesis version with voices, rewritten script, intro and ending movie, enhanced music with a new theme, better colored visuals (but with unit sprites in a separate box), and the annoying change that experience between leves is not saved after battle (which means if you're almost near leveling but can't at a battle's end, you lose all your earned exp. for that level).

There's also Der Langrisser on the SFC, a modified Langrisser II with the now-classic 3-path storyline and some new characters. Unfortunately, the sprites and portraits look really ugly compared to Langrisser II. These were unchaged in the PS Langrisser I&II package. However, the SS Dramatic Edition does improve on some of them. I still prefer the art in the original MD Langrisser II though.

Der Langrisser FX was supposedly an enhanced port of the SFC Der Langrisser. I really need to get a PC-FX to play this ASAP.

If you're still that interested in Langrisser, just go buy the games. They're cheap enough that you should be able to get the entire series on the SS for under $50. Or just test out Langrisser IV, which is generally considered the best installment (although I personally find the music shoddy compared to Langrisser II) and should cost you about $10.

My Japanese isn't very good, maybe at a kindergarten level, but all the character classes are in katakana and my kanji is pretty adept. The baisc story is easy enough to understand just from what happens. And it's not like you'll be stuck anywhere; you simply may not know what choices you're making. But there's some good sites out there that explain what to do and provide synopses. Unfortuantely for you, none of them are in English and none of them feature images. Fortunately, you can probably go get Langrisser pointers at the Clouds of El Sallia BBS at http://coes.the2d.com
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ST Dragon
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Post by ST Dragon »

Wow! Thanks fro the info.
I have an ISO+mp3 Saturn image of Langrisser IV, but the music is messed up, so I got pissed & didn't play it again (Music is very important in my book)

I'll try to get the rest when I have time.

I would have loved a game like CastleVania SOTN but with Langrisser story, elements & graphics.
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BrianC
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Post by BrianC »

F-Zero MV offers all new racers, vastly different handling, extremely tough courses, more speed, and some unlockable cars just for experts. It also has varying times for turbo speed for each car and different cars require vastly different strategies to use. What more does it need? Mario Kart has improved graphics, better handling, an all new set of tracks, and power ups from the N64 game. Isn't that enough? Mario Kart GBA has the coins from the SNES game and the cool new power ups and power slides from the N64 game (though the slides are different). It's a great combination IMO. Either way, they both other something new over the SNES versions, at least IMO. Anyway, lets just argee to disagree on this becuase arguing about this won't solve anything.

ST Dragon, I see you seem to be bitter towards anything that resembles Pokemon, though collecting aspects in games does not mean they are the same (though I do like the Pokemon games, especially G/S). I think that collecting thing is innovative and it's not like Minish Cap and Mega Man Zero use it in the exact same way. BTW, Megaman Zero actually rewards not using the cyber elves.

I am curious why you think Mega Man 7 and Megaman and Bass are vastly improved. Mega Man 7 basically rehashes the gameplay from previous Mega Man games and, IMO, really doesn't offer anything new. Megaman and Bass seems to be designed more around Bass than Megaman and that shop has been around since Megaman IV/Rockman World IV on the GB (I know this probably sounds a bit picky, but I actually like both MM7 and Megaman and Bass quite a bit). I do agree about CV IV, Megaman X 1, and SoTN being great strides in the series, though.

The reason I don't like X6 very much is becuase of poor level design and poorly implemented ideas. In X6 it's actually possible to get stuck in a near impossible to pass area if you don't have the right item. The fact that the continue feature takes you back to the last area you entered makes it worse. The nightmare system works against the game and adds a sense of cheapness to the game. The ice block area is completely random and trying to use the blocks to climb when they have no pattern is bad enough, but when the nightmare system kicks in and the rain drops with unavoidable damage, it's incredibly frustrating.

As for GBA remakes, I really like what was done with Double Dragon Advance. That game is vastly improved over the original with better control, more moves, and some cool enemies from other DD games added to the levels. Ninjawarriors SNES does sound like a sweet remake.
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ST Dragon
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Post by ST Dragon »

Ninja Warriors Again! Is very good!
Here a topic with some informative screen shots:
http://forum.shmups.com/forum/viewtopic ... ight=ninja


I liked the random factor & level design of Mega Man X6. The layout might not have been as search/adventure oriented as MMX3, but was superior to MMX2, 4&5. Also the Boss fights & music against High Max were very memorable. Especially the Fight against Infinity Mijinion was the coolest out of all the Bosses that multiply themselves in one way or another in the whole series. Heat Phoenix was the best Fire Boss in all the Mega Man games & Metal Shark & Wolfang were perfect. As for the great difficulty level & annoyance factor described in most reviews I’ve read, well I don’t know one MM/X games till now that doesn’t have those (except MMX5 which was very bad) Personally I didn’t have much trouble completing it & enjoyed it a lot!

