Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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Elixir
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Just to let everyone know, Play-Asia is now taking preorders for Black Label. This will probably be my last update in this thread, unless DLC for Black Label comes out or something.
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apple arcade
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by apple arcade »

Who else wants the B-Type ship available as DLC for Arrange B mode?
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mesh control
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by mesh control »

:|
lol
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Damocles
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Damocles »

This might be old news, but it appears that Amiami is having a sale on the original DFK LE. 5520Y. Cheaper than the regular edition.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shalashaska »

apple arcade wrote:Who else wants the B-Type ship available as DLC for Arrange B mode?
Arrange A?
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apple arcade
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by apple arcade »

Yea typo, I mean Arrange A.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DrTrouserPlank »

Simple question:

Is this definitely region locked to NTSC-J? all versions? Shame if so as Play-Asia's price isn't too steep (no doubt because it is in fact region locked though)
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

DrTrouserPlank wrote:Simple question:

Is this definitely region locked to NTSC-J? all versions? Shame if so as Play-Asia's price isn't too steep (no doubt because it is in fact region locked though)
Yes, absolutely, never was a doubt. Does not play in my US X360.
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DrTrouserPlank
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DrTrouserPlank »

njiska wrote:
DrTrouserPlank wrote:Simple question:

Is this definitely region locked to NTSC-J? all versions? Shame if so as Play-Asia's price isn't too steep (no doubt because it is in fact region locked though)
Yes, absolutely, never was a doubt. Does not play in my US X360.
Dam!

Nevermind eh.

Thanks for the response.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by EPS21 »

Damocles wrote:This might be old news, but it appears that Amiami is having a sale on the original DFK LE. 5520Y. Cheaper than the regular edition.
The regular edition there just got a price slash too, 3,550 yen now. Anyone who hesitated buying the title sure has some good incentive to pick it up now
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Damocles
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Damocles »

EPS21 wrote:
Damocles wrote:This might be old news, but it appears that Amiami is having a sale on the original DFK LE. 5520Y. Cheaper than the regular edition.
The regular edition there just got a price slash too, 3,550 yen now. Anyone who hesitated buying the title sure has some good incentive to pick it up now
Son of a...

I only bought the LE because it was cut. I should have known the standard edition would drop as well.

...and they're now out of stock.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by agustusx »

Haven't been on it a bit, I got DFK a while ago and while I enjoy it I'm preoccupied with other things at the moment. I knew that MMP and PS were getting close so I visited my preferred online import shop and saw DFK BL advertised as a SEPARATE game. Thought was an error, so I visit good ole shmups forum to get confirmation. It seems that yes its a separate disc and everyone seems ok with that.

Did I miss the rage over this or am I the only one not understanding why this isn't DLC?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by StarCreator »

It's both. You can buy it as a DLC add-on to DFK 1.5 and/or as a standalone disc release.

The Ketsui-styled arrange mode is exclusive to the disc release.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by agustusx »

StarCreator wrote:It's both. You can buy it as a DLC add-on to DFK 1.5 and/or as a standalone disc release.

The Ketsui-styled arrange mode is exclusive to the disc release.
Thanks for explaining, I missed the second part. Makes more sense now, at least a little.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

agustusx wrote:Haven't been on it a bit, I got DFK a while ago and while I enjoy it I'm preoccupied with other things at the moment. I knew that MMP and PS were getting close so I visited my preferred online import shop and saw DFK BL advertised as a SEPARATE game. Thought was an error, so I visit good ole shmups forum to get confirmation. It seems that yes its a separate disc and everyone seems ok with that.

Did I miss the rage over this or am I the only one not understanding why this isn't DLC?
Anyone with half a brain is obviously highly concerned that the Earth's natural resources are being pissed-away on such needless extravagances when green alternatives exist. You won't hear too much about that round here though, given the number of people who suffer from cardboard/plastic box fettish syndrome.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Strider77 »

get over it... plastic for the win.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by agustusx »

I was a little annoyed when I found out about the disc release at first, but after understanding the full situation I'm actually cool with it. Sure its redundant with the DLC, but it gives the consumer an option on how to get this content. As an importer I really don't like to invest in JP Microsoft points and have not gotten any foreign DLC since the first pack for the japanese release of DS. It's a pain in the butt, and I don't want to keep track of a J-account to continue to have access to my content. I don't even pay attention to potential add-ons to J-games because of this. However allowing me to import the disc helps me get away from the japanese Xbox Live experience and has convinced me to spend a few dollars I wasn't planning to fork over.
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bcass
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

agustusx wrote:I was a little annoyed when I found out about the disc release at first, but after understanding the full situation I'm actually cool with it. Sure its redundant with the DLC, but it gives the consumer an option on how to get this content.
No it doesn't. The Ketsui mode is only available on the disc, it isn't part of the DLC.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by agustusx »

bcass wrote:
agustusx wrote:I was a little annoyed when I found out about the disc release at first, but after understanding the full situation I'm actually cool with it. Sure its redundant with the DLC, but it gives the consumer an option on how to get this content.
No it doesn't. The Ketsui mode is only available on the disc, it isn't part of the DLC.
Yah your right about the Ketsui-mode content, but I wasn't even considering that honestly.Was more interested in black label, and my limited perspective was focused on that.

