Raiden V for Xbox One in 2015

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Re: Raiden V for Xbox One in 2015

Post by yyr »

Alfred wrote:Do you think Moss was wrong to price it at $49.99?.
Maybe, maybe not. On one hand, there are probably some people who are willing to pay this price, and you don't want to lose that revenue, but on the other hand, American audiences are used to digital shmups costing $20 or less and physical shmups costing <=$30. We don't have many games of this type on X1/PS4 yet, but on Steam and 360 there are a good many choices within those lower price points. The door is open for putting it on sale or dropping the price later...I guess...but I think back to the very negative reception to DBCS's price point. It didn't kill DBCS because there were a lot of folks lining up to buy it anyway. I don't know if RDV has the same kind of anticipation or following.
trap15 wrote:Holy fucking lol I hope you got paid for that.
No, I just tell it like it is. IMHO it's the best available modern platform right now, at least until PS4's better exclusives start arriving this year (SFV is a good start). But seriously, the majority of their game libraries overlap anyway, so just buy the box that plays the exclusives you want. I really want to play Gears 4 and Shenmue III, so there you go, I needed both. Let pegboy keep posting; I love to laugh.
trap15 wrote:Not sure how saying one isn't going to buy a console just for one game is console warring lol.
Just saying that is not console warring; most folks wouldn't buy a console for just one game. Dismissing an entire console's fanbase as idiots in a thread about an exclusive game for said console, on the other hand, is flamebait, and would probably get you a temp ban in some places.
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Re: Raiden V for Xbox One in 2015

Post by pegboy »

Why would I buy a crippled, poor man's PC when I have the money to afford a real PC? Someone please tell me why I should do that? A bunch of awful games made for people who are bad at video games is not a good reason to buy it. One game, Raiden V, is not going to change my mind.
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Re: Raiden V for Xbox One in 2015

Post by gs68 »

> $50

Welp, we've been dariusbursted.

And I guess MOSS decided it wasn't worth trying to make and sell physical copies for the occidental market.
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Re: Raiden V for Xbox One in 2015

Post by antron »

Can't wait to play it. On second thought I can. I can wait until exactly when they drop it to $29.99.
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Re: Raiden V for Xbox One in 2015

Post by gs68 »

Though I guess if one really wants a physical copy, they can just import it. The Xbone is region-free and as stated earlier in this thread the Japanese version has English mode too.
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Re: Raiden V for Xbox One in 2015

Post by Cuilan »

Oh dear, I guess it's simply not possible to like the Xbone without people accusing you of being a shill... :(
Alfred wrote:Do you think Moss was wrong to price it at $49.99?.
Eh, I think lowering it a bit would have been a better idea. But then again, MOSS is getting paid directly regardless of whether one imports the physical release or buys it digitally. Personally, when the price of the two versions is this close, I think it's better to go physical.
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Re: Raiden V for Xbox One in 2015

Post by The Coop »

$49.99... for Raiden V?

The folks behind DariusBurst on Steam could arguably justify it with the content amount. But Raiden V? I don't see a justification for that price. Physical release or no, that's just too high for a game with WAY less content.
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Re: Raiden V for Xbox One in 2015

Post by trap15 »

Cuilan wrote:Oh dear, I guess it's simply not possible to like the Xbone without people accusing you of being a shill... :(
Liking a console is one thing. Posting a comment that looks copy-pasted out of an official press statement from Microsoft is pretty shilly.
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Re: Raiden V for Xbox One in 2015

Post by ATTRACTS »

The Coop wrote:$49.99... for Raiden V?

The folks behind DariusBurst on Steam could arguably justify it with the content amount. But Raiden V? I don't see a justification for that price. Physical release or no, that's just too high for a game with WAY less content.
Yeah, fuck them for trying to get money for their work and stay in business. The game is just as big as any of the other Raiden releases in terms of gameplay that we paid full price for, why should this be any different? If they claimed it had 200000 levels (because they recycled the same ones over and over again in different order) THAT would be better? It's a full game (and a good one at that). Bitch about not getting any new shmups to play, then bitch when you get some that you have to actually pay more than $20 for. We wonder why the genre is dying.
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Re: Raiden V for Xbox One in 2015

Post by RecklessRave »

