What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Blinge
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Re: What [not shmup] game are you playing now?

Post by Blinge »

Hagane wrote:
FF isn't really all that challenging, it's just has looooots of dumb design decisions that make it very punishing when you haven't memorized it. Once you memorize it it's not really hard since it has such a low execution ceiling,
Eh, I'm just quibbling over semantics here but for me; requiring full memo = challenging/hard.
I guess I'd factor it aswell as execution under the wider umbrella of difficulty. In other words, the effort required to learn all of final fight in order to 1cc it makes me say "too hard."

Meanwhile I've finished Elder Scrolls 1: Arena and MAN am I glad that's over.
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Some-Mist
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Re: What [not shmup] game are you playing now?

Post by Some-Mist »

SOMA - holy fuck. last night I finished the curie shipwreck section, and it was almost too intense for me to continue. I actually yelled a couple of times between lambda and the ship wreck which made the people around me jump and then start laughing. I've been enjoying SOMA more than Amensia: The Dark Descent, the Penumbra series, and 20 x more than Amnesia: A Machine for Pigs.

The only thing(s) that bug me are the main characters voice and the directionless layout (which is still similar to Amnesia: TDA). this one is sort of my fault... but it's also chugging away on my computer and slightly freezes every once in awhile.

underdog of 2015 imo.
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Blinge
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Re: What [not shmup] game are you playing now?

Post by Blinge »

^ damn. that sounds good, I really enjoyed Penumbra and Amnesia so i'll get around to this eventually.

I've started messing with Monster Hunter Portable 3rd, a certain obi will be pleased to know..
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Re: What [not shmup] game are you playing now?

Post by Ghegs »

Guess I'll keep an eye out for a Sengoku 2, then. Maybe even 1. Watched some videos and I liked how you can kill most popcorn enemies with one or two hits. "Kill quick but could die quick too" like qmist said. That's one reason I've never been a fan of beat-em ups, it's tough to feel like a badass when your 'roided out dispenser of street justice has to do three roundhouse kicks, four elbow strikes, crush a larynx and izuna drop even the most pathetic enemy twice just to make them fall down once. And then do the whole thing two more times to kill them. Same applies to character action games of the Devil May Cry style, too.
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Re: What [not shmup] game are you playing now?

Post by Some-Mist »

Blinge wrote:^ damn. that sounds good, I really enjoyed Penumbra and Amnesia so i'll get around to this eventually.

Meanwhile I've started messing with Monster Hunter Portable 3rd, a certain obi will be pleased to know..
the quality is much much better than any of their previous games. I haven't beaten it yet (though I'll be playing more this weekend), so I can't comment on whether it's worth the price or not, but it's always safe to wait for a sale. I nabbed it for $20 a week or two ago and so far I think it's worth it.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Dink Smallwood :lol:
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Zaarock
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Re: What [not shmup] game are you playing now?

Post by Zaarock »

Ghegs wrote:Guess I'll keep an eye out for a Sengoku 2, then. Maybe even 1. Watched some videos and I liked how you can kill most popcorn enemies with one or two hits. "Kill quick but could die quick too" like qmist said. That's one reason I've never been a fan of beat-em ups, it's tough to feel like a badass when your 'roided out dispenser of street justice has to do three roundhouse kicks, four elbow strikes, crush a larynx and izuna drop even the most pathetic enemy twice just to make them fall down once. And then do the whole thing two more times to kill them. Same applies to character action games of the Devil May Cry style, too.
For character action games Ninja Gaiden 2 on xbox 360 is built on this mentality too. You can take out most mobs in two hits as you get a guaranteed kill after taking off a limb & certain moves always delimb. Can still do longer combos with a variety of other moves to show off but enemies destroy you very quickly so being efficient is good.
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Re: What [not shmup] game are you playing now?

Post by Some-Mist »

beat samorost 3 last night. beautiful beautiful game by amanita design (botanicula, machinarium, samorost 1 & 2). I adore that the dialogue is handled in a "picture bubble" fashion instead of spoken dialogue. the dancing segments were cute, the environments were breathtaking, and the pacing was decent. the puzzles really didn't progress in difficulty, and once you figure out the formula for the first few puzzles, you can basically use similar logic for the rest of the game. had a really fun time playing it.

started a little bit of the whispered world last night, nabbed child of light for $6 today, and looking forward to playing some SOMA when I get back to the burbs (hopefully sometime tonight).
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Re: What [not shmup] game are you playing now?

