Shooting Game Tournament 2006

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professor ganson
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Post by professor ganson »

Super Laydock wrote:And I wholeheartedly support a nomination for Galaga '88!

I am a bit rusty, but just thinking about this makes me want to dance again!

Big plus: It's available in Mame and for PC-Engine, so non Mame-ers like Professor Ganson can play now too! :)

Galaga '88 FTW! :D
Yeah, I've always wanted to give this one a good week's worth of attention. I recently bought a sealed PC Engine copy-- I would break the seal if this one won.
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Post by mulletgeezer »

CIT wrote:I would like to suggest Starforce as a candidate for retro week. Thanks. ^^
I'd like to second this. Starforce is a proper scrolling shmup, works well in MAME and has an xbox version (on the Tecmo collection which can be bought very cheaply) and unlike many of the games nominated so far it's actually fun to play.
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Twiddle
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Post by Twiddle »

retro week selections, if we're going by gameplay:

mahou daisakusen
super spacefortress macross (sound is incomplete)

if we're going by year:

omega fighter (could also fit in hidden gem)
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malcolm
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Post by malcolm »

Gunsmoke or Section Z please.
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Post by landshark »

Oh god, please NOT Xevious. I played that a few times earlier this week because I saw a webpage that made me want to play it. It was boring me to tears.
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Post by Icarus »

Trigon
Omega Fighter Special
Lethal Thunder
Varth
Sidearms
Thundercross (JPN ver, not the hideous US ver)
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professor ganson
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Post by professor ganson »

While I really like the idea of a Retro week, as I think about it I rarely play really old games these days. The main ones I can remember picking up this past year are Gradius, Gun.Smoke, and Xevious. I really enjoyed all of them as something different from my usual interests. Given responses around here, I'm guessing that Xevious would end up boring a number of people, though I found it surprisingly ahead of its time. The only game I would with confidence recommend is Gun.Smoke--I'm quite sure that the majority would end up enjoying this title.
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Post by Nemo »

I'd like to see Salamander and Gunsmoke on the poll.
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Post by mulletgeezer »

yes! SALAMANDER!

now there's a fine nomination. what's with all the gunsmoke love though? it is quite a decent game but playing it seriously for a week could get really boring. I'd also like to second Icarus's nomination for Trigon as it's a pretty good game. I don't think Sidearms would work though - it's far too easy. Thundercross is ok but Thundercross 2 is miles better. We could do with thinking of retro games that don't have infinite loops, or this could turn in to an endurance competition. Let me think:

Darius - has no second loop and the multiple routes and boss milking make this a better game for scoring than it first appears.

R-Type/R-Type 2 - have these not been nominated? Awesome games with only 2 loops and some interesting scoring available by suiciding on high scoring sections.

Image Fight - Is awesome, has 2 loops and a max score would presumably require the player to take on the penalty stage, which is a fine test of skill.
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Post by Herr Schatten »

Icarus wrote:Trigon
Omega Fighter Special
Lethal Thunder
Varth
Sidearms
Thundercross (JPN ver, not the hideous US ver)
mulletgeezer wrote:Darius
R-Type/R-Type 2
Image Fight
As much as I like all those games (well, except for Darius and Image Fight) I can't see how they fit in the "retro" category. Or is anything non-manic automatically retro for you? IMO, for retro week we should stick to pre-1986 released games.

Varth, Trigon and Thundercross would be great choices for hidden gem week, though. Add one of the Vasaras and Boogie Wings: Voilá, instant hidden gem week shortlist. (19XX and Cyvern would also be ace.)
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Post by mulletgeezer »

i've always found the division between "retro" and "modern" games to be a bit pointless, especially for shmups. I guess for me i think anything that's not manic and/or without a complex scoring system is retro. It's hard to think of a concrete way of classifying retro shmups. The best division i can think of would be to exclude all "progressive" stuff (for those that don't know: this is an old term used in the mid 80s denoting shmups with collectable extra weaponry, the term fell out of usage quickly when extra weapons became the norm) which would exclude most shmups before 1986. I don't like this division though, i think most of the pre '86 stuff doesn't stand up to extended play, and many of those that do (e.g. Defender) can't be played properly in MAME.
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Post by Guts »

OutZone !! The best old school shooting game ever :twisted:
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Post by Ghegs »

Icarus wrote:Sidearms
I <3 Side Arms, but apparently it has an infinite score bug.
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Post by professor ganson »

I suppose it is up to Edge to interpret 'Retro' as he likes (though obviously some interpretations would be clearly wrong-headed). I was assuming we were talking about classics from the 80s like Gradius, Fantasy Zone, Xevious, and Gun.Smoke.
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Post by Randorama »

Guys, btw: It's Friday and we still haven't a list , let alone a poll for next week :?
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Edge
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Post by Edge »

Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.