I'm not that happy about the price, not because I'm unwilling to pay it (because I will), but because it kinda ruins a chance I had to get a coworker into it. I have found out that my 40-year old coworker used to be a gamer in the age of arcades, and then on the Dreamcast. He's told me recently that scolling shooters are "his thing," even though he seems to have no knowledge of any that were made after the Dreamcast days. He is only a casual gamer nowadays, but he has an Xbox One, mostly so his kids can play the latest AAA games. I mentioned Raiden V to him and he seemed really excited. He couldn't remember which was the last Raiden he played, but he was definitely interested after I showed him the trailer. But there is no way he will pay $50 for it (he's also going to act like I am crazy for doing so). He hates to shell out that much even for AAA games for his kids. If it ever goes down in price I will mention it to him again, but it would have been nice to help him get back into shmups with a name he recognizes.
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Re: Raiden V for Xbox One in 2015

Post by CStarFlare »

The Coop wrote:$49.99... for Raiden V?

The folks behind DariusBurst on Steam could arguably justify it with the content amount. But Raiden V? I don't see a justification for that price. Physical release or no, that's just too high for a game with WAY less content.
It's like even this forum doesn't believe shmups are worth full price any more.
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Re: Raiden V for Xbox One in 2015

Post by Durandal »

CStarFlare wrote:
The Coop wrote:$49.99... for Raiden V?

The folks behind DariusBurst on Steam could arguably justify it with the content amount. But Raiden V? I don't see a justification for that price. Physical release or no, that's just too high for a game with WAY less content.
It's like even this forum doesn't believe shmups are worth full price any more.
I don't really have a problem with that price, it's just that buying a console worth $350 (perhaps $200-300 on second-hand marketplaces) with a list of exclusives I have next to no interest in on top of media hub abilities I don't really need, just to buy the one exclusive I like for $50, while knowing that the possibility of an updated PS4/PC port at a reduced price is looming on the horizon, can be a bit of a strain on my budget. There's no particular rush either, I already have plenty of other games on my backlog. Raiden V can wait.
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Re: Raiden V for Xbox One in 2015

Post by CloudyMusic »

Buying a console solely for one game is almost never worth it, whether that game costs $10 or $60.

I'll probably pick this up because I already happen to own an Xbox One, but I almost certainly wouldn't buy it if that wasn't the case.
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Re: Raiden V for Xbox One in 2015

Post by TransatlanticFoe »

Full price is fine but why is digital download the same price as a physical release? Lower costs as well as immediacy were touted as why digital download was the future. You can't resell it and you can't play it on another console after the servers go offline. It's not just Raiden V - digital downloads are inferior to, and yet are the same price as, a retail disc. The damn things never go down in price either!!

I can import the physical release for the same price (a bit more for customs and postage though) so what's the benefit? If Japan, with its 15 xbone owners, can warrant a physical release then surely USA and Europe can too? I'd sooner pay more and get more than pay more for a digital download than I do for 95% of the disc-based games I buy.

xbone is doing fine against PS4 in the US and UK last time I found figures (tanking everywhere else tho). It has the same games for the most part. Nice comfortable chunky controller for adult-sized hands too. Not sure why it's getting so much stick.
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Re: Raiden V for Xbox One in 2015

Post by MachineAres 1CC »

Cuilan wrote:Oh dear, I guess it's simply not possible to like the Xbone without people accusing you of being a shill... :(
Yep, that's basically the climate of the gaming community right now on the internet. Sony are the "good guys," and also your friend (not just a company trying to get your money,) and saviors of the console gaming industry, PC is Master Race and superior to everything, while everything else is irrelevant and just a company trying to steal your money and rip you off.
ATTRACTS wrote:Yeah, fuck them for trying to get money for their work and stay in business. The game is just as big as any of the other Raiden releases in terms of gameplay that we paid full price for, why should this be any different? If they claimed it had 200000 levels (because they recycled the same ones over and over again in different order) THAT would be better? It's a full game (and a good one at that). Bitch about not getting any new shmups to play, then bitch when you get some that you have to actually pay more than $20 for. We wonder why the genre is dying.
This. 100% this.
TransatlanticFoe wrote:Full price is fine but why is digital download the same price as a physical release? Lower costs as well as immediacy were touted as why digital download was the future. You can't resell it and you can't play it on another console after the servers go offline. It's not just Raiden V - digital downloads are inferior to, and yet are the same price as, a retail disc. The damn things never go down in price either!!

