What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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BIL
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Re: What [not shmup] game are you playing now?

Post by BIL »

Valuable insight into the domestic life of the man the myth the legend ag1999!
Spoiler
DAMN IT MOM, I'M ABOUT TO BUST

Oh! Sorry dear! I'll leave your milk and cookies by the door, teehee!

SEE. I CAN BEAT IT!!

That's nice dear!
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

NTSC-J wrote:I actually thought it was your best post yet.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

bahaha. oh man.. BIL i'm kicking myself for not thinking of that.
You win the day.

so ag, she's totally cool with that ?
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Re: What [not shmup] game are you playing now?

Post by atheistgod1999 »

BIL wrote:Valuable insight into the domestic life of the man the myth the legend ag1999!
Spoiler
DAMN IT MOM, I'M ABOUT TO BUST

Oh! Sorry dear! I'll leave your milk and cookies by the door, teehee!

SEE. I CAN BEAT IT!!

That's nice dear!
That made me laugh so hard :lol:

She's not cool with it (I'm not in trouble or anything, but she doesn't like hearing it), but what the fuck was I supposed to do?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

ask for some help.
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Re: What [not shmup] game are you playing now?

Post by Durandal »

Now I finished Castlevania: Symphony of the Night for the first time, with a circa 180% clear rate
Spoiler
So yeah, I can see why many people liked this so much. The presentation is sublime with excellent spritework and a memorable OST, and gives you a huge amount of shit to toy around with. The OST is very varied and has a ton of great composition, and deserves praise for an underground theme which not only doesn't suck, but is also really great. The game even pulls a huge twist at the midway point which must've been seen as something really fucking cool.
Though like EYE: Divine Cybermancy, the majority of that huge amount of shit is unbalanced to the point of being useless outside a miniscule amount of situations you can just slash your way through with a stronger weapon and less effort.
While finding all kinds of crazy shit is fun initially as you stumble upon all kinds of weird shit, it will end up clogging your inventory when looking for that one weapon or item. You also get tons of potions and other powerful one-use items, but you'll never use them, because A) SotN is a PS1 game played with a DS1 controller, so you'll end up crawling through more menus rather than having a hotbar to assign consumables to which is a massive bother, and B) there's nothing really forcing you to use them. All of that huge amount of shit would be more useful if you were playing SotN with a keyboard and had to deal with less pace-breaking menus, and if SotN weren't so goddamn easy.

Some bosses only dealt 1 HP per hit when I had like 300-400 HP. Whether this was intentional or because I accidentally sequence broke something, I don't know. Maybe because I saved up enough money to buy diamond armor? The messed up difficulty means bosses aren't that frightening, but more of a battle of attrition thanks to the bloated HP of bosses. Most enemy types you face aren't all that hard and the room layouts are equally as boring. You get plenty of healing items to make up for any mistakes anyways, with a vendor selling infinite potions. How you use those healing items is equally as silly, as you have to pause, free one of your hands, put the item there, and then 'use' it. The effect of potions is strangely delayed, whereas food is thrown on the ground and has to be picked up so it can heal you, all of that rather than directly being able to use it in the menu. Richter mode seems to be more challenging, though.

I still don't get why IGAvanias still bother with a level system instead of just relying entirely on gear for progression. To name a better example, in Ys games, levels exist to make you fight regular enemies (aside from it being so fun) for XP in order to prevent the player from skipping everything, and when you get to the boss, the way how leveling works in Ys means that being underleveled and dealing fuck-all damage means you haven't killed enough mobs, or you could grind to deal with bosses more easily when you're having a hard time (but never to the point where you are steamrolling that boss). Better gear can be found through exploration(!) or looting enough money off of enemy corpses.
In SotN, the bonuses of each level are fairly incremental, and grinding one level before a boss isn't going to make a significant difference. In addition, the non-linear design of the castle makes it hard to balance around what level the player would be when facing a boss, unless you're going to resort to scaling. It's not like you can distribute stat points by yourself, so the potential for builds is pretty much non-existent. Doing away with levels and stats (except for maybe HP max upgrades to make backtracking easier) and focusing entirely on gear progression would have made things much easier to balance. It worked for Metroid. Later IGAvanias (and to some extent SotN) already take care of a reason for killing mobs by having them randomly drop useful shit like souls and cards on death, so I don't really see the point of leveling.

