Future STGT Guidelines (STGT '08 Rule Changes?)
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Pirate1019
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Twiddle
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Nemo
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Acid King
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My goal is to hyper convolute as many processes regarding this tournament as possible or, failing that, be contrarian and kick up as much discussion as possible. It's more fun that way.Icarus wrote:A draft? This isn't the NBA. Don't overcomplicate matters.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Edge
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Team Captains:
I think team captains are a good idea. It will help to organize teams and also, I hope, that someone will keep an eye on his teammates, motivating and reminding them. Also when the organizers want to inform a team they can simply send a pm to the captain, who will be in charge for delivering this message to all his teammates. That's why I'd say that every team needs a captain.
Therefore the captain has to be relyable in the first place, that's why I'd like to suggest that only persons who joined at least 5 playing weeks this year can be a captain next year. However, this will be only true for people who joined the prior tournament. New teams with all new rooster might have new captains.
I am expecting that players in a team will come up by their own who they'd like as their captain. If not we could go as you suggested with nominating. Or even doing a team intern poll, like in school.
Team set up
I do not agree with the free for all team, as this team has the biggest chance of skipping weeks. Because the teammembers might lose interest during the tournament, also beeing only the last player's which weren't picked in any team might hurt their team morale. I do agree that we should try to get everyone in a team and we did that in this tournament too.
In the ideal case the players will form teams by themselves. All the drama talk is just to help the players gather themselves in teams. I don't think we need strict picking rules for that. I think in the end all those approval and nominating rules might even slow the whole process down.
So I think it's the best solution to simply keep the team set up rule like we had this time, despite the captains. Forming teams on regional or random interests worked as a really fun formula for me.
I think team captains are a good idea. It will help to organize teams and also, I hope, that someone will keep an eye on his teammates, motivating and reminding them. Also when the organizers want to inform a team they can simply send a pm to the captain, who will be in charge for delivering this message to all his teammates. That's why I'd say that every team needs a captain.
Therefore the captain has to be relyable in the first place, that's why I'd like to suggest that only persons who joined at least 5 playing weeks this year can be a captain next year. However, this will be only true for people who joined the prior tournament. New teams with all new rooster might have new captains.
I am expecting that players in a team will come up by their own who they'd like as their captain. If not we could go as you suggested with nominating. Or even doing a team intern poll, like in school.
Team set up
I do not agree with the free for all team, as this team has the biggest chance of skipping weeks. Because the teammembers might lose interest during the tournament, also beeing only the last player's which weren't picked in any team might hurt their team morale. I do agree that we should try to get everyone in a team and we did that in this tournament too.
In the ideal case the players will form teams by themselves. All the drama talk is just to help the players gather themselves in teams. I don't think we need strict picking rules for that. I think in the end all those approval and nominating rules might even slow the whole process down.
So I think it's the best solution to simply keep the team set up rule like we had this time, despite the captains. Forming teams on regional or random interests worked as a really fun formula for me.
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Icarus
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BulletMagnet
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The Coop
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Drafts? This is a shmup tournament, not the armed services 
Why are we trying to make this unnecessarily convoluted? The original teams came about by people choosing where they wanted to go. Invites were made, but no one had to go anywhere but where they wanted to go... unless a team was full. When that happened, they could go to another team, or make there own if enough people joined. Why grotesquely complicate matters that should be kept simple?
Nothing beyond bragging rights are at stake here. Remember "fun"? This is supposed to be for that. If you start making processes for processes, and then add processes to those processes, it becomes anything but. As has been said many times in the past, K.I.S.S.
I personally vote "nay" on the draft idea. It's not needed.
Why are we trying to make this unnecessarily convoluted? The original teams came about by people choosing where they wanted to go. Invites were made, but no one had to go anywhere but where they wanted to go... unless a team was full. When that happened, they could go to another team, or make there own if enough people joined. Why grotesquely complicate matters that should be kept simple?
Nothing beyond bragging rights are at stake here. Remember "fun"? This is supposed to be for that. If you start making processes for processes, and then add processes to those processes, it becomes anything but. As has been said many times in the past, K.I.S.S.
I personally vote "nay" on the draft idea. It's not needed.
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Icarus
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Must... resist... urge... to post... crappy album covers...The Coop wrote:As has been said many times in the past, K.I.S.S.
Seconded. It was an idea that warranted discussion, but its better to maintain the free-for-everyone style of team organisation that we were running on in the '06 tournament. I think that if you give people a certain level of freedom, then everyone will manage to organise themselves in the end, which is what happened in this case. Put restrictions or processes in place to manage team organisation and people might not want to join for fear of being stuffed on a low-ranking team, or put in a group with people they might not work well with. (Unlikely, but could happen.)The Coop wrote:I personally vote "nay" on the draft idea. It's not needed.
Even though we were winging everything for the '06 tournament, quite a lot of things worked out well, I reckon.

