If Black Label is going to be that difficult the whole time then I want no part in it.Taylor wrote:I imagine this has been posted somewhere but I don't see it.
http://www.youtube.com/watch?v=fH8DRNChLRM
Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Please keep us updated.Annoyboy wrote:If Black Label is going to be that difficult the whole time then I want no part in it.Taylor wrote:I imagine this has been posted somewhere but I don't see it.
http://www.youtube.com/watch?v=fH8DRNChLRM
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Not sure what you mean. I was planning on getting Black Label but it looks too hard for me so I'll just get 1.5 instead.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
It's not as difficult as it looks. Keep in mind that's a promo video.Annoyboy wrote:Not sure what you mean. I was planning on getting Black Label but it looks too hard for me so I'll just get 1.5 instead.
Note that the player has the game in "red mode" the whole time, which results in much more difficult bullet patterns. Also, killing enemies cancels non-red bullets. Grabbing bees while they are white (changing) or yellow also cancels every bullet on screen. You can still choose to use autobomb. Alternatively, you can play in such a way that bombs double as hyper items... so even w/out autobomb you can burn hypers defensively if necessary.
I think the game does a lot to allow a player to play at reduced difficulty as desired. Of course your score will not be good.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Annoyboy wrote:If Black Label is going to be that difficult the whole time then I want no part in it.Taylor wrote:I imagine this has been posted somewhere but I don't see it.
http://www.youtube.com/watch?v=fH8DRNChLRM
Why the hell not?
You're going to get better the more you practice.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Black Label isn't out yet, so no. Chances are, if the previous releases are anything to judge by, you won't be able to switch between BL and normal tracks for modes unrelated to BL.ratikal wrote:Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Hey guys,
Anyone had any problems withthe Achievements on this game?
* 迂回ルート (10)
Uncover the alternate route in Area 1
Destroy the 3 of the numbered silos shown in this image before they're run over by the 3 midsized tanks (foolproof method: destroy the tanks before they reach the silos), and make it to the midboss area with a full hyper gauge and without losing a life
* センコウ (10)
Destroy the Area 2 secret midboss Senko
You'll need to enter the alternate route in Area 1 to encounter the secret midboss in Area 2
I have done this multiple times and the achievements don't unlock, any idea what I might be doing wrong?
Anyone had any problems withthe Achievements on this game?
* 迂回ルート (10)
Uncover the alternate route in Area 1
Destroy the 3 of the numbered silos shown in this image before they're run over by the 3 midsized tanks (foolproof method: destroy the tanks before they reach the silos), and make it to the midboss area with a full hyper gauge and without losing a life
* センコウ (10)
Destroy the Area 2 secret midboss Senko
You'll need to enter the alternate route in Area 1 to encounter the secret midboss in Area 2
I have done this multiple times and the achievements don't unlock, any idea what I might be doing wrong?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I'm pretty sure you need to destroy the silos in a specific order. Check the Strategy section for more info.Goemon wrote:Hey guys,
Anyone had any problems withthe Achievements on this game?
* 迂回ルート (10)
Uncover the alternate route in Area 1
Destroy the 3 of the numbered silos shown in this image before they're run over by the 3 midsized tanks (foolproof method: destroy the tanks before they reach the silos), and make it to the midboss area with a full hyper gauge and without losing a life
* センコウ (10)
Destroy the Area 2 secret midboss Senko
You'll need to enter the alternate route in Area 1 to encounter the secret midboss in Area 2
I have done this multiple times and the achievements don't unlock, any idea what I might be doing wrong?

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Also make sure that you're not restarting the game from the menu. I've lost a few runs due to that damn feature, although since learned my lesson.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Yep, that was the issue!originalz wrote:Also make sure that you're not restarting the game from the menu. I've lost a few runs due to that damn feature, although since learned my lesson.
Wow, it's quite annoying that they've done that! I can't imagine why they would make it so a restart from the menu disables achievements!!
Thanks for the help
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Special World
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Yeah, that always pissed me off. Why should I get shafted if I restarted from the first level? Does anybody actually play stage by stage like that, restarting a particular stage if they're doing bad? That's what training mode is for.
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- catstronaut loves games
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I hate to say it, but I'm currently forcing myself to enjoy this game. Here's how I see it:
1.5:
Power style has a massive advantage over the rest of the modes to the point where it's not even funny. Auto bombing is retarded. Entering Ura loop is annoying. Entire game consists of hypering within Ura midbosses (as if you even have a choice). This limits me to using power style and hypering midbosses I guess.
Novice 1.5:
Novice doesn't interest me.
1.51:
Consists of bombing lasers from bosses as seen by the top players. Stupid.
Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Arrange B:
Role-playing game with grinding and a broken rank system.
Please let me know if any of this is wrong, because I'd like to, you know, enjoy this game.
1.5:
Power style has a massive advantage over the rest of the modes to the point where it's not even funny. Auto bombing is retarded. Entering Ura loop is annoying. Entire game consists of hypering within Ura midbosses (as if you even have a choice). This limits me to using power style and hypering midbosses I guess.
Novice 1.5:
Novice doesn't interest me.
1.51:
Consists of bombing lasers from bosses as seen by the top players. Stupid.
Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Arrange B:
Role-playing game with grinding and a broken rank system.
Please let me know if any of this is wrong, because I'd like to, you know, enjoy this game.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I can't see why you would be able to; those songs were specifically composed for Black Label and the changes featured therein. It's not even an arrange album, and Daifukkatsu does have an arrange album.ratikal wrote:Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
Rage Pro, Rage Fury, Rage MAXX!