The huge amount of shit you fight on the ground can range from a simple sword, to a suit which heals when being attacked by cats, to boots which discreetly increase jump height by increasing sprite size, to a sword which doesn't do damage at all, to a fake weak set of items which provide a luck bonus when worn together, to a rod which provides a special effect depending on your equipped shield (with the endgame shield combo instakilling fucking everything), to a combat knife which is OP OP OP. Seriously, it's like KCET didn't even know about DPS and that attack speed is a thing too. All of this feels thrown into the game with little regard for balance, any idea some guy came up with was probably coded into the game within 15 minutes. Thankfully this design philosophy does carry over to enemy designs, so there's almost no pallet swap and enemies feel fresh, with some enemies appearing in only one room. Unfortunately the enemies are rarely properly utilized.

Combat was pretty different from the Classicvania, by allowing more control over your character, multiple weapon types with their own attacks, and so on. Subweapons are still there with some new (questionable) additions, most of which I never really used because I was already a bulldozer. There's a separate mana bar for all your combo and transformation needs, which doesn't really ever have to be managed unless you strongly rely on combos or transformations, which is fairly unlikely. You get shields, but they are only good for deflecting projectiles and do jack against direct hits, they don't even reduce damage when holding them (aside from a passive bonus). Backstepping lets you quickly dodge stuff, unfortunately canceling out of attacks into a backstep wasn't a thing back then yet, which could be useful for the heavier weapons. Combat against most enemies is okay for the most part, they weren't as HP-bloated here as they were in some later games. Though the enemy attacks weren't as varied as they were in CotM.

Each vampire also gets three transformations, The Wolf, The Bat, and The Smoke. Wolf lets you perform longer jumps, and later upgrades give you the ability to run through everything with invincibility á la the Super Metroid Speed Booster. But the layout prevents you from doing that non stop and each enemy you hit drains a portion of your MP. Could it be that this was actually balanced and intentional? I'm betting on sheer coincidence instead when priorities were probably different early on in development. You also get to fly around as a bat and explore everything else in the map. Later upgrades include a sonar which is only useful in one room, and a fireball which takes too long to wind up while dealing shit damage as well. Sometimes enemies are placed to disrupt your progress in Bat form as one hit knocks you back to being human again, but that doesn't happen often enough. Last one is smoke, which is used for about two-three times two gates in the game which can only be passed through with smoke. Anyways, you can slowly move around as smoke and not take damage at all, so I guess it'd be an extension to backstepping by rendering you invulnerable at the cost of MP. Unfortunately transforming into anything takes way too long, so evading attacks with mist is impractical as all hell unless you see attacks coming from a mile away, in which case you might as well move away. Later upgrades include being able to move around in smoke form, and damaging enemies who come into contact with you, which isn't as useful as one might think.

There's even fighting game-like inputs which allow you to execute special attacks, which you can all perform from the beginning, for some reason? Most of these inputs require diagonal inputs, and are usually one movement rather than LEFT RIGHT LEFT RIGHT PUNCH or something along those lines. It would've been easier to perform with an analog stick, but I don't know if SotN was made with analog sticks in mind, and if so I couldn't have done it with an analog stick because I'm playing SotN via DCX on the PSP and I HATE the PSP analog stick (unfortunately the DCX version replaces the cheesy voice acting too). These special attacks can range from a homing spirit, to performing Dracula's iconic fireball attack, to multiple homing spirits, special attacks for your transformations, and so on. Some inputs require you to hold a button for a second or three, which seems like a massive waste of time. You should be able to find these inputs through scrolls, some of which you can buy, although I've never really found one on the field, (maybe I didn't explore hard enough?) so thanks internet. This sounds cool on paper, but once again, isn't as practical in-game. I hear Richter Mode makes really cool use of these combos, though.

And to stuff even more content in the game, you have familiars, little flying helpers you can find in the castle and use them to aid you in your quest. They can also gain XP and level up (to do more damage?). The problem is that they don't really do much damage, and their attack intervals are so long to the point of being discardable, initially anyways. Though the XP required for the familiars to be useful seems to outweigh the length of a regular double castle playthrough, so it's unlikely you will level one familiar to a useful state in one playthrough unless you grind hard. But if you ask me, familiars are just another additional layer the devs added 'because it was cool'.