I can import the physical release for the same price (a bit more for customs and postage though) so what's the benefit? If Japan, with its 15 xbone owners, can warrant a physical release then surely USA and Europe can too? I'd sooner pay more and get more than pay more for a digital download than I do for 95% of the disc-based games I buy.
This isn't how things work in the West right now, it works basically the opposite of last gen. The digital market is growing quickly and a very high amount of games (even from huge developers and publishers) are going digital only, and then if it sells a lot or gets popular, then they'll do a limited physical release to milk it some more to get double-dippers and late adopters who want a physical copy. They usually do digital first to test the waters then see how it goes because of how much less it costs to manufacture and distribute games that way. On top of that, many of them are developed as they go in an episodic format and released piece by piece, then a physical version is done later if it sold well enough.

Japan still has a much bigger market for physical games and collector's editions than the West does cause they know otaku will pay any amount of money for any useless simulacrum of the game/series they like, even though the home console market in general is all but dead there.
Xbone is doing fine against PS4 in the US and UK last time I found figures (tanking everywhere else tho). It has the same games for the most part. Nice comfortable chunky controller for adult-sized hands too. Not sure why it's getting so much stick.
Yes, it's right at the same level of sales as PS4 in the US, and PS4 still only has about 2 million sales in Japan compared to 15 million in the US. Developers are pretty ignorant to keep console games exclusive to Japan anymore, given how dead console gaming is in Japan now.
Last edited by MachineAres 1CC on Thu May 05, 2016 9:41 pm, edited 2 times in total.
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Re: Raiden V for Xbox One in 2015

Post by Kollision »

MachineAres 1CC wrote:
ATTRACTS wrote:Yeah, fuck them for trying to get money for their work and stay in business. The game is just as big as any of the other Raiden releases in terms of gameplay that we paid full price for, why should this be any different? If they claimed it had 200000 levels (because they recycled the same ones over and over again in different order) THAT would be better? It's a full game (and a good one at that). Bitch about not getting any new shmups to play, then bitch when you get some that you have to actually pay more than $20 for. We wonder why the genre is dying.
This. 100% this.
Agreed.

I purchased the Xbox One only because of Raiden V.
However, right now the console rests in my living room and is used solely for Netflix (because Netflix on it runs better than it does on my PS3 and Netflix has two seasons of Daredevil).

shoot me :roll:
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Re: Raiden V for Xbox One in 2015

Post by pegboy »

The Genre is dying because of absolutely idiotic business decisions like releasing Raiden V as an Xbox One exclusive.
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Re: Raiden V for Xbox One in 2015

Post by MachineAres 1CC »

yyr wrote:Let pegboy keep posting; I love to laugh.
Late quote, but fucking seriously, the tough guy mixed with equal parts PC Master Race posts are so adorable.
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Re: Raiden V for Xbox One in 2015

Post by pegboy »

Yeah, releasing a game in Japan with a user install base of 40K on a dead system was a fucking brilliant business decision.
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Re: Raiden V for Xbox One in 2015

Post by CStarFlare »

I thought consensus was that Microsoft probably helped bankroll the development. If that's the case it probably was a decent decision regardless of the platform's situation in Japan because Japan is becoming a small fish in the console pond.

Also, $50 isn't really full price and hasn't been since what, the PS2 days? The Japanese version is selling for $65 at Play Asia before international shipping costs.
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Re: Raiden V for Xbox One in 2015

Post by iconoclast »

Yeah, the Raiden series was alive and well until M$ bankrolled Raiden V. Damn them for killing shmups!

Code: Select all

																														1st week 		Lifetime
[PS2]		Raiden III				<STG>		(Taito)		  {2005.09.22}		(¥6,090)		- 2,842		/ 2,842	
[360]		Raiden Fighter Aces	<STG>		(Success)		{2008.03.27}		(¥7,140)		- 3,796		/ 4,889	
[360]		Raiden IV			    <STG>		(Moss)			{2008.10.02}		(¥7,140)		- 2,960		/ 6,191
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Re: Raiden V for Xbox One in 2015

Post by CStarFlare »

Probably because they tried charging ¥7,140 for shmups. :x
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Re: Raiden V for Xbox One in 2015

Post by MachineAres 1CC »

iconoclast wrote:Yeah, the Raiden series was alive and well until M$ bankrolled Raiden V. Damn them for killing shmups!

