Dodonpachi Daifukkatsu [Cave 2008]

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Most of Ikeda's games feature a safe spot of some sort. Not necessarily on the last boss, although one form of the TLB in Mushihime-sama Futari has one.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

gamingjustin wrote:I've only seen a few videos of this game, but from all the talk here this latest Dodonpachi doesn't seem very flexible. Sure, you can play it however you want but there's always that glaring "best way" lingering in the back of your mind.
Same could be said about all earlier Pachis, though. And the hyper mechanics in DOJ and DFK did introduce some flexibility DP and DDP never had (there it always was just "chain shit and don't die").
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Sure, you can play it however you want but there's always that glaring "best way" lingering in the back of your mind.
You should play them more... each episodes has given more flexibility while keeping competitive scores. Sometimes there is a best way, but finding it is the bitch. There are plenty of patterns that aren't discovered until well after the game has died down. Case in point: DOJ Black Label.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
gamingjustin
Posts: 110
Joined: Tue Jun 14, 2005 9:42 pm
Location: New York

Post by gamingjustin »

Heh heh. Yeah I should play 'em. I've actually only played the first dodonpachi for about 20 minutes in MAME so that's probably why I'm way off base here. :lol:

If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

50 bucks for a stellar port is overpriced?
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

gamingjustin wrote: If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
hahaha.

ontopic.. im a little underwhelmed by DDP5 to be honest, ive only tried it a few times to test the PCB but, yeah.. it doesnt feel very dodonpachi-esq at all.
still a good and solid game and i think i will really like the bullet cancelling given a little time.. its just.. it didnt blow my socks off the way DOJ did when it first came out, my first run was 500mil and ended at the 3rd boss which is a lukewarm welcoming for any cave-masochist.

and for all you cardboard lovers out there... mmmmmm niiiice 8)
Image
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
User avatar
hermosaguy
Posts: 497
Joined: Fri May 26, 2006 10:33 pm
Location: Hermosa Beach, CA

Post by hermosaguy »

Some people decorate posters over cabinets, Sven on the other hand....:)
sven666 wrote:
gamingjustin wrote: If the daioujou port wasn't so overpriced for PS2 I'd snatch it up and get into the Cave groove. Hasn't happened yet, though, with my little experience.
hahaha.

ontopic.. im a little underwhelmed by DDP5 to be honest, ive only tried it a few times to test the PCB but, yeah.. it doesnt feel very dodonpachi-esq at all.
still a good and solid game and i think i will really like the bullet cancelling given a little time.. its just.. it didnt blow my socks off the way DOJ did when it first came out, my first run was 500mil and ended at the 3rd boss which is a lukewarm welcoming for any cave-masochist.

and for all you cardboard lovers out there... mmmmmm niiiice 8)
Image
User avatar
drboom
Posts: 943
Joined: Sat Oct 27, 2007 8:10 pm
Location: Colorado Springs
Contact:

Post by drboom »

sven, that's just sick. Wow.
Veracity
Posts: 111
Joined: Fri Feb 23, 2007 3:21 pm

Post by Veracity »

NTSC-J wrote:50 bucks for a stellar port is overpriced?
I don't entirely get that, either, but I guess it's relative to what you feel a video game can reasonably be worth before getting excessive. By way of context, you can get most localized PS2 shooters for around ten bucks, often new. There seems to be a (IMO) slightly annoying prevailing sentiment that arcade-derived games are only allowed to release at budget price - it certainly hurt Senko no Ronde's review reception, and I've seen similar complaints levelled at Shikigami no Shiro III ("how dare they charge full price for five stages?" etc). Maybe XBLA/VC prices condition people's opinion of these games' value, but they could as well be a result of the existing market conditions. Full price release makes more sense to me on the basis that, if you want a limited demand product, you should tolerate a reasonable price to make it even vaguely viable for publishers. The other aspect I think people seem to overlook with the handful of games for which the used market demand stays fairly stable is that, if you don't like it or get bored with it, you should be able to recoup most of what you spent with little trouble.
320x240 wrote:The leverage Cave get on these forums are incredible. Fanboys...
Attention, maybe, but then they're insanely prolific, which would account for a lot of that, especially combined with the fact what other developers remain don't seem to be doing much. I don't know about "leverage" so much as varying perspectives on what's wrong and how unforgivable it is. They certainly received enough abuse over their shoddy port jobs on Mushihime-sama and Ibara. Can't believe I'm the only reader to whom Cave releases are of no more than passing academic interest, though - sure, it's nice to know someone's keeping the genre chugging along, but without home arcade hardware or the inclination to get any, it's just yet another game it's reasonable to assume I'll never see.
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Post by Ruldra »

From Cave-STG:
EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:

-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
There's some more interesting info posted there.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Post by Udderdude »

EOJ wrote:-The new ship is the green helicopter.
All is forgiven. <3
User avatar
Aru-san
Posts: 815
Joined: Sat Mar 29, 2008 7:45 pm
Location: North America
Contact:

Post by Aru-san »

Ruldra wrote:From Cave-STG:
EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:

-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
There's some more interesting info posted there.
The return of the old type B (the one whose shot tends to swivel in the direction the player is moving)?
Image
[ Wonder Force IV -sorry Frenetic :c- ]
User avatar
overkill55
Posts: 196
Joined: Tue Jul 10, 2007 7:13 pm

Post by overkill55 »

Aru-san wrote:
Ruldra wrote:From Cave-STG:
EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:

-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
There's some more interesting info posted there.
The return of the old type B (the one whose shot tends to swivel in the direction the player is moving)?
Yep
People I have dealt with successfully: bleem (x2), spazicon, sven666, sparky, iatneH, Dragon1952, kozo, Ghegs
User avatar
SuperPang
Posts: 956
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Post by SuperPang »

