andykara2003 wrote:[If possible, for my CRTs, I'd eventually like to get an analogue output mod for the Wii as well to bypass it's terrible component - although I don't think any projects for this are in motion as of yet.]
It should be possible with a minor modification in the GCVideo-Lite source code, but I don't see much need for it since the Wii already has a component output that appears to work well-enough.
As to the Wii, from what I can gather there is a version of GCvideo that works with the Wii as well - although I can't work out whether that's a fully internal solution with the HDMI socket mounted in the case. Apparently it needs advanced soldering skills to fit.
There is a working version of GCVideo-DVI for Wii, but I don't think you can fit the "reference" board into the case without removing major chunks of the heat sink and probably compromising airflow. Also, the solder points you need to connect to are quite small and the wiring is very sensitive to interference - one person reported that rotating the FPGA board by 180° to stop the signals from crossing over each other changed the resulting video output from "no signal with occasional short flashes of a noisy picture" to "works perfectly". This is why my general advice is to not use the Wii version of GCVideo.
I'm getting that this might be a better solution than the GCvideo for Wii for some reason - is it because GCvideo isn't an internal solution for Wii?
GCVideo is neither an internal nor an external solution for both the Gamecube and Wii. My repository contains sample configurations for loading it onto a few FPGA boards, one of which is generic and small enough to fit into at least a Gamecube and other people have built their own FPGA boards which can be mounted externally or internally that are capable of running GCVideo.