Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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Annoyboy
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Annoyboy »

Taylor wrote:I imagine this has been posted somewhere but I don't see it.

http://www.youtube.com/watch?v=fH8DRNChLRM
If Black Label is going to be that difficult the whole time then I want no part in it.
So, are we expected to turn our TV on its side?!
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Elixir
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Annoyboy wrote:
Taylor wrote:I imagine this has been posted somewhere but I don't see it.

http://www.youtube.com/watch?v=fH8DRNChLRM
If Black Label is going to be that difficult the whole time then I want no part in it.
Please keep us updated.
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Annoyboy
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Annoyboy »

Not sure what you mean. I was planning on getting Black Label but it looks too hard for me so I'll just get 1.5 instead.
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

Annoyboy wrote:Not sure what you mean. I was planning on getting Black Label but it looks too hard for me so I'll just get 1.5 instead.
It's not as difficult as it looks. Keep in mind that's a promo video.

Note that the player has the game in "red mode" the whole time, which results in much more difficult bullet patterns. Also, killing enemies cancels non-red bullets. Grabbing bees while they are white (changing) or yellow also cancels every bullet on screen. You can still choose to use autobomb. Alternatively, you can play in such a way that bombs double as hyper items... so even w/out autobomb you can burn hypers defensively if necessary.

I think the game does a lot to allow a player to play at reduced difficulty as desired. Of course your score will not be good.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by ratikal »

Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Vyxx »

Annoyboy wrote:
Taylor wrote:I imagine this has been posted somewhere but I don't see it.

http://www.youtube.com/watch?v=fH8DRNChLRM
If Black Label is going to be that difficult the whole time then I want no part in it.

Why the hell not?
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Elixir
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

ratikal wrote:Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
Black Label isn't out yet, so no. Chances are, if the previous releases are anything to judge by, you won't be able to switch between BL and normal tracks for modes unrelated to BL.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Goemon »

Hey guys,
Anyone had any problems withthe Achievements on this game?

* 迂回ルート (10)
Uncover the alternate route in Area 1
Destroy the 3 of the numbered silos shown in this image before they're run over by the 3 midsized tanks (foolproof method: destroy the tanks before they reach the silos), and make it to the midboss area with a full hyper gauge and without losing a life

* センコウ (10)
Destroy the Area 2 secret midboss Senko
You'll need to enter the alternate route in Area 1 to encounter the secret midboss in Area 2


I have done this multiple times and the achievements don't unlock, any idea what I might be doing wrong?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by spl »

Goemon wrote:Hey guys,
Anyone had any problems withthe Achievements on this game?

* 迂回ルート (10)
Uncover the alternate route in Area 1
Destroy the 3 of the numbered silos shown in this image before they're run over by the 3 midsized tanks (foolproof method: destroy the tanks before they reach the silos), and make it to the midboss area with a full hyper gauge and without losing a life

* センコウ (10)
Destroy the Area 2 secret midboss Senko
You'll need to enter the alternate route in Area 1 to encounter the secret midboss in Area 2


I have done this multiple times and the achievements don't unlock, any idea what I might be doing wrong?
I'm pretty sure you need to destroy the silos in a specific order. Check the Strategy section for more info.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by originalz »

Also make sure that you're not restarting the game from the menu. I've lost a few runs due to that damn feature, although since learned my lesson.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Goemon »

originalz wrote:Also make sure that you're not restarting the game from the menu. I've lost a few runs due to that damn feature, although since learned my lesson.
Yep, that was the issue!
Wow, it's quite annoying that they've done that! I can't imagine why they would make it so a restart from the menu disables achievements!!

Thanks for the help
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

Yeah, that always pissed me off. Why should I get shafted if I restarted from the first level? Does anybody actually play stage by stage like that, restarting a particular stage if they're doing bad? That's what training mode is for.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

I hate to say it, but I'm currently forcing myself to enjoy this game. Here's how I see it:

1.5:

Power style has a massive advantage over the rest of the modes to the point where it's not even funny. Auto bombing is retarded. Entering Ura loop is annoying. Entire game consists of hypering within Ura midbosses (as if you even have a choice). This limits me to using power style and hypering midbosses I guess.

Novice 1.5:

Novice doesn't interest me.

1.51:

Consists of bombing lasers from bosses as seen by the top players. Stupid.

Arrange A:

Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.

Arrange B:

Role-playing game with grinding and a broken rank system.

Please let me know if any of this is wrong, because I'd like to, you know, enjoy this game.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Despatche »

ratikal wrote:Just curious, are you able to switch to the Black Label songs in this game or do I have to wait for the DLC? I seriously wanna blast this games volume when I play.
I can't see why you would be able to; those songs were specifically composed for Black Label and the changes featured therein. It's not even an arrange album, and Daifukkatsu does have an arrange album.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by flux »

Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Stop hitting all 4 buttons at once?
Arrange B:

Role-playing game with grinding and a broken rank system.
They announced quite a while ago that there will be a patch in January to (among many other things) re-balance the Arrange B gameplay.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

flux wrote:
Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Stop hitting all 4 buttons at once?
No? I shouldn't have to. I expect the port to play without freezing whenever a certain button combination is pressed. I expect to be able to press all the buttons in the configuration menu on any button I do so choose and in any way possible. This isn't an isolated issue and this is a serious bug which needs a patch. I shouldn't be expected to do a single thing, the mode is buggy, and I can't play Arrange A.
They announced quite a while ago that there will be a patch in January to (among many other things) re-balance the Arrange B gameplay.
Hopefully it will fix the Arrange A bug too.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Taylor »

Elixir wrote:1.5:

Power style has a massive advantage over the rest of the modes to the point where it's not even funny. Auto bombing is retarded. Entering Ura loop is annoying. Entire game consists of hypering within Ura midbosses (as if you even have a choice). This limits me to using power style and hypering midbosses I guess.
I think you mean Strong Style has massive advantages, since Power Style is substantially harder than the others due to the lack of bombs and a new mechanic to juggle. And, if you don't, then obviously it's not as clear-cut.

