Yeah, I've always wanted to give this one a good week's worth of attention. I recently bought a sealed PC Engine copy-- I would break the seal if this one won.Super Laydock wrote:And I wholeheartedly support a nomination for Galaga '88!
I am a bit rusty, but just thinking about this makes me want to dance again!
Big plus: It's available in Mame and for PC-Engine, so non Mame-ers like Professor Ganson can play now too!![]()
Galaga '88 FTW!
Shooting Game Tournament 2006
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professor ganson
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mulletgeezer
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I'd like to second this. Starforce is a proper scrolling shmup, works well in MAME and has an xbox version (on the Tecmo collection which can be bought very cheaply) and unlike many of the games nominated so far it's actually fun to play.CIT wrote:I would like to suggest Starforce as a candidate for retro week. Thanks. ^^

retro week selections, if we're going by gameplay:
mahou daisakusen
super spacefortress macross (sound is incomplete)
if we're going by year:
omega fighter (could also fit in hidden gem)
mahou daisakusen
super spacefortress macross (sound is incomplete)
if we're going by year:
omega fighter (could also fit in hidden gem)
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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professor ganson
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While I really like the idea of a Retro week, as I think about it I rarely play really old games these days. The main ones I can remember picking up this past year are Gradius, Gun.Smoke, and Xevious. I really enjoyed all of them as something different from my usual interests. Given responses around here, I'm guessing that Xevious would end up boring a number of people, though I found it surprisingly ahead of its time. The only game I would with confidence recommend is Gun.Smoke--I'm quite sure that the majority would end up enjoying this title.
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mulletgeezer
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yes! SALAMANDER!
now there's a fine nomination. what's with all the gunsmoke love though? it is quite a decent game but playing it seriously for a week could get really boring. I'd also like to second Icarus's nomination for Trigon as it's a pretty good game. I don't think Sidearms would work though - it's far too easy. Thundercross is ok but Thundercross 2 is miles better. We could do with thinking of retro games that don't have infinite loops, or this could turn in to an endurance competition. Let me think:
Darius - has no second loop and the multiple routes and boss milking make this a better game for scoring than it first appears.
R-Type/R-Type 2 - have these not been nominated? Awesome games with only 2 loops and some interesting scoring available by suiciding on high scoring sections.
Image Fight - Is awesome, has 2 loops and a max score would presumably require the player to take on the penalty stage, which is a fine test of skill.
now there's a fine nomination. what's with all the gunsmoke love though? it is quite a decent game but playing it seriously for a week could get really boring. I'd also like to second Icarus's nomination for Trigon as it's a pretty good game. I don't think Sidearms would work though - it's far too easy. Thundercross is ok but Thundercross 2 is miles better. We could do with thinking of retro games that don't have infinite loops, or this could turn in to an endurance competition. Let me think:
Darius - has no second loop and the multiple routes and boss milking make this a better game for scoring than it first appears.
R-Type/R-Type 2 - have these not been nominated? Awesome games with only 2 loops and some interesting scoring available by suiciding on high scoring sections.
Image Fight - Is awesome, has 2 loops and a max score would presumably require the player to take on the penalty stage, which is a fine test of skill.

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Herr Schatten
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Icarus wrote:Trigon
Omega Fighter Special
Lethal Thunder
Varth
Sidearms
Thundercross (JPN ver, not the hideous US ver)
As much as I like all those games (well, except for Darius and Image Fight) I can't see how they fit in the "retro" category. Or is anything non-manic automatically retro for you? IMO, for retro week we should stick to pre-1986 released games.mulletgeezer wrote:Darius
R-Type/R-Type 2
Image Fight
Varth, Trigon and Thundercross would be great choices for hidden gem week, though. Add one of the Vasaras and Boogie Wings: Voilá, instant hidden gem week shortlist. (19XX and Cyvern would also be ace.)
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mulletgeezer
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i've always found the division between "retro" and "modern" games to be a bit pointless, especially for shmups. I guess for me i think anything that's not manic and/or without a complex scoring system is retro. It's hard to think of a concrete way of classifying retro shmups. The best division i can think of would be to exclude all "progressive" stuff (for those that don't know: this is an old term used in the mid 80s denoting shmups with collectable extra weaponry, the term fell out of usage quickly when extra weapons became the norm) which would exclude most shmups before 1986. I don't like this division though, i think most of the pre '86 stuff doesn't stand up to extended play, and many of those that do (e.g. Defender) can't be played properly in MAME.