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Stop hitting all 4 buttons at once?Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
They announced quite a while ago that there will be a patch in January to (among many other things) re-balance the Arrange B gameplay.Arrange B:
Role-playing game with grinding and a broken rank system.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
No? I shouldn't have to. I expect the port to play without freezing whenever a certain button combination is pressed. I expect to be able to press all the buttons in the configuration menu on any button I do so choose and in any way possible. This isn't an isolated issue and this is a serious bug which needs a patch. I shouldn't be expected to do a single thing, the mode is buggy, and I can't play Arrange A.flux wrote:Stop hitting all 4 buttons at once?Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Hopefully it will fix the Arrange A bug too.They announced quite a while ago that there will be a patch in January to (among many other things) re-balance the Arrange B gameplay.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I think you mean Strong Style has massive advantages, since Power Style is substantially harder than the others due to the lack of bombs and a new mechanic to juggle. And, if you don't, then obviously it's not as clear-cut.Elixir wrote:1.5:
Power style has a massive advantage over the rest of the modes to the point where it's not even funny. Auto bombing is retarded. Entering Ura loop is annoying. Entire game consists of hypering within Ura midbosses (as if you even have a choice). This limits me to using power style and hypering midbosses I guess.
I’m curious to how the "entire game" can be a small section of each stage or how an ability all Styles have can restrict your Style choice to the easiest. Yes, you need to Hyper in this game and invariably this will make a section easier. But no, the best strategy is never to just blindly hyper through the hidden mid bosses, you need to be very particular or you’re not going to increase your hit-count (the entire point of fighting these bosses) or simply drop your chain. So far I've probably spent more time practicing the stage 2 hidden boss than stage 3 altogether.
Your crash actually sounds fairly isolated and you're not using a sanctioned input device.
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DragonInstall
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Ive never hit all 4 buttons before.. I'll try that out when I get home to see if it crashes the game.
Espgaluda III needs to happen.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Guy, you don't need to press all 4 buttons at the same damn time. The problem is your freaking hand. Do you just mash the buttons when playing or something?Elixir wrote:No? I shouldn't have to.flux wrote:Stop hitting all 4 buttons at once?Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I've tried using a TE and it does it as well. Somebody else has also reported this happening to them. I've installed it to two different consoles, using two different controllers (PS2 Saturn pad via X Converter 360 and Round 2 TE stick) and they both do it. I've tried reinstalling the game and deleting the replays and it still happens.Taylor wrote:Your crash actually sounds fairly isolated and you're not using a sanctioned input device.
So how is it possible for this to happen across different consoles with different devices, if it isn't an issue within the game itself? If we leave that particular question unanswered, how do you explain somebody else reporting the exact same issue?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
How about you just don't hit all four buttons at once? I've put a number of hours into the game and have never had this happen. No one is saying it doesn't happen and it's true Cave should fix the bug, but it's very avoidable and doesn't render the mode unplayable. You can also douse the 360 in kerosene which would potentially stop the game, but that is also avoidable.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Why should I? Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for? Why is it my responsibility to ensure that a game-breaking glitch doesn't occur, ruining my entire run and forcing me to restart my console?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Well, so you can play the game, I guess.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Elixir, you're being retarded. Not that it's a rare occurrence per se, but what others are trying to tell you is: the bug is not your responsibility, and it should indeed be fixed. But until then you are perfectly able to avoid pressing four buttons at once, especially since it's never needed, nor is comfortable to do, really. That responsibility is yours. Doing that has let everybody else play the game so far.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
So why exactly do you want to be pressing every button at once anyway?Elixir wrote:Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
So it's my responsibility to avoid a game glitch that I can't do anything about?moozooh wrote:Elixir, you're being retarded. Not that it's a rare occurrence per se, but what others are trying to tell you is: the bug is not your responsibility, and it should indeed be fixed. But until then you are perfectly able to avoid pressing four buttons at once, especially since it's never needed, nor is comfortable to do, really. That responsibility is yours. Doing that has let everybody else play the game so far.
Or I could just play another game instead, which lowers my impression of Daifukkatsu significantly. Futari, Ketsui, Galuda 2, Shooting Love, RFA and others don't include this issue. I shouldn't have to change how I play in order to play an Arrange mode, I'd rather just not play it, I'd rather play 1.5 instead.
Not many others conformed to DOJBLEX's broken port, I don't see how it's any different here.
What I usually do is this, Stage 1 for example: Always hold autofire (1), switch to boost, (which leads into) grab the hyper, and press shot, hyper and change (required within hyper) at the same time. This allows me to switch back to normal mode, activate the hyper, and change from autofire to laser all at the same time. It works, or at least, it should work.NzzpNzzp wrote:So why exactly do you want to be pressing every button at once anyway?Elixir wrote:Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for?
Maybe I should just sell the game. I'm not feeling anything in it, at all.
Last edited by Elixir on Wed Dec 22, 2010 3:16 pm, edited 1 time in total.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
It's your responsibility to choose not to avoid a game glitch you are able to avoid. That's what you can do about it so far. Btw, does the stock x360 controller have the problem? If it doesn't you could still press four buttons on it if you'd like. :)Elixir wrote:So it's my responsibility to avoid a game glitch that I can't do anything about?
Also, pardon me if I don't get it, but why do you press fire, rapidfire, hyper, and boost switch all at the same time?

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Well I tried it and it didnt freeze on me. I was using a SF4 fight stick.. perhaps its more system related as mine is a fairly new jap 360.
Espgaluda III needs to happen.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
...or user related.DragonInstall wrote:perhaps its more system related as mine is a fairly new jap 360.
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Perhaps mashing your palm on the controller is an achievement?moozooh wrote: Also, pardon me if I don't get it, but why do you press fire, rapidfire, hyper, and boost switch all at the same time?
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game