Obiwanshinobi wrote:Dragon's Dogma is quite a thing to sink one's teeth into. Just picked up one female bombshell of a pawn on the street in the evening...
dat pheel when she is medicant with no healing spells
or pioneer / acquisitor ("Nevermind the monsters, I'll get the loot!" Aggro *ALL* the monsters!)
Or...a nexus or guardian - better yet, Nexus AND guardian. And, again, throw pioneer and acquisitor into the mix too!
There's more to it than that too - your main pawn's inclinations change if you use the commands (?!), so buy some of them rift crystal potions to fix it should it slip in the wrong direction. And of course if you want your pawn to work with other pawns you want all of them to have utilitarian as their *first* inclination.
I do hope there's still a chance of randomly getting dragonforged gear from the forest wyvern without killing it.
I have a gut feeling Capcom BADLY needs to make mouse & keyboard controls work like a charm in the likes of Dragon's Dogma and Monster Hunter. Presumably huge (if hand in glove with piracy) demographic awaits there. No matter how affordable controllers are for those who could afford a gaming PC in the first place, many of them must simply not want the bastard thing between them and their computer games. Such mental blocks are always going to be there.
To examine how well my left thumb is, I played some Rayman Origins on Wii with a CCP. Much to my relief, I'm fine playing a 2D platformer this way again, yay. Shmup-wise, not so long ago, I'd found myself faring better in Under Defeat than Gradius V. Condition like mine (or certain problems with a controller) indicate that verticals usually demand finer horizontal adjustments et vice versa.
Last edited by Obiwanshinobi on Tue May 31, 2016 12:14 am, edited 1 time in total.
The rear gate is closed down
The way out is cut off
Unreal 2. I've never seen a game that spends this much time loading. It's a good thing I have another PC sitting right here to muck with while waiting.
My system is a little faster than anything that was available back in 2004. I can hardly imagine how long the loading must have been with specs from the time. Someone who bought the game back then is probably waiting right now to have another go at the Tosc and not get sucked into a black hole.
Naruto: Ultimate Ninja Storm 4
Platinumed this. I haven't played a Naruto game or followed its story in years, so I thought this would be a decent way to catch up. The story is dumber than ever, but the combat is fun and the game looks amazing. CyberConnect2 has some of the best animators in the industry. I thought this was one of the best scenes in the game, but there's a ton of stuff in it that's just as good. I enjoyed it, but I still think my favorite Naruto games are the ones that Ubisoft made for the 360. CC2's games look way better and have more enjoyable combat, but the Ubi games have a fully fleshed out adventure mode with a whole world to explore. Anime games that are just a series of battles and cutscenes, like the UNS series, aren't as fun to me. Especially if I'm not a fan of the source material.
ED-057 wrote:Unreal 2. I've never seen a game that spends this much time loading. It's a good thing I have another PC sitting right here to muck with while waiting.
My system is a little faster than anything that was available back in 2004. I can hardly imagine how long the loading must have been with specs from the time. Someone who bought the game back then is probably waiting right now to have another go at the Tosc and not get sucked into a black hole.
I didn't play The Awakening, but maybe it's not addressing all of your RAM? Stranger things happen.
The rear gate is closed down
The way out is cut off
I don't remember Unreal 2 loading being a problem.
Currently spending a bit of time on Rogue Entertainment's Quake expansion, the last set of official levels I have to do before the 20th anniversary of Quake. I'll see about finishing up the other stuff (like the extended entrance to another level) before that time, too.
I've been playing mass effect, which is not the type of game I would usually play, but I've been enjoying it a fair amount. I was surprised at how gutted I was when Spoiler
I had to choose between saving Ashley and kaidan. Obviously I wanted to save the girl, but I didnt really use her, and kaidan had been in my team from the start so.....bye bye waifu. Sad day.
Last edited by Immryr on Fri Jun 03, 2016 9:09 pm, edited 1 time in total.
Still in Skyrim occasionally, still running Demon's Souls up to NG+7 so I can try that on Pure Black.
Gradually chipping away at Monster Hunter Portable 3rd.. 5 star Village quests atm.
Despite owning it for years and years, I finally popped Xenogears into my PS1. I generally play only 1-2 JRPG's a year, and this game comes highly recommended based on the strength of it's story.
Um... I don't see where all the hate for this game came from. The main reason I can think of is that the difficulty continues where the first game left off. That and the levels are now designed to avoid the worst cheese tactics from the first game involving long distance sniping with the M3 lockon and pistols.
X - Unmei no Sentaku (Playstation)
Basically, a version of Psychic Force licensed for the X TV anime series. For my taste, ended up being better than the original, and it helps being made over the best Psychic Force game. It can look strange at first, as you fight inside a cube and you can fly/shoot projectiles. I guess thats what they call a Arena fighter. Fun game and really good soundtrack! Only in japanese, but you can guess it doesnt matter.
Spoiler
Dark Souls 3, I'm at Anor Londo.
The game is much more "harded" than their previous instalments.