You can get the Bat form and kick Richter's ass immediately in a cool boss fight which is once again made laughable by the non-existent balance. Or you can explore some more for getting specs which allow you to free Richter from his control and move on to the upside-down castle. I don't know why an upside-down castle had to be summoned out of nowhere, but whatever, the point is that you get to do everything again but upside down. This time you have all your powers, and there's no barriers preventing you from exploring anything. And when you get there, enemies hit hard, more new enemies get introduced, more hazards get introduced too, and suddenly the game seems challenging. Well, that is, until you level up some more, get your Alucard gear back, and laugh as everything deals 1 damage again. Everything being upside-down is cool (although you have to rely too much on Bat form or Gravity boots to get around), but at that point it's easy to get bored with the game as it still is the same castle you went through but upside-down. The cool catchy music has changed to more boring dramatic stuff, which I didn't really like. You can skip directly to the Dracula boss fight, although that's not really recommended.

To me, SotN is more of a game about 'look at this crazy shit I can do' than a coherent experience designed around using the full extent of your abilities, like Metroid. SotN has too much abilities with questionable usefulness, and would be more suitable for an ARPG like Diablo or Path of Exile if you consider the huge amount of shit the game throws at you. The aforementioned games also have that crazy amount of content, but are more properly balanced around multiple playstyles, something which CotM would kind of try to do. AoS/DoS would dial back the huge amount of shit into something more refined and balanced for the better, while still allowing players to be creative in their use.

So yeah, it's an unbalanced mess, though it can still be considered a fun unbalanced mess. SotN doesn't do things really wrong, but the execution is really hit 'n miss. SotN is basically like someone threw a thousand darts at a dart board. Eventually some will hit a bullseye, but most darts will stick around the center. It didn't completely bore me to tears like HoD did, but did enough crazy stuff to keep me playing. There's a fuckton of secret effects to pretty much everything in the game, so secret hunters will definitely find more enjoyment out of this game. It's definitely the presentation and sense of wonder and exploration which carries the game, but sometimes the game can't really carry its own weight. As a whole, it's okay. Could've been done better, however.
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Re: What [not shmup] game are you playing now?

Post by TransatlanticFoe »

atheistgod1999 wrote:
BIL wrote:Valuable insight into the domestic life of the man the myth the legend ag1999!
Spoiler
DAMN IT MOM, I'M ABOUT TO BUST

Oh! Sorry dear! I'll leave your milk and cookies by the door, teehee!

SEE. I CAN BEAT IT!!

That's nice dear!
That made me laugh so hard :lol:

She's not cool with it (I'm not in trouble or anything, but she doesn't like hearing it), but what the fuck was I supposed to do?
Tell her you're in the middle of a game and then blame her because you died due to her interruption.

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Re: What [not shmup] game are you playing now?

Post by Blinge »

Durandal wrote:All of that huge amount of shit would be more useful if you were playing SotN with a keyboard and had to deal with less pace-breaking menus, and if SotN weren't so goddamn easy.

Some bosses only dealt 1 HP per hit when I had like 300-400 HP. Whether this was intentional or because I accidentally sequence broke something, I don't know. Maybe because I saved up enough money to buy diamond armor?
Don't think I've ever bought diamond armor. Then again even on my first playthrough I didn't go to the shop much because I couldn't be bothered. The game was probably slightly better for it.

When playing now I try not to use any potions at all and take a direct route - it leaves you less OP and desperate heals using the soul steal and it's finnicky (or really strict, i can't tell) input make the experience more tense.
Unless you're one of these people that simply cannot do anything sub-optimal and use every item/powerup/exploit that exists, refuse to play another way and say the game is shit for giving you those options.

