I concur. Making the background scroll at a different speed would help out a lot.Plasmo wrote:-the walls look like the background, making either of them darker would help
DUX for Dreamcast
The player's ship does tilt but the tilting has to be stronger.
I already have stated several times that you will be able to make the backgrund less bright in the option menu.Plasmo wrote:the walls look like the background, making either of them darker would help

You will need to explain this.looks like last hope
There will be parralax scrolling in the final.nem wrote:Making the background scroll at a different speed would help out a lot.
-You have a podRHE wrote:You will need to explain this.
-enemies and enemy formations look similar
-charge beam
-chaining system (probably?)
-level structure (first the space part then the factory like bit)
Note that I said that it's actually a GOOD thing that it looks very similar to Last Hope (at least for me)
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elfhentaifan
- Posts: 1528
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Yeah, it's not a bad thing per se but DUX in meant to be very different in several ways to Last Hope so that should be visible. I think that's just depending on how the way you look at it. When it reminds you on Last Hope, then I'm not going to disagree with your statement, especially as the chainging system is comparable to Last Hope but slighty advanced.Plasmo wrote:Note that I said that it's actually a GOOD thing that it looks very similar to Last Hope (at least for me)
About the difficulty, there's no difficult setting yet but the default will be more forgivable then Last Hope. Some harder difficulties will be included anyhow.
I don't exactly know what you mean but it only can be a compliment.elfhentaifan wrote:for me this looks too much doujin-shmup-like
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Super Laydock
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- Location: Latis / Netherlands
Looks very promising indeed.
It's obvious that the criticisms at Last Hope were taken to heart and the particular problems were addressed.
Bullets are better visible and the difficulty seems toned down (a lot in this vid, but harder modes for the masochists is always nice
).
Music is once again superb (despite Rafael's absence), graphics seem awesome and stylish. I agree on the criticism of the look of the charge shot though. It doesn't look right. Also if you'll allow me 1 more point of "complaint" (please do and don't feel offended)... the enemy explosions could be a little more varied imho. Like wall mounted stuff having a slightly different animation and even then 1 or 2 variotion in each would be nice.
Just nitpicking though, as it looks like it'll be worth my money again.
ps...love the scrolling star stripes at the start.
oh and
Hori's rule!
It's obvious that the criticisms at Last Hope were taken to heart and the particular problems were addressed.
Bullets are better visible and the difficulty seems toned down (a lot in this vid, but harder modes for the masochists is always nice

Music is once again superb (despite Rafael's absence), graphics seem awesome and stylish. I agree on the criticism of the look of the charge shot though. It doesn't look right. Also if you'll allow me 1 more point of "complaint" (please do and don't feel offended)... the enemy explosions could be a little more varied imho. Like wall mounted stuff having a slightly different animation and even then 1 or 2 variotion in each would be nice.
Just nitpicking though, as it looks like it'll be worth my money again.
ps...love the scrolling star stripes at the start.
oh and
Hori's rule!

Barroom hero!
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Don't worry about Plasmo, he sees Last Hope everywhere, even in his dreams.RHE wrote:Yeah, it's not a bad thing per se but DUX in meant to be very different in several ways to Last Hope so that should be visible.

Nice, chunky enemy graphics. I won't comment on the gameplay, though, as it's the complete opposite of what I prefer and I'm not experienced enough to comment on a hori anyway.
It is powerup of laser.
-the walls look like the background, making either of them darker would help
-player ship needs to tilt as mentioned before
-charge beam is too fast imo and looks weird
-the game looks too easy
-sprites a too big, imho.
- i almost fall asleep cuz music a too slow.
But yes, this one looks much better than Last Hope.
How about port it to PC and release via Steam?
-player ship needs to tilt as mentioned before
-charge beam is too fast imo and looks weird
-the game looks too easy
-sprites a too big, imho.
- i almost fall asleep cuz music a too slow.
But yes, this one looks much better than Last Hope.
How about port it to PC and release via Steam?
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Super Laydock
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Had the same prob at first. (codec probs???)The Coop wrote:Wish I could see the video. WinAmp, Media Player, Quicktime, VCL and WinDVD either don't play it, or only show a black screen with music.
Try Nero ShowTime Essentials, this worked for me. Pretty sure it got a free dl and test period...
Barroom hero!
Bathroom hero!
Bathroom hero!
Yes of course. Currently there's only a standard explosion but this will change in the final.Super Laydock wrote:Also if you'll allow me 1 more point of "complaint" (please do and don't feel offended)... the enemy explosions could be a little more varied imho.
I'm not going to disagree with you on this.Hori's rule!

No. But why that anyway?P_HAT wrote:How about port it to PC and release via Steam?
I wish everyone would have that kind of attitude. When you have something constructive to say about that, I'd like to hear it nonthless.320x240 wrote:I won't comment on the gameplay, though, as it's the complete opposite of what I prefer and I'm not experienced enough to comment on a hori anyway.
i'm not sure, what my DC will be ok, then DUX will be released. Also, afaik Steam = no problem with pirates.RHE wrote:No. But why that anyway?P_HAT wrote:How about port it to PC and release via Steam?
+ if price for game will be ~30eur it may be a bit too hight.)
but for 19 or 24$ it looks cool.
I don't need manual/case, so Steam sounds like cool idea for me.
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Super Laydock
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You cheap ass... it's time for Ukraine to enter the EU I think!P_HAT wrote: if price for game will be ~30eur it may be a bit too hight.)
but for 19 or 24$ it looks cool.
I don't need manual/case, so Steam sounds like cool idea for me.