Code: Select all

																														1st week 		Lifetime
[PS2]		Raiden III				<STG>		(Taito)		  {2005.09.22}		(¥6,090)		- 2,842		/ 2,842	
[360]		Raiden Fighter Aces	<STG>		(Success)		{2008.03.27}		(¥7,140)		- 3,796		/ 4,889	
[360]		Raiden IV			    <STG>		(Moss)			{2008.10.02}		(¥7,140)		- 2,960		/ 6,191
Yeah, what a bunch of evil corporate monsters and MOSS are just sellouts and shills, they killed the series together.
CStarFlare wrote:Probably because they tried charging ¥7,140 for shmups. :x
You mean, like, the same price as every other shmup that's come out in Japan for the last 20 years on consoles? You must mean that, right?

Stuff like the Simple Series is the only stuff I can think of that didn't have full priced releases in the history of Japanese console shmup releases.
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Re: Raiden V for Xbox One in 2015

Post by The Coop »

ATTRACTS wrote:Yeah, fuck them for trying to get money for their work and stay in business. The game is just as big as any of the other Raiden releases in terms of gameplay that we paid full price for, why should this be any different?... Bitch about not getting any new shmups to play, then bitch when you get some that you have to actually pay more than $20 for. We wonder why the genre is dying.
Melodrama much? :lol:

Everyone wants to make money with their work, including me. But you know who generally stands a better chance to make some money? People who price their goods realistically for what that good is and the market it's going into. I mean, if someone makes an average-length classical music CD and sells it for $35, while nearly everyone else is selling theirs for $15 or less, you wouldn't perk an eyebrow and question that higher price?

It's a simple fact that the shmup genre left the mainstream spotlight a long time ago. And when that happened, the days of $50 shmups went with it IMO. That doesn't mean you only charge $4.99 or less for the game, but there's having a product to sell and profit from, and then there's knowing where that product's best selling price point is so you don't paint yourself into a corner financially. $10-$20 has done pretty well for the Raiden series (and shmups in general) over the last number of years digitally in the U.S., and $20-$30 seemed fair for a physical U.S. release like the Raiden series got on the 360 and PS2/PS3 with several entries ($40 for the 360 Raiden IV was a bit high, but you did get some nice goodies with it... save for the screwed up music track on the OST CD). If I recall, even the Genesis' Raiden Trad and the PS1's The Raiden Project were $40 upon release. Looking at all of that, the prices have kind of been set in terms of what to expect between a physical and digital release with the Raiden franchise.

Now we have the digital-only Raiden V hitting the U.S. and it's $50 for some reason. I'm sure you recall that a fair number of us on this forum questioned the same price point for DariusBurst: Chronicle Saviours back when it was announced, and that was with all of the content and modes it came with. Even some who said they'd buy it still felt the price was oddly high for DB:CS. Fast forward a few months and Raiden V comes along. The folks behind it want the same amount of cash for less content, yet now questioning the justification behind the price is to be mocked? Everyone is just supposed be grateful and kiss MOSS' ass? Sorry, but the Raiden series isn't beyond reproach like that.

So yeah, I'm calling out the makers of Raiden V for going with that price point. Not because I'm cheap (I still bought the U.S. 360's Raiden IV on day one), but because I'm being realistic about my favorite genre. And even though it is my favorite, I don't automatically throw money at people just because they have a shmup to sell me that has a familiar title. So while it's cool to see new entries in old shmup franchises, or to have a company cater to a small but passionate group of gamers like us, that doesn't change my opinion regarding the lack of justification for Raiden V and its $50 U.S. price tag... especially when many others are selling shmups of similar (or better) quality and content for considerably less.