Another issue is, if you can't remember an approximate route, you'll end up exploring by accident anyway and becoming more powerful.
or you could grind to deal with bosses more easily when you're having a hard time (but never to the point where you are steamrolling that boss).
You can absolutely grind in Ys I&II and make bosses a joke, until the very end game that is.
Anyways, you can slowly move around as smoke and not take damage at all, so I guess it'd be an extension to backstepping by rendering you invulnerable at the cost of MP. Unfortunately transforming into anything takes way too long, so evading attacks with mist is impractical as all hell unless you see attacks coming from a mile away
Actually it can give you a little extra height after your double jump, in case you don't wanna go through the slower process of turning into a bat. Pretty sure invulnerability happens immediately when you press the mist button; I've used it many a time.. When trying to get in on the flower bitches and avoid their projectiles.
Admittedly I use it a lot more during challenge runs like fist only and pacifist.
These special attacks can range from a homing spirit, to performing Dracula's iconic fireball attack, to multiple homing spirits, special attacks for your transformations, and so on. This sounds cool on paper, but once again, isn't as practical in-game.
The bat's wingsmash is cool for quick movement through a room but I struggle with the input too much. Speedrunners use it to great effect though by chaining them together.
I mentioned soul steal earlier, it heals you by sapping from enemies.
Also Dark Metamorphosis means Alucard absorbs any blood spilled on him for small amounts of health - various enemies can be drained this way so that's another cool alternate healing method. It's very useful against the doppelganger who (believe it or not, you MLG pros) can be a roadblock to new players. I definitely use it against doppelganger if I'm taking a direct route through the game and reach him underpowered.
so it's unlikely you will level one familiar to a useful state in one playthrough unless you grind hard.
The imp will hit switches you can't reach, though I can only remember one.

The fairy when levelled will be quicker with administering potions, life apples or curing you from paralysis. She points out breakable walls too, she does these things more if she's levelled iirc.
The Sword is a badass familiar.
You can get the Bat form and kick Richter's ass immediately in a cool boss fight which is once again made laughable by the non-existent balance.
Jesus, how much grinding did you do? Were you wearing diamond armour at that point?
I've fought Richter a few times as early as possible and he wrecks me! kills me in 3/4 hits.
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Re: What [not shmup] game are you playing now?

Post by Durandal »

Blinge wrote: Don't think I've ever bought diamond armor. Then again even on my first playthrough I didn't go to the shop much because I couldn't be bothered. The game was probably slightly better for it.
I feel shops should be done away with entirely in IGAvanias (save for some alternate vendor which fuses items or something). It kinda nullifies the exploration by giving you powerful items you'd normally have to explore for, I think CotM was better off without one if it placed some more items around
When playing now I try not to use any potions at all and take a direct route - it leaves you less OP and desperate heals using the soul steal and it's finnicky (or really strict, i can't tell) input make the experience more tense.
Unless you're one of these people that simply cannot do anything sub-optimal and use every item/powerup/exploit that exists, refuse to play another way and say the game is shit for giving you those options
I only used potions during a select few bossfights (fuck you, Galamoth), though I'm not really aware of the Soul Steal. Otherwise potions just ruin the desperation for seeking another save room.
or you could grind to deal with bosses more easily when you're having a hard time (but never to the point where you are steamrolling that boss).
You can absolutely grind in Ys I&II and make bosses a joke, until the very end game that is.
I was referring to Oath/Origin/VI, though I and II certainly rely too much on leveling for the sake of progression.

Actually it can give you a little extra height after your double jump, in case you don't wanna go through the slower process of turning into a bat. Pretty sure invulnerability happens immediately when you press the mist button; I've used it many a time.. When trying to get in on the flower bitches and avoid their projectiles.
Admittedly I use it a lot more during challenge runs like fist only and pacifist.
Also Dark Metamorphosis means Alucard absorbs any blood spilled on him for small amounts of health - various enemies can be drained this way so that's another cool alternate healing method. It's very useful against the doppelganger who (believe it or not, you MLG pros) can be a roadblock to new players. I definitely use it against doppelganger if I'm taking a direct route through the game and reach him underpowered
I did manage to get Dark Metamorphosis working, though I couldn't find any blood to use it on and just never bothered with it again. The first Doppelganger fight I beat with the stopwatch, why a stopwatch works against a boss is beyond me. During the second fight I already had the full Alucard set and could faceroll my way through. Maybe I really should try a more limited run.
The imp will hit switches you can't reach, though I can only remember one.

The fairy when levelled will be quicker with administering potions, life apples or curing you from paralysis. She points out breakable walls too, she does these things more if she's levelled iirc.
The Sword is a badass familiar.
There is indeed only one (two if you count Upside-down Castle) switch. Fairy does indeed seem to be useful by skipping the need for menu switching, and the Sword certainly seems badass the way the wiki describes it.
Jesus, how much grinding did you do? Were you wearing diamond armour at that point?
I've fought Richter a few times as early as possible and he wrecks me! kills me in 3/4 hits.
Alright, I admit that was me talking out of my ass and just assuming it based on the level I was when I got the bat form :V
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chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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Re: What [not shmup] game are you playing now?

