Arcade Mode:
brumma - 1,541,160 - Shasta - Stage 3
Icarus wrote:LOL, I've just opened the shipping box, and am surprised to find a rather beat up but very recognisable Cave/AMI box. o_O
I wasn't aware that this was an almost complete kit (no giant foldout or poster), as no mention of it was in the auction, or any photos of the actual package. I thought it was just the PCB and some random artwork. Very happy now. ^_^
Plugging it in now. Will have a crappy score coming in the next few hours.
Icarus wrote:LOL, I've just opened the shipping box, and am surprised to find a rather beat up but very recognisable Cave/AMI box. o_O
I wasn't aware that this was an almost complete kit (no giant foldout or poster), as no mention of it was in the auction, or any photos of the actual package. I thought it was just the PCB and some random artwork. Very happy now. ^_^
MLeJazz wrote:Do you know which version of pink sweets you have ?
first version tips , up ,up ,down , down ,left, right , left , right , "A" , "B" , start , reset the game during the play,
and in time attack (with five live )by losing life the five lives remains ?
and have birds if you bomb on the trees of the 1st stage
The second version dont have this .
I'm fairly sure I have the fixed version (from Fujita). The reset code never worked for me (but I thought it was just me not doing it right), but do see the birds if I bomb the trees at the start (no score increase though).MLeJazz wrote:Do you know which version of pink sweets you have ?
first version tips , up ,up ,down , down ,left, right , left , right , "A" , "B" , start , reset the game during the play,
and in time attack (with five live )by losing life the five lives remains ?
and have birds if you bomb on the trees of the 1st stage
The second version dont have this .
I bought my first PCB from Fujita the same time you did, and the reset code worked for me. You just have to input it pretty fast. If what MleJazz says is correct, it seems an easy test is to go into Score Attack mode and die. If you don't lose any lives, you have the unfixed version (???). I always thought score attack mode was default infinite lives. Very weird.Dave_K. wrote:
I'm fairly sure I have the fixed version (from Fujita). The reset code never worked for me (but I thought it was just me not doing it right),
Did you? Ahh, sorry, I wasn't paying attention. I think I was blinded by the "Pink Sweets, low starting price auction" part. ^_-EOJ wrote:
I mentioned it came with the box when I first posted the auction link for you here:
FYI, Score Attack on my PCB is "infinite lives" based. I have five lives in Attack, and they never go down on death - I tried one credit last night, and died about thirty times. -_-;;EOJ wrote:If what MleJazz says is correct, it seems an easy test is to go into Score Attack mode and die. If you don't lose any lives, you have the unfixed version (???). I always thought score attack mode was default infinite lives. Very weird.
Ahh, you have it too? Excellent. ^_-Plasmo wrote:hey ICR, nice to see you finally getting pink sweets. ill get my PS pcb in mid november (for more money and less artwork)so we roughly start playing at the same time. im looking forward to some good scorebattle and hopefully some A+ scores.
Yours is cropped that badly? Is there no way you can change the horizontal size of your display?Plasmo wrote:btw i have exactly the same problem.its kind of annoying to suicide on purpose and then realising that it was actually your last life...(cause i cant see how many lives i have in stock)(as well as the display cropping thing)
Haha, oops. Forgot to delete that part. ^_-EOJ wrote:There's a 4th stage in SA??
Is that so? It must have something to do with those fireballs and missiles, although I can't see it adding up to a mil or two. Not within two minutes of playtime at least.EOJ wrote:I get to that part with the snakes and lasers pretty much every time. I always run out of time there. That second midboss (Nova) takes forever. Apparently that's a big place to milk points (according to Galford), though i can't figure out what exactly he does.
Yup, that's correct. From my limited playtime, scoring efficiency (for the default A selection) appears to go in the order:EOJ wrote:Well, yes, we should be listing the ship type (S, A, B, AB). We should also have separate charts for each character, as Arcadia does. Since they all have very different scoring potentials.
Code: Select all
HARDEST < - - - - - - - - - - - - - - - - - - - > EASIEST
Meidi&Midi Kasumi Shasta Lace
I'm just going by the WR for each ship : 14+mil for Meidi&Midi, 15+mil for Kasumi, 19+mil for Shasta and 20+mil for Lace.Icarus wrote: Yup, that's correct. From my limited playtime, scoring efficiency (for the default A selection) appears to go in the order:
Code: Select all
HARDEST < - - - - - - - - - - - - - - - - - - - > EASIEST Meidi&Midi Kasumi Shasta Lace
Nope, Lace is by far the best. The WR is with her, and it's 9.7mil. No other character is even close to that.Icarus wrote: Kasumi has a large attack range with her wide Shot, and her impact missiles can do some tick damage too. In SA Mode she's probably the best as her attacks can cover everything on screen.
Hi. ^_-jpj wrote:scores updated, and big hello to icarus![]()
feel free to submit score attack and harder mode scores as well guys
There's a 4th stage in SA??Icarus wrote:
SCORE ATTACK MODE
1,686,490 - Icarus - Stage 4 - Kasumi (A)
I get to that part with the snakes and lasers pretty much every time. I always run out of time there. That second midboss (Nova) takes forever. Apparently that's a big place to milk points (according to Galford), though i can't figure out what exactly he does.Think I have SA Mode sussed. Just need to work on surviving the main trap sections, and killing the second mid-boss quickly. Medals not dropped in this run, got to the bit with the lasers and snakes before running out of time.
Well, yes, we should be listing the ship type (S, A, B, AB). We should also have separate charts for each character, as Arcadia does. Since they all have very different scoring potentials.Just out of curiousity jpj: perhaps we should start listing ship subtypes with our scoreposts? The different subtypes for each ship play very differently to one another. I'm listing mine out of habit. ^_-