Edit: Wow. Typos everywhere.
Last edited by The Coop on Fri May 06, 2016 10:28 pm, edited 1 time in total.
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Re: Raiden V for Xbox One in 2015

Post by HydrogLox »

The Coop wrote:I mean, if someone makes an average-length classical music CD and sells it for $35, while nearly everyone else is selling theirs for $15 or less, you wouldn't perk an eyebrow and question that higher price?
Apparently you never used The Penguin Guide to Compact Discs - sometimes there were good performances available for $15 (I think some Naxos releases started this) but often you just had to spend $35 dollars to get that stellar performance especially for less popular works.
The Coop wrote:and $20-$30 seemed fair for a physical U.S. release like the Raiden series got on the 360 and PS2/PS3 with several entries ($40 for the 360 Raiden IV was a bit high, but you did get some nice goodies with it... save for the screwed up music track on the OST CD). If I recall, even the Genesis' Raiden Trad and the PS1's The Raiden Project were $40 upon release. Looking at all of that, the prices have kind of been set in terms of what to expect between a physical and digital release with the Raiden franchise.
Using http://www.usinflationcalculator.com/
R=System & Title & US Release & @$ & @2016$ R=Genesis & Raiden Trad & 1993 & 40 & 65.92 R=PlayStation & Project Raiden & 1995 & 40 & 62.50 R=Xbox 360 & Raiden IV & 2009 & 40 & 44.40 R=Xbox One & Raiden V & 2016 & 50 & 50

Ironically Raiden IV was the cheapest at release (it's all a matter of perspective) - unless you are trying to say that overall Raiden Trad/Project were a better value than Raiden IV (which to some degree is a matter of taste).

And as to whether digital content is actually cheaper than physical merchandise is ultimately the decision of the publisher. Even today in the eBook business some publisher's still charge the same price for eBook and print book (and often burden the eBook with Adobe Digital Editions DRM); only reasonable publishers will sell a DRM-free digital-only edition for a ~20% discount and include the digital edition with the full price print book edition.

Apparently MOSS decided to exploit the $50 market first and delay returns from the $30 and $20 market for some later time. I'm not convinced that they would actually sell more units by starting out with $30 compared to starting with $50 and then dropping to $30; it simply means they'll have to wait for the returns of the $30 market.
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Re: Raiden V for Xbox One in 2015

Post by The Coop »

HydrogLox wrote:
The Coop wrote:I mean, if someone makes an average-length classical music CD and sells it for $35, while nearly everyone else is selling theirs for $15 or less, you wouldn't perk an eyebrow and question that higher price?
Apparently you never used The Penguin Guide to Compact Discs - sometimes there were good performances available for $15 (I think some Naxos releases started this) but often you just had to spend $35 dollars to get that stellar performance especially for less popular works.
I have actually heard of it, but you're looking at my example a bit too narrowly (which is likely my fault for not being more specific). The work put into the recording and such can (but not always) play a part in something's pricing, but... well, I can't speak for everyone, but I've been stung by the "more expensive must mean better quality" bug before. You buy a well known Metal band's CD, and it sounds like shit because of the recording quality or the mixing. You buy a virtually unknown Metal newcomer, and their CD sounds great in recording and mixing. The former spent more money and charges more money for its worse aural quality, yet the later spent less, sounds better and charges less.

And you know, that last bit also brings to mind the "people know this so we can charge more" syndrome that pops up at times with long-lived or well-regarded brands. It makes me wonder if Raiden V was called Phantom Runners or something instead, would it still be sold for $50? Or, is the connection to the past pushing their reasoning for the price?

HydrogLox wrote:
The Coop wrote:and $20-$30 seemed fair for a physical U.S. release like the Raiden series got on the 360 and PS2/PS3 with several entries ($40 for the 360 Raiden IV was a bit high, but you did get some nice goodies with it... save for the screwed up music track on the OST CD). If I recall, even the Genesis' Raiden Trad and the PS1's The Raiden Project were $40 upon release. Looking at all of that, the prices have kind of been set in terms of what to expect between a physical and digital release with the Raiden franchise.
Using http://www.usinflationcalculator.com/
R=System & Title & US Release & @$ & @2016$ R=Genesis & Raiden Trad & 1993 & 40 & 65.92 R=PlayStation & Project Raiden & 1995 & 40 & 62.50 R=Xbox 360 & Raiden IV & 2009 & 40 & 44.40 R=Xbox One & Raiden V & 2016 & 50 & 50

Ironically Raiden IV was the cheapest at release (it's all a matter of perspective) - unless you are trying to say that overall Raiden Trad/Project were a better value than Raiden IV (which to some degree is a matter of taste).