Post by BIL »

Soul Steal's input isn't particularly strict - what I find really helps, though, is to partition the motion into two phases. Hit [forward], let off the pad, then complete the remaining HCF+Attack input. The game's totally ok with you leaving several frames between [f] and [HCF], just get a feel for the timing. Inputting the entire 6541236 motion is unnecessary and might make things harder (wouldn't know, but can't imagine it helping).

Richter's command dash allows a similar partioning. Hit [up], let off the directionals, then enter [qcf->atk]. The initial direction primes the move, it's not necessary to execute it in one unbroken sequence. Actually, it helps to have a little wriggle room in case you want to launch these attacks a bit earlier or later.

One of my favourite things in SOTN is wakeup Soulsteal. Been smacked and gone flying? Enter the input and hit the button just right for instant activation + sweet sweet iframes. Can avert certain doom! Fond memories of bone musket shots whizzing past Alucard's bloodied form before the whole room exploded into promptly-hoovered HP orbs.

Oh magical vacation dorakyura. A big, sparkly, silly toybox, yet mechanically it's as airlock-tight as the most stonefacedly no-nonsense action game. A sidescroller geek might forever amuse themselves with it.
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Re: What [not shmup] game are you playing now?

Post by FinalBaton »

The sword familiar is badass indeed

So satisfying to see it windmill-slash enemies around you
Especially since it's humongous big (hockey fans will especially like this one)
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Re: What [not shmup] game are you playing now?

Post by trap15 »

Been playing Wizardry on WonderSwan. People weren't lying when they said this series is brutal and no-frills. Just how I like it 8)

Also the English translation (thankfully built in, despite the game being a JP release only!) is adorable.

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Re: What [not shmup] game are you playing now?

Post by BIL »

Arr, ya scruffeh bastads. :mrgreen:
trap15 wrote:Also the English translation (thankfully built in, despite the game being a JP release only!)
This will never stop being rad, no matter the game. Though admittedly the only ones that come to mind offhand got overseas releases (Gauntlet MD, Super Metroid, Silent Hills 2-4)
FinalBaton wrote:The sword familiar is badass indeed

So satisfying to see it windmill-slash enemies around you
He has the coolest lines too! Cocky bastard, but he gets results. :cool:

Reminds me - the Sword Bros spell, that one I find a little tricky. Possibly since I didn't actually know about it until years and years later, where all the others I've been using for damn near two decades, but the charge input feels a little uncertain. I seem to recall tearing Galamoth's nutsack apart with it on my most recent sessions, via the usual trick of waiting for him to initiate the "lightning shower," misting through his front leg and letting rip from below. Richter can do similar by command dashing through and going nuts with Axe item crash.

Oh SOTN. So much cool stuff you don't actually need to do, but probably should. Also try mercilessly hunting down Olrox's first phase with Richter's command dash, then Alien Soldiering straight through his monster form's machinegun spam.
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Re: What [not shmup] game are you playing now?

Post by Durandal »

BIL wrote:I seem to recall tearing Galamoth's nutsack apart with it on my most recent sessions, via the usual trick of waiting for him to initiate the "lightning shower," misting through his front leg and letting rip from below. Richter can do similar by command dashing through and going nuts with Axe item crash.
That's exactly what I did, but he never seemed close to dying after a million strikes even when I had the full Alucard set, so at some point I just said fuck it and Shield Rodded his ass.
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Re: What [not shmup] game are you playing now?

Post by Ghegs »

BIL wrote:Arr, ya scruffeh bastads. :mrgreen:
trap15 wrote:Also the English translation (thankfully built in, despite the game being a JP release only!)
This will never stop being rad, no matter the game. Though admittedly the only ones that come to mind offhand got overseas releases (Gauntlet MD, Super Metroid, Silent Hills 2-4)
The JP-only Wizardry compilations on PS1 (Llylgamyn Saga and New Age of Llylgamyn) also include built-in English translations. But then, the games were originally in English on other systems.
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Re: What [not shmup] game are you playing now?

Post by wgogh »

trap15 wrote:People weren't lying when they said this series is brutal and no-frills.
It is. I still can't finish Wizardry 8 for the PC, wich I had higher hopes for being able to finish, since it's a more modern entry.
Was like playing Dark Spire all over again...
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Re: What [not shmup] game are you playing now?