Post by No_not_like_Quake »

Nioh alpha demo on PS4. It's ok, or rather, has some good ideas (like Ki restore and stances). It's obviously, well, in alpha. Huge Souls influence, obviously, in the way the game is set up so far but not in actual combat much, besides Ki restore working a bit like gaining life back from being offensive in Bloodborne. I'd rather a straight Samurai action game but the kids like their RPG elements.
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Re: What [not shmup] game are you playing now?

Post by BulletMagnet »

Currently a little ways into Severed for the Vita. So far I'm enjoying myself, largely because it's one of the few games on the system that actually takes smart advantage of the hardware: it has a clear, workable idea of what the touchscreen should be used for, and is satisfied to use the buttons for everything else instead of shoehorning either into a spot where it doesn't belong. It's not super-complex, but it looks nice and is good to get me going in the morning before work.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Raycasting D&D games might be out because of the atrocious framerate. 15FPS probably gives me horrendous headaches so I might not start. Also, what was I thinking in creating a Thief/Mage hybrid instead of a cleric for a Ravenloft game?

I've turned my attention to the problem of the old Factorio ancestor, Sierra's Outpost 1.5. To play this you need Windows 95 (or so). I've managed to install Windows 95 on VirtualBox, but VirtualBox has no working MIDI support (none of the three supplied options can actually play MIDI files), and it also seems that virtualization may well be slower than the DOSbox cores. So...hopefully I won't need to spend more hours trying to get Windows 95 in DOSbox. I've seen guides for it, and they look nightmarish, but I'll give it a go.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

In all the standard "Win on DOSbox" guides out there, which are typically not in forums because most DOSBox developers on VOGONS uselessly troll and harm such discussions, you'll find unelaborated instructions to use a program in the BOCHS emulator called bximage.exe. It's a nice program which is wholly interactive even though it's text mode.

The only problem is that nothing seems to indicate WHERE you can find the relevant BOCHS directories. After an embarrassingly long time spent searching for some guideline to its path (thanks Google - you didn't bring up this immediately relevant result, and flailing about in the typical Windows user directories, ultimately I had to search my entire boot drive to find it (though it didn't take long). On Windows 10, I found it here:

%APPDATA%\Local\VirtualStore\Program Files (x86)\Bochs-2.6.8

I also have saved the sector/etc information from the program (in my case, for a simple flat 500 megabyte image):
ata0-master: type=disk, path="c.img", mode=flat
CHS=1015/16/63

It'd be nice if the BOCHS documentation actually said something about this!

The next fun bit will be determining whether the output c.img will actually be useful. It might not be.
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Re: What [not shmup] game are you playing now?

Post by Mero »

Lup Salad.

Done the first 100 screens, 2nd loop is way harder though, I get stuck on every screen.
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Re: What [not shmup] game are you playing now?

Post by Cata »

Playing Gunstar Heroes with an arcade stick is incredibly fun
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Re: What [not shmup] game are you playing now?

Post by Marc »

Not playing yet but a friend of mine just took my Wii to mod. He's just sent me a video of it running F-Zero AX and Mario Kart GP. Am excited.
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Re: What [not shmup] game are you playing now?

Post by Chaos Phoenixma »

Been switching between Rabi-Ribi and Reverse x Reverse.

Really liking both of these.

I don't really play Metroidvania games that much, but I'm really enjoying Rabi-Ribi. All the exploration, the bullet hell boses, and the game is actually kind of hard(playing Hard mode since Hell and Bunny Extinction have to be unlocked). Also there's a lot of content in the game and lots of challenging achievements too(I'm definitely going to go for 0% on the easiest mode when I do it because that's supposed to be hard even then). I haven't bought the artbook DLC yet, but I will be for the extra gameplay content that comes with it. Currently in chapter 3.