And as to whether digital content is actually cheaper than physical merchandise is ultimately the decision of the publisher. Even today in the eBook business some publisher's still charge the same price for eBook and print book (and often burden the eBook with Adobe Digital Editions DRM); only reasonable publishers will sell a DRM-free digital-only edition for a ~20% discount and include the digital edition with the full price print book edition.

Apparently MOSS decided to exploit the $50 market first and delay returns from the $30 and $20 market for some later time. I'm not convinced that they would actually sell more units by starting out with $30 compared to starting with $50 and then dropping to $30; it simply means they'll have to wait for the returns of the $30 market.
Actually, we can learn which is cheaper pretty easily. With a digital release, there are no CDs to press, no manuals to print, no covers to print, no cases to purchase, no need to pay people to assemble it all... that's a considerable bit of expense no longer in play with digital releases. Yet while you can buy the latest Call of Duty for $60 in Gamestop with all the physical goodies, you still pay $60 for the digital version as well. One should be clearly cheaper than the other thanks to lowered costs, yet it's not.

And while I appreciate the price differences with the "then" and "now" money charts, I never fully buy into those inflation charts as being truly representative of the cost. Here's why. Someone making $400 a week in 1993 was doing better financially than someone making $400 a week today. Things cost less back then in terms of food, rent, utilities, gas, etc., which means the way you live today, would have cost you less back then to live in the same conditions. So that chart doesn't really compare in terms of actual monetary spending power today because you can't buy as much with $40 these days as you could back then. You weren't actually spending $65.92 of your $400 paycheck for that $40 game in 1993, you were spending $40. And to use that inflation math against itself, what we spend $20,000 on today, used to cost $11,998.73 back in 1993. That leaves quite a chunk of change left over for other things (and it's why people argue for the livable wage today). Frankly, when put to scale with how things cost today versus then, it seems to me the $40 game back then ate up as much of your needed weekly income as a $65.92 game does today in terms of the actual dollar value in the average person's daily life.


Edit: Cleaned up a thought or two.
Last edited by The Coop on Fri May 06, 2016 8:49 am, edited 2 times in total.
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Oniros
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Re: Raiden V for Xbox One in 2015

Post by Oniros »

The Coop wrote:$49.99... for Raiden V?

The folks behind DariusBurst on Steam could arguably justify it with the content amount. But Raiden V? I don't see a justification for that price. Physical release or no, that's just too high for a game with WAY less content.
Even if you argue that the content is mostly filler, the PC version at least had a pretty hefty launch discount (20% I believe) and its price tag is covering for development costs on three platforms. Raiden V is a console exclusive in a system where the audience simply isn't there (unlike with the 360) and we're not getting a physical option ether. I'm willing to bet that once the game is released, the price tag will also stay at $50 for its lifetime if the digital release of Caladrius is anything to go by. Degica at least has a grasp at how the West buys digitally and DBCS has had plenty of sales in the three platforms many times in the past. I'm not digging how MOSS is handling this release at all.
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HydrogLox
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Re: Raiden V for Xbox One in 2015

Post by HydrogLox »

The Coop wrote:With a digital release, there are no CDs to press, no manuals to print, no covers to print, no cases to purchase, no need to pay people to assemble it all... that's a considerable bit of expense no longer in play with digital releases.
You are conflating the concepts of cost and price. The are endless examples in commerce where cost-savings are not passed on to the consumer - that's reality even if it seem's unfair from the consumer perspective. There were expectations that digital delivery would decrease distribution costs which lead to the hope that the savings would be passed on to the consumer. But price is also influenced by what people are willing to pay. Once physical distribution is eliminated entirely, prices for digital products are no longer constrained by the price of their physical counterparts - so prices for digital products can rise to the same level that was previously charged for the physical products. On the flip side companys can only keep going as long their revenue covers their cost - selling more units at a lower price doesn't necessarily translate to more revenue for the company. Once the company can't cover its costs it goes under and its products vanish.
The Coop wrote:Or, is the connection to the past pushing their reasoning for the price?
Because of past sales of Raiden III (PS2), Raiden IV (Xbox 360), Raiden IV Overkill (PS3) in the various territories MOSS has a pretty good idea of how many units they can expect to sell over time. And since they could never dream of selling the numbers that for example Popcap Games Inc's Bejeweled 3 has sold they'll have to make a lot more money on each game sold to cover costs, much less make a profit.

