Also, Rez is my favorite non-2d shooter of all time, to the point where I went to japan to party with people who made it.
So yeah, sweet stuff!

Awesomesaucechempop wrote:I met the director, Jun Kobayashi (http://koba-jun.flavors.me/#_), he was running visuals for a small club where a bunch of SEGA people from UGA and Hitmaker were hanging out.
The promoter for the Rez launch parties ran this record label that I think produced the OST: http://www.third-ear.net/music.html
Forget SkyKid, you better hold me back from that Shiki 2.evil_ash_xero wrote:
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Modding is quite easy, actually. I had help though.cj iwakura wrote:
Forget SkyKid, you better hold me back from that Shiki 2.
Mine can't play imports, anyway, though.
I wouldn't mind help if you can point me in the right direction.evil_ash_xero wrote:Modding is quite easy, actually. I had help though.cj iwakura wrote:
Forget SkyKid, you better hold me back from that Shiki 2.
Mine can't play imports, anyway, though.
Luckily, it's softmodding. Otherwise, I would have never been able to do it.
Out of that batch, I was most happy with being able to snag JSRF. Not only because it is a GREAT game, but it's the version that has the foil cover, and isn't the Sega GT/JSRF version.
But that MWC cost me the most. It's funny how you can find cheaper NEW copies of this game on Amazon, than used versions on EBay.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
I recently played through JSRF and I'd have to say although it's fun at times a lot of the changes from the first game are for the worse and it gets fairly tedious towards the end. For me, the change of the main tagging missions from having the urgency of the escalating police presence to a focus on doing trick challenges to unlock graffiti souls - which have no real value on their own if you don't have a 'completionist' mentality - is a definite negative. it just feels like bumf to make the game longer.evil_ash_xero wrote: Out of that batch, I was most happy with being able to snag JSRF. Not only because it is a GREAT game, but it's the version that has the foil cover, and isn't the Sega GT/JSRF version.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
I hear the opposite. And I like the game better than the demo of the first one, I played on XBLA. But I absolutely have not put enough time into it (it was just a demo) to say I disagree with you.Immryr wrote:I recently played through JSRF and I'd have to say although it's fun at times a lot of the changes from the first game are for the worse and it gets fairly tedious towards the end. For me, the change of the main tagging missions from having the urgency of the escalating police presence to a focus on doing trick challenges to unlock graffiti souls - which have no real value on their own if you don't have a 'completionist' mentality - is a definite negative. it just feels like bumf to make the game longer.evil_ash_xero wrote: Out of that batch, I was most happy with being able to snag JSRF. Not only because it is a GREAT game, but it's the version that has the foil cover, and isn't the Sega GT/JSRF version.
there is a lot of that same feeling in the general mission structure too. one part in particular which stands out in my mind is when you meet clutch and he tells you to collect 3 or 4 graffiti souls, you do that, then he runs off to one part of the city, so you go there and have to defeat 5 golden rhino dudes - which feels pretty pointless, after you do that you find that clutch isn't there at all but is on the complete opposite side of the city. so, you traipse over there where he apologises and tells you that yoyo is in the fortified residential zone. that's a really drawn out process filled with meaningless fetching and running all over the city just to advance to the next main mission.
the missions where you need to tag the backs of rival gangs also went from admittedly quite frustrating in the first game to pointlessly trivial in the second.
so yeah, it's a decent game but not a patch on the first one.
I'd like to see Advance Wars hardware designs re-created like that.Fudoh wrote:Spoiler
Skykid wrote: Get ready for the big bad world to fuck you up the ass in ways you never believed possible.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?