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BulletMagnet
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Nemo
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The Coop
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FUN FACT!Nemo wrote:Entering a tournament for "fun"? Isn't that kind of like playing shmups for "fun" where people credit-feed and ignore how the game was intended to be played?
That "fun" has nothing to do with this "fun". They're from two completely different areas of Funland... like if this fun is area code 718, your fun is area code 510.
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Nemo
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Obviously I'm being a bit facetious, but really, most of the people that had the "fun" you mentioned were at the bottom of the scoreboard. Everyone else wanted to win, and with that came stress and at times frustration (and probably 40+ hour shmupping weeks for some people), and if it didn't, then well, that person should be ashamed because they probably didn't try very hard.
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Twiddle
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Nemo
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That's "fun"ny. Weren't you the one that said you couldn't and had no desire to touch a shmup after the tournament concluded and also said that you wouldn't compete again for another year? Sounds more like you got burned out. If it was so much fun you would be craving more tourney shmupping action not loathing it.Icarus wrote:I am ashamed. I admit I was playing for fun in STGT '06.
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Icarus
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That's "fun"ny. My burn-out lasted all of a week. I'd take a nice long break from tournament play, however. Spending 12 weeks on stuff I wouldn't otherwise touch is fun, but I'd rather play stuff I want to at this point in time.Nemo wrote:That's "fun"ny. Weren't you the one that said you couldn't and had no desire to touch a shmup after the tournament concluded and also said that you wouldn't compete again for another year? Sounds more like you got burned out. If it was so much fun you would be craving more tourney shmupping action not loathing it.

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Rob
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No, according to you there's "fun". The kind we're supposed to remember. We all know what kind of fun that is. Fifth place fun.The Coop wrote: That "fun" has nothing to do with this "fun". They're from two completely different areas of Funland... like if this fun is area code 718, your fun is area code 510.
I went there.
Nemo is right, obviously. Competing can result in some fun, some learning, etc. But it's not all fun. Playing Star Force was near 100% not fun, but it was part of the competition.
Smoothing out the rules can make the next one more fun. That's what this is about.
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The Coop
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Too bad you went to the wrong place. Fourth thank you very muchRob wrote:No, according to you there's "fun". The kind we're supposed to remember. We all know what kind of fun that is. Fifth place fun.The Coop wrote: That "fun" has nothing to do with this "fun". They're from two completely different areas of Funland... like if this fun is area code 718, your fun is area code 510.
I went there.
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BulletMagnet
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landshark
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(didn't read the first 3 pages)
What about single player, not teams? Then if part of a team doesn't play that week, nobody gets penalized.
And a few handicaps: Icarus, Rob, MulletGeezer, The Coop, Smraedis, and MrMonkeyMan must play with only their right hand and right foot and wear a pirate's eye patch while listening to old Vanilla Ice CDs.
How's that?
What about single player, not teams? Then if part of a team doesn't play that week, nobody gets penalized.
And a few handicaps: Icarus, Rob, MulletGeezer, The Coop, Smraedis, and MrMonkeyMan must play with only their right hand and right foot and wear a pirate's eye patch while listening to old Vanilla Ice CDs.
How's that?

SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
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howmuchkeefe
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Pirate1019
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Yeah, I wasn't expecting you to get in to a competition with shiftace in the Parsec47 thread.Icarus wrote:That's "fun"ny. My burn-out lasted all of a week.
This question is stagnant and is leading to tacos. When does DJI get back? We've already moved from team organization to whether or not the tounament is supposed to be fun or the eqivalence of being hit over the head with a brick.
"You are the Hero of Tomorrow!"
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Icarus
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Heh, I only popped in to post some quick scores while I was working on reinstalling Windows on my PC. Then it turned into a little competition. Its cool, I like it when people play well, it motivates me to play well as well.Pirate1019 wrote:Yeah, I wasn't expecting you to get in to a competition with shiftace in the Parsec47 thread.
My PS2-to-Neo joypad adaptor just arrived this afternoon, my Hori joystick will be coming in the mail later this week, and I want to get back into Ibara on the PCB. But I think I'll play parsec47 for a bit longer, to see how high we can push these Lock Type scores. ^_-

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ED-057
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