Got Reverse x Reverse cause it was on sale in the Anime sale and I liked Tobari which was done by the same developer. The controlling 2 characters at once takes some getting used to, but I've made it up to 4-2 so far. Have S or SS ranks in every level so far, though some of them took quite a bit of effort to figure out the puzzles.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

For the last 5 months or so I've been playing space 4X games almost exclusively. It all started when a friend of mine made me want to try Civilization 5 but I realized that I vastly prefer space games over historical/fantasy ones.

During this time I played:

- 10 Min Space Strategy: A very streamlined game meant to be finished in just a few hours instead of weeks or months. I'd consider it a good introduction to the genre, but the AI doesn't really offer much of a challenge so you'll probably won't play it for long. This one is freeware.

- FreeOrion: Another freeware space 4X inspired by Master of Orion. Still in development but very playable. Had a lot of fun with this one. Sadly it lacks tactical combat but overall it's pretty good.

- Sword of the Stars I: Only tried the demo. Didn't get too much into it. 3D maps sound nice in theory but they're very confusing in practice.

- Stars!: Really old game made for Windows 3.11, by far the most deep and complex out of the ones I played. Ridiculously heavy on micromanagement, by turn 50 I was just overwhelmed by all the stuff I had to do. A single turn would take several minutes to complete. Last screenshot I took before I quit the game for good.

- Master of Orion I: Holy shit this game is amazing, probably my favorite one so far. I had to watch a playthrough on youtube and read the manual to understand how it works (it's a 20+ year old game at this point), but so very worth it. I recommend checking out this fansite if you're interested in the game, it explains the mechanics/races and also the game reports in there are very entertaining to read.

- Master of Orion II: Often mentioned as one of the best 4X games of all time, but after getting used to the simplicity of the first game, I think this one made things too heavy on micromanagement to my liking. You need to spend way too much time managing colonies. Tech tree is a complete mess. Command points put a serious limit on how many ships you can have at a time. Also though that it's very difficult to expand as the vast majority of planets you come across are hostile. Dunno, maybe I need to spend more time to fully appreciate it, but I'd rather just play MoO1 instead.

- Endless Space: My latest acquisition. Still learning how things work but the presentation and interface are fantastic. Game looks gorgeous and I can't find a single fault in the menus, they show everything you need to know and you can get anything done with just a few clicks. Soundtrack fits the space theme perfectly. I still need to check out the often criticized combat mode, but so far I'm in love with the game.

Currently on the backlog:
- Sid Meier's Alpha Centauri
- King of Dragon Pass
- Star Wars: Rebellion

If anyone wants more info about one of the games above, just ask.
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Re: What [not shmup] game are you playing now?

Post by soprano1 »

Hyrule Warriors. Also just entered the inverted castle in SoTN (Dracula X Chronicles version).
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Re: What [not shmup] game are you playing now?

Post by Harpuia »

Revisiting my childhood with Metroid Fusion. I'm playing it on an emulator but I used to have this and Zero Mission on cartridge, and I'm not completely sure whatever happened to them. I'm having fun but I wish someone would make a romhack that would let you skip the intro and skip through dialogue.
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Re: What [not shmup] game are you playing now?

Post by soprano1 »

Harpuia wrote:Revisiting my childhood with Metroid Fusion. I'm playing it on an emulator but I used to have this and Zero Mission on cartridge, and I'm not completely sure whatever happened to them. I'm having fun but I wish someone would make a romhack that would let you skip the intro and skip through dialogue.
If you are using an emulator, just use the turbo/fast-forward button.
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Re: What [not shmup] game are you playing now?

Post by Some-Mist »

played a bit of soma last weekend. really got turned off when I realized I'd have to track down the theta branch. found a somewhat vague map system in an underwater facility... turned the game off once I realized how far I was from where I needed to be. maybe next weekend :?

switched over to downwell instead, and reached stage 4-2 for the first time. I've somehow gotten significantly better from the last time I played.

also re-downloaded spyparty since I miss playing it. one of the best multiplayer alternative stealth games out there. hoping to get some runs in tonight.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

I've been thinking about replaying Tomb Raider: Legend for some time, and it turns out this is the 10th anniversary of its release. Hard to believe at first, but the game sure looks like it's that old. I played on Hard, and it was a very uneven experience. Apparently it was an 18.5 hour game, which is a bit surprising. In-game, the clock had my completion time down around 8 and some hours.