Price is as reasonable as can be expected here. Steam means NO PHYSICAL game too, which is not desirable imo.
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Stormwatch
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How about porting to the Xbox Live Arcade and the Playstation Store?
Now, seeing the video, I must say... there are some points to improve:
- needs more parallax
- needs more, better explosion effects
- ship should be a bit faster
- ship's fire should be more powerful (a la Border Down)
- bouncing crates could use better physics (a la Sol-Feace)
Come on, this is Dreamcast! The ultimate gaming machine, remember? Go crazy with transparency and parallax!
NOW IS THE TIME TO THE SH-4 HEART ON FIRE!
Now, seeing the video, I must say... there are some points to improve:
- needs more parallax
- needs more, better explosion effects
- ship should be a bit faster
- ship's fire should be more powerful (a la Border Down)
- bouncing crates could use better physics (a la Sol-Feace)
Come on, this is Dreamcast! The ultimate gaming machine, remember? Go crazy with transparency and parallax!
NOW IS THE TIME TO THE SH-4 HEART ON FIRE!

I don't know the exact requirements to do that but I want to bless the DC with this game, so let's keep it this way.Stormwatch wrote:How about porting to the Xbox Live Arcade and the Playstation Store?
All of this will be improved.- needs more parallax
- needs more, better explosion effects
- ship should be a bit faster
- ship's fire should be more powerful
I'd like to see a video of this.- bouncing crates could use better physics (a la Sol-Feace)
It's rather time to set the DCs 8 MiB Video RAM on fire as 2D high-res need a lot of those.NOW IS THE TIME TO THE SH-4 HEART ON FIRE!

In the next few days.NAVVARR wrote:when are you taking pre-orders?
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Stormwatch
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- Contact:
Here. See how he shoots the debris and that affects their motion?RHE wrote:I'd like to see a video of this.Stormwatch wrote:bouncing crates could use better physics (a la Sol-Feace)
Yeah, I will own this. I've got a LOT of catching up to do for my Dreamcast library, and this looks like a really artistic and unique tactical hori; like Last Hope - which I'm still trying to hunt down.
Also looking for Under Defeat, TH Exelica and...Ibara?
As for the vid: I like that one green "leafy" enemy that spins by towards the top of the screen just before you enter the station. That kind of thing is what sets this team's games apart from the others. More of that kind of ingenuity would be a good thing...
Doing crazy creative things with the R-Type/Pulstar landscape is a winner in my book. And the shiny, "brand new plastic toy" graphics are just freaking me out!
Also looking for Under Defeat, TH Exelica and...Ibara?
As for the vid: I like that one green "leafy" enemy that spins by towards the top of the screen just before you enter the station. That kind of thing is what sets this team's games apart from the others. More of that kind of ingenuity would be a good thing...
Doing crazy creative things with the R-Type/Pulstar landscape is a winner in my book. And the shiny, "brand new plastic toy" graphics are just freaking me out!
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Super Laydock
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You obviously have the heart at the right place.RHE wrote:I don't know the exact requirements to do that but I want to bless the DC with this game, so let's keep it this way.Stormwatch wrote:How about porting to the Xbox Live Arcade and the Playstation Store?
_O_
-O-
_O_
Who's playtesting the game btw?
Hope you got some people like Plasmo and other veterans to help in this department.
Oh before I forget: accepting paypal for preorders would be very convenient...

Please continue this "labour of love"

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Bathroom hero!
Yes. I don't think that the gamepaly will benifit much from that though.Stormwatch wrote:See how he shoots the debris and that affects their motion?
Currently only players who don't appear to be on this board will do playtesting. I'm not sure if someone like Plasmo should playtesting games, as he only would destoying it already by playing it on the first try.Super Laydock wrote:Who's playtesting the game btw?
Hope you got some people like Plasmo and other veterans to help in this department.

Nevertheless, I need some experienced players for playtesting and will take look around for that. One thing for sure, the playtesting has to be in Germany. So Triggerzone wold be a choice.
I think so too. In DUX regards, I hope it will remind R-Type but will be still differntly enough to make its own gaming experience.bcass wrote:Hear, hear. The further from the norm the better.Nate wrote:Doing crazy creative things with the R-Type/Pulstar landscape is a winner in my book.
Me four @_@gameoverDude wrote:Dynamite Dux- the very first thing I had thought of. I had pictured this possibly being a Paro type shooter with a duck. So far it looks great, especially with the background made slightly darker in The Coop's first edit.Fenrir wrote:Mee too :DSpecineff wrote:Also, I thought that it'd have something to do with Dynamite Dux, at first glance. :(
Pre-order already placed.RHE wrote:Pre-orders are now open.

Any chance of a limited edition for Dreamcast, as Last Hope received?
the thing that bothers me the most are the animations.
some emenies are well animated while others (and the ship) are a simple sprite.
I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.
That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).
some emenies are well animated while others (and the ship) are a simple sprite.
I think releasing it in July would be rushing it a bit, even if the dev team is producing fast. If you want a game that can sell at 30$ (20 EUR) it needs to be much better than most free doujins in terms of overall quality.
That being said, the idea is great and hopefully the game will be very fun and sell well (I am definitely a potential buyer).