But as always isn't so hard for someone who played games from arcade or nes era.
broken harbour wrote:Despite owning it for years and years, I finally popped Xenogears into my PS1. I generally play only 1-2 JRPG's a year, and this game comes highly recommended based on the strength of it's story.
Actually playing the thing taught me a lot about cult hype surrounding jRPG stories (spread by people clinging to the stage of their emotional development that I, personally, don't miss one bit). The gameplay too made me sorry for jRPG genre I'm normally rather tolerant of.
At least the music doesn't disappoint and some of 3D locales, when explored on RGB CRT, are a testament to that age of software 3D acceleration's artistic usefulness (a lot like the first Silent Hill displayed under such conditions).
TJB wrote:
gameoverDude wrote:Maybe we'll get a good Quake title again soon.
I've waited long enough for my hair to start going grey, anytime now ID.
Revealed!Quake Champions is the name. With classes.
The rear gate is closed down
The way out is cut off
Rebought a PS3 and fired up Vanquish, which was one of the few PS3 games I had, thankfully, kept for nostalgia reasons. It still feels amazingly fresh and is super-fun to play.
I tried playing Shadows of the Damned, but didn't like the mechanics very much. I also had a go at Ni No Kuni, which has an adorable presentation, but my patience when it comes to games has its limits. By the third or fourth hour it still felt like a slog, so it'll end up on eBay, just like Shadows of the Damned. I don't think that those two games are bad per se, but they just weren't for me.
Then I've started playing Uncharted 4. It looks absolutely spectacular. The game itself is heavily driven by its narrative. It feels that 50% are cut scenes. It's the kind of game you play once and shelve afterwards. The mechanics are improved over its predecessors. Overall, I still think that Tomb Raider (2013) has much better gameplay. Considering you fabulous Uncharted 4 looks, it should be experienced by anyone with at least a passing interest in video games.
Mirror's Edge Catalyst
Rented this & played through all of the main story and side quests. I thought it was decent. The mechanics are great, but the level design never gets all that interesting or complex. I felt like the game never reached its full potential.
I also didn't like the open world design at all. Running from mission to mission felt like a chore to me, so I didn't bother completing most of the optional content (like dashes and deliveries). Give me a stage-based game with linear obstacle courses over this any day.
Radiant Historia
Just finished this. The battle system is good, the story is very good and well written, the characters are likable, the art style is distinct and appealing, the music is decent, and the graphics are pretty nice for a pseudo-3D DS game. I've only got a couple complaints. It doesn't make use of the DS hardware, so it would be better on any other platform. I'd love to see what it would look like as a PS3/360 game with high production values, but I suppose this is the best they could do with a limited budget (it's not like it sold very well).
And the balance can be off at times. At around 17 hours into the game, I ran into a huge difficulty spike because I was severely under-leveled. This is partly because your party changes depending on where you are in the story, and when you get old members back, they're at the exact same level they used to be. When this happens in an RPG, I think of Final Fantasy IV and Lost Oddyssey. FF4 handles this like Radiant Historia - whenever a character rejoins your party, you have to grind if you want him to catch up and be useful. Lost Odyssey does this the right way. Low level characters level up after every battle, so you can play normally and they'll catch up in no time. Every RPG should either do that, or at least bump the character up to an appropriate level whenever they rejoin the party. Grinding sucks.
But other than that, it's great. It's probably the second best DS RPG I've played, after Devil Survivor.
I haven't played the new mirror's edge yet but I'm really disappointed with what i've heard about it. the open world thing just sounds like another case of game design trends ruining games. I guess it could have worked as an open world game, but I think they needed to be more creative with how to do it than using the same kind of bullshit open world mission structure as the infamous games or assassins creed or whatever.
I was also disappointed to hear they still shoehorned in a few sections where you need to beat X number of enemies to proceed. all through the development we heard about how they had learned from the fact that everyone hated the combat in the first game, but somehow what they really heard was "everyone hated the guns in the first game". so stupid. I feel like this could have been an amazing game. i will still buy it at some point though as I'm sure that, like the first game, it will be good despite its flaws.
Turbo Outrun on the Mega Drive... I really wish Sega had given this the Ages treatment when they were re-releasing their back-catalog on the Saturn in the late '90s.
One of the few Super-Scaler arcade games from AM2 that's never had a decent port
Immryr wrote:I haven't played the new mirror's edge yet but I'm really disappointed with what i've heard about it. the open world thing just sounds like another case of game design trends ruining games. I guess it could have worked as an open world game, but I think they needed to be more creative with how to do it than using the same kind of bullshit open world mission structure as the infamous games or assassins creed or whatever.
I was also disappointed to hear they still shoehorned in a few sections where you need to beat X number of enemies to proceed. all through the development we heard about how they had learned from the fact that everyone hated the combat in the first game, but somehow what they really heard was "everyone hated the guns in the first game". so stupid. I feel like this could have been an amazing game. i will still buy it at some point though as I'm sure that, like the first game, it will be good despite its flaws.
Yeah, the big combat arenas aren't good. I liked it when enemies appeared during the running and platforming sections, since you could take them out instantly while moving forward, but fighting through a bunch of them at once wasn't fun.