The graphics in Mega Man 7 alone were something no one had ever seen before in MM1-6 on the NES & RM&F could rival the platform games released on the 32Bit consoles of the time. Where as the improvements you mentioned in F-Zero, Mario Kart, etc… weren’t enough to justify them as real improvements. More like add-ons I would say; maybe a new engine like Zelda Minish Cap would truly refresh them.
My last quote on this.


I don’t have a problem with the Pokemon series (even though they’re just too many of them & doubt they are all that different from each either) & searching/collecting factor in games in general, (I’ve spent many hours collecting stuff in SOTN) it’s just the way it’s presented in those specific games that seem to be directly ripped-off from the Pokemon series, just to attract more people of younger age due to the popularity of the Pokemon theme.

Yes Double Dragon Advance is a very nice improvement on the GBA.
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Bar81
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Post by Bar81 »

Turrican wrote:It's incredible how much flexibility I see here in the "platformers" genre, as opposed as how strict and conservative the forum tends to be for the "shmup" genre.
Exactly, makes the thread kind of pointless due to all the genres being mashed together. Easily, 3/4 of the games listed aren't platformers. Reminds me a lot of Arab countries where they're strict about totalitarian government (i.e. shmup definition) but on other things everything goes (i.e. platformers definition)
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BrianC
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Post by BrianC »

ST Dragon wrote: I don’t have a problem with the Pokemon series (even though they’re just too many of them & doubt they are all that different from each either) & searching/collecting factor in games in general, (I’ve spent many hours collecting stuff in SOTN) it’s just the way it’s presented in those specific games that seem to be directly ripped-off from the Pokemon series, just to attract more people of younger age due to the popularity of the Pokemon theme.
I don't think that's the reason the cyber faries or that thing in Zelda are used at all. Especially not with Megaman Zero, where the difficulty alone will turn many younger games away. Also, the cyberfaries power up system in Megaman Zero is very original, especially the part about feeding them life power ups.
Where as the improvements you mentioned in F-Zero, Mario Kart, etc… weren’t enough to justify them as real improvements.
Why are you still arguing about this? I disagree and there is no point in trying to convince me otherwise. I feel that the differences in the games do make the games different enough from the SNES versions for the games to be great on their own.
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ST Dragon
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Post by ST Dragon »

A few more platform games that seem to be over looked are:

Xsleena - Solar Warrior
Tiger Road
Astyanax
Toki



Loads of fun playing these at the local arcades.
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Moogs
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Post by Moogs »

Astyanax is an arcade game? I always thought it was just an awful Legendary Axe ripoff with cheesy cinema scenes for the NES.
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Sly Cherry Chunks
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Post by Sly Cherry Chunks »

Quik The Thunder Rabbit (Amiga)

Other things I like such as Rocket Knight, Strider, Turrican and NewZealand story are more Hack and slash/run and gun type games. The majority of the remaining 'true' platformers all feature characters that I utterly hate.
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BAD
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Post by BAD »

I just updated my site with what I think is the best...
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Dylan1CC
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Post by Dylan1CC »

1.SMB
2.Metroid
3.Contra
4.Super Metroid
5.SMW 2 Yoshi's Island (very close)
6.Mega Man 2
7.Gunstar Heroes
8.Mega Man 3
9.Bonk's Revenge
10.Blaster Master
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The Eidolon
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Post by The Eidolon »

It's hard to remember all the great platformers, but here's a start:

Spelunker (Atari 8-Bit)
Pitfall 2 (Atari 5200, with bonus level)
Super Mario 3 (NES)
Super Mario World (SNES)
Strider (Arcade)
Bubble Bobble (Arcade)
Rainbow Islands (Arcade)
SD Gundam Psycho Salamander (arcade)
Blaster Master (NES)
Shiobi (arcade)
Toki (arcade)
Tiger Road (arcade)
Black Tiger (arcade)
Jumpman (Atari 8-bit)
Castlevania SOTN (PS1)

Plus all the ones I have forgotten...

--The Eidolon
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