Shmup levels in non-shmup games

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drunkninja24
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Re: Shmup levels in non-shmup games

Post by drunkninja24 »

Surprised nobody has mentioned the Gummi Ship stages from Kingdom Hearts 1 & 2. Though they're rail shooter instead of tradition shmup style.
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Re: Shmup levels in non-shmup games

Post by MyGameCompany »

The old side-scrolling Duke Nukem games for DOS were sorta shmup-ish when you found a vehicle, hopped in, and started flying it.
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Re: Shmup levels in non-shmup games

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Re: Shmup levels in non-shmup games

Post by Aquas »

UltraSeven on the Super Famicom has a few similar bonus shooting stages, and one "for real" shooting stage where you take down a "boss"'s parts.

They are horizontal and break up the action from the VS. fighting decently.
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Re: Shmup levels in non-shmup games

Post by Drum »

Props to the guy who mentioned Xain'D SleenA! Xain!!!!!!!!
Wario Land: Shake has them, sort of a callback to the scrolling stages in Mario Land.
Shadow of the Beast has a shmup section - it is pretty dreadful.
Kid Icarus' final stage was a scrolling shooter.
Wizball has scrolling shooter bonus stages.
There is one in Wizkid: The Story of Wizball 2 that is sort of a throwback to the bonus stages of the first game. Also, the final 'boss fight' is an Asteroids clone. Love this game so much.
Super Empire Strikes back has a couple of horizontal scrolling segments - once when Luke is racing on a speeder bike towards his snow speeder, and again inside his snow speeder just after a free-roaming 3D section where you have to topple walkers.
Cybernator had at least one too.
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Re: Shmup levels in non-shmup games

Post by J-Manic »

There's a pretty dope shmup stage in Jade Empire (XBox). I really enjoyed it.
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Re: Shmup levels in non-shmup games

Post by tearsofash »

Surprised nobody's mentioned No More Heroes 2 and its Bizarre Jelly 5 cute-em-up thing.

http://www.youtube.com/watch?v=XmFuqNmk1aM
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Re: Shmup levels in non-shmup games

Post by Skyline »

Most of the second area, and a few other interspersed levels in The Adventures of Batman & Robin (Genesis) were horizontal shmuppy in nature.

The second area (Two-Face's "flying over Gotham" stage) is pretty ridiculous if you're underpowered. You just keep slamming into bullets.

Captain America and The Avengers (Arcade/Genesis) had quite a few shmuppy bits in it as well.
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Shooter/bullet hell elements in non-shooter games?

Post by cj iwakura »

Should this go here? I've been pretty fond of this element in games as of late.


The Red Star

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Obscure PS2 beat'em'up with bullet hell/laser fight bosses. Pretty fun, especially since it's a budget title.

NIER

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Action RPG for the PS360 from the lunatics that brought you Drakengard. Amazing music, similarly epic boss fights.

Any others you can think of?


Guess mini games can get a mention too.

Digital Devil Saga, No More Heroes 2: shmup mini games
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Re: Shmup levels in non-shmup games

Post by Ghegs »

Merged cj iwakura's post into an already existing thread.

There's also a very similar thread here, but let's keep just one thread on this topic going.
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Re: Shmup levels in non-shmup games

Post by Nick420 »

The red star actually has a full shmup stage (you have to destroy a giant tank)

And Beautiful Katamari has a great shmup stage you play when you clear the game. Its katamari mixed with Vert Shmup and is highly awesome!! Well done namco!!
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