It's glitchy, crash-prone, often ugly and offers no sense of completion after the final act (especially given the frankly bizarre ending), but it does have some neat moments. Still, the various stages - interesting as proposed - end up feeling like a string of cliches and pastiches that aren't fleshed-out well, which seems strange to say after the original games. I think Angel of Darkness was in many respects the better "next generation" Tomb Raider - and certainly would have been if it had been developed to completion. About the only thing Legend has going for it is the "improved" climbing, which is often successful but still suffers from inconsistency (it didn't help that the 360 pad I played with doesn't register the left-down diagonal well). There are some tools but many of them aren't needed or interesting (the "RAD mode" is anything but) and I also went through most of the game without realizing that the interactive "!" markers can be targeted simply by pressing Interact. This probably made the Kazakhstan run far, far harder than it needed to be. I'm also not very sure about the weapon balance - the pistols are simply obnoxious through the entire game - they hit rarely and do virtually no damage on Hard, but I still had to use them most of the time. The shotgun might be interesting but I didn't want to make any fights tougher at range than they had to be - this mainly seems to be useful for enemies to knock you back (even at a distance) or knock away half your health bar when close-up (even on motorcycle), but I couldn't see it being much use for Lara through most levels.

Certain parts of the game crash constantly with "Next generation content" enabled, and some geometry becomes semi-transparent in places. Next gen content also is a tradeoff as it has sometimes ugly and dark lighting effects compared to the regular mode, but it also has textures that are usually much improved over the defaults. Some kind soul put together a couple patches for the PC game, but I'm sure whether the Steam version actually eliminated any crashes.

I'll finally tackle Underworld, but I'm more than slightly pissed that the two DLC packs aren't available on PC. No way I'm spending $20 or so for 4 hours more content, even if it looks fairly well done. I'd rather buy the Dead to Rights: Retribution DLC.

Thrift store nearby has a bunch of unopened copies of last-gen games, and also some older PS2 stuff - three unsold copies of Alone In The Dark 2008. Spent a bit of time reading some reviews to decide it isn't for me. I'd like to play the Inferno release for PS3 sometime, I guess.
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Re: What [not shmup] game are you playing now?

Post by Leandro »

I'm currently playing TR: Legend... I started playing with NG content on, but testing with both I found the game looks and flows smoother with it turned off.

I'm currently on Japan I think, on a rooftop with a motorcycle.

I bought a pack with TR: Legend, Anniversary and Underworld. I played and finished Anniversary first, I loved the game. Recently I started this one, but I'm not liking it as much.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

The "next generation content" is supposedly meant to match the look of the 360 game - leading me to wonder what version the default content is based on. Xbox or PS2? In some areas next generation content really does a lot for the game and I would suggest just flipping it on in some interesting-looking places just to see how things look, but it also often makes things darker and harder to see, as you say. Some stages crash repeatedly near their starts but do better later on, while others unexpectedly crash later on. The game often crashed at or around checkpoints, but it seemed to have saved the checkpoint for recovery via "resume" at the main menu.

I'm saving Anniversary for the last, it's much more polished and the classic locations are almost unbeatable. Well, I'm not sure where I'll fit in Angel of Darkness: That one might take some coaxing as there's been some interesting mod work to restore and complete parts of the game that were left unfinished in the retail release.

It'd be great if they ever remade some of the other classic TRs, though maybe TR II has too much repetition in scenery and TRIII is a bit strange. The original had just enough variety to make a remake worthwhile.

Fun factoid: James W. Rutland, Jr's voice was done by Rino Romano, who is voicing a very forgettable character here...quite different from his role a year earlier as a "good-for-nothing guy who happens to be quite the ladies' man" in Resident Evil 4. What a difference a good script makes!
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Re: What [not shmup] game are you playing now?

Post by No_not_like_Quake »

Nioh alpha demo is now offline, I believe. I really enjoyed it, especially the second area.