I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
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Post by Icarus »

Herr Schatten wrote:As much as I like all those games (well, except for Darius and Image Fight) I can't see how they fit in the "retro" category. Or is anything non-manic automatically retro for you? IMO, for retro week we should stick to pre-1986 released games.
Retro is old, but I am suggesting games that are both old and fun. Stuff from pre-'86 might be boring to the majority of players. But by all means, list pre-'86 stuff, as long as its fun. None of the brain-numbing stuff that's being suggested at the moment. ^_-
Herr Schatten wrote:Varth, Trigon and Thundercross would be great choices for hidden gem week, though. Add one of the Vasaras and Boogie Wings: Voilá, instant hidden gem week shortlist. (19XX and Cyvern would also be ace.)
I'd be happy with Cyvern (hint hint).

I agree with Rando, time to get the list and poll ready.
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Post by BulletMagnet »

Icarus wrote:I'd be happy with Cyvern (hint hint).
The one reason I'd be hesitant to list that one (aside from the fact that it's evil, I think Batrider should hold us on that front for awhile :P ;)) is that, IIRC, it was played in one of Ramus's contests, so perhaps it'd be better to try something that hasn't been played competitively here before.
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Post by professor ganson »

R-Type is a classic from the 80s, so it looks like it would count as Retro. Plus, it's widely available, not broken, and hardly 'mind-numbing.' Nice suggestion, mulletgeezer. Image Fight is another fine suggestion, though we clearly have some expert players here, and I seriously doubt that there would be much sense of competition. Takes too long to become expert in this one, I would think.
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Post by Icarus »

I loved R-Type, and still do. When I say "mind-numbing" I'm talking about Xevious, Galaga et al. Back in the day they were all the rage, but compared to the fun and excitement of what came later... geez, take me to the dentist to have my back molars removed without the use of local anaesthetic.

Fun please, not slow and plodding.
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Post by Twiddle »

Edge wrote:Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.
Most ultra-retro games are all about how long you can stand doing a pre-set pattern since the game won't get any harder after a certain point, so I don't see how that could be much different, considering the point gain at that point is agonizingly slow.
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Post by landshark »

Icarus wrote: Fun please, not slow and plodding.
Ditto.
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Post by BrianC »

Edge wrote:Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.

I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
or you could just ban score milking like AtariAge's 2600 high score forum does. Also, the NES and arcade versions of Gunsmoke are very different and should be counted as seperate games. The Arcade version doesn't require you to get wanted posters for the bosses and has a life meter for them.
Icarus wrote:I loved R-Type, and still do. When I say "mind-numbing" I'm talking about Xevious, Galaga et al. Back in the day they were all the rage, but compared to the fun and excitement of what came later... geez, take me to the dentist to have my back molars removed without the use of local anaesthetic.

Fun please, not slow and plodding.
How exactly are Xevious and Galaga slow and plodding? They are both faster paced than R-Type, which I also like quite a bit.
Last edited by BrianC on Fri Sep 15, 2006 7:25 pm, edited 2 times in total.
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Post by Rob »

Edge wrote:Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.

I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
Er. Let me check first.
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professor ganson
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Post by professor ganson »

It's interesting to me that people whose taste in games seems pretty close to mine really dislike Xevious-- even people who have played good versions in tate format. I think the difference in opinion is largely due to difference in talent. For me parts of Xevious are challenging, fun, and reasonably fast-paced. And as I said before, unlike Space Invaders or Galaga, Xevious offers quite a variety of tasks and scoring opportunities. For shmup experts these challenges are just too tame. And herein lies one advantage that non-experts enjoy: the ability to enjoy Xevious!
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Post by Rob »

I'll try Xevious today if it's MAME'd. :wink:

According to the internet "Jaime Guzman holds the official record for this game (Gun.Smoke) with 1,465,250 points." To me that doesn't look like an endless boss milking score.
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Post by BrianC »

Rob wrote:I'll try Xevious today if it's MAME'd. :wink:

According to the internet "Jaime Guzman holds the official record for this game (Gun.Smoke) with 1,465,250 points." To me that doesn't look like an endless boss milking score.
The NES one has a score peak around 999990 and I think that the NES one can be milked since the levels can go on forever if you don't get the wanted posters.
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Rob
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Post by Rob »

Old ports don't count since the scoring systems/stages are usually altered.

I think the boss milking is fine. I could survive for maybe 2 minutes (then dying, which is not exactly good for score) and get 15,000 pts. It's challenging and would be a fair bonus for good players.
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Post by Nemo »

Since the Nes and arcade versions of Gunsmoke are different, you could just make it arcade version only.
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Rob
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Post by Rob »

There's no other way. Butchered ports suck. That goes for all retro arcade games.
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