Ruldra wrote:From Cave-STG:
EOJ wrote:Changes in ver 1.5, according to Mikado staff, who already have their PCB:

-The new ship is the green helicopter.
-The score's upper limits have been increased (apparently 2 more digits were added)
-The bomb stock has been reduced. Even if you pick up a bomb item with zero lives left, it does not fill your bomb stock to maximum.
-A new "autobomb" feature, like in Mushi's Arrange mode, has been added as a way to appeal to beginners. It's part of the bomb type ship now.
There's some more interesting info posted there.
This has just gone from very good game to omg great game, probably
Last edited by SuperPang on Tue Jun 24, 2008 12:12 pm, edited 1 time in total.
User avatar
P_HAT
Posts: 1954
Joined: Mon Mar 12, 2007 10:52 am
Location: Ukraine; Yalta
Contact:

Post by P_HAT »

-The score's upper limits have been increased (apparently 2 more digits were added)


LOL, so you still can get old counter stop score on stage 5? :lol:
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

You can get much more by that time:
EOJ wrote:The scoring has increased by 2x-3x. So the same pattern in ver 1.0 that net you 120mil will net you 350mil or so.
In other words, over 500 bil by the end of loop 1 won't be something particularly surprising. I wonder if two digits will be enough, lol.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Post by Ruldra »

moozooh wrote:I wonder if two digits will be enough, lol.
With two extra digits the cap is now 9 trillion points (or rather, 10 trillion minus 10 points). Counterstopping this time will be tough.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

Well yeah, but considering higher chain values AND higher hyper replenishing time for power style, optimal 2-5 will net way more than a trillion, easily!
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
RuffNEC
Posts: 266
Joined: Thu Jul 21, 2005 11:23 am

Post by RuffNEC »

when is the X360 port planned?
User avatar
CStarFlare
Posts: 3032
Joined: Tue Feb 19, 2008 4:41 am

Post by CStarFlare »

After DOJ Black Label and Ketsui do well (by shmup standards), Espgaluda II Mushi Futari Pink Sweets Death Smiles and Muchi Muchi Pork come out, and DonPachi 6 comes out.

Top industry analysts expect this to happen in time for Christmas.
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Post by undamned »

Udderdude wrote:
EOJ wrote:-The new ship is the green helicopter.
All is forgiven. <3
Pretty much.
-ud
Righteous Super Hero / Righteous Love
User avatar
Battlesmurf
Posts: 1436
Joined: Mon Oct 09, 2006 8:14 am
Location: California

Post by Battlesmurf »

-The new ship is the green helicopter.

I was going to quote on this- but apparantly I'm not the only one.

Truth be told- I *may* have played DOJ less due to the fact that the heli was not in it.
My trade/wanted list
http://shmups.system11.org/viewtopic.ph ... 1#p1135521

Twitch.tv/RedHotHero
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

CStarFlare wrote:After DOJ Black Label and Ketsui do well (by shmup standards), Espgaluda II Mushi Futari Pink Sweets Death Smiles and Muchi Muchi Pork come out, and DonPachi 6 comes out.

Top industry analysts expect this to happen in time for Christmas.
Christmas 2000-and-never.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

what are the odds on 5pb going bust within a year of release? :lol:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

jpj wrote:what are the odds on 5pb going bust within a year of release? :lol:
One of the following is true:

1: 5pb know that they're going for a very small print run/release aimed at "Maniac Gamers", as they're all on the 360. My son knows the user base in Japan is miniscule.

2: 5pb are smoking peyote.

I still don't see how this can make money, but weirder things have happened.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

Oh, come on. We know money from Microsoft is involved. Like 5 ppl own a X360 in Japan, but they already made their $$$.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i'm not so sure - they rejected the game for xbla (which they would have got 50% of the sales). i just think 5pb weren't expecting a rejection, and had been working with the hardware, so their hands were tied. and are japanese gamers that interested in new ports of 6-year-old arcade games they could be playing on a cab for 100 yen a credit...?
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

moozooh wrote:Someone has no-missed Hibachi.

Torrent here.

Two bombs, two hypers. You'll be amazed by how cheap the fight is most of the time; there are but two significant chokepoints dodged through magnificiently, the rest was bombed, hypered, or evaded through safe spots (yes, spots — more than one).

I wonder if Cave has considered this in 1.5!

[EDIT]
YouTube version.
that's like the opposite of what I want to see when I watch a replay ^^ Super cheap, super terrible.
User avatar
Aru-san
Posts: 815
Joined: Sat Mar 29, 2008 7:45 pm
Location: North America
Contact:

Post by Aru-san »

jpj wrote:i'm not so sure - they rejected the game for xbla (which they would have got 50% of the sales). i just think 5pb weren't expecting a rejection, and had been working with the hardware, so their hands were tied. and are japanese gamers that interested in new ports of 6-year-old arcade games they could be playing on a cab for 100 yen a credit...?
I can see the opposite happening in America.

"Are American gamers that interested in arcade games they could be playing at home for free/a one time pay of 20 to 40 bucks?"
Image
[ Wonder Force IV -sorry Frenetic :c- ]
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

http://b-board.rdy.jp/torrent/details.p ... 15a02d1c88

Version 1.0 2-ALL by "Suzuna" (?).

This is a pure survival run, without any kind of showing off (except 2-1 secret midboss, that one was hilarious). Final score is 4.39 bil (yeah, less than what the counterstop dude had by the boss of 1-3) The player doesn't use hypers until like 1-5, and bombs actively to break off chains (?) and kill bosses faster. I guess the purpose was to avoid aggravating the rank. And let's say he has succeeded in that.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Post Reply