Nobody can argue if you simply state "Raiden V isn't worth $50 of my money". It's your money and opinion - and you have to live with your choices. Past that you are simply whining that the product isn't available for the price that you are willing to pay. If you want it badly enough (and you have the money) you'll pay - if you don't care enough to pay the price then it's time to move on.
The Coop wrote:And while I appreciate the price differences with the "then" and "now" money charts, I never fully buy into those inflation charts as being truly representative of the cost. Here's why. Someone making $400 a week in 1993 was doing better financially than someone making $400 a week today. Things cost less back then in terms of food, rent, utilities, gas, etc., which means the way you live today, would have cost you less back then to live in the same conditions. So that chart doesn't really compare in terms of actual monetary spending power today because you can't buy as much with $40 these days as you could back then. You weren't actually spending $65.92 of your $400 paycheck for that $40 game in 1993, you were spending $40. And to use that inflation math against itself, what we spend $20,000 on today, used to cost $11,998.73 back in 1993. That leaves quite a chunk of change left over for other things (and it's why people argue for the livable wage today). Frankly, when put to scale with how things cost today versus then, it seems to me the $40 game back then ate up as much of your needed weekly income as a $65.92 game does today in terms of the actual dollar value in the average person's daily life.


Edit: Cleaned up a thought or two.
You never actually managed to use "inflation math against itself" - you just keep confirming it. Also inflation isn't about "spending power" but the cost of things like milk, bread, cars, houses, etc. - here you are conflating the notions of "cost of living" and "average income". If you as an individual do not take action to change your circumstances (e.g. gain additional skills and experience to get a better source of income) then inflation will often outpace your inherent income growth - thereby undermining your "spending power" over time. The resulting decline of your personal "spending power" has no influence on the prices around you.

Inflation simply captures that if you want to purchase the equivalent shopping cart of goodies that cost you $400 in 1993 then you better have $659.19 ready in 2016. There is no assessment about the relative "spending power" of the individual pushing that shopping cart of goodies through the checkout in 1993 or 2016.
Oniros wrote:Raiden V is a console exclusive in a system where the audience simply isn't there (unlike with the 360) and we're not getting a physical option ether. I'm willing to bet that once the game is released, the price tag will also stay at $50 for its lifetime if the digital release of Caladrius is anything to go by.
:?:
  1. Price for lifetime isn't a MOSS thing - that is a Nintendo thing. I will agree that historically MOSS has always charged full price on release for physical products but even that is possibly changing (US$29.95) - though I think this is also the first time that they are having a physical release of a port of an older game.
  2. Caladrius was introduced to the western marketplaces at $19.99 - the price that Raiden IV published by UFO Interactive Games bottomed out at. So MOSS did in fact adjust the price for the western market and the (2 year old) age of the game. Even on the Japanese marketplace Caladrius is only ¥2,700 (~US$25) right now. To discourage cross-marketplace shopping MOSS could drop the price of Raiden V in the Japanese marketplace come 2016-05-11 - all those willing to spend ¥7344 (~US$69) have probably already done so. Though it may not be worth bothering for the limited market that may still be left in Japan.
FYI: Seems the Xbox One stores now redirect based IP addresses
The japanese link
https://store.xbox.com/ja-JP/Xbox-One/G ... a79f81d559
takes me to the page on the Canadian store
https://store.xbox.com/en-CA/Xbox-One/G ... a79f81d559.

Thin edge of the wedge towards region locked online stores?
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CStarFlare
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Re: Raiden V for Xbox One in 2015

Post by CStarFlare »

Does anyone with industry experience/sources know how much it actually costs to print a copy of a game with box, inserts, real instruction manual etc? My guess is that it's something like $5 thanks to the fact that plastic is cheap and they're produced by the thousand, but it'd be nice to get a real figure. I'm genuinely curious how that cost savings lines up with what people think a reasonable discount on digital titles should be.
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TransatlanticFoe
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Re: Raiden V for Xbox One in 2015

Post by TransatlanticFoe »

Don't forget disc pressing and distribution. In bulk it amounts to very little but the fewer you do in a run, the more significant it gets. Digital has server-side costs that are difficult to pin down. Seeing as digital gives you less, I don't see how it can be worth the same as a physical release.
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