I <3 Side Arms, but apparently it has an infinite score bug.Icarus wrote:Sidearms
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
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professor ganson
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Guys, btw: It's Friday and we still haven't a list , let alone a poll for next week 

"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.
I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
Retro is old, but I am suggesting games that are both old and fun. Stuff from pre-'86 might be boring to the majority of players. But by all means, list pre-'86 stuff, as long as its fun. None of the brain-numbing stuff that's being suggested at the moment. ^_-Herr Schatten wrote:As much as I like all those games (well, except for Darius and Image Fight) I can't see how they fit in the "retro" category. Or is anything non-manic automatically retro for you? IMO, for retro week we should stick to pre-1986 released games.
I'd be happy with Cyvern (hint hint).Herr Schatten wrote:Varth, Trigon and Thundercross would be great choices for hidden gem week, though. Add one of the Vasaras and Boogie Wings: Voilá, instant hidden gem week shortlist. (19XX and Cyvern would also be ace.)
I agree with Rando, time to get the list and poll ready.

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BulletMagnet
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The one reason I'd be hesitant to list that one (aside from the fact that it's evil, I think Batrider should hold us on that front for awhileIcarus wrote:I'd be happy with Cyvern (hint hint).


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professor ganson
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R-Type is a classic from the 80s, so it looks like it would count as Retro. Plus, it's widely available, not broken, and hardly 'mind-numbing.' Nice suggestion, mulletgeezer. Image Fight is another fine suggestion, though we clearly have some expert players here, and I seriously doubt that there would be much sense of competition. Takes too long to become expert in this one, I would think.
I loved R-Type, and still do. When I say "mind-numbing" I'm talking about Xevious, Galaga et al. Back in the day they were all the rage, but compared to the fun and excitement of what came later... geez, take me to the dentist to have my back molars removed without the use of local anaesthetic.
Fun please, not slow and plodding.
Fun please, not slow and plodding.

Most ultra-retro games are all about how long you can stand doing a pre-set pattern since the game won't get any harder after a certain point, so I don't see how that could be much different, considering the point gain at that point is agonizingly slow.Edge wrote:Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
or you could just ban score milking like AtariAge's 2600 high score forum does. Also, the NES and arcade versions of Gunsmoke are very different and should be counted as seperate games. The Arcade version doesn't require you to get wanted posters for the bosses and has a life meter for them.Edge wrote:Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.
I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
How exactly are Xevious and Galaga slow and plodding? They are both faster paced than R-Type, which I also like quite a bit.Icarus wrote:I loved R-Type, and still do. When I say "mind-numbing" I'm talking about Xevious, Galaga et al. Back in the day they were all the rage, but compared to the fun and excitement of what came later... geez, take me to the dentist to have my back molars removed without the use of local anaesthetic.
Fun please, not slow and plodding.
Last edited by BrianC on Fri Sep 15, 2006 7:25 pm, edited 2 times in total.
Er. Let me check first.Edge wrote:Despite of all the votes for it I am not going to put Gun.Smoke on the poll. Because it seemed that you can milk bosses forever. Though it was pretty difficult to stay alive at the boss, but I think if we play this game for one week VERY Long survival (and score milking) of the first boss will be possible. Which would somehow reduce the game for the top scorers to only milk the first boss as good as possible.
I may be wrong, because I wasn't able to last for minutes to test if the bosses really don't time out. But I think it is safer to avoid "possibly" broken games.
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professor ganson
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It's interesting to me that people whose taste in games seems pretty close to mine really dislike Xevious-- even people who have played good versions in tate format. I think the difference in opinion is largely due to difference in talent. For me parts of Xevious are challenging, fun, and reasonably fast-paced. And as I said before, unlike Space Invaders or Galaga, Xevious offers quite a variety of tasks and scoring opportunities. For shmup experts these challenges are just too tame. And herein lies one advantage that non-experts enjoy: the ability to enjoy Xevious!
The NES one has a score peak around 999990 and I think that the NES one can be milked since the levels can go on forever if you don't get the wanted posters.Rob wrote:I'll try Xevious today if it's MAME'd.![]()
According to the internet "Jaime Guzman holds the official record for this game (Gun.Smoke) with 1,465,250 points." To me that doesn't look like an endless boss milking score.