I suppose Souls-inspired games are basically their own genre now, probably has been for a while but this is the first game to come along that is rather blatant about its inspiration that I find interesting, and did enough of its own thing to not be just a simple clone.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

I've been interested in recent times in checking out the original PS1 Tomb Raiders, but I wasn't sure if I should go for the PS1 games, or the PS2 remake.
Harpuia wrote:Revisiting my childhood with Metroid Fusion. I'm playing it on an emulator but I used to have this and Zero Mission on cartridge, and I'm not completely sure whatever happened to them. I'm having fun but I wish someone would make a romhack that would let you skip the intro and skip through dialogue.
I used to have a separate save file after the intro just so I didn't have to bother with it.

The intro/ADAM briefings are the worst parts of the game and its most noticeable flaws.
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Re: What [not shmup] game are you playing now?

Post by Xyga »

EmperorIng wrote:I've been interested in recent times in checking out the original PS1 Tomb Raiders, but I wasn't sure if I should go for the PS1 games, or the PS2 remake.
They're very different IMHO, Anniversary is a modern action game with all the fake gameplay mumbo jumbo, while the original on PS1 is more "prince of persia with guns" style.
I still love the PS1 original and its sequel to death, despite their age.
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Re: What [not shmup] game are you playing now?

Post by Some-Mist »

guys.. if you have a 3DS download the pocket card jockey demo. I didn't play the demo (which is supposedly rich in content), but I outright bought it and it's all I've been able to play the last 2 days. It's by gamefreak (creators of pokemon) and it's basically a mix of speed solitaire and horse racing. I just unlocked mature mode and it's so fuckin addicting.
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Re: What [not shmup] game are you playing now?

Post by Chaos Phoenixma »

Finished up the postgame storyline on Rabi-Ribi on Hard mode. The last boss was a really good fight. Currently working on finding everything as well as increasing my ranks on the bosses and trying to get the Dodge Master achievements. Haven't managed to beat either of the 3 special bosses yet.

Can't wait to see how much harder it'll be on Hell and Bunny Extinction, but I'll probably try out Casual 0% first.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Xyga wrote:
EmperorIng wrote:I've been interested in recent times in checking out the original PS1 Tomb Raiders, but I wasn't sure if I should go for the PS1 games, or the PS2 remake.
They're very different IMHO, Anniversary is a modern action game with all the fake gameplay mumbo jumbo, while the original on PS1 is more "prince of persia with guns" style.
That's actually a really helpful analogy, in part because it reminded me of the inspiration for the newer games.

My view: I've been working methodically through all the games in Steam as I find time, making hopefully helpful notes to eventually offer to Stella (who has probably the best Tomb Raider walkthrough site). I like the execution and finding fun / efficient ways to do things. I don't have time for trial and error, or searching dark corners for secret areas - and the original engine games are heavy with trial and error and secret hunting. However, when you do execute a difficult jump it's awesomely rewarding. Having enough familiarity with the engine allows some pretty impressive play at points (glitches are fun), clues are often quite interesting (the mirror room in Cairo from Last Revelation is neat), and secrets are usually quite interesting to get, showing off some fun level design in places. Combat, actually, isn't too bad, though obviously it's not very refined and you'll laugh when some giant monster can't hurt you with collisions. The main reason the combat is fun enough is that it's part "can I shoot that from here," and part about being quick on the draw. Using ropes in Last Revelation is very unintuitive and frustrating. This covers TR 1, 2, 3: Adventures of Lara Croft, Last Revelation; probably Chronicles and at least two download expansions that I haven't played yet.

Legend may have inspired some of the newer climbing/parkour style games (Uncharted, Assassin's Creed, possibly even Mirror's Edge) - but it, in turn, borrows heavily from Prince of Persia: The Sands of Time from 2003. Sands of Time had most of the important platforming elements in place, plus its other systems are generally better than those Legend has. Sands of Time has the famous time-rewinding system; Legend has...I guess it has a grappling hook. Prince Guy has a sword, and while I don't remember much about the combat, it was nevertheless more engaging than Legend's "shoot it from a distance until it dies" combat. Legend has one cool combat move (jumping off an enemy's head to stun them and set up an airborne headshot), which is usually either irrelevant, foolish to try and set up, or - in the case of the one or two bosses you might try it on - simply too difficult or dangerous to reliably set up. Legend also has one cool technique for speed killing Luis Sera...er, Rowland, but it's unfortunately more of a trick speedkill, which I would have believed a bit more if there were similar fun methods to try on the other bosses. And, of course, all the games mentioned past Sands of Time have that unhealthy Euro/American fascination with regenerating health and "smart" puzzle combat techniques, instead of focusing on stuff that actually has some resemblance to combat (as you may find in Devil Might Cry).