Post by Blinge »

trap15 wrote:Been playing Wizardry on WonderSwan.
+100 badass points.

I might give this series a try some day.

As for Galamoth in SotN, isn't he supposed to be some optional supa boss? I seem to remember the reward you get for killing him trivialises absolutely everything else in the game.
Also, wear lightning absorb armour and he's a joke.

He was pretty fun to fight as saturn maria. Once again me sucking at the inputs made that fight intense.
Thanks for the advice birru, I'll try that next time.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

I am trying to get through Wizardry's Proving Grounds of the Mad Overlord (Llylgamyn Saga), but man everything about the game is so harsh. Status effects can kill you, or force you to be resurrected in town. Random pits and traps can kill or seriously wound you. Every single treasure chest is booby-trapped. Ninjas, even LVL1 Ninjas, can instantly kill anyone in your party. Or multiple people in your party. Enemy priests can revive their teammates.

All of it put together is just nuts. Magic is limited and you can actually lose stats on leveling up. I upgraded two of my party members to samurai to discover to my horror that my LVL17 and LVL18 characters are suddenly weak-as-shit LVL1 characters!!! What's the incentive? Multiple save files? Yeah right, chump! You get one and you like it.

I've made it as far as floor 4 or 5, which I think is the last level of the "Proving Ground" before Trebor decides that I am a bad enough dude to take on Werdna and his hard-gay thugs.
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Re: What [not shmup] game are you playing now?

Post by WelshMegalodon »

Looking at this post and your Tower of Druaga avatar I take it you're quite the masochist.

Your character does drop back to Level 1 when promoted, but gains experience fairly quickly and retains any spells he or she has learned. (I believe a variation of this mechanic was later used in Dragon Quest III.)

You're partially correct about there only being five or six levels. There are more, but there's an elevator that can take you straight to the last floor and the ones in between really aren't worth exploring anyway.

Console versions of Wizardry allow you to abuse the soft-reset, avoiding some types of encounters and making certain unavoidable enemies friendly. It's technically not cheating....
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Re: What [not shmup] game are you playing now?

Post by trap15 »

Proving Grounds of the Mad Overlord is the one on WonderSwan, so that's what I've just been doing. When/if I ever finish it I'll probably move onto the dusty Wizardry 4 cart I have for SNES.
EmperorIng wrote:I am trying to get through Wizardry's Proving Grounds of the Mad Overlord (Llylgamyn Saga), but man everything about the game is so harsh. Status effects can kill you, or force you to be resurrected in town. Random pits and traps can kill or seriously wound you. Every single treasure chest is booby-trapped. Ninjas, even LVL1 Ninjas, can instantly kill anyone in your party. Or multiple people in your party. Enemy priests can revive their teammates.
Yup, this is my experience. I was mostly done with floor 1 and decided to go clean up the last few bits of the map I hadn't explored, when I ran into this massive enemy party that instantly decapitated my 2 best characters and sent me crawling home. And of course revival costs so much money that it takes forever to bring them back. And never open chests because you'll never disarm it because lol (and they don't even have good shit most of the time!!). It's a brutal game, but I love it for the brutality.
EmperorIng wrote:Magic is limited
I always liked the spells-per-day system tbh.
EmperorIng wrote:you can actually lose stats on leveling up.
I laughed pretty hard when I first noticed this. Amazing.
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I've actually wanted to reset my save file since I screwed up on my first one, but I literally can't figure out how to reset it! "New Game"? No way, all you get is "Start", bitch.
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Re: What [not shmup] game are you playing now?

Post by saucykobold »

trap15 wrote:I've actually wanted to reset my save file since I screwed up on my first one, but I literally can't figure out how to reset it! "New Game"? No way, all you get is "Start", bitch.
You can reset the game data in WonderSwan Wizardry (and most of the Wiz ports) by deleting every character in the Training Grounds and then hitting delete again.

I've been on a Wizardry kick myself and am really enjoying Wiz Gaiden I with the translation patch. Minor, ultra grognardy gripe with the translation -- they swapped all the classic spell names with plain English names, booo (Tiltowait is now Nuclear, boooooo).
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Re: What [not shmup] game are you playing now?