I don't know how long (or if) the DLC is even out yet, so I don't have much of an opinion on if this rips off people who have already forked over the $$ for the DLC. I guess Cave will find out if this is viable for future content...
Last edited by agustusx on Fri Jan 21, 2011 2:18 am, edited 3 times in total.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by mesh control »

bcass wrote:
agustusx wrote:Haven't been on it a bit, I got DFK a while ago and while I enjoy it I'm preoccupied with other things at the moment. I knew that MMP and PS were getting close so I visited my preferred online import shop and saw DFK BL advertised as a SEPARATE game. Thought was an error, so I visit good ole shmups forum to get confirmation. It seems that yes its a separate disc and everyone seems ok with that.

Did I miss the rage over this or am I the only one not understanding why this isn't DLC?
Anyone with half a brain is obviously highly concerned that the Earth's natural resources are being pissed-away on such needless extravagances when green alternatives exist. You won't hear too much about that round here though, given the number of people who suffer from cardboard/plastic box fettish syndrome.
AHAHAHAHAAAAAAHHHHAAAHAHA

Seriously?
lol
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Honestly, I'm surprised that 360 and PS3 games aren't available to buy on Games on Demand/PSN at launch. They do this for PSP, and it seems to work quite well. Even if it were to be released together with a retail print, wouldn't that be more profitable in the end?

I spent about 5 minutes just browsing around the Japanese PSN store aimlessly, trying to find their PS3 games (which they have none of). The US PSN store has some games though, like Borderlands.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

They won't do day-one releases on the download stores because it will majorly fuck-over retail. The problem at the moment is that the big 3 have significant ties to retail who they depend on quite heavily to promote/sell their hardware. Within the next 5 years or so we'll see the links diminish between retail and the hardware manufacturers, most likely via the introduction of smaller company-dedicated stores that only sells hardware - like Apple Stores. Sony already have these in place and Microsoft are following suite. Just as it was with music, it's not a matter of if, but when. As far as the home consoles go, Microsoft are leading on this. The time between retail release and GoD releases is getting shorter all the time.

I think one of the reasons we haven't seen a GoD-style service on the PS3 yet is because the Blu-rays are packed with large amounts of duplicated data (to overcome the slow read-rate of Blu-ray). This makes the disc images significantly larger than most 360 titles.
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Strider77
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Strider77 »

why not be glad you are getting them at all.....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

It's a milking-step too far for me. I can understand a dual release, and have no concern with that, but to butcher the DLC is retarded.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

bcass wrote:I think one of the reasons we haven't seen a GoD-style service on the PS3 yet is because the Blu-rays are packed with large amounts of duplicated data (to overcome the slow read-rate of Blu-ray). This makes the disc images significantly larger than most 360 titles.
Wouldn't that duplicated data become irrelevant if it were reading from HDD? Then these titles could be distributed in a much smaller size, right?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

Elixir wrote:Wouldn't that duplicated data become irrelevant if it were reading from HDD? Then these titles could be distributed in a much smaller size, right?
Yes, that's right, but it would require extra development to strip the duplicated assets from each game and to change the references in the code to point to single instances rather than multiple instances. I don't think it's something that could be automated (at least not for older games) like removing of padding data from 360 games when installing them to the HDD.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by drunkninja24 »

bcass wrote:It's a milking-step too far for me. I can understand a dual release, and have no concern with that, but to butcher the DLC is retarded.
I don't see how the DLC is butchered. It's the same deal Futari got, except that they have a retail version available as well that you get a nice bonus with.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

It's pretty obvious it's butchered in order to prompt more sales of the retail disc. It isn't the same deal that Futari got at all because Futari wasn't released on 2 separate retail discs.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by 8 1/2 »

I can't believe I agree, but it's true. Among the small group that follows these releases, I have a hard time imagining anyone opting for the DLC over the retail package, which does make it seem like there has to be some intent behind this decision. I'm personally very happy to get this as a disc-based release. Is there anyone that is going to download the DLC in favor of the disc though? My guess is Cave will wait a month and then put out the Ketsui mode as a separate DLC package. If not, expect the value of the black label disc to explode.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

8 1/2 wrote:If not, expect the value of the black label disc to explode.
By this logic, shouldn't Espgaluda 2 port's value have exploded as well? There are three modes otherwise unavailable, one of which is a genuine IKD release, after all.
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