I’m curious to how the "entire game" can be a small section of each stage or how an ability all Styles have can restrict your Style choice to the easiest. Yes, you need to Hyper in this game and invariably this will make a section easier. But no, the best strategy is never to just blindly hyper through the hidden mid bosses, you need to be very particular or you’re not going to increase your hit-count (the entire point of fighting these bosses) or simply drop your chain. So far I've probably spent more time practicing the stage 2 hidden boss than stage 3 altogether.

Your crash actually sounds fairly isolated and you're not using a sanctioned input device.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

Ive never hit all 4 buttons before.. I'll try that out when I get home to see if it crashes the game.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Vyxx »

Elixir wrote:
flux wrote:
Elixir wrote: Arrange A:
Pressing all 4 buttons freezes, forcing me to turn off the console. I can't seem to find a solution for this. Overall I could see myself enjoying this mode the most.
Stop hitting all 4 buttons at once?
No? I shouldn't have to.
Guy, you don't need to press all 4 buttons at the same damn time. The problem is your freaking hand. Do you just mash the buttons when playing or something?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Taylor wrote:Your crash actually sounds fairly isolated and you're not using a sanctioned input device.
I've tried using a TE and it does it as well. Somebody else has also reported this happening to them. I've installed it to two different consoles, using two different controllers (PS2 Saturn pad via X Converter 360 and Round 2 TE stick) and they both do it. I've tried reinstalling the game and deleting the replays and it still happens.

So how is it possible for this to happen across different consoles with different devices, if it isn't an issue within the game itself? If we leave that particular question unanswered, how do you explain somebody else reporting the exact same issue?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by NTSC-J »

How about you just don't hit all four buttons at once? I've put a number of hours into the game and have never had this happen. No one is saying it doesn't happen and it's true Cave should fix the bug, but it's very avoidable and doesn't render the mode unplayable. You can also douse the 360 in kerosene which would potentially stop the game, but that is also avoidable.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Why should I? Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for? Why is it my responsibility to ensure that a game-breaking glitch doesn't occur, ruining my entire run and forcing me to restart my console?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by NTSC-J »

Well, so you can play the game, I guess.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

Elixir, you're being retarded. Not that it's a rare occurrence per se, but what others are trying to tell you is: the bug is not your responsibility, and it should indeed be fixed. But until then you are perfectly able to avoid pressing four buttons at once, especially since it's never needed, nor is comfortable to do, really. That responsibility is yours. Doing that has let everybody else play the game so far.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by NzzpNzzp »

Elixir wrote:Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for?
So why exactly do you want to be pressing every button at once anyway?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

moozooh wrote:Elixir, you're being retarded. Not that it's a rare occurrence per se, but what others are trying to tell you is: the bug is not your responsibility, and it should indeed be fixed. But until then you are perfectly able to avoid pressing four buttons at once, especially since it's never needed, nor is comfortable to do, really. That responsibility is yours. Doing that has let everybody else play the game so far.
So it's my responsibility to avoid a game glitch that I can't do anything about?

Or I could just play another game instead, which lowers my impression of Daifukkatsu significantly. Futari, Ketsui, Galuda 2, Shooting Love, RFA and others don't include this issue. I shouldn't have to change how I play in order to play an Arrange mode, I'd rather just not play it, I'd rather play 1.5 instead.

Not many others conformed to DOJBLEX's broken port, I don't see how it's any different here.
NzzpNzzp wrote:
Elixir wrote:Why should I have to play in a way that I don't want to in order to enjoy the game which I paid for?
So why exactly do you want to be pressing every button at once anyway?
What I usually do is this, Stage 1 for example: Always hold autofire (1), switch to boost, (which leads into) grab the hyper, and press shot, hyper and change (required within hyper) at the same time. This allows me to switch back to normal mode, activate the hyper, and change from autofire to laser all at the same time. It works, or at least, it should work.

Maybe I should just sell the game. I'm not feeling anything in it, at all.
Last edited by Elixir on Wed Dec 22, 2010 3:16 pm, edited 1 time in total.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

Elixir wrote:So it's my responsibility to avoid a game glitch that I can't do anything about?
It's your responsibility to choose not to avoid a game glitch you are able to avoid. That's what you can do about it so far. Btw, does the stock x360 controller have the problem? If it doesn't you could still press four buttons on it if you'd like. :)

Also, pardon me if I don't get it, but why do you press fire, rapidfire, hyper, and boost switch all at the same time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

Well I tried it and it didnt freeze on me. I was using a SF4 fight stick.. perhaps its more system related as mine is a fairly new jap 360.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Animaitor »

DragonInstall wrote:perhaps its more system related as mine is a fairly new jap 360.
...or user related.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

moozooh wrote: Also, pardon me if I don't get it, but why do you press fire, rapidfire, hyper, and boost switch all at the same time?
Perhaps mashing your palm on the controller is an achievement?
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