Post by trap15 »

saucykobold wrote:You can reset the game data in WonderSwan Wizardry (and most of the Wiz ports) by deleting every character in the Training Grounds and then hitting delete again.
Oh hell yeah, thanks. I never would have thought of that, though I probably should've.
saucykobold wrote:Minor, ultra grognardy gripe with the translation -- they swapped all the classic spell names with plain English names, booo (Tiltowait is now Nuclear, boooooo).
Gotta admit "Halito" did not immediately strike me as "low-level fire attack". But I agree, the spell names definitely add to it, and now that I know them I wouldn't want them to go away :P
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Re: What [not shmup] game are you playing now?

Post by Blinge »

trap15 wrote: Gotta admit "Halito" did not immediately strike me as "low-level fire attack". But I agree, the spell names definitely add to it, and now that I know them I wouldn't want them to go away :P
Reminds me of SMT games, 'bufu' for ice, 'tarunda' the attack debuff.
I never knew if these were puns from Japanese words or entirely made up.

The game having what appeared to me as its own language give a sense of mystique that I liked.. even as I spent half the game forgetting what spells do.
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Re: What [not shmup] game are you playing now?

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trap15 wrote:I always liked the spells-per-day system tbh.
same

I grew up playing tabletop D&D, so it just makes sense to me to have it this way.

Needless to say, when I got Final Fantasy on NES in 1990 I was also happy with this
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Re: What [not shmup] game are you playing now?

Post by Stevens »

Still SOR and SF.
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Re: What [not shmup] game are you playing now?

Post by Blinge »

aw ye.

Ys II steam, nightmare difficulty + all achievements done.
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Re: What [not shmup] game are you playing now?

Post by Squire Grooktook »

Probably my favorite "magic" system so far is Trails In The Sky's "crafts and arts" spell/special dichotomy. Arts are more like typical magic like most rpgs, but Crafts have their own MP bar that acts like fighting game style meter, capable of being built by taking offensive or defensive actions. It's absolutely staggering how well the system works for a turn based strategy battle system. Endless applications for risk/reward, planning, creative thinking, etc. Especially since Crafts can be used to break turn order when maxed out. Awesome.
FinalBaton wrote:I grew up playing tabletop D&D, so it just makes sense to me to have it this way.
I'm actually getting into that sort of thing myself. Some buddies and I are planning a Gurps campaign set in a Mad Max and Hokuto No Ken styled post-apocalyptic wasteland (main gimmick being half the planet is a scorched desert, the other half is a perpetual nuclear-winter tundra). We'll be finalizing character creation this weekend. It's gonna be fun!
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Re: What [not shmup] game are you playing now?

Post by FinalBaton »

Squire Grooktook wrote:I'm actually getting into that sort of thing myself. Some buddies and I are planning a Gurps campaign set in a Mad Max and Hokuto No Ken styled post-apocalyptic wasteland (main gimmick being half the planet is a scorched desert, the other half is a perpetual nuclear-winter tundra). We'll be finalizing character creation this weekend. It's gonna be fun!
Sweet :) friends and I used to create classes and races too(fully fledged with newly created abilities, spells, exp chart etc), albeit while keeping the Advanced D&D 2nd edition system, which is my fave ruleset of all time for tabletop. Best ones we did was Phantasy IV based universe :D with the appropriate races and classes etc. and interstellar travel. No joke! We were obsessed with that game back then, haha.

We also bought a Star Wars tabletop book, which was fairly well done to be honest. But creating your own game is even cooler! looks like that GURPS thing is a great tool, gives you a rule set and battle system etc etc is my guess? And you create stuff around it.

And a Hokutu no Ken world is an awesome choice! would definitly want to play that!
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

Squire Grooktook wrote: Some buddies and I are planning a Gurps campaign set in a Mad Max and Hokuto No Ken styled post-apocalyptic wasteland (main gimmick being half the planet is a scorched desert, the other half is a perpetual nuclear-winter tundra).
There's a Polish SF comic book (drawn by Kasprzak, I can't remember who the writer was) about a planet harshly split in half by some global disaster, where one half powers their engines with solar energy, while the other half does it with octane fuel (from industrially farmed plants, no less). In short, nihil novi sub sole.
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Re: What [not shmup] game are you playing now?

Post by FinalBaton »

Really feel like talking D&D now :lol:
But I don't want to clutter the thread. Maybe we should create a tabletop thread (unless it's fine to expand on it in here)
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