STGT 2k6- Week #3 Poll (Retro Week)

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UNOFFICIAL RESULTS "EXIT POLL". Please vote via posting in the thread.

Poll ended at Mon Sep 18, 2006 7:48 am

Juno First
9
19%
Section Z
12
26%
Star Force
22
47%
Exerion
1
2%
Time Pilot '84
3
6%
 
Total votes: 47

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Rob
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Post by Rob »

To think I said anything bad about Section Z. :(
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cigsthecat
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Post by cigsthecat »

Huh...it looks like this came out before Star Soldier, when then ripped it off and improved the theme song.
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Super Laydock
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Post by Super Laydock »

Still no official score post. :(

I even stayed up a bit longer to wait for it and play for my first submission...

Now my bed is calling me.
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Rob
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Post by Rob »

I'm so ready to post my final score.
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cigsthecat
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Post by cigsthecat »

We need to make a decision, autofire on or off.

I vote AUTOFIRE ON so we don't have to hate life until Sunday.
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Twiddle
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Post by Twiddle »

cigsthecat wrote:We need to make a decision, autofire on or off.

I vote AUTOFIRE ON so we don't have to hate life until Sunday.
qft
so long and tanks for all the spacefish
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Icarus
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Post by Icarus »

Auto ON.
Doesn't make much of a difference anyway, game is still difficult by stage7 onwards. Plus there's a bullet limitation, you can only ever fire three bullets at once, so stupidly fast autofire would be useless.
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Rob
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Post by Rob »

Alright, how to get 50,000 points from that one spherical object as it's forming (consistently)?
Last edited by Rob on Mon Sep 18, 2006 2:40 am, edited 1 time in total.
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Icarus
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Post by Icarus »

Shoot it. ^_-
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Edge
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Post by Edge »

I'll go and check the auto fire in Mame first...
Most older games get broken with auto ON, so I dunno if that's a good idea. But I'll try it and see if it might be ok...
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Rob
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Post by Rob »

See edit please. I did it the first time, other times not working although I'm shooting it at a faster rate.

Up close with rapid blasting doesn't work, so you have to be a certain distance away or what?

And what determines when these appear? H tiles?
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Post by Twiddle »

Rob wrote:See edit please. I did it the first time, other times not working although I'm shooting it at a faster rate.

Up close with rapid blasting doesn't work, so you have to be a certain distance away or what?
It's completely random for me whether I'm able to destroy it or not.
And what determines when these appear? H tiles?
Shooting or flying over where an H tile would be.
so long and tanks for all the spacefish
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<Megalixir> now that i know garegga is faggot central i can disregard it entirely
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Edge
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Post by Edge »

Bad news for you guys, I think auto fire ain't ok. You can instantly kill the boss with autofire. Also destroying all ground objects becomes a walk in the park.

So No Auto Fire scores please.
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Rob
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Post by Rob »

This game sucks.
So No Auto Fire scores please.
Good news, a Psikyo practice week!
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Icarus
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Post by Icarus »

Rob wrote:Good news, a Psikyo practice week!
Definitely a good idea. I'll leave the domination of the forum up to my teammates. ^_-
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Post by Twiddle »

Edge wrote:So No Auto Fire scores please.
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Rob wrote:Good news, a Psikyo practice week!
ImageImageImage
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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cigsthecat
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Post by cigsthecat »

Edge wrote:Bad news for you guys, I think auto fire ain't ok. You can instantly kill the boss with autofire. Also destroying all ground objects becomes a walk in the park.

So No Auto Fire scores please.
The boss takes 8 hits...it's not exactly an engaging bit of gameplay no matter what. Why don't we have a vote? As Icarus said, the game becomes challenging later on, it's not as if auto on= auto win. It has like 24 stages.

Rob- once the core starts to flash, it can be damaged. If you shoot it before it lights up those hits are added to it's hp after it lights up.
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Edge
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Post by Edge »

Rob wrote:Good news, a Psikyo practice week!
Well I really don't see where the problem is as the game offers AUTO FIRE by default. Just the MAMEfied Auto Fire will break the game.

And if this is going to become a change the rules or I am out debatte. I won't change rules because you like to force them. If you disagree everything can be discussed and you may try to convince me about another opinion. Though forcing certain rules will lead to nothing as rules need some athority to work well for the entire tournament. And they have to be build on pure reasoning, not personal likings / dislikings.