As an early PS3/Xbox 360 title, Legend's new stuff generally works: Climbing-in-the-lines is okay, though it's not freeform at all and immediately changes one of the core mechanics of Tomb Raider - everything's already set up for you, just find the right visual cue and press a button to navigate through the mostly harmless environment. The grapple is an interesting idea, but barely developed. Some stuff is just busywork, like speeding up Lara by tapping Interact (though, after the thousands of years humans have spent white-knuckling the controller while OG Lara slowly traverses a ledge, perhaps it was unavoidable). Some additions don't feel very good: Saving grabs are more "keep the player busy" stuff which only serve to give the appearance of difficulty, and punish players who are asleep. The motorcycle area is a good idea, but frankly the original TR games had more interesting vehicles. There's also the problem of the free "interact" hotspots (marked with a yellow ! sign); the game doesn't introduce these very well, and they can alter game difficulty from "just possible" to "so easy that cats walking across a controller have done it." There aren't as many of the devilish traps and hazards to watch out for, and even fewer traps in environments more complicated than a flat hallway. Combat still feels not much better than an afterthought, and you spend your time waiting for an enemy's invisible health bar to chip away. As for secrets - for whatever reason collectibles also feel more like busywork here, maybe because the level designs are generally less fun than the original engine games, I guess. Finally, Legend on PC is still full of bugs, and the "next generation content" is a mixed bag, even when it doesn't crash the game. I guess Crystal Dynamics (or is that Crash to Desktop?) wanted the best of both worlds - making the game able to run on a wide range of potatoes and microwaves. Unfortunately the "high end" option never got the attention it needed, and often looks lousy.

I don't remember Anniversary exactly, but I believe that it cleaned up some of the old areas and did some careful rethinking of the systems in Legend. What mainly appeals to me about it is its fun mix of different archeological stereotypes with some interesting use of the puzzle items. Given the semi-classic levels and probably some control improvements, perhaps puzzle hunting is more fun in this one.

Underworld still isn't a perfect game, and it's marred by the existence of two 360-only DLC levels (some interesting insider info on this found here). Judging from the level count, the core game isn't small, though. Some areas really could use a spit-and-polish treatment - the opening dungeon is quite unremarkable, as are all the collectibles. That's balanced somewhat by stunning scenery elsewhere - Thailand looks great. There's also no technical issues when running the game on max settings, with graphical features notably improved over Legend on PC, to match the higher system requirements. As for important mechanics, it's mostly improved and expanded over Legend: It's harder to mistakenly detatch a grapple, Lara automatically slides over some objects and will act differently if you run into a wall than if you simply jump up at it (in order to set up the new chimney jump move - like Ninja Gaiden's wall jumping), there's sprinting, dodges, semi-free climbing and tightrope-style walking, save grabs are rare, an entire underwater area with a breather so no worries of drowning Lara - though you still can get caught up on the geometry like in the old days. At least there's the promise of much more variety. While the sinking ship level isn't the most incredible set piece and throws in some silly stuff (bullet time dodge the explosions!), it's at least more interesting than Legend (though Resident Evil 6 did the sinking ship idea better). Combat is still bad, and handgun combat in Hard difficulty is considerably harder than Legend, but you can get up to a sole enemy (or two) and stunlock them to death with kicks. Unfortunately this doesn't appear any more generally useful than CQC in Legend, and "harder than Legend" doesn't mean "more engaging" here; it means you're supposed to suck down the hard-to-see health potions (I haven't used one; checkpoint health refills still work) while waiting for an enemy's health bar to slowly tick down, one bullet or kick at a time. Oh, and in terms of fun glitches, the game has already awarded me one unearned checkpoint, warping me past a climbing puzzle. Yay!
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