But seriously if you start to skip weeks, this might lead to the end of this whole tournament. Because less people will take part in games they don't like and in the final week maybe having like 20 players still in the tourney... Which shouldn't be the result we are aiming for. If you like to keep the spirit of the tournament you should simply join each week. Even if you don't like a particular game, this tournament is a community thing. It depends and involves all members in it. Everyone is also responsible with how well this goes. I can understand why some are dissapointed, but seriously are you going to die because you play one game you don't like for one week?!?
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Icarus
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Post by Icarus »

cigsthecat wrote:It has like 24 stages.
24 main stages plus the Infinity Stage, which is just a cheap way of saying "lets go endlessly". Difference between this game and other endless games being, its fucking hard to get to the Infinity Stage, autofire or not. ^_-

@Edge:
I value my health more than I value a forum record, therefore I use auto in games regardless of whether or not it "breaks" them. I opt to skip this one as retro - autofire = wrist pain, and I get enough RSI from both my work and my study.
Last edited by Icarus on Mon Sep 18, 2006 3:27 am, edited 1 time in total.
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Rob
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Post by Rob »

Edge wrote: And if this is going to become a change the rules or I am out debatte.
I didn't mean it like that, I swear. But I can't play non-auto. Oh well.

And thanks cigs for the info on the core bonus.
Last edited by Rob on Mon Sep 18, 2006 3:32 am, edited 1 time in total.
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Edge
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Post by Edge »

cigsthecat wrote: The boss takes 8 hits...it's not exactly an engaging bit of gameplay no matter what. Why don't we have a vote? As Icarus said, the game becomes challenging later on, it's not as if auto on= auto win. It has like 24 stages.
Hmm... ok, we might do a poll.

And if the boss really needs only 8 hits, it might not be that fatal, anyway.
I go and check it longer in MAME again now.
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Post by EOJ »

Edge wrote:But seriously if you start to skip weeks, this might lead to the end of this whole tournament. Because less people will take part in games they don't like and in the final week maybe having like 20 players still in the tourney... Which shouldn't be the result we are aiming for. If you like to keep the spirit of the tournament you should simply join each week. Even if you don't like a particular game, this tournament is a community thing.
Sorry, my gaming time each week is limited and valued, and I'm not going to waste it on some shit game like Star Force. I have a Galuda 2 PCB staring at me, why should I waste my time on STARFORCE? Give me a good game to play, and I'll participate. Otherwise, I'm sitting out for the week. This competition is supposed to be for fun after all. If I'm not having fun while playing the game, there's something wrong with the competition, not with my participation in it.
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Post by landshark »

twe wrote: Sorry, my gaming time each week is limited and valued, and I'm not going to waste it on some shit game like Star Force. I have a Galuda 2 PCB staring at me, why should I waste my time on STARFORCE? Give me a good game to play, and I'll participate. Otherwise, I'm sitting out for the week. This competition is supposed to be for fun after all. If I'm not having fun while playing the game, there's something wrong with the competition, not with my participation in it.
Stop pouting. :roll:
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Rob
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Post by Rob »

BTW, what are the chances of only 20 people sticking around for Cave week?
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Edge
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Post by Edge »

I have tried this game longer now and I have to admit Auto Fire don't break the game. Though I think it gives an advantage for sure.

hmm... the main problem with auto fire is that it give inhuman fire rates. Well, why don't we stick with a certain delay for the auto fire? This way the auto fire would be allowed for all games (as it can't change the gameplay at all, no matter which game)

Someone has a suggestion for what a human like delay is for pushing a button (we may go by a fast delay, but still human-like). And is the auto fire delay option in MAME equal in all versions?


EDIT:
My personal fire rate value seems to be around a delay of 4. That's if I try to push fast, which I don't do all the time on a joypad.
Last edited by Edge on Mon Sep 18, 2006 4:16 am, edited 1 time in total.
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Rob
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Post by Rob »

How about autofire (delay) 10?
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Post by EOJ »

landshark wrote: Stop pouting. :roll:
Stop posting.
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Rob
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Post by Rob »

OH
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Edge
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Post by Edge »

Well, 4 seems to be still a bit faster then I can push. But a delay of 6 seems pretty doable to me.
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Icarus
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Post by Icarus »

Auto 5/6 seems like a good compromise. I can tap to get faster, but again, tapping for autofire on a joypad is murder on the hands.
So whats the verdict? AUTO 5 or 6?
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